In this video we’re continuing to develop a Frogger-like game for the Fantasy Console, built on top of the 16-Bit Virtual Machine! One thing we’re covering is bounds - making sure that when sprites go out of bounds they are correctly placed on the other side of the screen. The other is collision detection - where we can check and react on the idea of sprites intersecting with each other.
💻 Github Repo: https://github.com/LowLevelJavaScript…
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