TuxTrain: An Easy-to-use Generic Trainer for Linux, Written in Rust

TuxTrain 

An easy-to-use generic trainer for Linux written in Rust, with basic memory hacking features. Use it for your games or applications where needed, there is also the tuxtraind daemon which will probe for processes and apply matching trainers automatically.

Screenshot

Why?

Well at first I just wanted to run Elden Ring in fullscreen above 60hz, and without an FPS lock- I know, weird thing to say in 2022. But then I thought well why not make a generic trainer, can't be too difficult, so here it is.

Trainers

Trainers in TuxTrain consist of very simple and easily expandable TOML files, see below example. Make sure you also read the example trainer for a breakdown of each setting.

name = "My Trainer"
version = '0.0.1'
process = "someprocess"
enable = true

[daemon]
delay = 2000 

[[feature]]
name = "FPS Unlock"
region = [7123045, 9124418]
pattern = "FF __ CB 00 7F __ __ D0"
replace = "__ __ 9F 5C __ 58 88 __"
enable = true 

[[feature]]
name = "Infinite Ammo"
region = [52030, 73204]
pattern = "FF 00 __ 00 __ __ 7F 58 D0"
replace = "__ __ __ __ 0B 4C __ __ __"
enable = true

Installation

Arch Linux

The official AUR can be found here: https://aur.archlinux.org/packages/tuxtrain

Or use an AUR helper like paru or yay.

paru -S tuxtrain

Manually

Clone and run:

cargo install --path .

This will by default install tuxtrain and tuxtraind to ~/.cargo/bin. You can add this to your PATH if you wish.

Running TuxTrain

Since accessing and writing memory in foreign processes require certain permissions, TuxTrain must almost always run as root, unless you manually take ownership of the process.

This will run all trainers from /etc/tuxtrain/* once. Naturally, nothing will happen if the programs the trainers look for aren't running. Also, you can run a single trainer from /etc/tuxtrain/* or even specify a file, see --help for other options.

sudo tuxtrain

Running TuxTrain daemon

This will probe all trainers from /etc/tuxtrain/* every second, which is also the default rate. Once a program is discovered, the trainers matching it will execute. The same trainer will not run again while the program is still running, but once it is stopped and started again the same trainer will trigger.

sudo tuxtraind --rate 1000

Running as a service

This is probably what most people want, starting it automatically at boot and whenever you launch your favorite game or program, the matching trainer(s) are automatically applied. Even if you don't want something like "Infinite Ammo" all the time, you should instead disable this in the trainer, because having an FPS unlocker apply automatically is quite nice.

There is an example service here.

Contribute

Trainers

I urge anyone with useful hacks or features to contribute with trainers in order to have a good set of official trainers in this repository making sharing and redistribution a cakewalk. It could be almost anything; application automation, FPS unlockers, mouse acceleration patches, or even infinite ammo or infinite health etc. However, make no mistake- I completely abhor cheating, but as long as it's for singleplayer experiences it's perfectly OK.

Code

There may be important features missing for certain trainer operations, I am in no way an expert on trainers so if there's something important in which the current search/replace functionality cannot cover, please reach out!

DISCLAIMER

Memory hacking is fragile, I bear no responsibility if something either doesn't work or if something breaks. Thankfully memory is also temporary, so in most cases a simple restart of the program or a reboot will fix it.

Anti-Cheat

TuxTrain is always going to be intended for offline use, so this is never about cheating. But, if you intend to use the Elden Ring trainer, I ADVICE YOU TO NOT RUN THIS WITH EAC ENABLED. The same goes for any future trainer in this repository, whether it be EAC or BattleEye or something else.

I bear no responsibility whatsoever for any potential bans, remember this is memory hacking after all and it could be seen as nefarious even when it's not. In fact in this particular case, it kind of is nefarious (thanks to FromSoftware) since other players in Elden Ring are limited to 60 FPS.

