Asynchronous JavaScript

Asynchronous JavaScript

In this article, we are going to discuss asynchronous tasks in significant depth. We will be discussing what exactly asynchronous tasks are, what the hack callbacks are, closures, promises, and much more in the context of JavaScript.

In this article, we are going to discuss asynchronous tasks in significant depth. We will be discussing what exactly asynchronous tasks are, what the hack callbacks are, closures, promises, and much more in the context of JavaScript.

We take a deep dive into asynchronous and how the JavaScript language uses this code execution paradigm.

Table of Contents

    1. Prerequisites
    1. Overview
    1. Callbacks in JavaScript
    1. Hitting HTTP Requests in JavaScript
    1. Callback Abstraction
    1. Closures
      Method Currying* 7. Promises
      Short-Hand Syntax for PromisesPromise ChainingFetch APIAsync-Await## Prerequisites to Understand Asynchronous Concepts
    1. Prerequisites
    1. Overview
    1. Callbacks in JavaScript
    1. Hitting HTTP Requests in JavaScript
    1. Callback Abstraction
    1. Closures
      Method Currying* 7. Promises
      Short-Hand Syntax for PromisesPromise ChainingFetch APIAsync-Await## Overview: What Exactly Does it Mean to Perform Tasks Asynchronously?

As Google says, asynchronous is ‘not existing or occurring at the same time.’ When we execute something synchronously, we start some sort of task like fetching a weather report from some third-party server and then we have to wait for it to finish before we move on to the next thing. When we execute something asynchronously, we can start some task, then we can actually get other work done before the task completes_, _and that’s the beauty of performing tasks asynchronously.

Callbacks in JavaScript

Callbacks are simply functions in JavaScript which are to be called and then executed after the execution of another function has finished. So how does it happens Actually, in JavaScript, functions are considered objects and, thus, all other objects, even functions, can be sent as arguments to other functions. The most common and generic use case one can think of is the setTimeout() function in JavaScript.

Consider the following example:

 //with customary function signature  
 setTimeout(function() {  
   console.log('hello1');  
 }, 1000);  
 //with arrow function signature  
 setTimeout(() => {  
   console.log('hello2');  
 }, 2000);  

I have used the setTimeout() function by passing a callback function as an argument into it along with the second argument which is simply the number of milliseconds after which our callback function is executed. I have shown two ways of passing a callback function here, one is the more of customary approach and the second one is the arrow function approach which is more modern.

Sending HTTP Requests in JavaScript

Suppose I want to send an HTTP request to an API which fetches some random text for me. We won’t be digging much into the details of sending HTTP requests, as this is out of the scope of this article.

Now, to hit that API, you need to create two files:

    1. Prerequisites
    1. Overview
    1. Callbacks in JavaScript
    1. Hitting HTTP Requests in JavaScript
    1. Callback Abstraction
    1. Closures
      Method Currying* 7. Promises
      Short-Hand Syntax for PromisesPromise ChainingFetch APIAsync-Await
 <!DOCTYPE html>  
 <html>  
   <head></head>  
   <body>  
     <script src="app.js"></script>  
   </body>  
 </html>  

    1. Prerequisites
    1. Overview
    1. Callbacks in JavaScript
    1. Hitting HTTP Requests in JavaScript
    1. Callback Abstraction
    1. Closures
      Method Currying* 7. Promises
      Short-Hand Syntax for PromisesPromise ChainingFetch APIAsync-Await
 const puzzleAPIhit = () => {  
   const request = new XMLHttpRequest()  
   request.addEventListener('readystatechange', (e) => {  
     if (e.target.readyState === 4 && e.target.status === 200) {  
       const data = JSON.parse(e.target.responseText);  
       console.log(data.puzzle)  
     } else if (e.target.readyState === 4) {  
       console.log('An error has taken place')  
     }  
   })  
   request.open('GET', 'http://puzzle.mead.io/puzzle?wordCount=3')  
   request.send()  
 }  
 puzzleAPIhit();  

Now, when you open the “index.html” file in your browser, you can see a random string getting printed in the console.

Callback Abstraction

Now, what if we have a complex application that was built over this and thus the logic to generate a random string is something which we should keep hidden or abstract from “users.” To understand this, we can create three files:

    1. Prerequisites
    1. Overview
    1. Callbacks in JavaScript
    1. Hitting HTTP Requests in JavaScript
    1. Callback Abstraction
    1. Closures
      Method Currying* 7. Promises
      Short-Hand Syntax for PromisesPromise ChainingFetch APIAsync-Await
 <!DOCTYPE html>  
 <html>  
   <body>  
     <script src="makerequest.js"></script>  
     <script src="app.js"></script>  
   </body>  
 </html>  

    1. Prerequisites
    1. Overview
    1. Callbacks in JavaScript
    1. Hitting HTTP Requests in JavaScript
    1. Callback Abstraction
    1. Closures
      Method Currying* 7. Promises
      Short-Hand Syntax for PromisesPromise ChainingFetch APIAsync-Await
 const puzzleAPIhit = () => {  
   return 'some random string';  
 }  

    1. Prerequisites
    1. Overview
    1. Callbacks in JavaScript
    1. Hitting HTTP Requests in JavaScript
    1. Callback Abstraction
    1. Closures
      Method Currying* 7. Promises
      Short-Hand Syntax for PromisesPromise ChainingFetch APIAsync-Await
 const myPuzzle = puzzleAPIhit();  
 console.log(myPuzzle);  

