Ella  Windler

Ella Windler

1665944280

CHIP-8: A CHIP-8 Emulator Written in Rust

CHIP-8

A CHIP-8 emulator written in Rust.

Building & Usage

To compile the project Rust is required.
Run the following command in the project directory to generate the executable:

$ cargo build --release

The resulting executable can be found under target/release/chip8 in the project
directory.

To run a game, invoke the executable with a path to a ROM file like so:

$ chip8 br8kout.ch8

See the CHIP-8 archive for a
collection of modern CHIP-8 games to play.

Features

  • Crossplatform (Windows, Linux, MacOS)
  • All canonical CHIP-8 instructions (apart from calls to native code)
  • Graphics
  • Keyboard input (see below)
  • Sound

Keybindings

The following is the original CHIP-8 keyboard layout:

    
123C
456D
789E
A0BF

This emulator maps those keys onto the following for modern (QWERTY) keyboards:

    
1234
QWER
ASDF
ZXCV

License

This project is licensed under the MIT License.


Download Details:

Author: vzwGrey
Source Code: https://github.com/vzwGrey/chip-8

#rust 

What is GEEK

Buddha Community

CHIP-8: A CHIP-8 Emulator Written in Rust

Serde Rust: Serialization Framework for Rust

Serde

*Serde is a framework for serializing and deserializing Rust data structures efficiently and generically.*

You may be looking for:

Serde in action

Click to show Cargo.toml. Run this code in the playground.

[dependencies]

# The core APIs, including the Serialize and Deserialize traits. Always
# required when using Serde. The "derive" feature is only required when
# using #[derive(Serialize, Deserialize)] to make Serde work with structs
# and enums defined in your crate.
serde = { version = "1.0", features = ["derive"] }

# Each data format lives in its own crate; the sample code below uses JSON
# but you may be using a different one.
serde_json = "1.0"

 

use serde::{Serialize, Deserialize};

#[derive(Serialize, Deserialize, Debug)]
struct Point {
    x: i32,
    y: i32,
}

fn main() {
    let point = Point { x: 1, y: 2 };

    // Convert the Point to a JSON string.
    let serialized = serde_json::to_string(&point).unwrap();

    // Prints serialized = {"x":1,"y":2}
    println!("serialized = {}", serialized);

    // Convert the JSON string back to a Point.
    let deserialized: Point = serde_json::from_str(&serialized).unwrap();

    // Prints deserialized = Point { x: 1, y: 2 }
    println!("deserialized = {:?}", deserialized);
}

Getting help

Serde is one of the most widely used Rust libraries so any place that Rustaceans congregate will be able to help you out. For chat, consider trying the #rust-questions or #rust-beginners channels of the unofficial community Discord (invite: https://discord.gg/rust-lang-community), the #rust-usage or #beginners channels of the official Rust Project Discord (invite: https://discord.gg/rust-lang), or the #general stream in Zulip. For asynchronous, consider the [rust] tag on StackOverflow, the /r/rust subreddit which has a pinned weekly easy questions post, or the Rust Discourse forum. It's acceptable to file a support issue in this repo but they tend not to get as many eyes as any of the above and may get closed without a response after some time.

Download Details:
Author: serde-rs
Source Code: https://github.com/serde-rs/serde
License: View license

#rust  #rustlang 

Awesome  Rust

Awesome Rust

1647148740

Wasm Rust Chip8: A WebAssembly CHIP-8 Emulator Written with Rust

A WebAssembly CHIP-8 Emulator

A CHIP-8 emulator written in Rust and compiled to WebAssembly. Just for the fun of it!

The code is described in the accompanying blog post: http://blog.scottlogic.com/2017/12/13/chip8-emulator-webassembly-rust.html

Building

This project uses the relatively new wasm32-unknown-unknown target, which can be enabled as per the setup instructions. Once installed simply run the build script.

Download Details:
Author: ColinEberhardt
Source Code: https://github.com/ColinEberhardt/wasm-rust-chip8
License: MIT License

#rust  #Emulators #webassembly 

Ella  Windler

Ella Windler

1665944280

CHIP-8: A CHIP-8 Emulator Written in Rust

CHIP-8

A CHIP-8 emulator written in Rust.

Building & Usage

To compile the project Rust is required.
Run the following command in the project directory to generate the executable:

$ cargo build --release

The resulting executable can be found under target/release/chip8 in the project
directory.

To run a game, invoke the executable with a path to a ROM file like so:

$ chip8 br8kout.ch8

See the CHIP-8 archive for a
collection of modern CHIP-8 games to play.

Features

  • Crossplatform (Windows, Linux, MacOS)
  • All canonical CHIP-8 instructions (apart from calls to native code)
  • Graphics
  • Keyboard input (see below)
  • Sound

Keybindings

The following is the original CHIP-8 keyboard layout:

    
123C
456D
789E
A0BF

This emulator maps those keys onto the following for modern (QWERTY) keyboards:

    
1234
QWER
ASDF
ZXCV

License

This project is licensed under the MIT License.


Download Details:

Author: vzwGrey
Source Code: https://github.com/vzwGrey/chip-8

#rust 

I am Developer

1617089618

Laravel 8 Tutorial for Beginners

Hello everyone! I just updated this tutorial for Laravel 8. In this tutorial, we’ll go through the basics of the Laravel framework by building a simple blogging system. Note that this tutorial is only for beginners who are interested in web development but don’t know where to start. Check it out if you are interested: Laravel Tutorial For Beginners

Laravel is a very powerful framework that follows the MVC structure. It is designed for web developers who need a simple, elegant yet powerful toolkit to build a fully-featured website.

Recommended:-Laravel Try Catch

#laravel 8 tutorial #laravel 8 tutorial crud #laravel 8 tutorial point #laravel 8 auth tutorial #laravel 8 project example #laravel 8 tutorial for beginners

I am Developer

1599536794

Laravel 8 New Features | Release Notes - Tuts Make

In this post, i will show you what’s new in laravel 8 version.

#What’s new in Laravel 8?

  • 1 - Change Path Of Default Models Directory
  • 2 - Removed Controllers Namespace Prefix
  • 3 - Enhancements on php artisan serve
  • 4 - Enhanced Rate Limiting
  • 5 - Enhanced on Route Caching
  • 6 - Update on Pagination Design
  • 8 - Dynamic Blade Componenets
  • 7 - Update Syntax for Closure Based Event Listeners
  • 8 - Queueable Model Event Listeners
  • 9 - Maintenance mode: secret access
  • 10 - Maintenance mode: pre-rendered page
  • 11 - Queued job batching
  • 12 - Queue backoff()
  • 13 - Laravel Factory

https://www.tutsmake.com/laravel-8-new-features-release-notes/

#laravel 8 features #laravel 8 release date #laravel 8 tutorial #news - laravel 8 new features #what's new in laravel 8 #laravel 8 release notes