Rachel Wood

Rachel Wood

1576207416

Google announces Flutter 1.12 with support for web, macOS, and more

Posted by Chris Sells, Product Manager, Flutter developer experience

Today we’re pleased to announce version 1.12, the latest stable Flutter release. This makes 5 stable releases since our 1.0 release in December, 2018. It’s been an amazing year! We’ve closed 5,303 issues and merged 5,950 pull requests from 484 contributors. In the Flutter engine and framework, we’ve added support for Android App Bundles, iOS 13, implemented mouse and keyboard events, released the In-App Purchase plugin, merged several important performance improvements, localized for 24 additional locales and created several new widgets. Furthermore, the Flutter tools have seen a great deal of improvement as well, with the release of Dart DevTools, which provides the widget inspector, memory and CPU profiling, and enhanced logging that can be used regardless of your editor/IDE of choice. Also, we’ve added auto-import of packages for referenced types, explicit ChromeOS support, UI Guides to make your build methods easier to read and write, and improved error messages with formatting, colors and more actionable wording.

And with each release, we’ve said the same thing — that we’re just getting started. This continues to be true in this, our biggest release yet, coming from 188 contributors, closing 4,571 issues and merging 1,905 PRs. As in previous releases, enhancements abound for both the Flutter framework, and the tooling.

Flutter framework

This release includes a visual refresh to support iOS 13 that includes completed implementation of Dark Mode, new Cupertino widgets, several UX tweaks, and a greatly enhanced Add-to-App experience.

iOS 13 dark mode completed

More big news in Flutter 1.12 is the completion of our work to support the iOS 13 look and feel. This includes complete dark mode support in the Cupertino widgets.
Announcing Flutter 1.12

If you’ll notice in the screen shots above, dark mode support is much more than just swapping out the background color, but also adapting the rest of the colors to be a good match. Such deep attention to dark mode was a huge amount of work, but worth it to get pixel-perfect iOS design support across both dark and light mode.

Also, in our continuing goal for pixel-perfection for iOS 13, we’ve added two new widgets.
Announcing Flutter 1.12

And finally, in our quest to make a Flutter app feel as well as look native on iOS 13, we’ve improved scrollbar fidelity, provided for adaptive CupertinoAlertDialog padding, and allowed for min/max date constraints on the CupertinoDatePicker.

Add-to-App updated

Another improvement in our mobile support is an update to Add-to-App, which is the ability to integrate Flutter into an existing Android or iOS app. Here, we’ve been working on simplifying the integration flow to make adding a Flutter library to your app a better experience, including the addition of a new Flutter Module wizard in Android Studio.
Announcing Flutter 1.12

With Flutter 1.12, Add-to-App is now officially supported for adding one fullscreen Flutter instance to your app. In supporting this functionality, we’ve also:

  • Stabilized the APIs for platform integration in Java, Kotlin, Objective-C and Swift, including a new set of APIs for Android. See the Android project migration docs for details on changes.
  • Added support for using plugins in embedded Flutter modules.
  • Provided additional integration mechanisms via Android AARs and iOS Frameworks for better compatibility with existing build systems.
  • Reworked the ‘flutter attach’ mechanism on the command-line tools, VSCode and IntelliJ plugins to easily attach onto a running Flutter module for debugging, DevTools and hot reload.

To try Add-to-App, see the website documentation or browse our sample projects demonstrating various integration scenarios.

Dart 2.7

Of course, everything we do in Flutter is based on Dart, so if you haven’t already read about extension methods and safe string handling (including emojis), or want an update on null safety using non-nullable types, you can find that information in the Dart 2.7 announcement.

Beyond Flutter 1.12 stable

At the same time that Flutter is getting new features in the stable channel, it’s also getting new features beyond what you can do in stable, specifically a beta release of web support and an alpha release of macOS support.

Web support available in beta

The Flutter 1.12 master, dev and beta channels all provide improved support for web.
Announcing Flutter 1.12
One happy customer of Flutter on the web is Rivet, pictured above. Rivet is an education project that currently has a mobile app in production. They’re using Flutter and Firebase to build a web version of their app that they plan to launch in early 2020.

You can learn more about what other customers are doing with Flutter’s web support as well as the rest of the details in the Flutter web blog post.

macOS moving to alpha

macOS desktop support isn’t far behind, moving from tech preview to alpha, available now in both master and dev channels.
Announcing Flutter 1.12

Pictured here at desktop size is a new version of the Flutter Gallery that’s been completely updated to support macOS in addition to Android, iOS, and web.

