1607174517
Toggle Pricing Table Responsive using by HHTML, CSS & JavaScript
Source Code:
https://drive.google.com/file/d/17bV6YIibU9Iww1Gegp48zBXnMbCWYcD5/view?usp=sharing
#javascript #html #css #web-development #developer
1667425440
Perl script converts PDF files to Gerber format
Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.
The general workflow is as follows:
Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).
See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.
#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;
use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)
##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file
use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call
#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software. \nGerber files MAY CONTAIN ERRORS. Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG
use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC
use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)
#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1);
#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
.010, -.001, #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
.031, -.014, #used for vias
.041, -.020, #smallest non-filled plated hole
.051, -.025,
.056, -.029, #useful for IC pins
.070, -.033,
.075, -.040, #heavier leads
# .090, -.043, #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
.100, -.046,
.115, -.052,
.130, -.061,
.140, -.067,
.150, -.079,
.175, -.088,
.190, -.093,
.200, -.100,
.220, -.110,
.160, -.125, #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
.090, -.040, #want a .090 pad option, but use dummy hole size
.065, -.040, #.065 x .065 rect pad
.035, -.040, #.035 x .065 rect pad
#traces:
.001, #too thin for real traces; use only for board outlines
.006, #minimum real trace width; mainly used for text
.008, #mainly used for mid-sized text, not traces
.010, #minimum recommended trace width for low-current signals
.012,
.015, #moderate low-voltage current
.020, #heavier trace for power, ground (even if a lighter one is adequate)
.025,
.030, #heavy-current traces; be careful with these ones!
.040,
.050,
.060,
.080,
.100,
.120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);
#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size: parsed PDF diameter: error:
# .014 .016 +.002
# .020 .02267 +.00267
# .025 .026 +.001
# .029 .03167 +.00267
# .033 .036 +.003
# .040 .04267 +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};
#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
CIRCLE_ADJUST_MINX => 0,
CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
CIRCLE_ADJUST_MAXY => 0,
SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};
#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches
#line join/cap styles:
use constant
{
CAP_NONE => 0, #butt (none); line is exact length
CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
#number of elements in each shape type:
use constant
{
RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
rect => RECT_SHAPELEN,
line => LINE_SHAPELEN,
curve => CURVE_SHAPELEN,
circle => CIRCLE_SHAPELEN,
);
#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions
# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?
#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes.
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes
#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches
# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)
# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time
# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const
use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool
my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time
print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load
#############################################################################################
#junk/experiment:
#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html
#my $caller = "pdf2gerb::";
#sub cfg
#{
# my $proto = shift;
# my $class = ref($proto) || $proto;
# my $settings =
# {
# $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
# };
# bless($settings, $class);
# return $settings;
#}
#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;
#print STDERR "read cfg file\n";
#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names
#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }
Author: swannman
Source Code: https://github.com/swannman/pdf2gerb
License: GPL-3.0 license
1618667097
Tutorial: https://youtu.be/9DDiorNZiyw
#create a portfolio website with html css javascript #personal portfolio complete website using only html css javascript #responsive portfolio website html css javascript #responsive personal portfolio website #portfolio website #responsive website
1680087863
In this article, I have shown you how to create Day and Night Mode Toggle using HTML CSS and JavaScript. Earlier I shared with you the design of many more types of CSS Toggle Switch. This is the first time we have created a Day and Night Mode design using toggle design.
Now, different types of websites use dark and light themes. This kind of feature undoubtedly enhances the quality and user satisfaction of the website. Various websites like YouTube, Facebook have introduced such dark mode features. If you want, you can easily create such designs with the help of HTML CSS, and JavaScript.
In the following tutorial, I have shown how to create a dark mode toggle. There is no reason to worry if you are a beginner. Here is a complete step-by-step tutorial for you. Here is an explanation of each code used.
Here JavaScript is just two lines and the rest is a little bit HTML and CSS. If you have an idea about basic HTML CSS and JavaScript then you can easily create a project (Day and Night Mode JavaScript) by following this tutorial.
Below is a demo that will help you learn how it works. Here you will find the required source code.
On the first, I have defined an area that will contain the contents. Then I created the toggle button which will change the dark and light mode. Then I added all the tests using the paragraph below.
I have created an area for this project using the code below. This area cannot be seen because the background color was not used. However, it will contain all the information. The width of this area 500px.
<div class=”all”>
</div>
*,
*:before,
*:after{
padding: 0;
margin: 0;
box-sizing: border-box;
}
body{
padding: 30px;
}
.all{
width: 500px;
margin: 40px auto;
}
Now I have made one of these switches that can be used to switch from dark to light mode and from light to dark mode. Checkboxes are used to install such switches. Similarly, I have taken the help of the check box using input.
<div class=”container”>
<input type=”checkbox” id=”toggle”>
</div>
.container{
width: 100%;
height: 40px;
margin-bottom: 20px;
position: relative;
}
Button width: 75px, height: 40px and background-color I used black.
#toggle{
-webkit-appearance: none;
appearance: none;
height: 40px;
width: 75px;
background-color: #15181f;
position: absolute;
right: 0;
border-radius: 20px;
outline: none;
cursor: pointer;
}
Now I have created a button in it using CSS’s “: after” tag. If you watch the demo you will understand that there is a button in the Toggle switch.
The following codes have been used to create it. I saw the button equal in length and height and used border-radius: 50% to make it completely round.
#toggle:after{
content: “”;
position: absolute;
height: 30px;
width: 30px;
background-color: #ffffff;
top: 5px;
left: 7px;
border-radius: 50%;
}
Now I have added all the tests in the paragraph tags. This box does not have a specific height, it will determine its own height based on the amount of content. However, box-shadow has been used which will determine its size.
