1605079781
I work on an application that communicates with multiple payment providers. Each provider has their own rate limit for us. We did not want to exhaust our rate limit with any of the payment providers, while also making the most of what limits we are allowed. We could afford to delay requests to the payment provider for a small amount of time, as bulk payments are processed offline as async jobs.
During an average billing day, we run a large number of payments in a short span of time. Are we breaching our payment processors’ rate limits? Should we do something about that? I’ve heard about something called a rate limiter.
What is a rate limiter? A rate limiter caps the number of requests a sender can issue in a specific time window. It then blocks requests once the limit is reached.
Usually the rate limiter component is at the receiving system, but since we depend so heavily on third party processors, it also makes sense to accommodate the provider’s rate limit and control outbound requests so as to not get too many — or optimistically, even a single
We started designing the rate limiter with these requirements in mind:
#rate-limiting #golang #lua #redis
1605079781
I work on an application that communicates with multiple payment providers. Each provider has their own rate limit for us. We did not want to exhaust our rate limit with any of the payment providers, while also making the most of what limits we are allowed. We could afford to delay requests to the payment provider for a small amount of time, as bulk payments are processed offline as async jobs.
During an average billing day, we run a large number of payments in a short span of time. Are we breaching our payment processors’ rate limits? Should we do something about that? I’ve heard about something called a rate limiter.
What is a rate limiter? A rate limiter caps the number of requests a sender can issue in a specific time window. It then blocks requests once the limit is reached.
Usually the rate limiter component is at the receiving system, but since we depend so heavily on third party processors, it also makes sense to accommodate the provider’s rate limit and control outbound requests so as to not get too many — or optimistically, even a single
We started designing the rate limiter with these requirements in mind:
#rate-limiting #golang #lua #redis
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Redis offers two mechanisms for handling transactions – MULTI/EXEC based transactions and Lua scripts evaluation. Redis Lua scripting is the recommended approach and is fairly popular in usage.
Our Redis™ customers who have Lua scripts deployed often report this error – “BUSY Redis is busy running a script. You can only call SCRIPT KILL or SHUTDOWN NOSAVE”. In this post, we will explain the Redis transactional property of scripts, what this error is about, and why we must be extra careful about it on Sentinel-managed systems that can failover.
Redis “transactions” aren’t really transactions as understood conventionally – in case of errors, there is no rollback of writes made by the script.
“Atomicity” of Redis scripts is guaranteed in the following manner:
It is highly recommended that the script complete within a time limit. Redis enforces this in a weak manner with the ‘lua-time-limit’ value. This is the maximum allowed time (in ms) that the script is allowed to run. The default value is 5 seconds. This is a really long time for CPU-bound activity (scripts have limited access and can’t run commands that access the disk).
However, the script is not killed when it executes beyond this time. Redis starts accepting client commands again, but responds to them with a BUSY error.
If you must kill the script at this point, there are two options available:
It is usually better to just wait for the script to complete its operation. The complete information on methods to kill the script execution and related behavior are available in the documentation.
#cloud #database #developer #high availability #howto #redis #scalegrid #lua-time-limit #redis diagram #redis master #redis scripts #redis sentinel #redis servers #redis transactions #sentinel-managed #server failures
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The world is moving towards a micro-service oriented Systems. It’s really important to prevent web services from attacks such as DOS(Denial of service). Rate limiting is generally put in place as a defensive measure for services. To protect services from excessive use whether intended or unintended. It also helps to ensure service availability to all the clients in a fair manner.
While this capability can be easily integrated using Reverse proxy servers with the applications. Generally, Reverse Proxy servers do rate limiting based on the number of times client has hit the service. But, there might be scenarios where you want to enable rate-limiting based on other attributes. For e.g. say, you might want to rate-limit a client based on the number of records requested by the client from the database. So, it’s always an add on to understand how this capability can be extended in the applications.
Let’s try to create a custom implementation of Rate Limiting.
Having a fair understanding of:
#golang #redis #rate-limiting #docker
1665072840
❤️ Uptrace.dev - distributed traces, logs, and errors in one place
This package is based on rwz/redis-gcra and implements GCRA (aka leaky bucket) for rate limiting based on Redis. The code requires Redis version 3.2 or newer since it relies on replicate_commands feature.
redis_rate supports 2 last Go versions and requires a Go version with modules support. So make sure to initialize a Go module:
go mod init github.com/my/repo
And then install redis_rate/v9 (note v9 in the import; omitting it is a popular mistake):
go get github.com/go-redis/redis_rate/v9
package redis_rate_test
import (
"context"
"fmt"
"github.com/go-redis/redis/v8"
"github.com/go-redis/redis_rate/v9"
)
func ExampleNewLimiter() {
ctx := context.Background()
rdb := redis.NewClient(&redis.Options{
Addr: "localhost:6379",
})
_ = rdb.FlushDB(ctx).Err()
limiter := redis_rate.NewLimiter(rdb)
res, err := limiter.Allow(ctx, "project:123", redis_rate.PerSecond(10))
if err != nil {
panic(err)
}
fmt.Println("allowed", res.Allowed, "remaining", res.Remaining)
// Output: allowed 1 remaining 9
}
Author: Go-redis
Source Code: https://github.com/go-redis/redis_rate
License: BSD-2-Clause license
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このチュートリアルでは、html要素またはWebページでこのメソッドを使用する方法を学習します。
このチュートリアルでは、jQueryのslideToggleアニメーション効果とは何かを、この効果の使用方法の簡単な例とともに示します。また、slideToggleメソッドを使用して非表示のHTML要素を表示する方法を学習します。
SlideToggle()アニメーションメソッドはslideToggle()
、選択したHtml要素を(非表示/表示)するために使用されます。jQueryslideToggle()
メソッドは、選択した要素の高さを増減することにより、要素を表示または非表示にします。
slideToggle()メソッドは、選択したhtml要素のslideUp()とslideDown()を切り替えます。
$(selector).slideToggle();
$(selector).slideToggle(speed、callback);
$(selector).slideToggle(speed、easing、callback);
以下の例では、slideToggle()メソッドの効果を確認できます。
<!DOCTYPE html>
<html>
<title>jQuery Slide Toggle</title>
<script src="https://code.jquery.com/jquery-3.3.1.min.js"></script>
<script>
$(document).ready(function(){
$("button").click(function(){
$("#slide_div").slideToggle("slow");
});
});
</script>
<style>
#slide_div{
padding: 5px;
text-align: center;
background-color: #00FFFF;
border: solid 1px #c3c3c3;
}
#slide_div {
padding: 50px;
display:none;
}
</style>
</head>
<body>
<button id="btn-up">Click Me to slide Toggle</button>
<div id="slide_div"><b>Hello</b> <br><br>Thank for trying this</div>
</body>
</html>
<!DOCTYPE html>
<html>
<title>jQuery Slide Toggle</title>
<script src="https://code.jquery.com/jquery-3.3.1.min.js"></script>
<script>
$(document).ready(function(){
$("button").click(function(){
$("#slide_div").slideToggle("slow", function(){
alert("The slideToggle effect is completed.");
});
});
});
</script>
<style>
#slide_div{
padding: 5px;
text-align: center;
background-color: #00FFFF;
border: solid 1px #c3c3c3;
}
#slide_div {
padding: 50px;
display:none;
}
</style>
</head>
<body>
<button id="btn-up">Click Me to slide Toggle</button>
<div id="slide_div"><b>Hello</b> <br><br>Thank for trying this</div>
</body>
</html>
コールバックを使用したslideToggle()メソッドの上記の例では、html要素に対するコールバックを使用したslideToggle()の効果を確認できます。