Where to start learning to program?

Where to start learning to program?

Top 20 DevOps Interview Questions - Hackr.io

Organizations are gradually automating monotonous and tiring chores. Therefore, these days, programming is ultra-important.

Computer programming: Summary

Computer programming is conceiving and planning an executable computer program for completing a certain task.

Programming consists of activities like:

2-Creating algorithms
3-Outlining algorithms' exactness and resource utilization
4-Execution of algorithms in a preferred programming language (ordinarily spoken of as coding).

The source code of a program is scripted in languages that programmers can understand instead of
machine code that gets immediately executed by the central processing unit. The idea behind programming is to write a series of instructions that computerizes the implementation of an activity. Take, for example, the convoluted functioning of an operating system on a PC.

Every so often, the programming method calls for know-how in more than a few fields like understanding of the
application domain, focussed algorithms, formal logic, and so on.

Responsibilities tied in with programming include:

3-Source code maintenance
4-Execution of build systems
5-Administration of unoriginal artefacts like the machine code of computer programs.

Frequently, the tasks mentioned above are dubbed as software development activities.

Programming in times gone by

Programmable equipment was present even in the past; as a matter of fact, in the 9th century, the Persian Banu Musa brothers came up with a programmable music sequencer (to be specific, a fully automated flute player), as claimed by the book on ingenious devices. Then, in 1206, an Arab engineer by the name of Al-Jazari devised an automatic drum that was provided with coded instructions so that it would automatically burst into rich, sweet-sounding musical rhythms.

Later on, in 1801, the Jacquard loom was able to create totally novel and unusual weaves just by making alterations to the "program" (which, in this case, was a succession of pasteboard cards with perforations in them.)

On top of that, code-breaking algorithms have been in existence since ancient times. As an illustration, an Arab mathematician Al-Kindi in the 9th century, used a cryptographic algorithm for making sense of encrypted code, in a document on decoding cryptographic messages. He explained cryptanalysis via frequency analysis, the most primitive code-breaking algorithm.

In general, the earliest computer program dates back to 1843, when Ada Lovelace, an expert in mathematics, made an algorithm to work out a sequence of Bernoulli numbers (that Charles Babbage's analytical engine was trying to resolve.)

Back in the day, facts and figures would be protected and preserved by the use of exterior punched cards that were systematically categorized by putting them in individual program decks.

In the 1880s, Herman Hollerith developed the notion of squirreling away data in machine-readable form.
Afterward, a control panel (plugboard), connected to a 1906 Type I Tabulator empowered it to be programmed for distinct activities.

In the late 1940s, unit record instruments like the IBM 602 and IBM 604 were supplied with coded instructions in a similar fashion by the use of control panels.

Nevertheless, the abstract idea of the stored-program computers suggested in 1949, set aside and controlled data in the same way as computer memory.

Machine code was the non-verbal system of communication of premature programs, that noted down as per the instruction arrangement of a specified machine, and frequently made use of binary notation.

Before long, Assembly languages became more elaborate that let the programmer clearly identify the instruction in a text format (for example, ADD X, TOTAL), with short forms for every single operation code and suggestive names for identifying addresses.

Be that as it may, an assembly language is not just a system of symbols for a machine language. Two machines with contrasting instruction sets also have non-identical assembly languages.

Coding and programming: Their dissimilarities

Though coding and programming are closely linked, they are not the same. Coding corresponds to writing codes (the initial steps of computer programming), that is rendering the requirements into machine-readable codes. Programming, on the other hand, refers to the process of writing computer programs so that equipment or applications can run without any errors.

Programming styles

It could be that the programming style (employed in a specific program) is acquired from either the coding standards of a business, a different computing establishment, or the inclinations of the writer of the code.

Every so often, programming styles are put together for a particular programming language (or language family). Take, for example, a programming style that is believed to be effective in C source code may not be suitable for BASIC source code, etc. Nonetheless, keeping an eye on the following constituents are useful for a number of languages.

1-Arrangement of the source code, taking account of indentation.
Indentation styles help in recognizing control flow and blocks of code.
2-Application of white space near operators and keywords.
3-Capitalization or otherwise of keywords and variable names
4-Style and spelling of user-defined identifiers like function, procedure, and variable names.
5-Usage and style of comments.

Programming languages: A general idea

Disparate programming languages back diverse styles of programming (known as programming paradigms).
Selecting a programming language depends on facts like company guidelines, appropriateness for the task, accessibility of third-party packages, or personal biases.

**Computer programming: Making a start **

Individuals interested in programming must start from the beginning. First of all, they must make their minds up about what they would like to carry out with their programming expertise. Would they like to invent new games, or are they drawn more towards web development?

It is advisable to start looking carefully at the pertinent programming languages; as an illustration, for games development, it is advantageous to study one of the C languages.

People interested in creating computer software can find helpful resources on YouTube, Udemy, Stack Overflow, Codecademy, Udacity, Team Treehouse, and Khan Academy, etc.


Delving into computer programming can be a very worthwhile involvement. Many famous programmers of today started out with a modest understanding of programming and its many languages but were keen to investigate, hit the books, learn, experiment, analyse, and engage in practice sessions.

Guide to Python Programming Language

Guide to Python Programming Language

Guide to Python Programming Language

The course will lead you from beginning level to advance in Python Programming Language. You do not need any prior knowledge on Python or any programming language or even programming to join the course and become an expert on the topic.

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Basic knowledge
An Enthusiast Mind
A Computer
Basic Knowledge To Use Computer
Internet Connection
What will you learn
Will Be Expert On Python Programming Language
Build Application On Python Programming Language

Learn Python Programming

Learn Python Programming

Learn Python Programming

Learn Python Programming

Learn Python Programming and increase your python programming skills with Coder Kovid.

Python is the highest growing programming language in this era. You can use Python to do everything like, web development, software development, cognitive development, machine learning, artificial intelligence, etc. You should learn python programming and increase your skills of programming.

In this course of learn python programming you don't need any prior programming knowledge. Every beginner can start with.

Basic knowledge
No prior knowledge needed to learn this course
What will you learn
Write Basic Syntax of Python Programming
Create Basic Real World Application
Program in a fluent manner
Get Familiar in Programming Environment

Python Programming & Data Handling

Python Programming & Data Handling

Python Programming & Data Handling

Students will be able to know various commands include:

Python Basic Programming

string,if else,Range, for loop, while loop, making functions, tuple, dictionary etc


Download files from Web, Exceptional Handling etc

Data Handling:

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Image transformation , Image crop , edit and much more

Basic knowledge
Listener should know how about very basic C Language basic commands to understand Python Language
What will you learn
I will more update if any student want need to add more skills related to python