How do you make the move from pixel art to 3D? Get a look at the first 10 minutes of Death’s Door and the tools that helped the team at Acid Nerve ramp up to achieve the title’s unique look.

⭐️ Death’s Door is out now: https://on.unity.com/3kARYOW
⭐️ Learn more about Unity Game Solutions: https://on.unity.com/3rleRYd
⭐️ Check out other Devolver Digital games: https://on.unity.com/3irpjte

Hosts:
Carol Trang - Program Manager, Unity (https://twitter.com/AskAlicePlease)
Hasan Al Salman - Community Manager, Unity (https://twitter.com/HalSalmn)
David Fenn - Composer, Designer, Acid Nerve (https://twitter.com/acidnerve)
Mark Foster - Programmer, Designer, Acid Nerve (https://twitter.com/acidnerve)

Timestamps:

  • 0:00:00 Show Intro
  • 0:01:30 Asset Store
  • 0:03:45 Trailer
  • 0:05:28 Team Introduction & Inspiration
  • 0:18:55 Gameplay first minutes
  • 0:26:55 Art Deep Dive
  • 0:29:21 Attack VFX
  • 0:37:15 Splatter Particle
  • 0:41:04 Attack VFX 2
  • 0:46:31 Community Questions 1
  • 0:49:00 Umbrella Weapon
  • 0:50:30 Shimmer Shader
  • 0:52:00 Textures
  • 0:57:10 Lighting cookies
  • 0:59:00 Forest Lighting
  • 1:03:20 Color palette
  • 1:04:25 Design of Death’s Door
  • 1:06:25 Level Design
  • 1:20:25 Community Questions 2
  • 1:22:03 Post Processing
  • 1:26:18 Lighting Setup
  • 1:28:30 Community Questions 3
  • 1:29:57 Outro

#unity #game-development #gamedev

Creator Spotlight: Death’s Door by Acid Nerve | Devolver Digital
38.05 GEEK