1661602680
Portainer is an Apache Mesos framework that enables you to build docker images across a cluster of many machines.
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When building docker images at scale, it can be time consuming and wasteful to manage dedicated infrastructure for building and pushing images. Building large containers with many sources and dependencies is a heavy operation, sometimes requiring many large machines. Deploying this infrastructure can be expensive and often leads to poor utilization.
Given an existing Apache Mesos cluster, Portainer can get to work right away. If you're new to Mesos, you can try out the Vagrant box provided, or learn more about the Apache Mesos Architecture and get started.
See below for more documentation on how to use the Vagrant virtual machine.
Dockerfile
filesDockerfile
commands, including local sources (e.g ADD ./src
).dockerignore
fileYou'll need to have the following dependencies installed to run the framework.
virtualenv
and pip
brew install protobuf
)By default, Portainer will try and launch an ephemeral docker daemon (docker -d
) on the mesos agent machine using docker in docker. This requires that you're using a Docker Containerizer on your Mesos agents. If you are not, you'll need to specify the --docker-host
argument (e.g --docker-host /var/run/docker.sock
) describing where the docker daemon can be accessed on each agent.
$ bin/build-executor
Note: If you've got a dirty git tree, you'll need to set the FORCE=1
environment variable.
The built PEX (python executable) archive will be dumped into ./dist
, and needs to be uploaded somewhere Mesos can reach it (HDFS, S3, FTP, HTTP etc). Check the output from the build-executor command to see the file name, and upload the file.
The environment name is tacked on to the archive filename, e.g. dist/portainer-37cc6d5eb334473fdaa9c7522c4ce585032dca5c.linux-x86_64.tar.gz
. Make sure you build the executor on the same platform as your mesos slaves use.
In future, readily-downloadable prebuild pex files will be available on versioned github releases.
Dockerfile
Portainer can work out of the box on any existing Dockerfile
. A few simple examples can be found in the example/
directory, or you can build an image of the Portainer framework itself using the one at the root of this project directory.
If your Dockerfile
does not include any local sources in the image (via ADD
or COPY
) you can skip this step.
Since Portainer will build your image on a remote machine, it must bundle and upload these local sources so they to be used remotely. Portainer uses a staging filesystem that can be accessed both by the framework and by the slave, this can be anything supported by the Mesos Fetcher (e.g HDFS).
Use the --staging-uri
command line flag to specify this. For example to distribute sources using your HDFS cluster, --staging-uri=hdfs://my.namenode/tmp/portainer
.
Given Portainer is an Apache Mesos framework, we need to define the resources we'd like to use to build our image. The CPU and RAM limits can be specified using the --build-cpu
and --build-mem
command line options. We also need to give our image a name (the repository), a tag and specify a registry to push to.
If you'd like to see the STDOUT/STDERR logs from your build printed live, add --stream
to the list of arguments.
$ cd portainer
$ ./bin/portainer \
--mesos-master "localhost:5050" \
--executor-uri "hdfs://my-namenode/path/to/portainer-executor.tar.gz" \
build \
--staging-uri "hdfs://my-namenode/tmp/portainer" \
--tag "latest" \
--to "my-registry:5000" \
--build-cpu 1 \
--build-mem 256 \
./Dockerfile
The vagrant virtual environment provided will launch a VM will the following components for testing out Portainer;
To use the Vagrant box, run vagrant box add debian-73-x64-virtualbox-nocm http://puppet-vagrant-boxes.puppetlabs.com/debian-73-x64-virtualbox-nocm.box
then vagrant up
to set everything up.
The VM runs on a static IP 192.168.33.50
so before proceeding it's best to check that the Mesos UI is fully up and running at http://192.168.33.50:5050/ and there's a slave joined with at least 256MB of RAM. You should also check that the docker registry is up, a simple docker ps
should demonstrate this.
To build the Portainer executor, simply run bin/build-executor
.
Note: If you've got a dirty git tree, you'll need to set the FORCE=1
environment variable.
You'll need to fill in a few blanks in the follow command line invocation, but this should start a simple build on the local mesos cluster, and push the image to the local repository.
