Nabunya  Jane

Nabunya Jane


Guide to Saving Police Hours using Artificial intelligence

I would like to preface all of this by saying that there are certain details and procedures I will not be able to reveal, due to it being classified and as a result, my explanation may not be as coherent as I would like it to be. It’s going to be a long one, so bear with me yea?


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Guide to Saving Police Hours using Artificial intelligence
Chloe  Butler

Chloe Butler


Pdf2gerb: Perl Script Converts PDF Files to Gerber format


Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.

#Pdf2Gerb config settings:
#Put this file in same folder/directory as itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)

#configurable settings:
#change values here instead of in main file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)} ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .030,  #heavy-current traces; be careful with these ones!
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
#number of elements in each shape type:
use constant
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,

#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#use Package::Constants;
#use Exporter qw(import); #

#my $caller = "pdf2gerb::";

#sub cfg
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code:

License: GPL-3.0 license


Ananya Gupta

Ananya Gupta


Start a Career in Machine Learning and Artificial Intelligence

Artificial Intelligence (AI) made headlines recently when people started reporting that Alexa was laughing unexpectedly. Those news reports led to the standard jokes about computers taking up the planet.

The AI Career Landscape
AI is returning more traction lately due to recent innovations that have made headlines, Alexa’s unexpected laughing notwithstanding. But AI has been a sound career choice for a short time now due to the growing adoption of the technology across industries and therefore the need for trained professionals to try to to the roles created by this growth.

AI and Machine Learning Explained
If you’re new to the sector, you would possibly be wondering, just what’s AI then? AI is how we make intelligent machines. It’s software that learns almost like how humans learn, mimicking human learning so it can take over a number of our jobs for us and do other jobs better and faster than we humans ever could. Machine learning may be a subset of AI, so sometimes when we’re describing AI, we’re describing machine learning join online machine learning course, which is that the process by which learn Artificial Intelligence course now!

The Three Main Stages of AI
AI is rapidly evolving, which is one reason why a career in AI offers such a lot potential. As technology evolves, learning improves. Van Loon described the three stages of AI and machine learning development as follow:

Stage one is machine learning - Machine learning consists of intelligent systems using algorithms to find out from experience.
Stage two is machine intelligence - Which is where our current AI technology resides now. during this stage, machines learn from experience supported false algorithms. it’s a more evolved sort of machine learning, with improved cognitive abilities.
Stage three is machine consciousness - this is often when systems can do self-learning from experience with none external data. Siri is an example of machine consciousness.

Subsets of Machine Learning

Neural Networks
Natural Language Processing (NLP)
Deep Learning

How to start in AI?
If you’re intrigued by this career field and wondering the way to start , Van Loon described the training paths for 3 differing types of professionals; those new the sector , programmers, and people already working in data science. He also points out that various industries require different skill sets, but all working in AI should have excellent communication skills before addressing the maths and computing skills needed.

Specific Jobs in AI

  • Machine Learning Researchers
  • AI Engineer
  • Data Mining and Analysis
  • Machine Learning Engineer
  • Data Scientist
  • Business Intelligence (BI) Developer

The Future of AI

As the demand for AI and machine learning has increased, organizations require professionals with in-and-out knowledge of those growing technologies and hands-on experience.If you would like to be one among those professionals, get certified, because the earlier you get your training started, the earlier you’ll be working during this exciting and rapidly changing field.CETPA provides Graduate program will assist you substitute the gang and grow your career in thriving fields like AI , Machine Learning, and Deep Learning.

If you’re curious about becoming an AI expert then we’ve just the proper guide for you. the synthetic Intelligence Career Guide will offer you insights into the foremost trending technologies, the highest companies that are hiring, the talents required to jumpstart your career within the thriving field of AI, and offers you a customized roadmap to becoming a successful AI expert.

#artificial intelligence online training #artificial intelligence online course #artificial intelligence training in noida #artificial intelligence training in delhi #artificial intelligence training #artificial intelligence course

Sasha  Roberts

Sasha Roberts


Reform: Form Objects Decoupled From Models In Ruby


Form objects decoupled from your models.

