Bootstrap Tutorial: Using a CSS Framework

If you have any sort of interest in web development, you’ve likely heard of Bootstrap. According to the official website, Bootstrap is the most popular HTML, CSS, and JS framework for developing responsive, mobile first projects on the web. Sounds great! Now how do I use it?

It would be easy to send you over to their Getting Started page and call it a day. Their setup guide is indeed a host of useful information - links to CDNs, explanations on how to install with Bower, npm, and Composer, information on integration with Autoprefixer and LESS, a bunch of templates, licenses, and translations - but it is certainly not a step by step guide to getting started (which very well might be in the spirit of autodidactism).

When I discovered Bootstrap a few years ago, responsive design was still gaining in popularity, and not necessarily the expected norm. Having only ever made websites from scratch, I was a little confused about the entire concept of a framework. I’d imagine it’s even more confusing for beginners who are now expected to learn responsive design concepts and Bootstrap and JavaScript libraries, in addition to HTML, CSS and JS.

This guide is meant as a first look into Bootstrap for beginners, so won’t be going into LESS and Sass integration, which are more intermediate/advanced concepts. While it’s written for the current, stable version Bootstrap 3, the concepts will remain the same for future versions.

Goals

  • Learn what a front-end framework is and how it can be useful
  • Understand how to properly include Bootstrap’s CSS and JavaScript and begin customizing

Prerequities

  • Basic knowledge and understanding of HTML and CSS

What is Bootstrap?

Bootstrap can be boiled down to three main files:

Additionally, Bootstrap requires jQuery to function. jQuery is an extremely popular and widely used JavaScript library, that both simplifies and adds cross browser compatibility to JavaScript.

Everything else you might happen across while studying the Bootstrap documentation - Grunt, Gulp, Sass, LESS, bower, npm, etc - is not necessary to get started with Bootstrap. These are task runners, preprocessors, installation aids, and package managers, so don’t be discouraged if you don’t know how to use any of them yet.

Why is a framework important? Do I need to use one?

You absolutely don’t need to use a framework - I recently wrote an article called You Don’t Need a Framework: Understanding the Fundamentals of Responsive Design, which I would recommend reading if you want to learn more about responsive design. However, frameworks are very popular and have many benefits, so it’s important to learn how to work with them.

Some of the ways that frameworks can help you:

  • Prevent repetition between projects
  • Utilize responsive design to allow your website to adapt to various screen sizes - mobile, desktop, and everything in between
  • Add consistency to design and code between projects and between developers
  • Quickly and easily prototype new designs
  • Ensure cross-browser compatibility

Generally, every web project you work on will need to be responsive and work properly on all the major browsers, and likely have some fallbacks for older browsers. Bootstrap has a huge open source community that works on covering this so you don’t have to. Additionally, when multiple developers all know the same system, they can work in better harmony - and it also makes it easier for newcomers on a project to get up to speed.

The grid is probably one of the most essential aspects of the framework. It’s the basis on which the entire layout is created. Beyond that, Bootstrap’s core CSS will also add helpful styling to forms, tables, buttons, lists, and images, as well as fully functioning navigation bars, while the core JavaScript will add helpful code for creating modals, carousels, alerts, popups, dropdowns, and accordions.

Screen Shot 2015 11 09 at 6 58 42 PM

Let’s begin!

Building a Basic Template with Bootstrap

Bootstrap comes with a few very simple examples to start from, but it’s just as easy to start from “scratch”, so that’s what we’ll do. First, I’ll use only Bootstrap to lay out the foundation, then we’ll add our own custom style on top to make something fun and trendy.

Step one is to download Bootstrap. The zip file will come with cssfonts, and js directories. Unzip that and save the files in some directory. Bootstrap doesn’t come with any HTML, but they have a “Hello, World!” page to start on the documentation, so we’ll use that as index.html.

Hello, World!

