Head First Design Patterns using Go — 3. Decorating Objects: The Decorator Pattern

Head First Design Patterns using Go — 3. Decorating Objects: The Decorator Pattern

Meet the Decorator Pattern. Wiki Definition: The Decorator Pattern attaches additional responsibilities to an object dynamically. Head First Design Patterns using Go — 3. Decorating Objects: the Decorator Pattern. We will start with a beverage and “decorate” it with the condiments at runtime. Decorator Pattern: Decorating Objects.

A descriptive series on the design patterns based on the O’Reily book of the same name adapted to Go from Java

Table of Contents

0.  Introduction

  1. Welcome to Design Patterns: the Strategy Pattern
  2. Keeping your Objects in the know: the Observer Pattern
  3. Decorating Objects: the Decorator Pattern
  4. Baking with OO goodness: the Factory Pattern
  5. Encapsulating Invocation: the Command Pattern
  6. Being Adaptive: the Adapter and Facade Patterns
  7. Encapsulating Algorithms: the Template Method Pattern
  8. Well-managed Collections: the Iterator and Composite Patterns
  9. The State of Things: the State Pattern
  10. Controlling Object Access: the Proxy Pattern
  11. Patterns of Patterns: Compound Patterns

This series of articles will run you by the design patterns the way it is explained in the Head First Design Patterns book using Go as the coding language.

Problem Statement 1:

  • Welcome to Starbuzz Coffee.
  • During initial days, they have limited set of offerings — HouseBlend, DarkRoast, Decaf, Espresso.
  • Design a system to get the cost of the beverage ordered.

Solution:

golang design-patterns programming go

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Head First Design Patterns using Go — 1. Welcome to Design Patterns: the Strategy Pattern

Head First Design Patterns using Go — 1. Welcome to Design Patterns: the Strategy Pattern. A descriptive series on the design patterns based on the O’Reily book of the same name adapted to Go from Java. This series of articles will run you by the design patterns the way it is explained in the Head First Design Patterns book using Go as the coding language.

The Observer Design Pattern In Go

Observer Design Pattern is a behavioral design pattern. We will explore the use cases, UML diagram and implementation in my current favorite programming language — Go.

Head First Design Patterns using Go — 2. Keeping your Objects in the know:Observer Pattern

Head First Design Patterns using Go — 2. Keeping your Objects in the know: the Observer Pattern. Explained in the Get Head First Design Patterns now with book using Go as the coding language. A descriptive series on the design patterns based on the O’Reily book of the same name adapted to Golang from Java.

Head First Design Patterns using Go — 6. Being Adaptive: the Adapter and Facade Patterns

The Adapter pattern lets you create a middle-layer class that serves as a translator between your code and a legacy class. Head First Design Patterns using Go — 6. Being Adaptive: the Adapter and Facade Patterns. This series of articles will run you by the design patterns the way it is explained in the Get Head First Design Patterns book using Go as the coding language.

The Command Pattern with Go

The Command Pattern With Go. A simple yet powerful object-oriented design pattern. Design patterns bring simplicity, organization and scalability to any fitting situation. Go is a bit different than other languages that are capable of object-oriented programming.