Reform gives you a form object with validations and nested setup of models. It is completely framework-agnostic and doesn't care about your database.

Although reform can be used in any Ruby framework, it comes with Rails support, works with simple_form and other form gems, allows nesting forms to implement has_one and has_many relationships, can compose a form from multiple objects and gives you coercion.

Full Documentation

Reform is part of the Trailblazer framework. Full documentation is available on the project site.

Reform 2.2

Temporary note: Reform 2.2 does not automatically load Rails files anymore (e.g. ActiveModel::Validations). You need the reform-rails gem, see Installation.

Defining Forms

Forms are defined in separate classes. Often, these classes partially map to a model.

class AlbumForm < Reform::Form
  property :title
  validates :title, presence: true

Fields are declared using ::property. Validations work exactly as you know it from Rails or other frameworks. Note that validations no longer go into the model.


Forms have a ridiculously simple API with only a handful of public methods.

  1. #initialize always requires a model that the form represents.
  2. #validate(params) updates the form's fields with the input data (only the form, not the model) and then runs all validations. The return value is the boolean result of the validations.
  3. #errors returns validation messages in a classic ActiveModel style.
  4. #sync writes form data back to the model. This will only use setter methods on the model(s).
  5. #save (optional) will call #save on the model and nested models. Note that this implies a #sync call.
  6. #prepopulate! (optional) will run pre-population hooks to "fill out" your form before rendering.

In addition to the main API, forms expose accessors to the defined properties. This is used for rendering or manual operations.


In your controller or operation you create a form instance and pass in the models you want to work on.

class AlbumsController
  def new
    @form =

This will also work as an editing form with an existing album.

def edit
  @form =

Reform will read property values from the model in setup. In our example, the AlbumForm will call album.title to populate the title field.

Rendering Forms

Your @form is now ready to be rendered, either do it yourself or use something like Rails' #form_for, simple_form or formtastic.

= form_for @form do |f|
  = f.input :title

Nested forms and collections can be easily rendered with fields_for, etc. Note that you no longer pass the model to the form builder, but the Reform instance.

Optionally, you might want to use the #prepopulate! method to pre-populate fields and prepare the form for rendering.


After form submission, you need to validate the input.

class SongsController
  def create
    @form =

    #=> params: {song: {title: "Rio", length: "366"}}

    if @form.validate(params[:song])

The #validate method first updates the values of the form - the underlying model is still treated as immutuable and remains unchanged. It then runs all validations you provided in the form.

It's the only entry point for updating the form. This is per design, as separating writing and validation doesn't make sense for a form.

This allows rendering the form after validate with the data that has been submitted. However, don't get confused, the model's values are still the old, original values and are only changed after a #save or #sync operation.

Syncing Back

After validation, you have two choices: either call #save and let Reform sort out the rest. Or call #sync, which will write all the properties back to the model. In a nested form, this works recursively, of course.

It's then up to you what to do with the updated models - they're still unsaved.

Saving Forms

The easiest way to save the data is to call #save on the form.

if @form.validate(params[:song])  #=> populates album with incoming data
              #   by calling @form.album.title=.
  # handle validation errors.

This will sync the data to the model and then call

Sometimes, you need to do saving manually.

Default values

Reform allows default values to be provided for properties.

class AlbumForm < Reform::Form
  property :price_in_cents, default: 9_95

Saving Forms Manually

Calling #save with a block will provide a nested hash of the form's properties and values. This does not call #save on the models and allows you to implement the saving yourself.

The block parameter is a nested hash of the form input. do |hash|
    hash      #=> {title: "Greatest Hits"}

You can always access the form's model. This is helpful when you were using populators to set up objects when validating. do |hash|
    album = @form.model



Reform provides support for nested objects. Let's say the Album model keeps some associations.

class Album < ActiveRecord::Base
  has_one  :artist
  has_many :songs

The implementation details do not really matter here, as long as your album exposes readers and writes like Album#artist and Album#songs, this allows you to define nested forms.

class AlbumForm < Reform::Form
  property :title
  validates :title, presence: true

  property :artist do
    property :full_name
    validates :full_name, presence: true

  collection :songs do
    property :name

You can also reuse an existing form from elsewhere using :form.

property :artist, form: ArtistForm

Nested Setup

Reform will wrap defined nested objects in their own forms. This happens automatically when instantiating the form.

album.songs #=> [<Song name:"Run To The Hills">]

form =
form.songs[0] #=> <SongForm model: <Song name:"Run To The Hills">>
form.songs[0].name #=> "Run To The Hills"

Nested Rendering

When rendering a nested form you can use the form's readers to access the nested forms.