The macOS alpha represents a big step forward for Flutter’s desktop support, including the new DataTree and Split sample widgets, several plugins ported to macOS, support for building in both release and profiling mode, and a greatly simplified tooling story. If you’re running from the dev or master channel, you can gain access to the macOS tooling by enabling macOS desktop support in Flutter’s system-wide config:

$ flutter config — enable-macos-desktop

Creating a Flutter project that runs on macOS is now just like creating any other new Flutter project with ‘flutter create’.
Announcing Flutter 1.12

In addition to the tooling support, we’ve also been working on the density that’s appropriate for desktop-sized apps. Mobile apps need relatively large controls to accommodate touch interactions whereas on desktop-sized devices, a user is more likely to be using a mouse. In bringing Flutter to the desktop, we’ve worked on allowing you to choose the density of your widgets to better accommodate the needs of your desktop users:
Announcing Flutter 1.12

And finally, to improve the experience of Flutter desktop apps, we’ve done a lot of work on keyboard navigation and keyboard access, including:

In addition to the Flutter Gallery sample, we also recommend the new Photos Search sample, which shows off a lot of desktop goodness, including keyboard handling, the new widget density, the new plugins, and the new widgets.

For those of you curious about progress on Windows and Linux, they’re still in technical preview, but both benefit from a lot of the work to get macOS to alpha. We’ll share the updates to those platforms soon. For more details of where we are with desktop support in Flutter for macOS, Windows and Linux, please see flutter.dev/desktop.

Flutter tooling

In addition to the Framework and Engine, we also have a lot to talk about for Flutter tooling. This includes a new version of DartPad with support for Flutter, augmented IntelliJ-based IDEs with a preview of a new feature we’re calling “Hot UI”, enhanced Dart DevTools with a new visual layout view, enabled simultaneous multi-device debugging in Visual Studio Code, improved the Android build process and better support for finding differences in rendered widgets between test runs.

DartPad loves Flutter

If you aren’t already using DartPad, you should try it out! It’s a great way to try Dart features without installing anything. Furthermore, with the new release of DartPad, now you get Flutter, too!
Announcing Flutter 1.12

The new DartPad leverages Flutter’s web support so that when you’re writing Flutter code on the left, you’re running a real, live Flutter (web) program on the right. The chief difference is that using DartPad, you can get started with Flutter without installing a thing.

In addition to the stand-alone DartPad playground, we’ve also started adding DartPad with Flutter support into our docs and in our codelabs (like Basic Flutter layout concepts and Implicit animations), so that you can learn about Flutter from the comfort of your browser. For more information on DartPad, please check out our DartPad announcement post.

Build your widgets inline with Hot UI

If you install the Flutter tools locally on your own machine (and we hope you will), you’ll find a new feature previewed in the IntelliJ/Android Studio plugin for Flutter. It allows you to see and interact with your widgets directly in your IDE as you’re building them.

We call this feature “Hot UI” and, like Hot Reload, as you make the changes in your code, it updates the hosted UI directly. You can also interact with the hosted UI (like changing a color, as shown here) and that change goes directly into your code. To enable the Hot UI preview, you can read the instructions on the Flutter wiki.

Debug layout issues with the Layout Explorer

Whether you write the code by hand or let Hot UI write it for you, you’ve still got code and sometimes code has issues. Helping you track down and fix your issues is exactly why Dart DevTools was invented. In this new version of DevTools, we’ve added a feature called the “Layout Explorer” to augment the Inspector with a visual representation of your layout.
Announcing Flutter 1.12
Not only does the Layout Explorer help you to visualize the layout of the widgets in your running app, but if you’d like to experiment with changing the layout options, it allows you to do so interactively. We’re hoping the preview of this feature helps make it easier to understand and fix your layout issues. To enable this feature, see the Layout Explorer docs.

Multi-device debugging

When you’ve built and debugged your Flutter UI, you have most likely done it on a single device. Wouldn’t it be nice to be able to debug your app across multiple devices (physical or virtual) at the same time? With Flutter’s support for multi-session debugging in Visual Code, that’s just what you can do.
Announcing Flutter 1.12

Here we’ve got the same Flutter app running simultaneously on three separate debugging sessions. If we make a change in the code, Hot Reload makes sure that it’s reflected in all three apps. If we set a breakpoint, whichever app triggers that code gets stopped. If you’d like to stop debugging one, you can do so without stopping them all. You can learn how to configure this feature for multiple device debugging on the wiki.