Now, we need to replace the actual logic of finding the random string with the hardcoded return statement in thepuzzleAPIhit() function. But as the sending of an HTTP request is asynchronous innature, we can’t simply do this (changing the content of makerequest.js and keeping the other two files intact):

    1. Prerequisites
    1. Overview
    1. Callbacks in JavaScript
    1. Hitting HTTP Requests in JavaScript
    1. Callback Abstraction
    1. Closures
      Method Currying* 7. Promises
      Short-Hand Syntax for PromisesPromise ChainingFetch APIAsync-Await
 const puzzleAPIhit = () => {  
   const request = new XMLHttpRequest()  
   request.addEventListener('readystatechange', (e) => {  
     if (e.target.readyState === 4 && e.target.status === 200) {  
       const data = JSON.parse(e.target.responseText);  
       console.log(data.puzzle)  
       return data.puzzle;   
       /*  
         This is absolutely impossible the request.open() is   
         asynchronous in nature.  
       */  
     } else if (e.target.readyState === 4) {  
       console.log('An error has taken place')  
     }  
   })  
   request.open('GET', 'http://puzzle.mead.io/puzzle?wordCount=3')  
   request.send()  
 }  

Because in the console, it would be printing:

 undefined  
 Reliable Public Transportation //A random string  

This is happening because, as request.open()is asynchronous in nature, inside app.js, this is what happens:

    1. Prerequisites
    1. Overview
    1. Callbacks in JavaScript
    1. Hitting HTTP Requests in JavaScript
    1. Callback Abstraction
    1. Closures
      Method Currying* 7. Promises
      Short-Hand Syntax for PromisesPromise ChainingFetch APIAsync-Await
      The solution? Use callbacks. Here’s what we can do:
    1. Prerequisites
    1. Overview
    1. Callbacks in JavaScript
    1. Hitting HTTP Requests in JavaScript
    1. Callback Abstraction
    1. Closures
      Method Currying* 7. Promises
      Short-Hand Syntax for PromisesPromise ChainingFetch APIAsync-Await
 const myPuzzle = puzzleAPIhit((error, puzzle) => {  
   if(error) {  
     console.log(`Error: ${error}`)  
   } else {  
     console.log(puzzle)  
   }  
 });  


    1. Prerequisites
    1. Overview
    1. Callbacks in JavaScript
    1. Hitting HTTP Requests in JavaScript
    1. Callback Abstraction
    1. Closures
      Method Currying* 7. Promises
      Short-Hand Syntax for PromisesPromise ChainingFetch APIAsync-Await
 const puzzleAPIhit = (callback) => {  
   const request = new XMLHttpRequest()  
   request.addEventListener('readystatechange', (e) => {  
     if (e.target.readyState === 4 && e.target.status === 200) {  
       const data = JSON.parse(e.target.responseText)  
       callback(undefined, data.puzzle)  
     } else if (e.target.readyState === 4) {  
       callback('An error has taken place', undefined)  
     }  
   })  
   request.open('GET', 'http://puzzle.mead.io/puzzle?wordCount=3')  
   request.send()  
 }  

    1. Prerequisites
    1. Overview
    1. Callbacks in JavaScript
    1. Hitting HTTP Requests in JavaScript
    1. Callback Abstraction
    1. Closures
      Method Currying* 7. Promises
      Short-Hand Syntax for PromisesPromise ChainingFetch APIAsync-Await
      What have we done? We have just replaced the synchronous call with an asynchronous one by sending the callback in puzzleAPIhit() as an argument. And, in the method  puzzleAPIhit() itself, we called the callback after we got our results, which validates the basic definition of callbacks.
Closures

A closure is a function that has access to the variables defined in outer (and enclosing) functions. As far as scope is concerned, the closure has access to global variables, its own variables, and variables of outer (and enclosing) functions.

Consider the two simple examples of closures below:

 //////////////////////////Example 1://////////////////////////  
 const myFunction = () => {  
   const message = 'My New Message';  
   const printMessage = () => {  
     console.log(message);  
   }  
   printMessage();  
 }  
 myFunction();  
 //////////////////////////Example 2://////////////////////////  
 const myFunctionTwo = () => {  
   const message = 'My New Message Two';  
   const printMessage = () => {  
     console.log(message);  
   }  
   return printMessage;  
 }  
 const myPrintMessage = myFunctionTwo();  
 myPrintMessage();  


It produces the following output:

 My New Message  
 My New Message Two  

From example two, one can see that the closure has access to the message variable even after the function myFunctionTwo() completed its execution, and that’s the great advantage of using closures.

Method Currying

When a function, instead of taking all the arguments at once, takes only one argument and returns a function which will then take the rest of the arguments, this process is known as method currying.

For example:

 /*  
   We have a function adderFunction which returns another function.  
   That return function in turn returns the sum.  
  */  
 const adderFunction = (a) => {  
   return (b) => {  
     return a + b;  
   }  
 }  
 const addToTen = adderFunction(10);  
 console.log(addToTen(12));  
 console.log(addToTen(-1));  
 const addToThousand = adderFunction(1000);  
 console.log(addToTen(18));  
 console.log(addToTen(121));  

Which produces the following output:

 22  
 9  
 28  
 131  

As can be easily seen, now we don’t have to call the function each time with all its arguments, i.e, Method Currying helps in avoiding the need of passing a variable again and again. It also facilitates the reuse of our code.

Promises

Promises are a much more improvised approach of handling and structuring asynchronous code in comparison to doing the same with callbacks. To prove this we are going to compare and contrast promises with callbacks within the same code snippet. To simulate the delay, instead of calling a third-party API, we would be using the setTimeout() method just to make things a little simpler.