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1" />
    <title>Bootstrap 101 Template</title>
    <link href="css/bootstrap.min.css" rel="stylesheet" />
    <!--[if lt IE 9]>
      <script src="https://oss.maxcdn.com/html5shiv/3.7.2/html5shiv.min.js"></script>
      <script src="https://oss.maxcdn.com/respond/1.4.2/respond.min.js"></script>
    <![endif]-->
  </head>
  <body>
    <h1>Hello, world!</h1>

    <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>
    <script src="js/bootstrap.min.js"></script>
  </body>
</html>

Easy enough to start. We have our basic doctypehtmlhead and body tags. The meta name="viewport" tag is particularly important for responsive design - it ensures that your website has a 1:1 ratio with the viewport (screen size).

Beyond that, we’re just adding Bootstrap core CSS in the <head>

<link href="css/bootstrap.min.css" rel="stylesheet" />

jQuery via Google CDN before the closing </body> tag…

<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>

and Bootstrap core JavaScript.

<script src="js/bootstrap.min.js"></script>

Bootstrap JavaScript and custom JavaScript must go below jQuery to function! Additionally, we can link to jQuery via Google’s URL because it reduces load on our live server, but you can download it if you want to work locally.

Well, that’s all you need to get started with Bootstrap! Let’s check out our awesome new site.

Screen Shot 2015 11 09 at 7 32 26 PM

…great!

Navigation Bar

Although we have nothing, in no time at all we can get copying and pasting from the docs and have a nice, functioning website. First and foremost, we add in the quintessential Bootstrap top navigation bar. I made a simplified version of their navbar example. Place this code right below your opening <body> tag.

#css #frameworks #tutorial

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Bootstrap Tutorial: Using a CSS Framework
Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

Vincent Lab

Vincent Lab

1605024430

Bootstrap Tutorial 2020 - Badges

In this video, I’ll be showing you how to quickly get started with bootstrap badges.

#bootstrap tutorial #bootstrap badges tutorial #bootstrap framework #bootstrap4 #bootstrap course

Dedrick  Swift

Dedrick Swift

1625767800

Bootstrap Modal Tutorial Using Bootstrap Framework

Bootstrap Modal Tutorial Using Bootstrap Framework.

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How To Create Social Media Buttons Hover Effect Only HTML and CSS: https://youtu.be/hqlu47FX_q8
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Search Box Design Tutorial Using Only HTML and CSS : https://youtu.be/_F4DdlgQX5U
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Bootstrap Tutorial: Using a CSS Framework

If you have any sort of interest in web development, you’ve likely heard of Bootstrap. According to the official website, Bootstrap is the most popular HTML, CSS, and JS framework for developing responsive, mobile first projects on the web. Sounds great! Now how do I use it?

It would be easy to send you over to their Getting Started page and call it a day. Their setup guide is indeed a host of useful information - links to CDNs, explanations on how to install with Bower, npm, and Composer, information on integration with Autoprefixer and LESS, a bunch of templates, licenses, and translations - but it is certainly not a step by step guide to getting started (which very well might be in the spirit of autodidactism).

When I discovered Bootstrap a few years ago, responsive design was still gaining in popularity, and not necessarily the expected norm. Having only ever made websites from scratch, I was a little confused about the entire concept of a framework. I’d imagine it’s even more confusing for beginners who are now expected to learn responsive design concepts and Bootstrap and JavaScript libraries, in addition to HTML, CSS and JS.

This guide is meant as a first look into Bootstrap for beginners, so won’t be going into LESS and Sass integration, which are more intermediate/advanced concepts. While it’s written for the current, stable version Bootstrap 3, the concepts will remain the same for future versions.

Goals

  • Learn what a front-end framework is and how it can be useful
  • Understand how to properly include Bootstrap’s CSS and JavaScript and begin customizing

Prerequities

  • Basic knowledge and understanding of HTML and CSS

What is Bootstrap?

Bootstrap can be boiled down to three main files:

Additionally, Bootstrap requires jQuery to function. jQuery is an extremely popular and widely used JavaScript library, that both simplifies and adds cross browser compatibility to JavaScript.

Everything else you might happen across while studying the Bootstrap documentation - Grunt, Gulp, Sass, LESS, bower, npm, etc - is not necessary to get started with Bootstrap. These are task runners, preprocessors, installation aids, and package managers, so don’t be discouraged if you don’t know how to use any of them yet.

Why is a framework important? Do I need to use one?

