Michael  Hamill

Michael Hamill

1618310820

These Tips Will Help You Step Up Anomaly Detection Using ML

In this article, you will learn a couple of Machine Learning-Based Approaches for Anomaly Detection and then show how to apply one of these approaches to solve a specific use case for anomaly detection (Credit Fraud detection) in part two.

A common need when you analyzing real-world data-sets is determining which data point stand out as being different from all other data points. Such data points are known as anomalies, and the goal of anomaly detection (also known as outlier detection) is to determine all such data points in a data-driven fashion. Anomalies can be caused by errors in the data but sometimes are indicative of a new, previously unknown, underlying process.

#machine-learning #machine-learning-algorithms #anomaly-detection #detecting-data-anomalies #data-anomalies #machine-learning-use-cases #artificial-intelligence #fraud-detection

What is GEEK

Buddha Community

These Tips Will Help You Step Up Anomaly Detection Using ML
Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

Michael  Hamill

Michael Hamill

1618310820

These Tips Will Help You Step Up Anomaly Detection Using ML

In this article, you will learn a couple of Machine Learning-Based Approaches for Anomaly Detection and then show how to apply one of these approaches to solve a specific use case for anomaly detection (Credit Fraud detection) in part two.

A common need when you analyzing real-world data-sets is determining which data point stand out as being different from all other data points. Such data points are known as anomalies, and the goal of anomaly detection (also known as outlier detection) is to determine all such data points in a data-driven fashion. Anomalies can be caused by errors in the data but sometimes are indicative of a new, previously unknown, underlying process.

#machine-learning #machine-learning-algorithms #anomaly-detection #detecting-data-anomalies #data-anomalies #machine-learning-use-cases #artificial-intelligence #fraud-detection

John  Smith

John Smith

1657107416

Find the Best Restaurant Mobile App Development Company in Abu Dhbai

The era of mobile app development has completely changed the scenario for businesses in regions like Abu Dhabi. Restaurants and food delivery businesses are experiencing huge benefits via smart business applications. The invention and development of the food ordering app have helped all-scale businesses reach new customers and boost sales and profit. 

As a result, many business owners are searching for the best restaurant mobile app development company in Abu Dhabi. If you are also searching for the same, this article is helpful for you. It will let you know the step-by-step process to hire the right team of restaurant mobile app developers. 

Step-by-Step Process to Find the Best Restaurant App Development Company

Searching for the top mobile app development company in Abu Dhabi? Don't know the best way to search for professionals? Don't panic! Here is the step-by-step process to hire the best professionals. 

#Step 1 – Know the Company's Culture

Knowing the organization's culture is very crucial before finalizing a food ordering app development company in Abu Dhabi. An organization's personality is shaped by its common beliefs, goals, practices, or company culture. So, digging into the company culture reveals the core beliefs of the organization, its objectives, and its development team. 

Now, you might be wondering, how will you identify the company's culture? Well, you can take reference from the following sources – 

  • Social media posts 
  • App development process
  • About us Page
  • Client testimonials

#Step 2 - Refer to Clients' Reviews

Another best way to choose the On-demand app development firm for your restaurant business is to refer to the clients' reviews. Reviews are frequently available on the organization's website with a tag of "Reviews" or "Testimonials." It's important to read the reviews as they will help you determine how happy customers are with the company's app development process. 

You can also assess a company's abilities through reviews and customer testimonials. They can let you know if the mobile app developers create a valuable app or not. 

#Step 3 – Analyze the App Development Process

Regardless of the company's size or scope, adhering to the restaurant delivery app development process will ensure the success of your business application. Knowing the processes an app developer follows in designing and producing a top-notch app will help you know the working process. Organizations follow different app development approaches, so getting well-versed in the process is essential before finalizing any mobile app development company. 

#Step 4 – Consider Previous Experience

Besides considering other factors, considering the previous experience of the developers is a must. You can obtain a broad sense of the developer's capacity to assist you in creating a unique mobile application for a restaurant business.

You can also find out if the developers' have contributed to the creation of other successful applications or not. It will help you know the working capacity of a particular developer or organization. Prior experience is essential to evaluating their work. For instance, whether they haven't previously produced an app similar to yours or not. 

#Step 5 – Check for Their Technical Support

As you expect a working and successful restaurant mobile app for your business, checking on this factor is a must. A well-established organization is nothing without a good technical support team. So, ensure whatever restaurant mobile app development company you choose they must be well-equipped with a team of dedicated developers, designers, and testers. 