$ bin/portainer \
--mesos-master 192.168.33.50:5050 \
build \
--staging-uri /tmp \
--executor-uri `pwd`/dist/portainer-{CHANGE THIS TO THE ACTUAL FILE}.tar.gz \
--to 192.168.33.50:5000 \
--build-cpu 0.1 \
--build-mem 256 \
--repository tarnfeld/portainer \
--tag latest \
--stream \
./Dockerfile
Author: duedil-ltd
Source code: https://github.com/duedil-ltd/portainer
License: MIT license
#docker
1653123600
This repository is a fork of SimpleMDE, made by Sparksuite. Go to the dedicated section for more information.
A drop-in JavaScript text area replacement for writing beautiful and understandable Markdown. EasyMDE allows users who may be less experienced with Markdown to use familiar toolbar buttons and shortcuts.
In addition, the syntax is rendered while editing to clearly show the expected result. Headings are larger, emphasized words are italicized, links are underlined, etc.
EasyMDE also features both built-in auto saving and spell checking. The editor is entirely customizable, from theming to toolbar buttons and javascript hooks.
Via npm:
npm install easymde
Via the UNPKG CDN:
<link rel="stylesheet" href="https://unpkg.com/easymde/dist/easymde.min.css">
<script src="https://unpkg.com/easymde/dist/easymde.min.js"></script>
Or jsDelivr:
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/easymde/dist/easymde.min.css">
<script src="https://cdn.jsdelivr.net/npm/easymde/dist/easymde.min.js"></script>
After installing and/or importing the module, you can load EasyMDE onto the first textarea
element on the web page:
<textarea></textarea>
<script>
const easyMDE = new EasyMDE();
</script>
Alternatively you can select a specific textarea
, via JavaScript:
<textarea id="my-text-area"></textarea>
<script>
const easyMDE = new EasyMDE({element: document.getElementById('my-text-area')});
</script>
Use easyMDE.value()
to get the content of the editor:
<script>
easyMDE.value();
</script>
Use easyMDE.value(val)
to set the content of the editor:
<script>
easyMDE.value('New input for **EasyMDE**');
</script>
true
, force downloads Font Awesome (used for icons). If set to false
, prevents downloading. Defaults to undefined
, which will intelligently check whether Font Awesome has already been included, then download accordingly.true
, focuses the editor automatically. Defaults to false
.true
, saves the text automatically. Defaults to false
.10000
(10 seconds).autosave.delay
or 10000
(10 seconds).locale: en-US, format: hour:minute
.{ delay: 300 }
, it will check every 300 ms if the editor is visible and if positive, call CodeMirror's refresh()
.**
or __
. Defaults to **
.```
or ~~~
. Defaults to ```
.*
or _
. Defaults to *
.*
, -
or +
. Defaults to *
.textarea
element to use. Defaults to the first textarea
element on the page.true
, force text changes made in EasyMDE to be immediately stored in original text area. Defaults to false
.false
, indent using spaces instead of tabs. Defaults to true
.false
by default, preview for images will appear only for images on separate lines.
as argument and returns a string that serves as the src
attribute of the <img>
tag in the preview. Enables dynamic previewing of images in the frontend without having to upload them to a server, allows copy-pasting of images to the editor with preview.["[", "](http://)"]
.true
, enables line numbers in the editor.false
, disable line wrapping. Defaults to true
."500px"
. Defaults to "300px"
.minHeight
option will be ignored. Should be a string containing a valid CSS value like "500px"
. Defaults to undefined
.true
when the editor is currently going into full screen mode, or false
.true
, will render headers without a space after the #
. Defaults to false
.false
, will not process GFM strikethrough syntax. Defaults to true
.true
, let underscores be a delimiter for separating words. Defaults to false
.false
, will replace CSS classes returned by the default Markdown mode. Otherwise the classes returned by the custom mode will be combined with the classes returned by the default mode. Defaults to true
."editor-preview"
.true
, a JS alert window appears asking for the link or image URL. Defaults to false
.URL of the image:
.URL for the link:
.true
, enables the image upload functionality, which can be triggered by drag and drop, copy-paste and through the browse-file window (opened when the user click on the upload-image icon). Defaults to false
.1024 * 1024 * 2
(2 MB).image/png, image/jpeg
.imageMaxSize
, imageAccept
, imageUploadEndpoint
and imageCSRFToken
ineffective.onSuccess
and onError
callback functions as parameters. onSuccess(imageUrl: string)
and onError(errorMessage: string)
{"data": {"filePath": "<filePath>"}}
where filePath is the path of the image (absolute if imagePathAbsolute
is set to true, relative if otherwise);{"error": "<errorCode>"}
, where errorCode can be noFileGiven
(HTTP 400 Bad Request), typeNotAllowed
(HTTP 415 Unsupported Media Type), fileTooLarge
(HTTP 413 Payload Too Large) or importError
(see errorMessages below). If errorCode is not one of the errorMessages, it is alerted unchanged to the user. This allows for server-side error messages. No default value.true
, will treat imageUrl
from imageUploadFunction
and filePath returned from imageUploadEndpoint
as an absolute rather than relative path, i.e. not prepend window.location.origin
to it.imageCSRFToken
has value, defaults to csrfmiddlewaretoken
.true
, passing CSRF token via header. Defaults to false
, which pass CSRF through request body.#image_name#
, #image_size#
and #image_max_size#
will replaced by their respective values, that can be used for customization or internationalization:uploadImage
is set to true
. Defaults to Attach files by drag and dropping or pasting from clipboard.