The Promise receives two callbacks in constructor function: resolve and reject. These callbacks inside promises provide us with fine-grained control over error handling and success cases. The resolve callback is used when the execution of promise performed successfully and the reject callback is used to handle the error cases.

When calling the promise, we have the method defined over the promise object which can be used to receive the data from promises accordingly.

Consider the following code snippet:

 //Example of Callback  
 const getDataCallback = (callback) => {  
   setTimeout(() => {  
     const temp = Math.floor(Math.random()*10 + 1);//Generates a random value [1, 10]  
     (temp <= 5)   
       ? callback(undefined, 'This is the Callback data')   
       : callback('This is the Callback error', undefined);    
   }, 10);  
 };  
 getDataCallback((error, data) => {  
   if(error) {  
     console.log(error);  
   } else {  
     console.log(data);  
   }  
 });  
 //Example of Promise  
 const myPromise = new Promise((resolve, reject) => {  
   setTimeout(() => {  
     const temp = Math.floor(Math.random()*10 + 1);//Generates a random value [1, 10]  
     (temp <= 5)   
       ? resolve('This is the Promise data')   
       : reject('This is the Promise error');    
   }, 10);  
 });  
 myPromise.then((data) => {  
   console.log(data);  
 }, (error) => {  
   console.log(error);  
 });  

It produces the following output:

 This is the Callback data  
 This is the Promise error  

Short-Hand Syntax for Promises

Suppose we have a function which accepts some integer and returns a promise based on some complex calculations (which, however, we will be simulating with setTimeout()). Actually, there is nothing special in Short-Hand Syntax except it provides a concise way of returning objects, variables or even promises from functions (functions using arrow syntax).

Consider the following code snippet:

 //Example of a function returning a Promise  
 const getDataFromPromise = (data) => {  
   return new Promise((resolve, reject) => {  
     setTimeout(() => {  
       (data <= 5)   
         ? resolve('This is the Promise data')   
         : reject('This is the Promise error');    
     }, 1000);  
   });  
 }    
 //Example of a function returning a Promise using Short-Hand syntax  
 const getDataFromPromiseUsingShortHandSyntax = (data) => new Promise((resolve, reject) => {  
   setTimeout(() => {  
     (data <= 5)   
       ? resolve('This is the Promise data using Short-Hand syntax')   
       : reject('This is the Promise error using Short-Hand syntax');    
   }, 1000);  
 });  
 const myPromiseOne = getDataFromPromise(3);  
 myPromiseOne.then((data) => {  
   console.log(data);  
 }, (error) => {  
   console.log(error);  
 });  
 const myPromiseTwo = getDataFromPromiseUsingShortHandSyntax(30);  
 myPromiseTwo.then((data) => {  
   console.log(data);  
 }, (error) => {  
   console.log(error);  
 });  


It produces the following output:

 This is the Promise data  
 This is the Promise error using Short-Hand syntax  

Promise Chaining

Suppose we have a function, funcA(). Suppose funcA() returns a number after multiplying the input by 2; unless the input type is a number, it will return an error. And, based on the output received from funcA(), we again want to call the same function (i.e. functA()) by passing the output received from the first call as an input.

As we did before, while solving the problem above, we would be contrasting and comparing the callback approach and Promise approach.

Consider the following code snippet (callback approach):

 //Callback Approach  
 const funcA = (num, callback) => {  
   setTimeout(() => {  
     if(typeof num === 'number') {  
       callback(undefined, 2*num);  
     } else {  
       callback('Input type must be number');  
     }  
   }, 2000);  
 }  
 funcA(2, (error, data) => {  
   if(error) {  
     console.log(error);  
   } else {  
     funcA(data, (error, data) => {  
       if(error) {  
         console.log(error);  
       } else {  
         console.log('Final Output(Using Callback Approach): ' + data);  
       }  
     });  
   }  
 });  

As you can see, it is getting messier as it grows. What we’re seeing here is commonly called callback hell. Yes, there is actually a name for this messier code and, obviously, we need a better solution which is both manageable and understandable — Promise Chaining comes to our rescue here.

However, with Promises, we would be seeing two approaches here:

Consider the following code snippet (Promise approach, without Promise Chaining):

 const funcA = (num) => new Promise((resolve, reject) => {  
   setTimeout(() => {  
     (typeof num === 'number')   
       ? resolve(2*num)   
       : reject('Input type must be number');  
   }, 2000);  
 });  
 funcA(2).then((data) => {  
   funcA(data).then((data) => {  
     console.log(data);  
   }, (error) => {  
     console.log(error);  
   });  
 }, (error) => {  
   console.log(error);  
 });  

Even without Promise Chaining, our code looks far leaner with the simple Promise approach as compared to the bare callback approach. Now, we would be looking a still better approach which uses Promise Chaining. Before moving to the code of Promise Chaining, let us put some light on it theoretically:

  1. When we return a Promise from another Promise handler (i.e. then()), it is called Promise Chaining.
  2. We can easily attach another then() handler when our Promise resolves (the one we have returned) and this can be done n number of times based on our needs.
  3. We can employ a single error handler called catch() which is attached at the very last of our Promise Chaining.

