Presenter: Josh Goldberg @JoshuaKGoldberg
TypeScript’s type system is an ““Upside Down”” style reflection of the runtime types described by your static source code. It figures out the general structure of how your code can run and validates the expected runtime against that structure. This talk dives into rudimentary logical operations in that created structure, then continuously complicates them until we have a fully fledged Tic Tac Toe simulation running in it.
Along the way, we explore a bunch of useful TypeScript type constructs: conditional types, keyof types, tuple types, mapped types, inferred types, and even string template literal types. These type system features are more than just fun ways to describe game boards, victory checking, and move placements: they’re legitimate strategies for properly describing your runtime code with the type system.
We’ve launched a new Game Development with .NET section on our site. It’s designed for current .NET developers to explore all the choices available to them when developing games. It’s also designed for new developers trying to learn how to use .NET by making games. We’ve also launched a new game development Learn portal for .NET filled with tutorials, videos, and documentation provided by Microsoft and others in the .NET game development community. Finally, we launched a step-by-step Unity get-started tutorial that will get you started with Unity and writing C## scripts for it in no time. We are excited to show you what .NET has to offer to you when making games. .NET is also part of Microsoft Game Stack, a comprehensive suite of tools and services just for game development.
.NET is cross-platform. With .NET you can target over 25+ different platforms with a single code base. You can make games for, but not limited to, Windows, macOS, Linux, Android, iOS, Xbox, PlayStation, Nintendo, and mixed reality devices.
C## is the most popular programming language in game development. The wider .NET community is also big. There is no lack of expertise and support you can find from individuals and user groups, locally or online.
.NET does not just cover building your game. You can also use it to build your game’s website with ASP.NET, your mobile app using Xamarin, and even do remote rendering with Microsoft Azure. Your skills will transfer across the entire game development pipeline.
The first step to developing games in .NET is to choose a game engine. You can think of engines as the frameworks and tools you use for developing your game. There are many game engines that use .NET and they differ widely. Some of the engines are commercial and some are completely royalty free and open source. I am excited to see some of them planning to adopt .NET 5 soon. Just choose the engine that better works for you and your game. Would you like to read a blog post to help you learn about .NET game engines, and which one would be best for you?
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In SSMS, we many of may noticed System Databases under the Database Folder. But how many of us knows its purpose?. In this article lets discuss about the System Databases in SQL Server.
Fig. 1 System Databases
There are five system databases, these databases are created while installing SQL Server.
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Mobile game development companies should have a thorough knowledge of the platform on which they are planning to develop the game. Factors like having a large developer community, easy to code, working on both the OS platforms (Android and iOS) must be some of the key features that should be looked at. Moreover, the platform should be such that it should support native as well as cross-platform mobile gaming apps.
Keeping all these in mind, we have prepared a full-throttle list of mobile game development platforms that are in trend and can help you in developing the best gaming product for the targeted audience.
Take a look at the Game Developers’ most preferred Platform & Engines.
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Gaming is something everyone enjoys, be it a 10-year-old kid or an employed person. There’s no better recreation at home than to plug in your headphones or speakers and get lost in the world of video games. After all, what’s better than fighting criminals or driving supercars at very high speed, or play a sport you are bad at?
For Developing the game you adore so dearly, there has to be a lot of work that goes on for months, comprising of a huge team of developers, designers, and whatnot. What might seem like a small game has a lot of work and sweat put into it, mostly.
Game development these days is mostly done using Game Engines, simple software that allows you to create the graphics, sound, animations, physics, and dynamics of the game.
So in this article, we are going to talk about Game Engines and what is the best possible option right now. But before going into detail, let us talk about the basics.