.Drop image to upload it.
.Uploading images #images_names#
.Uploading #file_name#: #progress#%
.Uploaded #image_name#
.B, KB, MB
(example: 218 KB
). You can use B,KB,MB
instead if you prefer without whitespaces (218KB
).errorCallback
option, where #image_name#
, #image_size#
and #image_max_size#
will replaced by their respective values, that can be used for customization or internationalization:You must select a file.
.imageAccept
list, or the server returned this error code. Defaults to This image type is not allowed.
.imageMaxSize
, or if the server returned this error code. Defaults to Image #image_name# is too big (#image_size#).\nMaximum file size is #image_max_size#.
.Something went wrong when uploading the image #image_name#.
.(errorMessage) => alert(errorMessage)
.true
, will highlight using highlight.js. Defaults to false
. To use this feature you must include highlight.js on your page or pass in using the hljs
option. For example, include the script and the CSS files like:<script src="https://cdn.jsdelivr.net/highlight.js/latest/highlight.min.js"></script>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/highlight.js/latest/styles/github.min.css">
window.hljs
), you can provide an instance here. Defaults to undefined
.renderingConfig
options will take precedence.false
, disable parsing GitHub Flavored Markdown (GFM) single line breaks. Defaults to true
.false
, disable the spell checker. Defaults to true
. Optionally pass a CodeMirrorSpellChecker-compliant function.textarea
or contenteditable
. Defaults to textarea
for desktop and contenteditable
for mobile. contenteditable
option is necessary to enable nativeSpellcheck.false
, disable native spell checker. Defaults to true
.false
, allows side-by-side editing without going into fullscreen. Defaults to true
.false
, hide the status bar. Defaults to the array of built-in status bar items.false
, remove the CodeMirror-selectedtext
class from selected lines. Defaults to true
.false
, disable syncing scroll in side by side mode. Defaults to true
.2
.easymde
.false
, hide the toolbar. Defaults to the array of icons.false
, disable toolbar button tips. Defaults to true
.rtl
or ltr
. Changes text direction to support right-to-left languages. Defaults to ltr
.Most options demonstrate the non-default behavior:
const editor = new EasyMDE({
autofocus: true,
autosave: {
enabled: true,
uniqueId: "MyUniqueID",
delay: 1000,
submit_delay: 5000,
timeFormat: {
locale: 'en-US',
format: {
year: 'numeric',
month: 'long',
day: '2-digit',
hour: '2-digit',
minute: '2-digit',
},
},
text: "Autosaved: "
},
blockStyles: {
bold: "__",
italic: "_",
},
unorderedListStyle: "-",
element: document.getElementById("MyID"),
forceSync: true,
hideIcons: ["guide", "heading"],
indentWithTabs: false,
initialValue: "Hello world!",
insertTexts: {
horizontalRule: ["", "\n\n-----\n\n"],
image: [""],
link: ["[", "](https://)"],
table: ["", "\n\n| Column 1 | Column 2 | Column 3 |\n| -------- | -------- | -------- |\n| Text | Text | Text |\n\n"],
},
lineWrapping: false,
minHeight: "500px",
parsingConfig: {
allowAtxHeaderWithoutSpace: true,
strikethrough: false,
underscoresBreakWords: true,
},
placeholder: "Type here...",
previewClass: "my-custom-styling",
previewClass: ["my-custom-styling", "more-custom-styling"],
previewRender: (plainText) => customMarkdownParser(plainText), // Returns HTML from a custom parser