Consider the following code snippet (Promise approach, with Promise Chaining):

 const funcA = (num) => new Promise((resolve, reject) => {  
   setTimeout(() => {  
     (typeof num === 'number')   
       ? resolve(12*num)   
       : reject('Input type must be number');  
   }, 2);  
 });  
 funcA(12).then((data) => {  
   return funcA(data);  
 }).then((data) => {  
   console.log(data);  
 }).catch((error) => {  
   console.log(error);  
 });  

As one can see, the code is much much cleaner and concise now, thanks to Promise Chaining.

Fetch API

The Fetch API was introduced in relatively newer versions of JavaScript and has built-in support for Promises. Technically, it is just another method of hitting HTTP Requests while harnessing the powers and perks of Promises and Promise Chaining.

So in the fetch API, you pass the arguments in the following order:

    1. Prerequisites
    1. Overview
    1. Callbacks in JavaScript
    1. Hitting HTTP Requests in JavaScript
    1. Callback Abstraction
    1. Closures
      Method Currying* 7. Promises
      Short-Hand Syntax for PromisesPromise ChainingFetch APIAsync-Await
      The fetch API simply returns a Promise and hence we can implement handlers to process the response from the Promise. Based on whether the Promise resolves or rejects, we can handle that with JavaScript’s then() method.

Consider the following code snippet:

 fetch('http://puzzle.mead.io/puzzle', {}).then((response) => {  
   if (response.ok) {  
     return response.json();  
     /*  
       Actually, the .json() method takes the response and returns a Promise Object and hence  
       We need to add another then() as we have done in Promise Chaining   
     */  
   } else {  
     throw new Error('Unable to fetch the puzzle');  
   }  
 }).then((data) => {  
   console.log(data.puzzle);  
 }).catch((error) => {  
   console.log(error);  
 });  

Suggested Reading: Mozilla-MDN-Fetch

Async-Await

We have the async function and the await operator. When we use them together we get a new way to structure and work with Promises that makes our code a whole lot easier to work with. So, what do async and await do? Let’s start with async:

Consider the following code snippet:

 const processData = () => {  
   return 12;  
 };  
 const processDataAsycn = async () => {  
   return 12;  
 };  
 console.log('Data from processData() without async: ' + processData() );  
 console.log('Data from processDataAsycn() with async: ' + processDataAsycn() );  

It produces the following output:

 Data from processData() without async: 12  
 Data from processDataAsycn() with async: [object Promise]  

As you can see, adding the async keyword to a function makes it work a bit differently. It starts returning a promise. The promise we get back from an async function gets resolved with whatever value we return from that function. As with any function returning promises, we can handle the response (i.e. promise) from an async function using handlers like catch and then.

Consider the following code snippet:

 const processDataAsycn = async (num) => {  
   if(typeof num === 'number') {  
     return 2*num;  
   } else {  
     throw new Error('Something went wrong');  
   }  
 };  
 processDataAsycn(21).then((data) => {  
   console.log('Data from processDataAsycn() with async( When promise gets resolved ): ' + data);  
 }).catch((error) => {  
   console.log('Error from processDataAsycn() with async( When promise gets rejected ): ' + error);  
 });  

Now, moving to the await operator, let us suppose we have an async function, processData(), that calls a function, getDataPromise(), which, in turn, returns a promise. Now, we want to parse/use the returned data. Let’s look at how we would solve the problem without the await operator.

Consider the following code snippet:

 const getDataPromise = (num) => new Promise((resolve, reject) => {  
   setTimeout(() => {  
     (typeof num === 'number') ? resolve(num * 2) : reject('Input must be an number');  
   }, 2000);  
 });  
 const processDataAsycn = async () => {  
   return getDataPromise(22).then((data) => {  
     return getDataPromise(data);  
   });  
 };  
 processDataAsycn().then((data) => {  
   console.log('Data from processDataAsycn() with async( When promise gets resolved ): ' + data);  
 }).catch((error) => {  
   console.log('Error from processDataAsycn() with async( When promise gets rejected ): ' + error);  
 });   

Now, we’re implementing the same logic with the await keyword so that we can compare and contrast the two methods. Actually, the await keyword makes JavaScript wait until that promise settles and returns its result. So, it looks like the code is synchronous but it is indeed asynchronous.

Consider the following code snippet:

 const getDataPromise = (num) => new Promise((resolve, reject) => {  
   setTimeout(() => {  
     (typeof num === 'number') ? resolve(num * 2) : reject('Input must be an number');  
   }, 2000);  
 });  
 const processDataAsycn = async () => {  
   let data = await getDataPromise(2);  
   data = await getDataPromise(data);  
   return data;  
 };  
 processDataAsycn().then((data) => {  
   console.log('Data from processDataAsycn() with async( When promise gets resolved ): ' + data);  
 }).catch((error) => {  
   console.log('Error from processDataAsycn() with async( When promise gets rejected ): ' + error);  
 });   

So with async and await operator, we can structure our code that uses promises to look more like regular old synchronous code. We can perform one operation after the other. This code is never going to run until the previous promise either resolves or rejects the return statement.

Now, in this case, we’ve only seen the happy path where all of the promises do indeed resolve. Let’s go ahead and explore what happens when one of them is rejected.

Consider the following code snippet:

 const getDataPromise = (num) => new Promise((resolve, reject) => {  
   setTimeout(() => {  
     (typeof num === 'number') ? resolve(num * 2) : reject('Input must be an number');  
   }, 2000);  
 });  
 const processDataAsycn = async () => {  
   let data = await getDataPromise('2');  
   data = await getDataPromise(data);  
   return data;  
 };  
 processDataAsycn().then((data) => {  
   console.log('Data from processDataAsycn() with async( When promise gets resolved ): ' + data);  
 }).catch((error) => {  
   console.log('Error from processDataAsycn() with async( When promise gets rejected ): ' + error);  
 });   

It produces the following output:

 Error from processDataAsycn() with async( When promise gets rejected ): Input must be an number  

The awake operator throws the error for us if the promise is rejected. We can see that promise chaining is no longer a daunting thing.

