In this video, we’ll take a look at how we can use the Shader Graph feature in Universal Render Pipeline, or URP for short, with Unity to create a water shader! The water shader can be simple or complex, and include the features you desire. Let your imagination get wild in this tutorial, or simply follow step-by-step to get about the same results!
Did you know that there is a fuller and more complex water shader in the Boat Attack demo used in this video? Check out this link to find out more! 👇