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Feel free to test Snack Expo demo or run the included demo app locally:
$ git clone https://github.com/mxmzb/react-native-gesture-detector.git
$ cd react-native-gesture-detector/example
$ yarn
$ yarn start
Check the code for the screens to see how they are done!
This package originated from a real life need to detect custom gestures. The idea for implementation originated from this stellar answer on StackOverflow. The result is not 100% foolproof, but rock solid, performant and extremely simple to use.
The package comes with another, insanely cool component GestureRecorder
, which allows you to create gestures on the fly. Yep, just plug it in, paint the gesture and you will receive the coordinate data for your supercomplex, custom gesture. You can use it to just use the data points as a predefined gesture in your app, or you can even let your app users create their own custom gestures, if that fits your game plan!
Because the library significantly uses React hooks, you must use at least react@16.8.0
.
$ yarn add react-native-gesture-detector
$ yarn add react-native-gesture-handler lodash # install peer dependencies
import GestureDetector, {
GestureRecorder,
GesturePath,
Cursor,
} from "react-native-gesture-detector";
const gestures = {
// this will result in the gesture shown in the first demo give above
Coil: [
{ x: 10, y: -30 }, // This is a coordinate object
{ x: 25, y: -15 },
{ x: 40, y: -10 },
{ x: 55, y: -15 },
{ x: 70, y: -30 },
{ x: 85, y: -45 },
{ x: 90, y: -65 },
{ x: 85, y: -85 },
{ x: 70, y: -100 },
{ x: 55, y: -115 },
{ x: 40, y: -130 },
{ x: 20, y: -130 },
{ x: 0, y: -130 },
{ x: -20, y: -130 },
{ x: -35, y: -115 },
{ x: -50, y: -100 },
{ x: -65, y: -85 },
{ x: -80, y: -70 },
{ x: -80, y: -55 },
{ x: -80, y: -30 },
{ x: -80, y: -15 },
{ x: -80, y: 0 },
{ x: -65, y: 15 },
{ x: -50, y: 30 },
{ x: -35, y: 45 },
{ x: -20, y: 60 },
{ x: 0, y: 65 },
{ x: 20, y: 70 },
{ x: 40, y: 70 },
],
};
const CoilExample = () => (
<GestureDetector
onGestureFinish={(gesture) => console.log(`Gesture "${gesture}" finished!`)}
onProgress={({ gesture, progress }) => {
console.log(`Gesture: ${gesture}, progress: ${progress}`);
}}
onPanRelease={() => {
console.log("User released finger!");
}}
gestures={gestures}
slopRadius={35}
>
{({ coordinate }) => (
<View style={{ position: "relative", width: "100%", height: "100%" }}>
<GesturePath path={gestures["Coil"]} color="green" slopRadius={35} />
{coordinate && <Cursor {...coordinate} />}
</View>
)}
</GestureDetector>
);
const RecordGestureExample = () => {
// finishedGesture will look like gestures["Coil"] from the top
const [finishedGesture, setFinishedGesture] = useState([]);
return (
<GestureRecorder onPanRelease={(gesture) => setFinishedGesture(gesture)}>
{({ gesture }) => (
<View style={{ position: "relative", width: "100%", height: "100%" }}>
<GesturePath path={gesture} color="green" slopRadius={35} />
</View>
)}
</GestureRecorder>
);
};
GestureDetector
GestureDetector
is a render props component. The child function has the form children({ coordinate: { x: number, y: number } })
Prop | Default | Type | Description |
---|---|---|---|
slopRadius |
50 | number |
The radius in px from a coordinate. The resulting circle is the area in which the user can move the finger |
gestures |
{} |
{ [key: string]: [{ x: number, y: number }] } |
An object with one or more gestures. A gesture is an array of { x, y } objects, which symbolize the exact coordinates you want the user to pass |
onProgress |
({ progress, gesture }) => {} |
function |
A callback, which is called on each predefined gesture coordinate passed by the user. |
onGestureFinish |
(gesture) => {} |
function |
A callback, which is called when the user finishes a gesture. Receives the gesture key of the finished gesture. |
onPanRelease |
() => {} |
function |
Callback, when the user releases the finger. Receives no arguments. |
GestureRecorder
GestureRecorder
is a render props component. The child function has the form children({ gesture: [{ x: string, y: string }, { x: string, y: string }, ...], gestureDirectionHistory: [{ x: string, y: string }, { x: string, y: string }, ...], offset: { x: number, y: number } })
.
gesture
is an array of coordinates. They are generated based on the pointDistance
prop of the component.
gestureDirectionHistory
will tell you accordingly to gesture
which direction the gesture is moving there. This might give somewhat unreliable data currently. A direction object looks like { x: "left", y: "up" }
.
offset
will artificially add an horizontal and vertical offset to the coordinates. This does not change the detection of the defined gesture at all. It’s just a helper to use with the GesturePath
component to paint the path where you actually draw. Check the GestureRecorder
example screen for more details on this.