TuxTrain is generic and it doesn't care what you are doing, therefor it does NOT care about something like EAC. I've not yet heard anyone neither try nor getting banned for unlocking their FPS, but I don't think you'd want to be the first either.


Download Details:

Author: leaty
Source Code: https://github.com/leaty/tuxtrain

License: MIT license

#rust #linux 

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TuxTrain: An Easy-to-use Generic Trainer for Linux, Written in Rust
Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

TuxTrain: An Easy-to-use Generic Trainer for Linux, Written in Rust

TuxTrain 

An easy-to-use generic trainer for Linux written in Rust, with basic memory hacking features. Use it for your games or applications where needed, there is also the tuxtraind daemon which will probe for processes and apply matching trainers automatically.

Screenshot

Why?

Well at first I just wanted to run Elden Ring in fullscreen above 60hz, and without an FPS lock- I know, weird thing to say in 2022. But then I thought well why not make a generic trainer, can't be too difficult, so here it is.

Trainers

Trainers in TuxTrain consist of very simple and easily expandable TOML files, see below example. Make sure you also read the example trainer for a breakdown of each setting.

name = "My Trainer"
version = '0.0.1'
process = "someprocess"
enable = true

[daemon]
delay = 2000 

[[feature]]
name = "FPS Unlock"
region = [7123045, 9124418]
pattern = "FF __ CB 00 7F __ __ D0"
replace = "__ __ 9F 5C __ 58 88 __"
enable = true 

[[feature]]
name = "Infinite Ammo"
region = [52030, 73204]
pattern = "FF 00 __ 00 __ __ 7F 58 D0"
replace = "__ __ __ __ 0B 4C __ __ __"
enable = true

Installation

Arch Linux

The official AUR can be found here: https://aur.archlinux.org/packages/tuxtrain

Or use an AUR helper like paru or yay.

paru -S tuxtrain

Manually

Clone and run:

cargo install --path .

This will by default install tuxtrain and tuxtraind to ~/.cargo/bin. You can add this to your PATH if you wish.

Running TuxTrain

Since accessing and writing memory in foreign processes require certain permissions, TuxTrain must almost always run as root, unless you manually take ownership of the process.

This will run all trainers from /etc/tuxtrain/* once. Naturally, nothing will happen if the programs the trainers look for aren't running. Also, you can run a single trainer from /etc/tuxtrain/* or even specify a file, see --help for other options.

sudo tuxtrain

Running TuxTrain daemon

This will probe all trainers from /etc/tuxtrain/* every second, which is also the default rate. Once a program is discovered, the trainers matching it will execute. The same trainer will not run again while the program is still running, but once it is stopped and started again the same trainer will trigger.

sudo tuxtraind --rate 1000

Running as a service

This is probably what most people want, starting it automatically at boot and whenever you launch your favorite game or program, the matching trainer(s) are automatically applied. Even if you don't want something like "Infinite Ammo" all the time, you should instead disable this in the trainer, because having an FPS unlocker apply automatically is quite nice.

There is an example service here.

Contribute

Trainers

I urge anyone with useful hacks or features to contribute with trainers in order to have a good set of official trainers in this repository making sharing and redistribution a cakewalk. It could be almost anything; application automation, FPS unlockers, mouse acceleration patches, or even infinite ammo or infinite health etc. However, make no mistake- I completely abhor cheating, but as long as it's for singleplayer experiences it's perfectly OK.

Code

There may be important features missing for certain trainer operations, I am in no way an expert on trainers so if there's something important in which the current search/replace functionality cannot cover, please reach out!

DISCLAIMER

Memory hacking is fragile, I bear no responsibility if something either doesn't work or if something breaks. Thankfully memory is also temporary, so in most cases a simple restart of the program or a reboot will fix it.

Anti-Cheat

TuxTrain is always going to be intended for offline use, so this is never about cheating. But, if you intend to use the Elden Ring trainer, I ADVICE YOU TO NOT RUN THIS WITH EAC ENABLED. The same goes for any future trainer in this repository, whether it be EAC or BattleEye or something else.