= text_field :title,         @form.title
= text_field "artist[name]",

Or use something like #fields_for in a Rails environment.

= form_for @form do |f|
  = f.text_field :title

  = f.fields_for :artist do |a|
    = a.text_field :name

Nested Processing

validate will assign values to the nested forms. sync and save work analogue to the non-nested form, just in a recursive way.

The block form of #save would give you the following data. do |nested|
  nested #=> {title:  "Greatest Hits",
         #    artist: {name: "Duran Duran"},
         #    songs: [{title: "Hungry Like The Wolf"},
         #            {title: "Last Chance On The Stairways"}]
         #   }

The manual saving with block is not encouraged. You should rather check the Disposable docs to find out how to implement your manual tweak with the official API.

Populating Forms

Very often, you need to give Reform some information how to create or find nested objects when validateing. This directive is called populator and documented here.


Add this line to your Gemfile:

gem "reform"

Reform works fine with Rails 3.1-5.0. However, inheritance of validations with ActiveModel::Validations is broken in Rails 3.2 and 4.0.

Since Reform 2.2, you have to add the reform-rails gem to your Gemfile to automatically load ActiveModel/Rails files.

gem "reform-rails"

Since Reform 2.0 you need to specify which validation backend you want to use (unless you're in a Rails environment where ActiveModel will be used).

To use ActiveModel (not recommended because very out-dated).

require "reform/form/active_model/validations"
Reform::Form.class_eval do
  include Reform::Form::ActiveModel::Validations

To use dry-validation (recommended).

require "reform/form/dry"
Reform::Form.class_eval do
  feature Reform::Form::Dry

Put this in an initializer or on top of your script.


Reform allows to map multiple models to one form. The complete documentation is here, however, this is how it works.

class AlbumForm < Reform::Form
  include Composition

  property :id,    on: :album
  property :title, on: :album
  property :songs, on: :cd
  property :cd_id, on: :cd, from: :id

When initializing a composition, you have to pass a hash that contains the composees. album, cd: CD.find(1))


Reform comes many more optional features, like hash fields, coercion, virtual fields, and so on. Check the full documentation here.

Reform is part of the Trailblazer project. Please buy my book to support the development and learn everything about Reform - there's two chapters dedicated to Reform!

Security And Strong_parameters

By explicitly defining the form layout using ::property there is no more need for protecting from unwanted input. strong_parameter or attr_accessible become obsolete. Reform will simply ignore undefined incoming parameters.

This is not Reform 1.x!

Temporary note: This is the README and API for Reform 2. On the public API, only a few tiny things have changed. Here are the Reform 1.2 docs.

Anyway, please upgrade and report problems and do not simply assume that we will magically find out what needs to get fixed. When in trouble, join us on Gitter.

Full documentation for Reform is available online, or support us and grab the Trailblazer book. There is an Upgrading Guide to help you migrate through versions.


Great thanks to Blake Education for giving us the freedom and time to develop this project in 2013 while working on their project.

Author: trailblazer
Source code:
License:  MIT license

#ruby  #ruby-on-rails

Ananya Gupta

Ananya Gupta


7 Ways Artificial Intelligence Can Help Make Your Time at Home

Artificial Intelligence enhances the speed, precision, and effectiveness of human efforts. In financial institutions, AI techniques are often wont to identify which transactions are likely to be fraudulent, adopt fast and accurate credit scoring, also as automate manually intense data management tasks.

AI would have a coffee error rate compared to humans if coded properly. they might have incredible precision, accuracy, and speed. they will not be suffering from hostile environments, thus ready to complete dangerous tasks, explore in space, and endure problems that might injure or kill us.