Strong tech support from your mobile app developers will help you identify new bugs and fix them bugs on time. All this will ensure the application's success. 

#Step 6 – Analyze Design Standards

Besides focusing on an organization's development, testing, and technical support, you should check the design standards. An appealing design is crucial in attracting new users and keeping the existing ones stick to your services. So, spend some time analyzing the design standards of an organization. Now, you might be wondering, how will you do it? Simple! By looking at the organization's portfolio. 

Whether hiring an iPhone app development company or any other, these steps apply to all. So, don't miss these steps. 

#Step 7 – Know Their Location

Finally, the last yet very crucial factor that will not only help you finalize the right person for your restaurant mobile app development but will also decide the mobile app development cost. So, you have to choose the location of the developers wisely, as it is a crucial factor in defining the cost. 

Summing Up!!!

Restaurant mobile applications have taken the food industry to heights none have ever considered. As a result, the demand for restaurant mobile app development companies has risen greatly, which is why businesses find it difficult to finalize the right person. But, we hope that after referring to this article, it will now be easier to hire dedicated developers under the desired budget. So, begin the hiring process now and get a well-craft food ordering app in hand. 

Dylan  Iqbal

Dylan Iqbal

1561523460

Matplotlib Cheat Sheet: Plotting in Python

This Matplotlib cheat sheet introduces you to the basics that you need to plot your data with Python and includes code samples.

Data visualization and storytelling with your data are essential skills that every data scientist needs to communicate insights gained from analyses effectively to any audience out there. 

For most beginners, the first package that they use to get in touch with data visualization and storytelling is, naturally, Matplotlib: it is a Python 2D plotting library that enables users to make publication-quality figures. But, what might be even more convincing is the fact that other packages, such as Pandas, intend to build more plotting integration with Matplotlib as time goes on.

However, what might slow down beginners is the fact that this package is pretty extensive. There is so much that you can do with it and it might be hard to still keep a structure when you're learning how to work with Matplotlib.   

DataCamp has created a Matplotlib cheat sheet for those who might already know how to use the package to their advantage to make beautiful plots in Python, but that still want to keep a one-page reference handy. Of course, for those who don't know how to work with Matplotlib, this might be the extra push be convinced and to finally get started with data visualization in Python. 

You'll see that this cheat sheet presents you with the six basic steps that you can go through to make beautiful plots. 

Check out the infographic by clicking on the button below:

Python Matplotlib cheat sheet

With this handy reference, you'll familiarize yourself in no time with the basics of Matplotlib: you'll learn how you can prepare your data, create a new plot, use some basic plotting routines to your advantage, add customizations to your plots, and save, show and close the plots that you make.

What might have looked difficult before will definitely be more clear once you start using this cheat sheet! Use it in combination with the Matplotlib Gallery, the documentation.

Matplotlib 

Matplotlib is a Python 2D plotting library which produces publication-quality figures in a variety of hardcopy formats and interactive environments across platforms.

Prepare the Data 

1D Data 

>>> import numpy as np
>>> x = np.linspace(0, 10, 100)
>>> y = np.cos(x)
>>> z = np.sin(x)

2D Data or Images 

>>> data = 2 * np.random.random((10, 10))
>>> data2 = 3 * np.random.random((10, 10))
>>> Y, X = np.mgrid[-3:3:100j, -3:3:100j]
>>> U = 1 X** 2 + Y
>>> V = 1 + X Y**2
>>> from matplotlib.cbook import get_sample_data
>>> img = np.load(get_sample_data('axes_grid/bivariate_normal.npy'))

Create Plot

>>> import matplotlib.pyplot as plt

Figure 

>>> fig = plt.figure()
>>> fig2 = plt.figure(figsize=plt.figaspect(2.0))

Axes 

>>> fig.add_axes()
>>> ax1 = fig.add_subplot(221) #row-col-num
>>> ax3 = fig.add_subplot(212)
>>> fig3, axes = plt.subplots(nrows=2,ncols=2)
>>> fig4, axes2 = plt.subplots(ncols=3)

Save Plot 

>>> plt.savefig('foo.png') #Save figures
>>> plt.savefig('foo.png',  transparent=True) #Save transparent figures

Show Plot

>>> plt.show()

