1678101272
Mobile apps have become an essential part of our daily lives. With the increasing demand for mobile apps, businesses are looking for efficient and cost-effective ways to develop their own applications. While some companies have their own in-house teams for app development, others prefer to outsource the task to a third-party developer.
In this article, we will discuss the major advantages of using a third-party to build your mobile app, and how to choose the right top mobile app development company for your project. Building an app from scratch can be a daunting task, but with the help of a reputable third-party developer, you can ensure that your app is developed with the highest quality, expertise, and at a reasonable cost. Let's dive into the benefits of using a third-party to build your mobile app.
When it comes to building a mobile app, it can be a daunting task to do it in-house. Developing an app requires expertise, time, and resources that many businesses don't have. That's where a third-party mobile app development company comes in. Hiring a professional team to build your mobile app can provide several benefits that can give your business an edge over your competitors.
One of the biggest advantages of using a third-party mobile app development company like a food delivery app development company is that they have specialized knowledge and skills in building mobile apps. They have a team of experts who are well-versed in the latest technologies and trends in the industry. They have extensive experience in building different types of apps, which means they know what works and what doesn't. With their expertise and experience, they can build an app that not only meets your requirements but also exceeds your expectations.
Another major benefit of using a third-party mobile app development company is that it can be more cost-effective than building the app in-house. Building an app requires hiring and training staff, which can be expensive and time-consuming. With a third-party developer, you don't have to worry about these costs. They have their own team of experts who are already trained and experienced in building mobile apps. This means you only pay for the services you need, which can be much cheaper than hiring an in-house team.
Building a mobile app can be a time-consuming process, especially if you're doing it in-house. A third-party mobile app development company can help you save time by reducing the development time. They have a streamlined development process that is designed to deliver your app quickly without compromising on quality. With their expertise and experience, they can develop your app faster than an in-house team. This means you can get your app to market sooner, giving you a competitive advantage.
Finally, using a third-party mobile app development company can result in a higher quality app. They have a team of experts who are dedicated to building high-quality apps that meet the needs of their clients. They have a rigorous testing process that ensures the app is bug-free and works seamlessly. This means you get a high-quality app that is reliable and user-friendly. With a high-quality app, you can attract more users and retain them for longer, which can lead to increased revenue and growth for your business.
Hiring mobile app developers to build your app can be a challenging task, especially if you have no prior experience in the field. However, choosing the right third-party developer can make all the difference in the success of your app. Here are some factors to consider when hiring a mobile app developer:
The reputation of the developer you choose is critical to the success of your app. Look for developers with a proven track record of building successful mobile apps. Check online reviews, ratings, and testimonials from past clients to get an idea of their reputation.
The developer's portfolio can tell you a lot about their expertise and experience. Look for developers who have built apps similar to the one you want to build. Check out their past work to get an idea of the quality of their work and the features they include in their apps.
The expertise of the developer is crucial to the success of your app. Look for developers who specialize in the platform and technology you want to use. Developers with experience in developing similar apps will be able to provide valuable insights and suggestions on the development process.
To ensure you are hiring the right developer for your app, ask them the following questions:
What is your development process? A good developer should have a clear development process and be able to explain it to you in simple terms. They should be able to communicate effectively and provide regular updates on the progress of your app.
Can you provide references? References are an essential tool for evaluating a developer's skills and expertise. Ask for references from past clients, and follow up on them to get an idea of their experience working with the developer.
What is your timeline and budget? Developers should provide a clear timeline for the development of your app and a detailed budget estimate. Make sure you understand the costs involved and the timeline for the project before hiring a developer.
Working with a third-party developer can be challenging, but these tips can help you ensure a successful project:
Effective communication is key to a successful project. Make sure you communicate your ideas, goals, and requirements clearly to the developer, and ask them to do the same.
2. Regular Updates and Progress Reports:
Ask the developer to provide regular updates on the progress of your app. Regular updates will help you keep track of the project and make any necessary changes.
3. Respect for their Expertise and Process:
Remember that you are hiring the developer for their expertise and experience. Respect their opinions and suggestions and trust in their development process.
In conclusion, it's evident that hiring mobile app developers from a third party has significant advantages for businesses that want to build a mobile app. These advantages include access to a team of experienced developers with diverse skill sets. Cost savings due to the elimination of the need for in-house development teams. And faster time to market due to the third party's focus on development speed and efficiency.
Additionally, third-party app developers often have a deeper understanding of the latest trends and technologies, which can result in a more innovative and successful app.
1667425440
Perl script converts PDF files to Gerber format
Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.
The general workflow is as follows:
Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).
See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.
#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;
use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)
##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file
use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call
#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software. \nGerber files MAY CONTAIN ERRORS. Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG
use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC
use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)
#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1);
#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
.010, -.001, #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
.031, -.014, #used for vias
.041, -.020, #smallest non-filled plated hole
.051, -.025,
.056, -.029, #useful for IC pins
.070, -.033,
.075, -.040, #heavier leads
# .090, -.043, #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
.100, -.046,
.115, -.052,
.130, -.061,
.140, -.067,
.150, -.079,
.175, -.088,
.190, -.093,
.200, -.100,
.220, -.110,
.160, -.125, #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
.090, -.040, #want a .090 pad option, but use dummy hole size
.065, -.040, #.065 x .065 rect pad
.035, -.040, #.035 x .065 rect pad
#traces:
.001, #too thin for real traces; use only for board outlines
.006, #minimum real trace width; mainly used for text
.008, #mainly used for mid-sized text, not traces
.010, #minimum recommended trace width for low-current signals
.012,
.015, #moderate low-voltage current
.020, #heavier trace for power, ground (even if a lighter one is adequate)
.025,
.030, #heavy-current traces; be careful with these ones!