Feel free to leave any comment or questions. Thanks!

What is JavaScript – All You Need To Know About JavaScript

What is JavaScript – All You Need To Know About JavaScript

In this article on what is JavaScript, we will learn the basic concepts of JavaScript.

After decades of improvement, JavaScript has become one of the most popular programming languages of all time. It all started in the year 1995 when Brendan Eich created JavaScript in a span of 10 days. Since then, it has seen multiple versions, updates and has grown to the next level.

Here’s a list of topics that I’ll be covering in this blog:

  1. What is JavaScript
  2. What can JavaScript do?
  3. JavaScript Frameworks
  4. The Big Picture: HTML, CSS & JavaScript
  5. Benefits of JavaScript
  6. Fundamentals of JavaScript
    VariablesConstantsData TypesObjectsArraysFunctionsConditional statementsLoopsSwitch case
What is JavaScript?

JavaScript is a high level, interpreted, programming language used to make web pages more interactive.

Have you ever thought that your website is missing something? Maybe it’s not engaging enough or it’s not as creative as you want it to be. JavaScript is that missing piece which can be used to enhance web pages, applications, etc to provide a more user-friendly experience.

What is JavaScript?

JavaScript is the language of the web, it is used to make the web look alive by adding motion to it. To be more precise, it’s a programming language that let’s you implement complex and beautiful things/design on web pages. When you notice a web page doing more than just sit there and gawk at you, you can bet that the web page is using JavaScript.

Feature of JavaScript

Scripting language and not Java: In fact, JavaScript has nothing to do with Java. Then why is it called “Java” Script? When JavaScript was first released it was called Mocha, it was later renamed to LiveScript and then to JavaScript when Netscape (founded JavaScript) and Sun did a license agreement. Object-based scripting language which supports polymorphism, encapsulation and to some extent inheritance as well.**Interpreted language: **It doesn’t have to be compiled like Java and C which require a compiler.JavaScript runs in a browser: You can run it on Google Chrome, Internet Explorer, Safari, etc. JavaScript can execute not only in the browser but also on the server and any device which has a JavaScript Engine.

What is JavaScript – Stackoverflow stats

Currently, we have 100s of programming languages and every day new languages are being created. Among these are few powerful languages that bring about big changes in the market and JavaScript is one of them.

JavaScript has always been on the list of popular programming languages. According to StackOverflow, for the 6th year in a row, JavaScript has remained the most popular and commonly used programming language.

What can JavaScript do?

JavaScript is mainly known for creating beautiful web pages & applications. An example of this is Google Maps. If you want to explore a specific map, all you have to do is click and drag with the mouse. And what sort of language could do that? You guessed it! It’s JavaScript.JavaScript can also be used in smart watches. An example of this is the popular smartwatch maker called Pebble. Pebble has created Pebble.js which is a small JavaScript Framework that allows a developer to create an application for the Pebble line of watches in JavaScript.

What is JavaScript – Applications of JavaScript
Most popular websites like Google, Facebook, Netflix, Amazon, etc make use of JavaScript to build their websites.Among things like mobile applications, digital art, web servers and server applications, JavaScript is also used to make Games. A lot of developers are building small-scale games and apps using JavaScript.## JavaScript Frameworks

One major reason for the popularity of JavaScript is the JavaScript Frameworks. Here’s a brief introduction of the most trending JavaScript frameworks :

  1. AngularJS is Google’s web development framework which provides a set of modern development and design features for rapid application development.

  2. ReactJS is another top JavaScript framework mainly maintained by Facebook and it’s behind the User Interface of Facebook and Instagram, showing off its efficiency in maintaining such high traffic applications.

What is JavaScript – JavaScript Frameworks

  1. MeteorJS is mainly used for providing back-end development. Using JavaScript on the back-end to save time and build expertise is one of the major ideas behind Meteor.

  2. jQuery can be used when you want to extend your website and make it more interactive. Companies like Google, WordPress and IBM rely on jQuery.

The Big Picture: HTML, CSS & JavaScript

Anyone familiar with JavaScript knows that it has something to do with HTML and CSS. But what is the relationship between these three? Let me explain this with an analogy.

What is JavaScript – HTML, CSS and JavaScript

Think of HTML (HyperText Markup Language) as the skeleton of the web. It is used for displaying the web.

On the other hand, CSS is like our clothes. We put on fashionable clothes to look better. Similarly, the web is quite stylish as well. It uses CSS which stands for Cascading Style Sheets for styling purpose.

Then there is JavaScript which puts life into a web page. Just like how kids move around using the skateboard, the web also motions with the help of JavaScript.

Benefits of JavaScript

There has to be a reason why so many developers love working on JavaScript. Well, there are several benefits of using JavaScript for developing web applications, here’s a few benefits:

It’s easy to learn and simple to implement. It is a weak-type programming language unlike the strong-type programming languages like Java and C++, which have strict rules for coding.

It’s all about being fast in today’s world and since JavaScript is mainly a client-side programming language, it is very fast because any code can run immediately instead of having to contact the server and wait for an answer.

Rich set of frameworks like AngularJS, ReactJS are used to build web applications and perform different tasks.