Plotting Routines 

1D Data 

>>> fig, ax = plt.subplots()
>>> lines = ax.plot(x,y) #Draw points with lines or markers connecting them
>>> ax.scatter(x,y) #Draw unconnected points, scaled or colored
>>> axes[0,0].bar([1,2,3],[3,4,5]) #Plot vertical rectangles (constant width)
>>> axes[1,0].barh([0.5,1,2.5],[0,1,2]) #Plot horiontal rectangles (constant height)
>>> axes[1,1].axhline(0.45) #Draw a horizontal line across axes
>>> axes[0,1].axvline(0.65) #Draw a vertical line across axes
>>> ax.fill(x,y,color='blue') #Draw filled polygons
>>> ax.fill_between(x,y,color='yellow') #Fill between y values and 0

2D Data 

>>> fig, ax = plt.subplots()
>>> im = ax.imshow(img, #Colormapped or RGB arrays
      cmap= 'gist_earth', 
      interpolation= 'nearest',
      vmin=-2,
      vmax=2)
>>> axes2[0].pcolor(data2) #Pseudocolor plot of 2D array
>>> axes2[0].pcolormesh(data) #Pseudocolor plot of 2D array
>>> CS = plt.contour(Y,X,U) #Plot contours
>>> axes2[2].contourf(data1) #Plot filled contours
>>> axes2[2]= ax.clabel(CS) #Label a contour plot

Vector Fields 

>>> axes[0,1].arrow(0,0,0.5,0.5) #Add an arrow to the axes
>>> axes[1,1].quiver(y,z) #Plot a 2D field of arrows
>>> axes[0,1].streamplot(X,Y,U,V) #Plot a 2D field of arrows

Data Distributions 

>>> ax1.hist(y) #Plot a histogram
>>> ax3.boxplot(y) #Make a box and whisker plot
>>> ax3.violinplot(z)  #Make a violin plot

Plot Anatomy & Workflow 

Plot Anatomy 

 y-axis      

                           x-axis 

Workflow 

The basic steps to creating plots with matplotlib are:

1 Prepare Data
2 Create Plot
3 Plot
4 Customized Plot
5 Save Plot
6 Show Plot

>>> import matplotlib.pyplot as plt
>>> x = [1,2,3,4]  #Step 1
>>> y = [10,20,25,30] 
>>> fig = plt.figure() #Step 2
>>> ax = fig.add_subplot(111) #Step 3
>>> ax.plot(x, y, color= 'lightblue', linewidth=3)  #Step 3, 4
>>> ax.scatter([2,4,6],
          [5,15,25],
          color= 'darkgreen',
          marker= '^' )
>>> ax.set_xlim(1, 6.5)
>>> plt.savefig('foo.png' ) #Step 5
>>> plt.show() #Step 6

Close and Clear 

>>> plt.cla()  #Clear an axis
>>> plt.clf(). #Clear the entire figure
>>> plt.close(). #Close a window

Plotting Customize Plot 

Colors, Color Bars & Color Maps 

>>> plt.plot(x, x, x, x**2, x, x** 3)
>>> ax.plot(x, y, alpha = 0.4)
>>> ax.plot(x, y, c= 'k')
>>> fig.colorbar(im, orientation= 'horizontal')
>>> im = ax.imshow(img,
            cmap= 'seismic' )

Markers 

>>> fig, ax = plt.subplots()
>>> ax.scatter(x,y,marker= ".")
>>> ax.plot(x,y,marker= "o")

Linestyles 

>>> plt.plot(x,y,linewidth=4.0)
>>> plt.plot(x,y,ls= 'solid') 
>>> plt.plot(x,y,ls= '--') 
>>> plt.plot(x,y,'--' ,x**2,y**2,'-.' ) 
>>> plt.setp(lines,color= 'r',linewidth=4.0)

Text & Annotations 

>>> ax.text(1,
           -2.1, 
           'Example Graph', 
            style= 'italic' )
>>> ax.annotate("Sine", 
xy=(8, 0),
xycoords= 'data', 
xytext=(10.5, 0),
textcoords= 'data', 
arrowprops=dict(arrowstyle= "->", 
connectionstyle="arc3"),)

Mathtext 

>>> plt.title(r '$sigma_i=15$', fontsize=20)

Limits, Legends and Layouts 

Limits & Autoscaling 

>>> ax.margins(x=0.0,y=0.1) #Add padding to a plot
>>> ax.axis('equal')  #Set the aspect ratio of the plot to 1
>>> ax.set(xlim=[0,10.5],ylim=[-1.5,1.5])  #Set limits for x-and y-axis
>>> ax.set_xlim(0,10.5) #Set limits for x-axis