I bear no responsibility whatsoever for any potential bans, remember this is memory hacking after all and it could be seen as nefarious even when it's not. In fact in this particular case, it kind of is nefarious (thanks to FromSoftware) since other players in Elden Ring are limited to 60 FPS.

TuxTrain is generic and it doesn't care what you are doing, therefor it does NOT care about something like EAC. I've not yet heard anyone neither try nor getting banned for unlocking their FPS, but I don't think you'd want to be the first either.


Download Details:

Author: leaty
Source Code: https://github.com/leaty/tuxtrain

License: MIT license

#rust #linux 

Serde Rust: Serialization Framework for Rust

Serde

*Serde is a framework for serializing and deserializing Rust data structures efficiently and generically.*

You may be looking for:

Serde in action

Click to show Cargo.toml. Run this code in the playground.

[dependencies]

# The core APIs, including the Serialize and Deserialize traits. Always
# required when using Serde. The "derive" feature is only required when
# using #[derive(Serialize, Deserialize)] to make Serde work with structs
# and enums defined in your crate.
serde = { version = "1.0", features = ["derive"] }

# Each data format lives in its own crate; the sample code below uses JSON
# but you may be using a different one.
serde_json = "1.0"

 

use serde::{Serialize, Deserialize};

#[derive(Serialize, Deserialize, Debug)]
struct Point {
    x: i32,
    y: i32,
}

fn main() {
    let point = Point { x: 1, y: 2 };

    // Convert the Point to a JSON string.
    let serialized = serde_json::to_string(&point).unwrap();

    // Prints serialized = {"x":1,"y":2}
    println!("serialized = {}", serialized);

    // Convert the JSON string back to a Point.
    let deserialized: Point = serde_json::from_str(&serialized).unwrap();

    // Prints deserialized = Point { x: 1, y: 2 }
    println!("deserialized = {:?}", deserialized);
}

Getting help

Serde is one of the most widely used Rust libraries so any place that Rustaceans congregate will be able to help you out. For chat, consider trying the #rust-questions or #rust-beginners channels of the unofficial community Discord (invite: https://discord.gg/rust-lang-community), the #rust-usage or #beginners channels of the official Rust Project Discord (invite: https://discord.gg/rust-lang), or the #general stream in Zulip. For asynchronous, consider the [rust] tag on StackOverflow, the /r/rust subreddit which has a pinned weekly easy questions post, or the Rust Discourse forum. It's acceptable to file a support issue in this repo but they tend not to get as many eyes as any of the above and may get closed without a response after some time.

Download Details:
Author: serde-rs
Source Code: https://github.com/serde-rs/serde
License: View license

#rust  #rustlang 

I am Developer

1620616862

How to Delete Directories and Files in Linux using Command Line

In this remove or delete directories and files linux tutorial guide, you will learn how to remove empty directory and non empty directory linux using command line. And as well as how to remove/file files linux using command line.

If you work with Linux then you will need the following:

  • how to remove empty directory in linux,
  • how to remove non empty directory,
  • how to remove directory without confirmation linux
  • how to remove files with and without confirmation in linux.

So, this tutorial guide will show you you how to use the rmunlink, and rmdir commands to remove or delete files and directories in Linux with and without confirmation.

https://www.tutsmake.com/how-to-remove-directories-and-files-using-linux-command-line/

#how to delete directory in linux #how to remove non empty directory in linux #remove all files in a directory linux #linux delete all files in current directory #linux delete all files in a directory recursively #delete all files in a directory linux

Hire Dedicated Linux Developer

Looking to develop real-time applications?

Hire Dedicated Linux Developer from HourlyDeveloper.io, we have dedicated developers who have vast experience in developing applications for Linux and UNIX operating systems and have in-depth knowledge of their processes, kernel tools, internal architectures, and development packages.

Consult with experts:- https://bit.ly/2ZQ5ySP

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