Jarrod Howe

Jarrod Howe

1623117753

Pixi.js Tutorial For Complete Beginners - Create 2D Games & All Sorts Of Interactive Content With JS

In this tutorial, we’re going to learn the fundamental parts of the Javascript library Pixi.js, like how to create and add elements to the canvas, animation, capturing mouse and keyboard events to move elements, using loaders to load assets like sprite sheets/tilesets and JSON files, and way more.
Note that you don’t necessarily need to be interested in developing games to learn this library, because it has many use cases.

Timestamps

  • 00:00 Intro - What is Pixi.js?
  • 00:47 Setting up
  • 02:20 Canvas properties
  • 04:16 Creating and adding shapes to the canvas
  • 11:21 Creating text
  • 13:25 Ticker
  • 15:33 Images, textures, and sprites
  • 17:10 Geometric transformations
  • 20:36 Pointer and keyboard events
  • 22:35 Containers and particle containers
  • 27:08 Loaders
  • 30:31 Tilesets/sprite sheets
  • 33:29 Sprite sheets the “.JSON” way
  • 36:31 Animating sprites
  • 39:09 Animating backgrounds/Infinite backgrounds
  • 41:57 Sound
  • 43:17 Filters
  • 44:41 Wrapping up

Resources
Pixi.js
https://www.pixijs.com/
Sprite sheet packer
https://www.codeandweb.com/free-sprite-sheet-packer
Filters repository
https://github.com/pixijs/filters
Examples
https://pixijs.io/examples/#/demos-basic/container.js
A bit deeper guide (care though it’s outdated)
https://github.com/kittykatattack/learningPixi
Sprite sheets
https://www.spriters-resource.com/genesis_32x_scd/ps4/sheet/45444/
https://retrogamezone.co.uk/littlesamson.htm
Soundtrack
https://soundcloud.com/8bitthemes/the-first-night-of-the-journey

#pixi #game-development #javascript #programming #developer

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Buddha Community

Pixi.js Tutorial For Complete Beginners - Create 2D Games & All Sorts Of Interactive Content With JS

NBB: Ad-hoc CLJS Scripting on Node.js

Nbb

Not babashka. Node.js babashka!?

Ad-hoc CLJS scripting on Node.js.

Status

Experimental. Please report issues here.

Goals and features

Nbb's main goal is to make it easy to get started with ad hoc CLJS scripting on Node.js.

Additional goals and features are:

  • Fast startup without relying on a custom version of Node.js.
  • Small artifact (current size is around 1.2MB).
  • First class macros.
  • Support building small TUI apps using Reagent.
  • Complement babashka with libraries from the Node.js ecosystem.

Requirements

Nbb requires Node.js v12 or newer.

How does this tool work?

CLJS code is evaluated through SCI, the same interpreter that powers babashka. Because SCI works with advanced compilation, the bundle size, especially when combined with other dependencies, is smaller than what you get with self-hosted CLJS. That makes startup faster. The trade-off is that execution is less performant and that only a subset of CLJS is available (e.g. no deftype, yet).

Usage

Install nbb from NPM:

$ npm install nbb -g

Omit -g for a local install.

Try out an expression:

$ nbb -e '(+ 1 2 3)'
6

And then install some other NPM libraries to use in the script. E.g.:

$ npm install csv-parse shelljs zx

Create a script which uses the NPM libraries:

(ns script
  (:require ["csv-parse/lib/sync$default" :as csv-parse]
            ["fs" :as fs]
            ["path" :as path]
            ["shelljs$default" :as sh]
            ["term-size$default" :as term-size]
            ["zx$default" :as zx]
            ["zx$fs" :as zxfs]
            [nbb.core :refer [*file*]]))

(prn (path/resolve "."))

(prn (term-size))

(println (count (str (fs/readFileSync *file*))))

(prn (sh/ls "."))

(prn (csv-parse "foo,bar"))

(prn (zxfs/existsSync *file*))

(zx/$ #js ["ls"])

Call the script:

$ nbb script.cljs
"/private/tmp/test-script"
#js {:columns 216, :rows 47}
510
#js ["node_modules" "package-lock.json" "package.json" "script.cljs"]
#js [#js ["foo" "bar"]]
true
$ ls
node_modules
package-lock.json
package.json
script.cljs

Macros

Nbb has first class support for macros: you can define them right inside your .cljs file, like you are used to from JVM Clojure. Consider the plet macro to make working with promises more palatable:

(defmacro plet
  [bindings & body]
  (let [binding-pairs (reverse (partition 2 bindings))
        body (cons 'do body)]
    (reduce (fn [body [sym expr]]
              (let [expr (list '.resolve 'js/Promise expr)]
                (list '.then expr (list 'clojure.core/fn (vector sym)
                                        body))))
            body
            binding-pairs)))

Using this macro we can look async code more like sync code. Consider this puppeteer example:

(-> (.launch puppeteer)
      (.then (fn [browser]
               (-> (.newPage browser)
                   (.then (fn [page]
                            (-> (.goto page "https://clojure.org")
                                (.then #(.screenshot page #js{:path "screenshot.png"}))
                                (.catch #(js/console.log %))
                                (.then #(.close browser)))))))))

Using plet this becomes:

(plet [browser (.launch puppeteer)
       page (.newPage browser)
       _ (.goto page "https://clojure.org")
       _ (-> (.screenshot page #js{:path "screenshot.png"})
             (.catch #(js/console.log %)))]
      (.close browser))

See the puppeteer example for the full code.