Legends 

>>> ax.set(title= 'An Example Axes',  #Set a title and x-and y-axis labels
            ylabel= 'Y-Axis', 
            xlabel= 'X-Axis')
>>> ax.legend(loc= 'best')  #No overlapping plot elements

Ticks 

>>> ax.xaxis.set(ticks=range(1,5),  #Manually set x-ticks
             ticklabels=[3,100, 12,"foo" ])
>>> ax.tick_params(axis= 'y', #Make y-ticks longer and go in and out
             direction= 'inout', 
              length=10)

Subplot Spacing 

>>> fig3.subplots_adjust(wspace=0.5,   #Adjust the spacing between subplots
             hspace=0.3,
             left=0.125,
             right=0.9,
             top=0.9,
             bottom=0.1)
>>> fig.tight_layout() #Fit subplot(s) in to the figure area

Axis Spines 

>>> ax1.spines[ 'top'].set_visible(False) #Make the top axis line for a plot invisible
>>> ax1.spines['bottom' ].set_position(( 'outward',10))  #Move the bottom axis line outward

Have this Cheat Sheet at your fingertips

Original article source at https://www.datacamp.com

#matplotlib #cheatsheet #python

Garry Taylor

Garry Taylor

1653464648

Python Data Visualization: Bokeh Cheat Sheet

A handy cheat sheet for interactive plotting and statistical charts with Bokeh.

Bokeh distinguishes itself from other Python visualization libraries such as Matplotlib or Seaborn in the fact that it is an interactive visualization library that is ideal for anyone who would like to quickly and easily create interactive plots, dashboards, and data applications. 

Bokeh is also known for enabling high-performance visual presentation of large data sets in modern web browsers. 

For data scientists, Bokeh is the ideal tool to build statistical charts quickly and easily; But there are also other advantages, such as the various output options and the fact that you can embed your visualizations in applications. And let's not forget that the wide variety of visualization customization options makes this Python library an indispensable tool for your data science toolbox.

Now, DataCamp has created a Bokeh cheat sheet for those who have already taken the course and that still want a handy one-page reference or for those who need an extra push to get started.

In short, you'll see that this cheat sheet not only presents you with the five steps that you can go through to make beautiful plots but will also introduce you to the basics of statistical charts. 

Python Bokeh Cheat Sheet

In no time, this Bokeh cheat sheet will make you familiar with how you can prepare your data, create a new plot, add renderers for your data with custom visualizations, output your plot and save or show it. And the creation of basic statistical charts will hold no secrets for you any longer. 

Boost your Python data visualizations now with the help of Bokeh! :)


Plotting With Bokeh

The Python interactive visualization library Bokeh enables high-performance visual presentation of large datasets in modern web browsers.

Bokeh's mid-level general-purpose bokeh. plotting interface is centered around two main components: data and glyphs.

The basic steps to creating plots with the bokeh. plotting interface are:

  1. Prepare some data (Python lists, NumPy arrays, Pandas DataFrames and other sequences of values)
  2. Create a new plot
  3. Add renderers for your data, with visual customizations
  4. Specify where to generate the output
  5. Show or save the results
>>> from bokeh.plotting import figure
>>> from bokeh.io import output_file, show
>>> x = [1, 2, 3, 4, 5] #Step 1
>>> y = [6, 7, 2, 4, 5]
>>> p = figure(title="simple line example", #Step 2
x_axis_label='x',
y_axis_label='y')
>>> p.line(x, y, legend="Temp.", line_width=2) #Step 3
>>> output_file("lines.html") #Step 4
>>> show(p) #Step 5

1. Data 

Under the hood, your data is converted to Column Data Sources. You can also do this manually:

>>> import numpy as np
>>> import pandas as pd
>>> df = pd.OataFrame(np.array([[33.9,4,65, 'US'], [32.4, 4, 66, 'Asia'], [21.4, 4, 109, 'Europe']]),
                     columns= ['mpg', 'cyl',   'hp',   'origin'],
                      index=['Toyota', 'Fiat', 'Volvo'])


>>> from bokeh.models import ColumnOataSource
>>> cds_df = ColumnOataSource(df)

2. Plotting 

>>> from bokeh.plotting import figure
>>>p1= figure(plot_width=300, tools='pan,box_zoom')
>>> p2 = figure(plot_width=300, plot_height=300,
x_range=(0, 8), y_range=(0, 8))
>>> p3 = figure()