1. AI goes to show your kitchen into a Michelin star restaurant
Smart kitchen appliances and smart speakers are making their way into kitchens all around the world. you’ll even have one now. Whether it is a coffee machine or an oven, these tools are evolving, learning your schedules and patterns so that they will provide you with warm food, coffee, etc. However, this is often just the start.

Your new smart fridge could also be ready to track when food is low and place orders for you when food is low. Or, better yet, AI might be wont to assist you to create the right meal with just the ingredients you’ve got within the refrigerator. Utilizing AI technologies with gastronomical learning, companies like Plant Jammer and Chefling are helping people create delicious food with the ingredients they need available. Currently, Facebook has developed an image-to-recipe generation system that permits users to reverse engineer a recipe by only taking an image of the dish.

2. The way you experience entertainment will change

Google Assistant, Cortana, and Alexa have already infiltrated your home, impacting the way you interact together with your TV and streaming services, allowing you to voice control almost everything; slowly making remotes obsolete. almost like the kitchen example, these devices are learning your watching habits, eventually directing you on what to observe. However, it’s getting to go much further.

3.You’re getting to have tons more fun together with your games

You may be proud of the gaming industry, or perhaps you wish to ascertain some major changes. Though a touch slower on the buyer side, there’s a change coming to the gaming industry, change driven by AI. Developers are using AI to make more immersive and realistic experiences, even within a fantasy world.
AI will better help developers create games that change on the fly, adapting to your gameplay. Even more so, if you’ve got old games that you simply would like remastered, AI is additionally getting used to enhance the general look of classic games. Finally, while reception, expect customized gaming experiences. If you want to learn AI and work practically then join the best Artificial Intelligence Training Institute in Noida and improve your skills now.

4. You’ll have your own Alfred soon

Maybe you usually wanted to possess a Jarvis AI system like Tony Stark? Or, perhaps you would like to travel the more traditional route and obtain yourself a loyal butler-like Alfred. Whichever the case, AI could make this possible via robotics. the world of robot personal assistants is an industry growing rapidly. Though some would simply dub the present models as just smart speakers with wheels, many of those current robotic personal assistants offer tons of impressive features. Soon, you would possibly have something that appears tons less like Wall-E and more just like the robots in iRobot

Robots like Jib are a little example of the approaching future. The social robot looks around, learning about you and your home. He even has an “expressive face.” He can even take pictures of you and share them on social media.

5. Enhanced health and fitness reception
Being able to watch patient’s reception with real-time data remotely, effectively, might be revolutionary. Going far beyond the Apple watch that you simply wear your wrist immediately, healthcare professionals could tap into the predictive powers of AI to work outpatients who are potentially in danger of disease or injury. This can give doctors tons more power but could alleviate a number of the pressure placed on the healthcare systems during flu season, saving lives. Companies like Gyant, Medopad, and Chonisense Medical are utilizing current AI technologies to seem after the elderly and chronic patients.

6. Your home will become more environmentally friendly
As humans, there’s no denying it; we will be wasteful, especially in our homes. However, having more control and knowledge of our waste and energy consumption could help us become more environmentally friendly, saving you money within the long-term. Though already available in some places across the planet, with products to get, AI energy-saving systems have yet to be fully adopted.

7. Your home is going to be ready to fix itself

The idea isn’t too far away. And, let’s agree home projects aren’t always the foremost exciting. Even more so, when something breaks in your home, you would like to repair it as soon as possible. a bit like a sensible medical device, homes are going to be ready to run self-diagnostics predicting potential issues before they occur, contacting the acceptable repairman, who may very well be a robot.

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Orlo  Gottlieb

Orlo Gottlieb


How Artificial Intelligence Is Reshaping the IT Industry

Artificial Intelligence has powerfully penetrated the way we live. It doesn’t only change the way we work but also reshaped how we used to live. Speaking of AI, it is one of the most interesting technologies that we’ve ever encountered.

Without a doubt, AI is contributing a lot in boosting business and IT productivity. Therefore, in this blog, I will highlight important insights on how AI is reshaping IT. Before digging deeper into details, let’s start with some basics on AI and how it works.

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