Since v0.0.36, nbb includes promesa which is a library to deal with promises. The above plet macro is similar to promesa.core/let.

Startup time

$ time nbb -e '(+ 1 2 3)'
6
nbb -e '(+ 1 2 3)'   0.17s  user 0.02s system 109% cpu 0.168 total

The baseline startup time for a script is about 170ms seconds on my laptop. When invoked via npx this adds another 300ms or so, so for faster startup, either use a globally installed nbb or use $(npm bin)/nbb script.cljs to bypass npx.

Dependencies

NPM dependencies

Nbb does not depend on any NPM dependencies. All NPM libraries loaded by a script are resolved relative to that script. When using the Reagent module, React is resolved in the same way as any other NPM library.

Classpath

To load .cljs files from local paths or dependencies, you can use the --classpath argument. The current dir is added to the classpath automatically. So if there is a file foo/bar.cljs relative to your current dir, then you can load it via (:require [foo.bar :as fb]). Note that nbb uses the same naming conventions for namespaces and directories as other Clojure tools: foo-bar in the namespace name becomes foo_bar in the directory name.

To load dependencies from the Clojure ecosystem, you can use the Clojure CLI or babashka to download them and produce a classpath:

$ classpath="$(clojure -A:nbb -Spath -Sdeps '{:aliases {:nbb {:replace-deps {com.github.seancorfield/honeysql {:git/tag "v2.0.0-rc5" :git/sha "01c3a55"}}}}}')"

and then feed it to the --classpath argument:

$ nbb --classpath "$classpath" -e "(require '[honey.sql :as sql]) (sql/format {:select :foo :from :bar :where [:= :baz 2]})"
["SELECT foo FROM bar WHERE baz = ?" 2]

Currently nbb only reads from directories, not jar files, so you are encouraged to use git libs. Support for .jar files will be added later.

Current file

The name of the file that is currently being executed is available via nbb.core/*file* or on the metadata of vars:

(ns foo
  (:require [nbb.core :refer [*file*]]))

(prn *file*) ;; "/private/tmp/foo.cljs"

(defn f [])
(prn (:file (meta #'f))) ;; "/private/tmp/foo.cljs"

Reagent

Nbb includes reagent.core which will be lazily loaded when required. You can use this together with ink to create a TUI application:

$ npm install ink

ink-demo.cljs:

(ns ink-demo
  (:require ["ink" :refer [render Text]]
            [reagent.core :as r]))

(defonce state (r/atom 0))

(doseq [n (range 1 11)]
  (js/setTimeout #(swap! state inc) (* n 500)))

(defn hello []
  [:> Text {:color "green"} "Hello, world! " @state])

(render (r/as-element [hello]))

Promesa

Working with callbacks and promises can become tedious. Since nbb v0.0.36 the promesa.core namespace is included with the let and do! macros. An example:

(ns prom
  (:require [promesa.core :as p]))

(defn sleep [ms]
  (js/Promise.
   (fn [resolve _]
     (js/setTimeout resolve ms))))

(defn do-stuff
  []
  (p/do!
   (println "Doing stuff which takes a while")
   (sleep 1000)
   1))

(p/let [a (do-stuff)
        b (inc a)
        c (do-stuff)
        d (+ b c)]
  (prn d))
$ nbb prom.cljs
Doing stuff which takes a while
Doing stuff which takes a while
3

Also see API docs.

Js-interop

Since nbb v0.0.75 applied-science/js-interop is available:

(ns example
  (:require [applied-science.js-interop :as j]))

(def o (j/lit {:a 1 :b 2 :c {:d 1}}))

(prn (j/select-keys o [:a :b])) ;; #js {:a 1, :b 2}
(prn (j/get-in o [:c :d])) ;; 1

Most of this library is supported in nbb, except the following:

  • destructuring using :syms
  • property access using .-x notation. In nbb, you must use keywords.

See the example of what is currently supported.

Examples

See the examples directory for small examples.

Also check out these projects built with nbb:

API

See API documentation.

Migrating to shadow-cljs

See this gist on how to convert an nbb script or project to shadow-cljs.

Build

Prequisites:

  • babashka >= 0.4.0
  • Clojure CLI >= 1.10.3.933
  • Node.js 16.5.0 (lower version may work, but this is the one I used to build)

To build:

  • Clone and cd into this repo
  • bb release

Run bb tasks for more project-related tasks.