3. Renderers & Visual Customizations 

Glyphs 

Scatter Markers 
Bokeh Scatter Markers

>>> p1.circle(np.array([1,2,3]), np.array([3,2,1]), fill_color='white')
>>> p2.square(np.array([1.5,3.5,5.5]), [1,4,3],
color='blue', size=1)

Line Glyphs 

Bokeh Line Glyphs

>>> pl.line([1,2,3,4], [3,4,5,6], line_width=2)
>>> p2.multi_line(pd.DataFrame([[1,2,3],[5,6,7]]),
pd.DataFrame([[3,4,5],[3,2,1]]),
color="blue")

Customized Glyphs

Selection and Non-Selection Glyphs 

Selection Glyphs

>>> p = figure(tools='box_select')
>>> p. circle ('mpg', 'cyl', source=cds_df,
selection_color='red',
nonselection_alpha=0.1)

Hover Glyphs

Hover Glyphs

>>> from bokeh.models import HoverTool
>>>hover= HoverTool(tooltips=None, mode='vline')
>>> p3.add_tools(hover)

Color Mapping 

Bokeh Colormapping Glyphs

>>> from bokeh.models import CategoricalColorMapper
>>> color_mapper = CategoricalColorMapper(
             factors= ['US', 'Asia', 'Europe'],
             palette= ['blue', 'red', 'green'])
>>>  p3. circle ('mpg', 'cyl', source=cds_df,
            color=dict(field='origin',
                 transform=color_mapper), legend='Origin')

4. Output & Export 

Notebook

>>> from bokeh.io import output_notebook, show
>>> output_notebook()

HTML 

Standalone HTML 

>>> from bokeh.embed import file_html
>>> from bokeh.resources import CON
>>> html = file_html(p, CON, "my_plot")

>>> from  bokeh.io  import  output_file,  show
>>> output_file('my_bar_chart.html',  mode='cdn')

Components

>>> from bokeh.embed import components
>>> script, div= components(p)

PNG

>>> from bokeh.io import export_png
>>> export_png(p, filename="plot.png")

SVG 

>>> from bokeh.io import export_svgs
>>> p. output_backend = "svg"
>>> export_svgs(p,filename="plot.svg")

Legend Location 

Inside Plot Area 

>>> p.legend.location = 'bottom left'

Outside Plot Area 

>>> from bokeh.models import Legend
>>> r1 = p2.asterisk(np.array([1,2,3]), np.array([3,2,1])
>>> r2 = p2.line([1,2,3,4], [3,4,5,6])
>>> legend = Legend(items=[("One" ,[p1, r1]),("Two",[r2])], location=(0, -30))
>>> p.add_layout(legend, 'right')

Legend Background & Border 

>>> p.legend. border_line_color = "navy"
>>> p.legend.background_fill_color = "white"

Legend Orientation 

>>> p.legend.orientation = "horizontal"
>>> p.legend.orientation = "vertical"

Rows & Columns Layout

Rows

>>> from bokeh.layouts import row
>>>layout= row(p1,p2,p3)

Columns

>>> from bokeh.layouts import columns
>>>layout= column(p1,p2,p3)

Nesting Rows & Columns 

>>>layout= row(column(p1,p2), p3)

Grid Layout 

>>> from bokeh.layouts import gridplot
>>> rowl = [p1,p2]
>>> row2 = [p3]
>>> layout = gridplot([[p1, p2],[p3]])

Tabbed Layout 

>>> from bokeh.models.widgets import Panel, Tabs
>>> tab1 = Panel(child=p1, title="tab1")
>>> tab2 = Panel(child=p2, title="tab2")
>>> layout = Tabs(tabs=[tab1, tab2])

Linked Plots

Linked Axes 

Linked Axes
>>> p2.x_range = p1.x_range
>>> p2.y_range = p1.y_range

Linked Brushing 

>>> p4 = figure(plot_width = 100, tools='box_select,lasso_select')
>>> p4.circle('mpg', 'cyl' , source=cds_df)
>>> p5 = figure(plot_width = 200, tools='box_select,lasso_select')
>>> p5.circle('mpg', 'hp', source=cds df)
>>>layout= row(p4,p5)

5. Show or Save Your Plots  

>>> show(p1)
>>> show(layout)
>>> save(p1)

Have this Cheat Sheet at your fingertips

Original article source at https://www.datacamp.com

#python #datavisualization #bokeh #cheatsheet