Let’s create procedural animations using Animation Rigging!
The following document describes the setup process, constraint definitions and additional information on the Animation Rigging package [com.unity.animation.rigging].
What is Animation Rigging ?
Animation Rigging allows the user to create and organize different sets of constraints based on the C# Animation Jobs API to address different requirements related to animation rigging. This includes deform rigs (procedural secondary animation) for such things as character armor, accessories and much more. World interaction rigs (IK, Aim, etc.) for interactive adjustments, targeting, animation compression correction, and so on.
The following sections present required components and steps to take in order to define an Animation Rig. This video also demonstrates package component usage to create a custom Animation Rig.