Prop | Default | Type | Description |
---|---|---|---|
pointDistance |
20 | number |
The minimum distance between points that you want to be recorded. So default wise, every 20px (or more, usually depending on the phone hardware and the speed of the finger moving over the display) the component will add another point to the gesture array |
onCapture |
() => {} |
function |
A callback, which is called every time the component is adding a coordinate to the gesture array |
onPanRelease |
(gesture) => {} |
function |
Callback, when the user releases the finger. Receives the fully drawn gesture in form of a coordinate array. |
GesturePath
GesturePath
is a helper component, which paints a gesture visually in a container. The container should have position: absolute;
set in its style property. { x, y }
is a coordinate object. An array of coordinate objects must be passed to paint the gesture on the screen. This component should be only used in development to define and refine gestures.
Prop | Default | Type | Description |
---|---|---|---|
path |
[] |
array |
An array of coordinates to paint the gesture |
slopRadius |
50 |
number |
The radius around each coordinate, in which the user touch event will be associated with the gesture (or rather the radius of the circle being painted for each coordinate, as this whole component has no functionality really and is purely visual) |
color |
black |
string |
A string of a valid CSS color property |
Cursor
Paints a black, round indicator at the passed coordinate. The only useful situation is in development and you probably will use it like this, where coordinate
is passed from the GestureDetector
render props function:
{coordinate && <Cursor {...coordinate} />}
Prop | Default | Type | Description |
---|---|---|---|
x |
0 |
number |
The coordinate of the absolute center of the cursor relatively to the parent container. |
y |
0 |
number |
The coordinate of the absolute center of the cursor relatively to the parent container. |
throttleMs |
50 in dev build, 25 in production build |
number |
A performance optimization. Sets the time delay between each rerender of the repositioned cursor. You probably don’t want to touch this. |
Author: mxmzb
Demo: https://maximzubarev.com/projects/react-native-gesture-detector
Source Code: https://github.com/mxmzb/react-native-gesture-detector
#react #react-native #mobile-apps
1598839687
If you are undertaking a mobile app development for your start-up or enterprise, you are likely wondering whether to use React Native. As a popular development framework, React Native helps you to develop near-native mobile apps. However, you are probably also wondering how close you can get to a native app by using React Native. How native is React Native?
In the article, we discuss the similarities between native mobile development and development using React Native. We also touch upon where they differ and how to bridge the gaps. Read on.
Let’s briefly set the context first. We will briefly touch upon what React Native is and how it differs from earlier hybrid frameworks.
React Native is a popular JavaScript framework that Facebook has created. You can use this open-source framework to code natively rendering Android and iOS mobile apps. You can use it to develop web apps too.
Facebook has developed React Native based on React, its JavaScript library. The first release of React Native came in March 2015. At the time of writing this article, the latest stable release of React Native is 0.62.0, and it was released in March 2020.
Although relatively new, React Native has acquired a high degree of popularity. The “Stack Overflow Developer Survey 2019” report identifies it as the 8th most loved framework. Facebook, Walmart, and Bloomberg are some of the top companies that use React Native.
The popularity of React Native comes from its advantages. Some of its advantages are as follows:
Are you wondering whether React Native is just another of those hybrid frameworks like Ionic or Cordova? It’s not! React Native is fundamentally different from these earlier hybrid frameworks.
React Native is very close to native. Consider the following aspects as described on the React Native website:
Due to these factors, React Native offers many more advantages compared to those earlier hybrid frameworks. We now review them.
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Install via pip:
$ pip install pytumblr
Install from source:
$ git clone https://github.com/tumblr/pytumblr.git
$ cd pytumblr
$ python setup.py install
A pytumblr.TumblrRestClient
is the object you'll make all of your calls to the Tumblr API through. Creating one is this easy:
client = pytumblr.TumblrRestClient(
'<consumer_key>',
'<consumer_secret>',
'<oauth_token>',
'<oauth_secret>',
)
client.info() # Grabs the current user information
Two easy ways to get your credentials to are:
interactive_console.py
tool (if you already have a consumer key & secret)client.info() # get information about the authenticating user
client.dashboard() # get the dashboard for the authenticating user
client.likes() # get the likes for the authenticating user
client.following() # get the blogs followed by the authenticating user
client.follow('codingjester.tumblr.com') # follow a blog
client.unfollow('codingjester.tumblr.com') # unfollow a blog
client.like(id, reblogkey) # like a post
client.unlike(id, reblogkey) # unlike a post
client.blog_info(blogName) # get information about a blog
client.posts(blogName, **params) # get posts for a blog
client.avatar(blogName) # get the avatar for a blog
client.blog_likes(blogName) # get the likes on a blog
client.followers(blogName) # get the followers of a blog
client.blog_following(blogName) # get the publicly exposed blogs that [blogName] follows
client.queue(blogName) # get the queue for a given blog
client.submission(blogName) # get the submissions for a given blog
Creating posts
PyTumblr lets you create all of the various types that Tumblr supports. When using these types there are a few defaults that are able to be used with any post type.
The default supported types are described below.
We'll show examples throughout of these default examples while showcasing all the specific post types.