<p>
Lorem ipsum dolor sit amet …. ratione quisquam?
</p>
p{
font-family: “Open Sans”,sans-serif;
line-height: 35px;
padding: 10px;
text-align: justify;
box-shadow: 0 0 20px rgba(0,139,253,0.25);
}
Now I have added what will change during Dark Mode. What we have added above is for light mode only. I have added here what will change when the light mode is converted to dark mode. Then I will link these codes to Suez using JavaScript.
First indicates the background color and the color of the text. When you turn on the dark mode the background color of the text will be black and the text color will be white. This will change the background color of the switch from black to white.
.dark-theme{
background-color: #15181f;
color: #e5e5e5;
}
.dark-theme #toggle{
background-color: #ffffff;
}
.dark-theme #toggle:after{
background-color: transparent;
box-shadow: 10px 10px #15181f;
top: -4px;
left: 30px;
}
Remember that you will not get the result shown in your picture in this step. This can be seen after adding JavaScript. But here I have given the image to understand what will change after using the css code.
Using a little bit of JavaScript I have linked the CSS codes of the dark mode added above in the switch. Using the click method here I have indicated that “dark-theme” will work when you click on “toggle”.
document.getElementById(“toggle”).addEventListener(“click”, function(){
document.getElementsByTagName(‘body’)[0].classList.toggle(“dark-theme”);
});
Hopefully, the above tutorial has helped you to know how I created this Day and Night Mode Toggle project using HTML CSS, and JavaScript.
If you have any problems you can let me know by commenting. Below is the source code for creating this day-night toggle button that you can download.
Original article source at: https://foolishdeveloper.com/
1663207274
Learn how to create a dark mode switch with HTML, CSS & Vanilla Javascript. When the user clicks on this switch, the theme of the webpage/website toggles between dark and light mode. With this tutorial, you will get a basic idea of how you can add a dark theme option to your website without changing much code or without adding excessive CSS.
<!DOCTYPE html>
<html lang="en">
<head>
<title>Dark Mode Toggle</title>
<!--Google Fonts-->
<link href="https://fonts.googleapis.com/css2?family=Work+Sans&display=swap" rel="stylesheet">
<!--Stylesheet-->
<link rel="stylesheet" href="style.css">
</head>
<body>
<div class="container">
<input type="checkbox" id="toggle">
</div>
<p>
Lorem ipsum dolor sit amet consectetur adipisicing elit. Facilis, ab sequi! Ipsum, reprehenderit! Dolor vero sunt corporis ea natus, nulla cum assumenda. Nostrum corporis molestiae corrupti magni. Corporis ducimus ipsam, qui et eveniet nisi excepturi sint dolore, labore velit repellat quia quasi! Repellendus quo magni voluptatem aut odit, totam sequi autem, doloremque minima tenetur placeat debitis reiciendis repudiandae dolore tempore adipisci blanditiis reprehenderit doloribus recusandae esse commodi harum ratione quisquam?
</p>
<script src="script.js"></script>
</body>
</html>
*,
*:before,
*:after{
padding: 0;
margin: 0;
box-sizing: border-box;
}
body{
padding: 30px;
}
.container{
width: 100%;
height: 40px;
position: relative;
margin-bottom: 30px;
}
#toggle{
-webkit-appearance: none;
appearance: none;
height: 40px;
width: 75px;
background-color: #15181f;
position: absolute;
right: 0;
border-radius: 20px;
outline: none;
cursor: pointer;
}
#toggle:after{
content: "";
position: absolute;
height: 30px;
width: 30px;
background-color: #ffffff;
top: 5px;
left: 7px;
border-radius: 50%;
}
p{
font-family: "Open Sans",sans-serif;
line-height: 35px;
text-align: justify;
}
.dark-theme{
background-color: #15181f;
color: #e5e5e5;
}
.dark-theme #toggle{
background-color: #ffffff;
}
.dark-theme #toggle:after{
background-color: transparent;
box-shadow: 10px 10px #15181f;
top: -4px;
left: 30px;
}
document.getElementById("toggle").addEventListener("click", function(){
document.getElementsByTagName('body')[0].classList.toggle("dark-theme");
});
#html #css #javascript
1677108125
Are you looking to build a professional-looking blog with HTML, CSS, and JavaScript? In this video
tutorial, we'll walk you through the process of designing and developing a blog from scratch, step-by-step.
From creating the layout of your blog with HTML and CSS to adding interactivity and functionality with JavaScript,
we'll cover everything you need to know to create a fully functional blog. Whether you're a blogger,
web developer, or simply looking to learn new skills, this tutorial is for you!
We'll also provide some tips and tricks along the way to help you optimize your blog for search engines, improve your website's accessibility, and enhance the user experience.
🔔 Subscribe for more!
https://www.youtube.com/channel/UCHI9Mo7HCSlqum1UMP2APFQ
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🔗 Source code
- - - - - - - - - - - - - - - - - - - - - - - - - - - - -
☝ Start developing the project (base files + images)
- Click on the UpFiles link
- Click the green button (code)
- Click Download ZIP
- Extract the project to the desired location
📂Assets
Icons: https://boxicon.com/
Fonts: https://fonts.google.com/
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🔥 Follow me!
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Tags:
#responsiveportfolio #portfoliohtmlcssjs #webmonster #html #css #javascript #webdesign #website #react #blog, #HTML #CSS #JavaScript #web_development #responsive_design #accessibility #user_experience #tutorial.
So, if you're ready to start building your own blog, this video is the perfect place to start. Be sure to like this video and subscribe to our channel for more web development tutorials and tips!
Link of The Video :
https://youtu.be/BqgWIel4uuU