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This is a toy dll which allows you to make CSGO dataset for YOLOv5 network with some simple clicks of button.
This is what your game will look after injecting this dll(Non-visible entities will not have bbox
This is what your screenshot will look like(It won't have bounding box)
This is what the corresponding label file will look like(YOLOv5 format, Change id for each class in source code LabelMaker.h)
Open .sln with Visual studio 2019+
Open Config.h
and change directory configs
Build the project source into .dll
Launch your csgo game (notice: This dll doesn't have any sort of VAC bypass so u might wanna start the game in -insecure
mode to avoid VAC/Untrusted ban)
Start a match(Prefarably a bot match)
Inject this .dll with your favorite injector(If u dont have one then checkout https://github.com/leo4048111/Potato-Injector)
Keybinds | |
---|---|
HOME | Takes a screenshot and generates corresponding label in YOLOv5 format(.txt) |
NUMPAD8 | Enlarges the bounding box height |
NUMPAD2 | Reduces the bouding box height |
INSERT | Unloads the dll |
Non-existing directories won't be created for you, so you have to manually create them before files' being saved.
This dll crashes the game sometimes when selecting/changing team side.
You need to rebuild this dll after changing configs, so a GUI menu might be added for runtime configuration later.
If the dll doesn't work after csgo updates, you need to manually update the offsets in csgo.hpp
from https://github.com/frk1/hazedumper
https://github.com/TsudaKageyu/minhook
https://github.com/frk1/hazedumper For netvar offsets.
https://github.com/danielkrupinski/Osiris Borrowed some features from SDK.
Author: leo4048111
Source code: https://github.com/leo4048111/Yolov5-LabelMaker-For-CSGO
License: WTFPL license
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A few posts back, we talked about Arrays and Collections, and how easy they were to deal with.
In this post, we’ll talk about a feature of C## that allows us developers to iterate over many different kinds of collections and return elements from them one-by-one. Let’s learn about iterators!
#c# in simple terms #c# #c #c++
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We have now come to the part in the C## in Simple Terms series where we can explore some cool but little-used C## features. Among these is the ability to access values in a class instance in the same way we access array values; we do this using a C## feature called indexers.
So, let’s build some indexers!
#c# in simple terms #c# #c #c++
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C and C++ are the most powerful programming language in the world. Most of the super fast and complex libraries and algorithms are written in C or C++. Most powerful Kernel programs are also written in C. So, there is no way to skip it.
In programming competitions, most programmers prefer to write code in C or C++. Tourist is considered the worlds top programming contestant of all ages who write code in C++.
During programming competitions, programmers prefer to use a lightweight editor to focus on coding and algorithm designing. Vim, Sublime Text, and Notepad++ are the most common editors for us. Apart from the competition, many software developers and professionals love to use Sublime Text just because of its flexibility.
I have discussed the steps we need to complete in this blog post before running a C/C++ code in Sublime Text. We will take the inputs from an input file and print outputs to an output file without using freopen
file related functions in C/C++.
#cpp #c #c-programming #sublimetext #c++ #c/c++
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If you are familiar with C/C++then you must have come across some unusual things and if you haven’t, then you are about to. The below codes are checked twice before adding, so feel free to share this article with your friends. The following displays some of the issues:
The below code generates no error since a print function can take any number of inputs but creates a mismatch with the variables. The print function is used to display characters, strings, integers, float, octal, and hexadecimal values onto the output screen. The format specifier is used to display the value of a variable.
A signed integer is a 32-bit datum that encodes an integer in the range [-2147483648 to 2147483647]. An unsigned integer is a 32-bit datum that encodes a non-negative integer in the range [0 to 4294967295]. The signed integer is represented in twos-complement notation. In the below code the signed integer will be converted to the maximum unsigned integer then compared with the unsigned integer.
#problems-with-c #dicey-issues-in-c #c-programming #c++ #c #cplusplus
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According to a recent study, call centre agents’ spend approximately 82 percent of their total time looking at step-by-step guides, customer data, and knowledge base articles.
Traditionally, dialogue state tracking (DST) has served as a way to determine what a caller wants at a given point in a conversation. Unfortunately, these aspects are not accounted for in popular DST benchmarks. DST is the core part of a spoken dialogue system. It estimates the beliefs of possible user’s goals at every dialogue turn.
To reduce the burden on call centre agents and improve the SOTA of task-oriented dialogue systems, AI-powered customer service company ASAPP recently launched an action-based conversations dataset (ABCD). The dataset is designed to help develop task-oriented dialogue systems for customer service applications. ABCD consists of a fully labelled dataset with over 10,000 human dialogues containing 55 distinct user intents requiring sequences of actions constrained by company policies to accomplish tasks.
https://twitter.com/asapp/status/1397928363923177472
The dataset is currently available on GitHub.
#developers corner #asapp abcd dataset #asapp new dataset #build enterprise chatbot #chatbot datasets latest #customer support datasets #customer support model training #dataset for chatbots #dataset for customer datasets