previewRender: (plainText, preview) => { // Async method
setTimeout(() => {
preview.innerHTML = customMarkdownParser(plainText);
}, 250);
return "Loading...";
},
promptURLs: true,
promptTexts: {
image: "Custom prompt for URL:",
link: "Custom prompt for URL:",
},
renderingConfig: {
singleLineBreaks: false,
codeSyntaxHighlighting: true,
sanitizerFunction: (renderedHTML) => {
// Using DOMPurify and only allowing <b> tags
return DOMPurify.sanitize(renderedHTML, {ALLOWED_TAGS: ['b']})
},
},
shortcuts: {
drawTable: "Cmd-Alt-T"
},
showIcons: ["code", "table"],
spellChecker: false,
status: false,
status: ["autosave", "lines", "words", "cursor"], // Optional usage
status: ["autosave", "lines", "words", "cursor", {
className: "keystrokes",
defaultValue: (el) => {
el.setAttribute('data-keystrokes', 0);
},
onUpdate: (el) => {
const keystrokes = Number(el.getAttribute('data-keystrokes')) + 1;
el.innerHTML = `${keystrokes} Keystrokes`;
el.setAttribute('data-keystrokes', keystrokes);
},
}], // Another optional usage, with a custom status bar item that counts keystrokes
styleSelectedText: false,
sideBySideFullscreen: false,
syncSideBySidePreviewScroll: false,
tabSize: 4,
toolbar: false,
toolbarTips: false,
});
Below are the built-in toolbar icons (only some of which are enabled by default), which can be reorganized however you like. "Name" is the name of the icon, referenced in the JavaScript. "Action" is either a function or a URL to open. "Class" is the class given to the icon. "Tooltip" is the small tooltip that appears via the title=""
attribute. Note that shortcut hints are added automatically and reflect the specified action if it has a key bind assigned to it (i.e. with the value of action
set to bold
and that of tooltip
set to Bold
, the final text the user will see would be "Bold (Ctrl-B)").
Additionally, you can add a separator between any icons by adding "|"
to the toolbar array.
Name | Action | Tooltip Class |
---|---|---|
bold | toggleBold | Bold fa fa-bold |
italic | toggleItalic | Italic fa fa-italic |
strikethrough | toggleStrikethrough | Strikethrough fa fa-strikethrough |
heading | toggleHeadingSmaller | Heading fa fa-header |
heading-smaller | toggleHeadingSmaller | Smaller Heading fa fa-header |
heading-bigger | toggleHeadingBigger | Bigger Heading fa fa-lg fa-header |
heading-1 | toggleHeading1 | Big Heading fa fa-header header-1 |
heading-2 | toggleHeading2 | Medium Heading fa fa-header header-2 |
heading-3 | toggleHeading3 | Small Heading fa fa-header header-3 |
code | toggleCodeBlock | Code fa fa-code |
quote | toggleBlockquote | Quote fa fa-quote-left |
unordered-list | toggleUnorderedList | Generic List fa fa-list-ul |
ordered-list | toggleOrderedList | Numbered List fa fa-list-ol |
clean-block | cleanBlock | Clean block fa fa-eraser |
link | drawLink | Create Link fa fa-link |
image | drawImage | Insert Image fa fa-picture-o |
table | drawTable | Insert Table fa fa-table |
horizontal-rule | drawHorizontalRule | Insert Horizontal Line fa fa-minus |
preview | togglePreview | Toggle Preview fa fa-eye no-disable |
side-by-side | toggleSideBySide | Toggle Side by Side fa fa-columns no-disable no-mobile |
fullscreen | toggleFullScreen | Toggle Fullscreen fa fa-arrows-alt no-disable no-mobile |
guide | This link | Markdown Guide fa fa-question-circle |
undo | undo | Undo fa fa-undo |
redo | redo | Redo fa fa-redo |
Customize the toolbar using the toolbar
option.