You absolutely don’t need to use a framework - I recently wrote an article called You Don’t Need a Framework: Understanding the Fundamentals of Responsive Design, which I would recommend reading if you want to learn more about responsive design. However, frameworks are very popular and have many benefits, so it’s important to learn how to work with them.

Some of the ways that frameworks can help you:

  • Prevent repetition between projects
  • Utilize responsive design to allow your website to adapt to various screen sizes - mobile, desktop, and everything in between
  • Add consistency to design and code between projects and between developers
  • Quickly and easily prototype new designs
  • Ensure cross-browser compatibility

Generally, every web project you work on will need to be responsive and work properly on all the major browsers, and likely have some fallbacks for older browsers. Bootstrap has a huge open source community that works on covering this so you don’t have to. Additionally, when multiple developers all know the same system, they can work in better harmony - and it also makes it easier for newcomers on a project to get up to speed.

The grid is probably one of the most essential aspects of the framework. It’s the basis on which the entire layout is created. Beyond that, Bootstrap’s core CSS will also add helpful styling to forms, tables, buttons, lists, and images, as well as fully functioning navigation bars, while the core JavaScript will add helpful code for creating modals, carousels, alerts, popups, dropdowns, and accordions.

Screen Shot 2015 11 09 at 6 58 42 PM

Let’s begin!

Building a Basic Template with Bootstrap

Bootstrap comes with a few very simple examples to start from, but it’s just as easy to start from “scratch”, so that’s what we’ll do. First, I’ll use only Bootstrap to lay out the foundation, then we’ll add our own custom style on top to make something fun and trendy.

Step one is to download Bootstrap. The zip file will come with cssfonts, and js directories. Unzip that and save the files in some directory. Bootstrap doesn’t come with any HTML, but they have a “Hello, World!” page to start on the documentation, so we’ll use that as index.html.

Hello, World!

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="utf-8" />
    <meta http-equiv="X-UA-Compatible" content="IE=edge" />
    <meta name="viewport" content="width=device-width, initial-scale=1" />
    <title>Bootstrap 101 Template</title>
    <link href="css/bootstrap.min.css" rel="stylesheet" />
    <!--[if lt IE 9]>
      <script src="https://oss.maxcdn.com/html5shiv/3.7.2/html5shiv.min.js"></script>
      <script src="https://oss.maxcdn.com/respond/1.4.2/respond.min.js"></script>
    <![endif]-->
  </head>
  <body>
    <h1>Hello, world!</h1>

    <script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>
    <script src="js/bootstrap.min.js"></script>
  </body>
</html>

Easy enough to start. We have our basic doctypehtmlhead and body tags. The meta name="viewport" tag is particularly important for responsive design - it ensures that your website has a 1:1 ratio with the viewport (screen size).

Beyond that, we’re just adding Bootstrap core CSS in the <head>

<link href="css/bootstrap.min.css" rel="stylesheet" />

jQuery via Google CDN before the closing </body> tag…

<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.11.3/jquery.min.js"></script>

and Bootstrap core JavaScript.

<script src="js/bootstrap.min.js"></script>

Bootstrap JavaScript and custom JavaScript must go below jQuery to function! Additionally, we can link to jQuery via Google’s URL because it reduces load on our live server, but you can download it if you want to work locally.

Well, that’s all you need to get started with Bootstrap! Let’s check out our awesome new site.

Screen Shot 2015 11 09 at 7 32 26 PM

…great!

Navigation Bar

Although we have nothing, in no time at all we can get copying and pasting from the docs and have a nice, functioning website. First and foremost, we add in the quintessential Bootstrap top navigation bar. I made a simplified version of their navbar example. Place this code right below your opening <body> tag.

#css #frameworks #tutorial

Dedrick  Swift

Dedrick Swift

1625778780

Bootstrap Buttons Tutorial Using Bootstrap Framework

Bootstrap Buttons Tutorial Using a Bootstrap Framework.

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How To Create Social Media Buttons Hover Effect Only HTML and CSS: https://youtu.be/hqlu47FX_q8
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Search Box Design Tutorial Using Only HTML and CSS : https://youtu.be/_F4DdlgQX5U
How To Create Website Preloader in HTML and CSS : https://youtu.be/c9tElJYxyxQ
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