**Builds interactive websites: **We all get attracted to beautifully designed websites and JavaScript is the reason behind such attractive websites and applications.

JavaScript is an interpreted language that does not require a compiler because the web interprets JavaScript. All you need is a browser like Google Chrome or Internet Explorer and you can do all sorts of stuff in the browser.

JavaScript is platform independent and it is supported by all major browsers like Internet Explorer, Google Chrome, Mozilla Firefox, Safari, etc.

JavaScript Fundamentals

In this What is JavaScript blog, we’ll cover the following basic fundamentals of JavaScript
VariablesConstantsData TypesObjectsArraysFunctionsConditional statementsLoopsSwitch case## Variables

Variable is a name given to a memory location which acts as a container for storing data temporarily. They are nothing but reserved memory locations to store values.

What is JavaScript – Variables

To declare a variable in JavaScript use the ‘let’ keyword. For example:

let age;
age=22;

In the above example, I’ve declared a variable ‘age’ by using the ‘let’ keyword and then I’ve stored a value (22) in it. So here a memory location is assigned to the ‘age’ variable and it contains a value i.e. ’22’.

Constants

Constants are fixed values that don’t change during execution time.

To declare a constant in JavaScript use the ‘const’ keyword. For example:

const mybirthday;
mybirthday='3rd August'; 

Data types

You can assign different types of values to a variable such as a number or a string. In JavaScript, there are two categories of data types :

What is JavaScript – Data Types

Objects

An object is a standalone entity with properties and types and it is a lot like an object in real life. For example, consider a girl, whose name is Emily, age is 22 and eye-color is brown. In this example the object is the girl and her name, age and eye-color are her properties.

What is JavaScript – Objects example

Objects are variables too, but they contain many values, so instead of declaring different variables for each property, you can declare an object which stores all these properties.

To declare an object in JavaScript use the ‘let’ keyword and make sure to use curly brackets in such a way that all property-value pairs are defined within the curly brackets. For example:

let girl= {
name: 'Emily',
age: 22,
eyeColour: 'Brown'
};

In the above example, I’ve declared an object called ‘girl’ and it has 3 properties (name, age, eye colour) with values (Emily, 22, Brown).

Arrays

An array is a data structure that contains a list of elements which store multiple values in a single variable.

For example, let’s consider a scenario where you went shopping to buy art supplies. The list of items you bought can be put into an array.

What is JavaScript – Arrays example

To declare an array in JavaScript use the ‘let’ keyword with square brackets and all the array elements must be enclosed within them. For example:

let shopping=[];
shopping=['paintBrush','sprayPaint','waterColours','canvas'];

In the above example I’ve declared an array called ‘shopping’ and I’ve added four elements in it.

Also, array elements are numbered from zero. For example this is how you access the first array element:

shopping[0];		

Functions

A function is a block of organised, reusable code that is used to perform single, related action.

Let’s create a function that calculates the product of two numbers.

To declare a function in JavaScript use the ‘function’ keyword. For example:

function product(a, b) {
return a*b;
}

In the above example, I’ve declared a function called ‘product’ and I’ve passed 2 parameters to this function, ‘a’ and ‘b’ which are variables whose product is returned by this function. Now, in order to call a function and pass a value to these parameters you’ll have to follow the below syntax:

product(8,2);

In the above code snippet I’m calling the product function with a set of values (8 & 2). These are values of the variables ‘a’ and ‘b’ and they’re called as arguments to the function.

Conditional statements – if

Conditional statement is a set of rules performed if a certain condition is met. The ‘if’ statement is used to execute a block of code, only if the condition specified holds true.

What is JavaScript – if flowchart

To declare an if statement in JavaScript use the ‘if’ keyword. The syntax is:

if(condition) {
statement;
}

Now let’s look at an example:

let numbers=[1,2,1,2,3,2,3,1];
if(numbers[0]==numbers[2]) {
console.log('Correct!');
}

In the above example I’ve defined an array of numbers and then I’ve defined an if block. Within this block is a condition and a statement. The condition is ‘(numbers[0]==numbers[2])’ and the statement is ‘console.log(‘Correct!’)’. If the condition is met, only then the statement will be executed.

Conditional statements- Else if

Else statement is used to execute a block of code if the same condition is false.

What is JavaScript – Else-if flowchart

The syntax is:

if(condition) {
statement a;
}
else (condition) {
statement b;
}

Now let’s look at an example:

let numbers=[1,2,1,2,3,2,3,1];
if(numbers[0]==numbers[4] {
console.log("Correct!");
}
else {
console.log("Wrong, please try again");
}

In the above example, I’ve defined an if block as well as an else block. So if the conditions within the if block holds false then the else block gets executed. Try this for yourself and see what you get!

**Loops **

Loops are used to repeat a specific block until some end condition is met. There are three categories of loops in JavaScript :

  1. while loop
  2. do while loop
  3. for loop
While loop

While the condition is true, the code within the loop is executed.

What is JavaScript – while loop flowchart

The syntax is:

while(condition) {
loop code;
}

Now let’s look at an example:

let i=0;
while(i < 5) {
console.log("The number is " +i);
i++;
}

In the above example, I’ve defined a while loop wherein I’ve set a condition. As long as the condition holds true, the while loop is executed. Try this for yourself and see what you get!

Do while loop

This loop will first execute the code, then check the condition and while the condition holds true, execute repeatedly.

What is JavaScript – Do while loop flowchart

Refer the syntax to better understand it:

do {
loop code;
} while(condition);

This loop executes the code block once before checking if the condition is true, then it will repeat the loop as long as the condition holds true.

