Data is the most sensitive and volatile component of a program, which, if manipulated, can result in an incorrect output and harm the integrity of data.
Data is the most sensitive and volatile component of a program, which, if manipulated, can result in an incorrect output and harm the integrity of data. This is where data hiding proves essential. In technical jargon, data hiding also referred to as information hiding, is an inherent object-oriented programming mechanism (OOP) to hide internal object details from the end-user.
Data hiding’s underlying objective is to conceal data within a class from unauthorized access and avoid unnecessary penetration from outside the class. Data hiding guarantees constrained data access to ensure object integrity and prevent unintended or intended changes to the program in question.
Simply put, data hiding takes certain parts of a program code and screens it from object members. If an object member is trying to access hidden data, the program will return an error. This is a cautionary mechanism introduced to ensure that the programmer abstains from connecting to erroneous data that has been hidden. It is often the internal components with no foreseeable need on the user’s end that are hidden.
Data hiding in C++ is closely correlated to two other OOP properties- abstraction and encapsulation.
Data abstraction is a mechanism to expose only the relevant program interface to the end-user and hiding the more intricate and complex implementation details. Let’s consider a real-life example for better understanding. Consider your television. You can turn the television on and off, change the channel, adjust its volume and add external components such as VCRs, DVD players and speakers. But you do not know the internal mechanisms of the television.
You are oblivious to how it receives signals, translates them, and finally displays the output. Thus, television is an adept example of the separation between internal implementation and external influence. With data abstraction, class implementation is protected from inadvertent errors and evolves in response to changing requirements or bug reports without user-level interference.
Data encapsulation refers to the bundling of data and their related functions into a single unit called class. Put, if you have an invisible attribute from the outside of an object and bundle it with methods that provide read or write access to it, you can hide delicate information and regulate access to the internal state of the thing.
Therefore, depending on the methods you implement, you are at an onus to decide if an attribute can be read and changed or if it’s read-only or not visible at all.
In discussing OOP, data hiding and data encapsulation are often used interchangeably because both these notions cooperate to accomplish a common objective-auxiliary gatekeeper of sensitive information. The idea of data encapsulation is undoubtedly functionally comparative to data hiding, but since they work at different levels, they are structurally different.
Although intrinsically related to each other, there exists a crucial difference between data hiding and data encapsulation.
C++ supports data hiding, and by extension, data abstraction and data encapsulation through the creation of user-defined types, known as classes. The scope of members of this created class is defined by keywords known as access specifiers. Typically, there are three types of protection or access specifiers available within a category- private, protected and public, used to build the class’s encapsulation capabilities.
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