Only the order of existing buttons:
const easyMDE = new EasyMDE({
toolbar: ["bold", "italic", "heading", "|", "quote"]
});
All information and/or add your own icons
const easyMDE = new EasyMDE({
toolbar: [
{
name: "bold",
action: EasyMDE.toggleBold,
className: "fa fa-bold",
title: "Bold",
},
"italics", // shortcut to pre-made button
{
name: "custom",
action: (editor) => {
// Add your own code
},
className: "fa fa-star",
title: "Custom Button",
attributes: { // for custom attributes
id: "custom-id",
"data-value": "custom value" // HTML5 data-* attributes need to be enclosed in quotation marks ("") because of the dash (-) in its name.
}
},
"|" // Separator
// [, ...]
]
});
Put some buttons on dropdown menu
const easyMDE = new EasyMDE({
toolbar: [{
name: "heading",
action: EasyMDE.toggleHeadingSmaller,
className: "fa fa-header",
title: "Headers",
},
"|",
{
name: "others",
className: "fa fa-blind",
title: "others buttons",
children: [
{
name: "image",
action: EasyMDE.drawImage,
className: "fa fa-picture-o",
title: "Image",
},
{
name: "quote",
action: EasyMDE.toggleBlockquote,
className: "fa fa-percent",
title: "Quote",
},
{
name: "link",
action: EasyMDE.drawLink,
className: "fa fa-link",
title: "Link",
}
]
},
// [, ...]
]
});
EasyMDE comes with an array of predefined keyboard shortcuts, but they can be altered with a configuration option. The list of default ones is as follows:
Shortcut (Windows / Linux) | Shortcut (macOS) | Action |
---|---|---|
Ctrl-' | Cmd-' | "toggleBlockquote" |
Ctrl-B | Cmd-B | "toggleBold" |
Ctrl-E | Cmd-E | "cleanBlock" |
Ctrl-H | Cmd-H | "toggleHeadingSmaller" |
Ctrl-I | Cmd-I | "toggleItalic" |
Ctrl-K | Cmd-K | "drawLink" |
Ctrl-L | Cmd-L | "toggleUnorderedList" |
Ctrl-P | Cmd-P | "togglePreview" |
Ctrl-Alt-C | Cmd-Alt-C | "toggleCodeBlock" |
Ctrl-Alt-I | Cmd-Alt-I | "drawImage" |
Ctrl-Alt-L | Cmd-Alt-L | "toggleOrderedList" |
Shift-Ctrl-H | Shift-Cmd-H | "toggleHeadingBigger" |
F9 | F9 | "toggleSideBySide" |
F11 | F11 | "toggleFullScreen" |
Here is how you can change a few, while leaving others untouched:
const editor = new EasyMDE({
shortcuts: {
"toggleOrderedList": "Ctrl-Alt-K", // alter the shortcut for toggleOrderedList
"toggleCodeBlock": null, // unbind Ctrl-Alt-C
"drawTable": "Cmd-Alt-T", // bind Cmd-Alt-T to drawTable action, which doesn't come with a default shortcut
}
});
Shortcuts are automatically converted between platforms. If you define a shortcut as "Cmd-B", on PC that shortcut will be changed to "Ctrl-B". Conversely, a shortcut defined as "Ctrl-B" will become "Cmd-B" for Mac users.
The list of actions that can be bound is the same as the list of built-in actions available for toolbar buttons.
You can catch the following list of events: https://codemirror.net/doc/manual.html#events
const easyMDE = new EasyMDE();
easyMDE.codemirror.on("change", () => {
console.log(easyMDE.value());
});
You can revert to the initial text area by calling the toTextArea
method. Note that this clears up the autosave (if enabled) associated with it. The text area will retain any text from the destroyed EasyMDE instance.
const easyMDE = new EasyMDE();
// ...
easyMDE.toTextArea();
easyMDE = null;
If you need to remove registered event listeners (when the editor is not needed anymore), call easyMDE.cleanup()
.
The following self-explanatory methods may be of use while developing with EasyMDE.
const easyMDE = new EasyMDE();
easyMDE.isPreviewActive(); // returns boolean
easyMDE.isSideBySideActive(); // returns boolean
easyMDE.isFullscreenActive(); // returns boolean
easyMDE.clearAutosavedValue(); // no returned value
EasyMDE is a continuation of SimpleMDE.