Now let’s look at an example:

do {
console.log("The number is " +i);
i++;
}
while(i > 5);

The above code is similar to the while loop code except, the code block within the do loop is first executed and only then the condition within the while loop is checked. If the condition holds true then the do loop is executed again.

For loop

The for loop repeatedly executes the loop code while a given condition is TRUE. It tests the condition before executing the loop body.

What is JavaScript – for loop flowchart

The syntax is:

for(begin; condition; step) {
loop code;
}

In the above syntax:

  • begin statement is executed one time before the execution of the loop code
  • condition defines the condition for executing the loop code
  • step statement is executed every time after the code block has been executed

For example:

for (i=0;i<5;i++) {
console.log("The number is " +i);
}

In the above example, I’ve defined a for loop within which I’ve defined the begin, condition and step statements. The begin statement is that ‘i=0’. After executing the begin statement the code within the for loop is executed one time. Next, the condition is checked, if ‘i<5’ then, the code within the loop is executed. After this, the last step statement (i++) is executed. Try this and see what you get!

Switch Case

The switch statement is used to perform different actions based on different conditions.

What is JavaScript – Switch case flowchart

Let’s look at the syntax for switch case:

switch(expression) {
case 1:
code block 1
break;
case 2:
code block 2
break;
default:
code block 3
break;
}

How does it work?

  • Switch expression gets evaluated once
  • Value of the expression is compared with the values of each case
  • If there is a match, the associated block of code is executed

Let’s try this with an example:

let games='football';
switch(games) {
case "throwball":
console.log("I dislike throwball!");
break;
case "football":
console.log("I love football!");
break;
case "cricket":
console.log("I'm a huge cricket fan!");
break;
default:
console.log("I like other games");
break;
}

In the above example the switch expression is ‘games’ and the value of games is ‘football’. The value of ‘games’ is compared with the value of each case. In this example it is compared to ‘throwball’, ‘cricket’ and ‘football’. The value of ‘games’ matches with the case ‘football’, therefore the code within the ‘football’ case is executed. Try this for yourself and see what you get!

With this, we come to the end of this blog. I hope you found this blog informative and I hope you have a basic understanding of JavaScript. In my next blog on JavaScript I’ll be covering in-depth concepts, so stay tuned.

Also, check out our video on JavaScript Fundamentals if you want to get started as soon as possible and don’t forget to leave a comment if you have any doubt and also, let us know whether you’d want us to create more content on JavaScript. We are listening!

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JavaScript | How to use classes in JavaScript

JavaScript | How to use classes in JavaScript

Classes in JavaScript are a special syntax for its prototypical inheritance model that resembles class based inheritance in other object oriented languages. Classes are just special functions that can be declared to resembles classes in other languages. In JavaScript, we can have class declarations and class expressions, because they are just functions. So like all other functions, there are function declarations and function expressions. Classes serve a templates to create new objects.

Defining Classes

To declare a class, or make a class declaration, we use the class keyword to do so. For example, to declare a simple class, we can write:

class Person{
  constructor(firstName, lastName) {
    this.firstName= firstName;
    this.lastName = lastName;
  }
}

Class declarations aren’t hoisted so they can used before they are defined in the code, as the JavaScript interpreter will not automatically pull them up to the top. So the class above won’t work before it’s defined in the code like the following:

const person = new Person('John', 'Smith');
class Person{
  constructor(firstName, lastName) {
    this.firstName = firstName;
    this.lastName = lastName;
  }
}

We will get a ReferenceError if we run the code above.

We can also define a class by a class expression, which is an alternative syntax for defining a class. They can be named or unnamed. We can also assign a class to a variable like we do with functions. If we do that, we can reference the class by its name. For example, we can define:

let Person = class {
  constructor(firstName, lastName) {
    this.firstName = firstName;
    this.lastName = lastName;
  }
}

To get the name of the unnamed classes above, we can get the name with the name property, like so:

console.log(Person.name);


We can also undefined a named class like the following:


let Person = class Person2{
  constructor(firstName, lastName) {
    this.firstName = firstName;
    this.lastName = lastName;
  }
}

Then to get the name of the class, we can use the name property again. So we if we write:

console.log(Person.name)


we get Person2 logged.

The class body is defined with curly brackets. We define the class members inside the brackets. The body of the class is executed in strict mode, so everything defined in strict mode applies to the definition of a class, so we can’t define variables with out some keyword before it like var , let or const , and many other rules apply when you define a class. Classes in JavaScript also have a constructor method that lets us set fields when the object is instantiated with a class . Each class can only have one constructor method in it. If there’s more than one, then SyntaxError will be thrown. A constructor have to also call the super method to call the constructor of the super class inside if it the class extends a parent class.

Methods that aren’t declared static constitutes of the prototypical methods of the class. They are called after an object has been created by using the new keyword. For example, the following class have only prototypical methods:


class Person{
  constructor(firstName, lastName) {
    this.firstName = firstName;
    this.lastName = lastName;
  }
  get fullName(){
    return `${this.firstName} ${this.lastName}`  
  }
  sayHi(){
    return `Hi, ${this.firstName} ${this.lastName}`
  }
}

In the Person class above, fullName and sayHi are prototypical methods. They are called like this:

const person = new Person('Jane', 'Smith');
person.fullName() // 'Jane Smith'

Static methods are methods that can be called without creating an object from the class using the new keyword. For instance, we can have something like the following:


class Person {
  constructor(firstName, lastName) {
    this.firstName = firstName;
    this.lastName = lastName;
  }
  get fullName() {
    return `${this.firstName} ${this.lastName}`
  }
  sayHi() {
    return `Hi, ${this.firstName} ${this.lastName}`
  }
  static personCount() {
    return 3;
  }
}

We can call the personCount function without using the new keyword to create an instance of the class. So if we write:

Person.personCount

We get 3 returned.

