1598558100
his is the episode 12 of a series of Twitch streaming sessions where I will be building a Game Boy emulator from scratch using Rust Programming Language. - Made some fixes pointed by SaturnoZmarte in previous Youtube videos. - Started with minifb - Created some debug functions to be able to see the tileset data.
#rust
1643176207
Serde
*Serde is a framework for serializing and deserializing Rust data structures efficiently and generically.*
You may be looking for:
#[derive(Serialize, Deserialize)]
Click to show Cargo.toml. Run this code in the playground.
[dependencies]
# The core APIs, including the Serialize and Deserialize traits. Always
# required when using Serde. The "derive" feature is only required when
# using #[derive(Serialize, Deserialize)] to make Serde work with structs
# and enums defined in your crate.
serde = { version = "1.0", features = ["derive"] }
# Each data format lives in its own crate; the sample code below uses JSON
# but you may be using a different one.
serde_json = "1.0"
use serde::{Serialize, Deserialize};
#[derive(Serialize, Deserialize, Debug)]
struct Point {
x: i32,
y: i32,
}
fn main() {
let point = Point { x: 1, y: 2 };
// Convert the Point to a JSON string.
let serialized = serde_json::to_string(&point).unwrap();
// Prints serialized = {"x":1,"y":2}
println!("serialized = {}", serialized);
// Convert the JSON string back to a Point.
let deserialized: Point = serde_json::from_str(&serialized).unwrap();
// Prints deserialized = Point { x: 1, y: 2 }
println!("deserialized = {:?}", deserialized);
}
Serde is one of the most widely used Rust libraries so any place that Rustaceans congregate will be able to help you out. For chat, consider trying the #rust-questions or #rust-beginners channels of the unofficial community Discord (invite: https://discord.gg/rust-lang-community), the #rust-usage or #beginners channels of the official Rust Project Discord (invite: https://discord.gg/rust-lang), or the #general stream in Zulip. For asynchronous, consider the [rust] tag on StackOverflow, the /r/rust subreddit which has a pinned weekly easy questions post, or the Rust Discourse forum. It's acceptable to file a support issue in this repo but they tend not to get as many eyes as any of the above and may get closed without a response after some time.
Download Details:
Author: serde-rs
Source Code: https://github.com/serde-rs/serde
License: View license
1598558100
his is the episode 12 of a series of Twitch streaming sessions where I will be building a Game Boy emulator from scratch using Rust Programming Language. - Made some fixes pointed by SaturnoZmarte in previous Youtube videos. - Started with minifb - Created some debug functions to be able to see the tileset data.
#rust
1647178560
Full featured Cross-platform GameBoy emulator. Forever boys!.
You can start a game with the following command, here with a built-in game "Boxes" as an example:
$ cargo run --release -- "./res/boxes.gb"
The following options are supported:
-a, --enable-audio Enable audio, default is false
-x, --scale-factor Scale the video by a factor of 1, 2, 4, or 8
Gameboy is developed by Rust, and fully tested on Windows, Ubuntu and Mac.
_n_________________
|_|_______________|_|
| ,-------------. |
| | .---------. | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | `---------' | |
| `---------------' |
| _ GAME BOY |
Up | _| |_ ,-. | ----> Z
Left/Right <--- ||_ O _| ,-. "._,"|
Down | |_| "._," A | ----> X
| _ _ B |
| // // |
| // // \\\\\\ | ----> Enter/BackSpace
| ` ` \\\\\\ ,
|________...______,"
Thanks for Blargg's Gameboy hardware test ROMs, I can simply verify my code. Run tests by:
$ cargo run --example blargg
Test Name | Result |
---|---|
cpu_instrs | ![]() |
instr_timing | ![]() |
Download Details:
Author: mohanson
Source Code: https://github.com/mohanson/gameboy
License: WTFPL License
1598479020
This is the episode 15 of a series of Twitch streaming sessions where I will be building a Game Boy emulator from scratch using Rust Programming Language.
#rust
1598547180
This is the episode 16 of a series of Twitch streaming sessions where I will be building a Game Boy emulator from scratch using Rust Programming Language.
#rust