SimpleMDE began as an improvement of lepture's Editor project, but has now taken on an identity of its own. It is bundled with CodeMirror and depends on Font Awesome.
CodeMirror is the backbone of the project and parses much of the Markdown syntax as it's being written. This allows us to add styles to the Markdown that's being written. Additionally, a toolbar and status bar have been added to the top and bottom, respectively. Previews are rendered by Marked using GitHub Flavored Markdown (GFM).
I originally made this fork to implement FontAwesome 5 compatibility into SimpleMDE. When that was done I submitted a pull request, which has not been accepted yet. This, and the project being inactive since May 2017, triggered me to make more changes and try to put new life into the project.
Changes include:
https://
by defaultMy intention is to continue development on this project, improving it and keeping it alive.
You may want to edit this library to adapt its behavior to your needs. This can be done in some quick steps:
gulp
command, which will generate files: dist/easymde.min.css
and dist/easymde.min.js
;Want to contribute to EasyMDE? Thank you! We have a contribution guide just for you!
Author: Ionaru
Source Code: https://github.com/Ionaru/easy-markdown-editor
License: MIT license
1596691740
The image manifest provides a configuration and a set of layers for a container image.
This is an experimental feature. To enable this feature in the Docker CLI, one can edit the config.json file found in ~/.docker/config.json like :
{
"auths": {
"https://index.docker.io/v1/": {
"auth": "XXXXXXX"
}
},
"HttpHeaders": {
"User-Agent": "Docker-Client/19.03.8 (linux)"
},
"experimental": "enabled",
"debug": true
}
The docker manifest command does not work independently to perform any action. In order to work with the docker manifest or manifest list, we use sub-commands along with it. This manifest sub-command can enable us to interact with the image manifests. Furthermore, it also gives information about the OS and the architecture, that a particular image was built for.
A single manifest comprises of information about an image, it’s size, the layers and digest.
A manifest list is a list of image layers (manifests) that are, created by specifying one or more image names. It can then be used in the same way as an image name in docker pull
and docker run
commands.
After enabling this feature, one would be able to access the following command :
These commands are easy to use. It basically avoids the need for pulling and running and then testing the images locally, from a docker registry.
Next, to inspect an image manifest, follow this syntax,
docker manifest inspect image-name
.
#devops #docker #devops #docker #docker learning #docker-image
1594651320
Docker create an image from a container | Creating your own image | How to create Docker Image from a Container and Dockerfile.
#docker #image #dockers
1595249460
Following the second video about Docker basics, in this video, I explain Docker architecture and explain the different building blocks of the docker engine; docker client, API, Docker Daemon. I also explain what a docker registry is and I finish the video with a demo explaining and illustrating how to use Docker hub
In this video lesson you will learn:
#docker #docker hub #docker host #docker engine #docker architecture #api
1615158300
In this post, I’m going to address a few often-overlooked concepts that will help with optimizing the Docker image development and build process.
Docker images are used as the primary image in the Docker executor. They are the blueprints for containers, providing the instructions for how a container is spawned. In this post, I’m going to address a few often-overlooked concepts that will help with optimizing the Docker image development and build process.
Let’s start with a brief description of the Docker build process. It is a process triggered by running the docker build command using the Docker CLI tool.
The docker build
command builds a Docker image based on the instructions specified in a file known as a Dockerfile. The Dockerfile is a text document that contains all the ordered commands a user would call on the command line to assemble an image.
A Docker image consists of read-only layers. Each layer represents a Dockerfile instruction. The layers are stacked, and each one is a delta of the changes from the previous layer. I think of these layers as a form of cache. Updates are only made to the layers that change versus updating every layer on every change.
The example below depicts the contents of a Dockerfile:
Each instruction in this file represents a separate layer in a Docker image. Below is a brief explanation of each instruction:
FROM
creates a layer from the ubuntu:18.04
Docker imageCOPY
adds files from your Docker client’s current directoryRUN
builds your application with makeCMD
specifies what command to run within the containerThese four commands will create layers in Docker images when they are executed during the build process.
If you’re interested in learning more about images and layers, you can read about them here.
#cloud #docker #docker image #image building