Creating a photo post
Creating a photo post supports a bunch of different options plus the described default options * caption - a string, the user supplied caption * link - a string, the "click-through" url for the photo * source - a string, the url for the photo you want to use (use this or the data parameter) * data - a list or string, a list of filepaths or a single file path for multipart file upload
#Creates a photo post using a source URL
client.create_photo(blogName, state="published", tags=["testing", "ok"],
source="https://68.media.tumblr.com/b965fbb2e501610a29d80ffb6fb3e1ad/tumblr_n55vdeTse11rn1906o1_500.jpg")
#Creates a photo post using a local filepath
client.create_photo(blogName, state="queue", tags=["testing", "ok"],
tweet="Woah this is an incredible sweet post [URL]",
data="/Users/johnb/path/to/my/image.jpg")
#Creates a photoset post using several local filepaths
client.create_photo(blogName, state="draft", tags=["jb is cool"], format="markdown",
data=["/Users/johnb/path/to/my/image.jpg", "/Users/johnb/Pictures/kittens.jpg"],
caption="## Mega sweet kittens")
Creating a text post
Creating a text post supports the same options as default and just a two other parameters * title - a string, the optional title for the post. Supports markdown or html * body - a string, the body of the of the post. Supports markdown or html
#Creating a text post
client.create_text(blogName, state="published", slug="testing-text-posts", title="Testing", body="testing1 2 3 4")
Creating a quote post
Creating a quote post supports the same options as default and two other parameter * quote - a string, the full text of the qote. Supports markdown or html * source - a string, the cited source. HTML supported
#Creating a quote post
client.create_quote(blogName, state="queue", quote="I am the Walrus", source="Ringo")
Creating a link post
#Create a link post
client.create_link(blogName, title="I like to search things, you should too.", url="https://duckduckgo.com",
description="Search is pretty cool when a duck does it.")
Creating a chat post
Creating a chat post supports the same options as default and two other parameters * title - a string, the title of the chat post * conversation - a string, the text of the conversation/chat, with diablog labels (no html)
#Create a chat post
chat = """John: Testing can be fun!
Renee: Testing is tedious and so are you.
John: Aw.
"""
client.create_chat(blogName, title="Renee just doesn't understand.", conversation=chat, tags=["renee", "testing"])
Creating an audio post
Creating an audio post allows for all default options and a has 3 other parameters. The only thing to keep in mind while dealing with audio posts is to make sure that you use the external_url parameter or data. You cannot use both at the same time. * caption - a string, the caption for your post * external_url - a string, the url of the site that hosts the audio file * data - a string, the filepath of the audio file you want to upload to Tumblr
#Creating an audio file
client.create_audio(blogName, caption="Rock out.", data="/Users/johnb/Music/my/new/sweet/album.mp3")
#lets use soundcloud!
client.create_audio(blogName, caption="Mega rock out.", external_url="https://soundcloud.com/skrillex/sets/recess")
Creating a video post
Creating a video post allows for all default options and has three other options. Like the other post types, it has some restrictions. You cannot use the embed and data parameters at the same time. * caption - a string, the caption for your post * embed - a string, the HTML embed code for the video * data - a string, the path of the file you want to upload
#Creating an upload from YouTube
client.create_video(blogName, caption="Jon Snow. Mega ridiculous sword.",
embed="http://www.youtube.com/watch?v=40pUYLacrj4")
#Creating a video post from local file
client.create_video(blogName, caption="testing", data="/Users/johnb/testing/ok/blah.mov")
Editing a post
Updating a post requires you knowing what type a post you're updating. You'll be able to supply to the post any of the options given above for updates.
client.edit_post(blogName, id=post_id, type="text", title="Updated")
client.edit_post(blogName, id=post_id, type="photo", data="/Users/johnb/mega/awesome.jpg")
Reblogging a Post
Reblogging a post just requires knowing the post id and the reblog key, which is supplied in the JSON of any post object.
client.reblog(blogName, id=125356, reblog_key="reblog_key")
Deleting a post
Deleting just requires that you own the post and have the post id
client.delete_post(blogName, 123456) # Deletes your post :(
A note on tags: When passing tags, as params, please pass them as a list (not a comma-separated string):
client.create_text(blogName, tags=['hello', 'world'], ...)
Getting notes for a post
In order to get the notes for a post, you need to have the post id and the blog that it is on.
data = client.notes(blogName, id='123456')
The results include a timestamp you can use to make future calls.
data = client.notes(blogName, id='123456', before_timestamp=data["_links"]["next"]["query_params"]["before_timestamp"])
# get posts with a given tag
client.tagged(tag, **params)
This client comes with a nice interactive console to run you through the OAuth process, grab your tokens (and store them for future use).
You'll need pyyaml
installed to run it, but then it's just:
$ python interactive-console.py
and away you go! Tokens are stored in ~/.tumblr
and are also shared by other Tumblr API clients like the Ruby client.
The tests (and coverage reports) are run with nose, like this:
python setup.py test
Author: tumblr
Source Code: https://github.com/tumblr/pytumblr
License: Apache-2.0 license
1593420654
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Being one of the emerging frameworks for app development the need to develop react native apps has increased over the years.
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