The this value inside prototypical methods will be the value of the object. For static methods the value of this has the class that the static method is in as the value.

Getters and Setters

JavaScript classes can have getters and setter functions. Getters, as the name suggests, is a method that lets us get some data from a class. Setters are methods that gives us the ability to set some fields of the class. We denote getter functions with the get keyword and setters with the set keyword. For example, we can write a class that has getters and setters like the following:

class Person {
  constructor(firstName, lastName) {
    this._firstName = firstName;
    this._lastName = lastName;
  }
  get fullName() {
    return `${this.firstName} ${this.lastName}`
  }
  get firstName() {
    return this._firstName
  }
  get lastName() {
    return this._lastName
  }
  sayHi() {
    return `Hi, ${this.firstName} ${this.lastName}`
  }
  set firstName(firstName) {
    this._firstName = firstName;
  }
  set lastName(lastName) {
    this._lastName = lastName;
  }
}

Then when we use the new keyword to construct a Person object, we can use them in the following way:


const person = new Person('Jane', 'Smith');
person.firstName = 'John';
person.lastName = 'Doe';
console.log(person.firstName, person.lastName)

Since we have the getter and setter functions, we can use them to set the data directly to set the data for firstName and lastName of the Person class. In the setter functions, which start with the keyword set , what we assign to them get passed into the parameters and set in the member of the class. In the getter functions, which are denote by get we return the member values so that we can use them.

JavaScript Inheritance

In JavaScript, we can create classes where the properties can be included in the properties of a child class.

So, we can have a high-level class that contains the properties that are common to all the child classes, and the child class can have its own special properties that are not in any other classes.

For example, if we have an Animal class with the common properties and methods, like name and the eat method, then the Bird class can just inherit the common properties in the Animal class. They don’t have to be defined in the Bird class again.

We can write the following to do inheritance in JavaScript:

class Animal {
  constructor(name) {
    this.name = name;
  }
  eat() {
    console.log('eat');
  }
}
class Bird extends Animal {
  constructor(name, numWings) {
    super(name);
    this.numWings = numWings;
  }
}
const bird = new Bird('Joe', 2);
console.log(bird.name)
bird.eat();

In the example above, we have the parent class, Animal, that has the eat method, which all classes that extends from Animal will have, so they don’t have to define eat again.

We have the Bird class which extends the Animal class. Note that in the constructor of the Bird class, we have the super() function call to call the parent’s class constructor to populate the properties of the parent class in addition to the properties of the child class.

Classes cannot extend regular objects, which cannot be constructed with the new keyword. If we want to inherit from a regular object, we have to use the Object.setPrototypeOf function to set a class to inherit from a regular object. For example:

const Animal = {
  eat() {
    console.log(`${this.name} eats`);
  }
};
class Cat{
  constructor(name) {
    this.name = name;
  }
}
class Chicken{
  constructor(name) {
    this.name = name;
  }
}
Object.setPrototypeOf(Cat.prototype, Animal);
Object.setPrototypeOf(Chicken.prototype, Animal);
let cat = new Cat('Bob');
let chicken = new Chicken('Joe');
cat.eat();
chicken.eat();

If we run the example code above, we have see Bob eats and Joe eats logged because we have inherited the eat function from the Animal object.

this Keyword

The this keyword allows us to access the current object’s properties inside an object, unless you’re using arrow functions.

As we can see from the above example, we can get the properties of the instance of the child and the parent class in the object.

Mixins

We can use mixins to do multiple inheritance in JavaScript. Mixins are templates for creating classes. We need mixins to do multiple inheritance because JavaScript classes can only inherit from one super class, so multiple inheritance isn’t possible.

For example, if we have a base class, we can define mixins to incorporate the members from multiple classes into one by composing the mixins by calling one and then pass the returned result into the next one as the argument, an so on, like so:

class Base {
  baseFn() {
    console.log('baseFn called');
  }
}
let classAMixin = Base => class extends Base {
  a() {
    console.log('classAMixin called');
  }
};
let classBMixin = Base => class extends Base {
  b() {
    console.log('classBMixin called');
  }
};
class Bar extends classAMixin(classBMixin(Base)) {}
const bar = new Bar();
bar.baseFn()
bar.a()
bar.b()

In the code above, we have the Base class which we pass into the classBMixin to get the b function into the Base class, then we call the classAMixin by passing in the result of classBMixin(Base) into the argument of the classAMixin to return the a function from classAMixin into the Base class and then return the whole class with all the functions from all the classes incorporated into one.

If we call all the functions above like we did by creating an instance of the Bar object and then call the baseFn , a and b functions, then we get:

baseFn called
classAMixin called
classBMixin called

This means that we have all the functions from the mixins incorporated into the new Bar class.

In JavaScript, classes are just syntactic sugar to make the prototypical inheritance of JavaScript clearer by letting us structure the code in a way that’s more like typical inheritance class based object oriented inheritance pattern. This means that we write classes to and use the new keyword to create objects from the classes, but underneath the syntactic sugar, we are still using prototypical inheritance to extend objects. We can extend classes from objects and we can also use mixins to do multiple inheritance in of JavaScript classes.