Download Details:
Author: borkdude
Download Link: Download The Source Code
Official Website: https://github.com/borkdude/nbb 
License: EPL-1.0

#node #javascript

Jarrod Howe

Jarrod Howe

1623117753

Pixi.js Tutorial For Complete Beginners - Create 2D Games & All Sorts Of Interactive Content With JS

In this tutorial, we’re going to learn the fundamental parts of the Javascript library Pixi.js, like how to create and add elements to the canvas, animation, capturing mouse and keyboard events to move elements, using loaders to load assets like sprite sheets/tilesets and JSON files, and way more.
Note that you don’t necessarily need to be interested in developing games to learn this library, because it has many use cases.

Timestamps

  • 00:00 Intro - What is Pixi.js?
  • 00:47 Setting up
  • 02:20 Canvas properties
  • 04:16 Creating and adding shapes to the canvas
  • 11:21 Creating text
  • 13:25 Ticker
  • 15:33 Images, textures, and sprites
  • 17:10 Geometric transformations
  • 20:36 Pointer and keyboard events
  • 22:35 Containers and particle containers
  • 27:08 Loaders
  • 30:31 Tilesets/sprite sheets
  • 33:29 Sprite sheets the “.JSON” way
  • 36:31 Animating sprites
  • 39:09 Animating backgrounds/Infinite backgrounds
  • 41:57 Sound
  • 43:17 Filters
  • 44:41 Wrapping up

Resources
Pixi.js
https://www.pixijs.com/
Sprite sheet packer
https://www.codeandweb.com/free-sprite-sheet-packer
Filters repository
https://github.com/pixijs/filters
Examples
https://pixijs.io/examples/#/demos-basic/container.js
A bit deeper guide (care though it’s outdated)
https://github.com/kittykatattack/learningPixi
Sprite sheets
https://www.spriters-resource.com/genesis_32x_scd/ps4/sheet/45444/
https://retrogamezone.co.uk/littlesamson.htm
Soundtrack
https://soundcloud.com/8bitthemes/the-first-night-of-the-journey

#pixi #game-development #javascript #programming #developer

Harry Patel

Harry Patel

1614145832

A Complete Process to Create an App in 2021

It’s 2021, everything is getting replaced by a technologically emerged ecosystem, and mobile apps are one of the best examples to convey this message.

Though bypassing times, the development structure of mobile app has also been changed, but if you still follow the same process to create a mobile app for your business, then you are losing a ton of opportunities by not giving top-notch mobile experience to your users, which your competitors are doing.

You are about to lose potential existing customers you have, so what’s the ideal solution to build a successful mobile app in 2021?

This article will discuss how to build a mobile app in 2021 to help out many small businesses, startups & entrepreneurs by simplifying the mobile app development process for their business.

The first thing is to EVALUATE your mobile app IDEA means how your mobile app will change your target audience’s life and why your mobile app only can be the solution to their problem.

Now you have proposed a solution to a specific audience group, now start to think about the mobile app functionalities, the features would be in it, and simple to understand user interface with impressive UI designs.

From designing to development, everything is covered at this point; now, focus on a prelaunch marketing plan to create hype for your mobile app’s targeted audience, which will help you score initial downloads.

Boom, you are about to cross a particular download to generate a specific revenue through your mobile app.

#create an app in 2021 #process to create an app in 2021 #a complete process to create an app in 2021 #complete process to create an app in 2021 #process to create an app #complete process to create an app

Jeromy  Lowe

Jeromy Lowe

1599097440

Data Visualization in R with ggplot2: A Beginner Tutorial

A famous general is thought to have said, “A good sketch is better than a long speech.” That advice may have come from the battlefield, but it’s applicable in lots of other areas — including data science. “Sketching” out our data by visualizing it using ggplot2 in R is more impactful than simply describing the trends we find.

This is why we visualize data. We visualize data because it’s easier to learn from something that we can see rather than read. And thankfully for data analysts and data scientists who use R, there’s a tidyverse package called ggplot2 that makes data visualization a snap!

In this blog post, we’ll learn how to take some data and produce a visualization using R. To work through it, it’s best if you already have an understanding of R programming syntax, but you don’t need to be an expert or have any prior experience working with ggplot2

#data science tutorials #beginner #ggplot2 #r #r tutorial #r tutorials #rstats #tutorial #tutorials

Willie  Beier

Willie Beier

1596728880

Tutorial: Getting Started with R and RStudio

In this tutorial we’ll learn how to begin programming with R using RStudio. We’ll install R, and RStudio RStudio, an extremely popular development environment for R. We’ll learn the key RStudio features in order to start programming in R on our own.

If you already know how to use RStudio and want to learn some tips, tricks, and shortcuts, check out this Dataquest blog post.

Table of Contents

#data science tutorials #beginner #r tutorial #r tutorials #rstats #tutorial #tutorials