.040,
.050,
.060,
.080,
.100,
.120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);
#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size: parsed PDF diameter: error:
# .014 .016 +.002
# .020 .02267 +.00267
# .025 .026 +.001
# .029 .03167 +.00267
# .033 .036 +.003
# .040 .04267 +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};
#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
CIRCLE_ADJUST_MINX => 0,
CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
CIRCLE_ADJUST_MAXY => 0,
SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};
#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches
#line join/cap styles:
use constant
{
CAP_NONE => 0, #butt (none); line is exact length
CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
#number of elements in each shape type:
use constant
{
RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
rect => RECT_SHAPELEN,
line => LINE_SHAPELEN,
curve => CURVE_SHAPELEN,
circle => CIRCLE_SHAPELEN,
);
#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions
# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?
#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes.
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes
#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches
# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)
# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time
# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const
use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool
my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time
print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load
#############################################################################################
#junk/experiment:
#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html
#my $caller = "pdf2gerb::";
#sub cfg
#{
# my $proto = shift;
# my $class = ref($proto) || $proto;
# my $settings =
# {
# $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
# };
# bless($settings, $class);
# return $settings;
#}
#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;
#print STDERR "read cfg file\n";
#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names
#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }
Author: swannman
Source Code: https://github.com/swannman/pdf2gerb
License: GPL-3.0 license
1594770710
In the world of overrated terms “web development”, a mobile app wireframe design is one of the most underrated terms. The design of wireframes is considered when people look for the bigger picture.
While designing the UI-UX, people forget the simple norm of general to specific shifting. As the complexity increases and so does the approach become more difficult, this is where the designing of the wireframes comes in handy.
Before diving into the “How to”, let’s first see why we need them in the first place.
Wireframes are the skeletal layouts of an application or a website that is being designed. The specificity comes into play, the elements and the features have to be placed at specific locations. Take a building, in the process of making it, first the foundation is laid and then pieces are fitted together from the skeleton structure on a piece of paper, wireframes do the same for the website or application structure such as a smart home application.
The designing of wireframes is commonly known as wireframing. For the construction of a building, the framework or the skeletal structure is important while designing a web application or mobile application, wireframing is important to make it user-friendly. This entirely and solely works to make the journey smooth and destination easy to reach.
As for the building, the layers of cementing and painting is done later to increase the visual appeal, the visual contents and appealing stuff are added after wireframing. The simpler it sounds after the definition, the complex it gets when it is being done.
It is a very goal-oriented procedure, one has to keep in mind is the goal of the product or the destination of the service. The main focus should be on UX. The arrangement of the elements and their interaction with each other and with the user is the utmost important task in mobile app wireframing.
One has to keep in mind that skipping this entirely can lead to the failure of the entire process of web and mobile app development at the end.
Again taking the example of the construction of a building, the foundation must be laid first based on the skeletal framework that has been prepared, then only you can jump to beautify your building, as a designer one has to understand and follow the steps where designing the mobile app wireframe comes first and then the visually appealing content is added next not the other way round.
For the most part, people do not understand the importance and come up with some trashy design of wireframes and the main foundation becomes faulty, hence the entire designing at later stages becomes faulty. If one wants to skip the reworking part, mobile app wireframing must never be ignored.
#android app #ios app #minimum viable product (mvp) #mobile app development #app designing #mobile app wireframe designing #mobile app wireframing #mobile application wireframing #mobile wireframing #web app wireframing #wireframe designing
1614154249
https://clutch.co/app-developers/pittsburgh
Let’s look at the list of top list of the top Pittsburgh mobile app development companies which are known for providing top-notch services globally. They are great developers who provide quality services for all your needs.
#mobile app developers #mobile app development services #mobile app development #mobile app developers #mobile apps #mobile app development solutions
1608183156
https://yourstory.com/mystory/top-10-mobile-app-development-companies-in-india-djq13xfgd8
Here’s a rundown of Top 10 mobile app development companies in India, carefully evaluated on the various performance indicators based on proven track record and diversified portfolio, quality of end-product, experience, core technical expertise, project management strategy, adherence to timelines and budget, app prototyping and UI/UX design.
#mobile app development #mobile app development company #mobile app development services #mobile app developers #mobile app development solutions #mobile apps
1621310379
The mobile app development industry is growing at a rapid speed since the launch of smartphones in the last decade. Businesses are building a valuable brand by launching businesses online and custom mobile app development plays a major role in the same.
Want to develop a custom mobile app for your business?
WebClues Infotech with its vast experience of completing 1500+ development projects satisfactorily is the right agency that can fulfill your mobile app development needs. The trust shown by the business in WebClues Infotech has led them to develop a satisfied client base of 600+ among which most of them are repetitive customers.
Want to know How WebClues Infotech can help you with your Custom Mobile App Development Needs?
For more information click here https://www.webcluesinfotech.com/mobile-app-development-company/
View Portfolio:https://www.webcluesinfotech.com/portfolio/
Contact: https://www.webcluesinfotech.com/contact-us/
#mobile app development company #mobile app development services #mobile app development #hire mobile app developer #hire mobile app developer designer #mobile app