Android build improvements

And finally, to continue to improve Android, we addressed some build problems in this release. Firstly, we made the Android build more robust, specifically around combining plugins using Support Libraries and those using AndroidX. We did this by moving the Flutter team’s plugins to AndroidX and we recommend that apps and plugins move to AndroidX as well. However, for plugins that haven’t yet moved, if there is a build problem, we have an alternate code path in our build that uses Android Archive files and Jetifier. The build is slower, which is why it’s not the primary build mechanism, but we find that it solves about 95% of the build problems we’ve encountered.

Another issue we addressed was deprecating Proguard in favor of R8, the new code optimizer from Google. Before this release, the app author had to configure ProGuard rules manually using guidance provided by the plugin author. In this release, plugins can define their rules in the source code and R8 consumes these rules automatically, saving the app developer that headache.

Furthermore, in our attempt to continue to make Flutter as slim as possible, we reduced the Hello, World app size for Android by 2.6% (reducing it from 3.8MB to 3.7MB). Every little bit helps!

Golden image testing

The term “golden image” refers to a master image file that is considered the true rendering of a given widget, state, application, or other visual representation you have chosen to capture. In Flutter 1.12, we have implementations of the GoldenFileComparator and LocalFileComparator classes that compare by pixels instead of bits, eliminating false positives. These new implementations highlight visual differences to make it clear when there are differences between your golden image and the updates under testing.
Announcing Flutter 1.12

In this case, it’s clear that the differences between the master and the test image are all in the border, making it much easier to track down the discrepancy.

Community

In addition to all of the work on Flutter and its associated tooling, the Flutter community continues to take Flutter into new and amazing directions!

#Flutter #Dart #Mobileapp

What is GEEK

Buddha Community

Google announces Flutter 1.12 with support for web, macOS, and more

Google's Flutter 1.20 stable announced with new features - Navoki

Flutter Google cross-platform UI framework has released a new version 1.20 stable.

Flutter is Google’s UI framework to make apps for Android, iOS, Web, Windows, Mac, Linux, and Fuchsia OS. Since the last 2 years, the flutter Framework has already achieved popularity among mobile developers to develop Android and iOS apps. In the last few releases, Flutter also added the support of making web applications and desktop applications.

Last month they introduced the support of the Linux desktop app that can be distributed through Canonical Snap Store(Snapcraft), this enables the developers to publish there Linux desktop app for their users and publish on Snap Store.  If you want to learn how to Publish Flutter Desktop app in Snap Store that here is the tutorial.

Flutter 1.20 Framework is built on Google’s made Dart programming language that is a cross-platform language providing native performance, new UI widgets, and other more features for the developer usage.

Here are the few key points of this release:

Performance improvements for Flutter and Dart

In this release, they have got multiple performance improvements in the Dart language itself. A new improvement is to reduce the app size in the release versions of the app. Another performance improvement is to reduce junk in the display of app animation by using the warm-up phase.

sksl_warm-up

If your app is junk information during the first run then the Skia Shading Language shader provides for pre-compilation as part of your app’s build. This can speed it up by more than 2x.

Added a better support of mouse cursors for web and desktop flutter app,. Now many widgets will show cursor on top of them or you can specify the type of supported cursor you want.

Autofill for mobile text fields

Autofill was already supported in native applications now its been added to the Flutter SDK. Now prefilled information stored by your OS can be used for autofill in the application. This feature will be available soon on the flutter web.

flutter_autofill

A new widget for interaction

InteractiveViewer is a new widget design for common interactions in your app like pan, zoom drag and drop for resizing the widget. Informations on this you can check more on this API documentation where you can try this widget on the DartPad. In this release, drag-drop has more features added like you can know precisely where the drop happened and get the position.

Updated Material Slider, RangeSlider, TimePicker, and DatePicker

In this new release, there are many pre-existing widgets that were updated to match the latest material guidelines, these updates include better interaction with Slider and RangeSliderDatePicker with support for date range and time picker with the new style.

flutter_DatePicker

New pubspec.yaml format

Other than these widget updates there is some update within the project also like in pubspec.yaml file format. If you are a flutter plugin publisher then your old pubspec.yaml  is no longer supported to publish a plugin as the older format does not specify for which platform plugin you are making. All existing plugin will continue to work with flutter apps but you should make a plugin update as soon as possible.

Preview of embedded Dart DevTools in Visual Studio Code

Visual Studio code flutter extension got an update in this release. You get a preview of new features where you can analyze that Dev tools in your coding workspace. Enable this feature in your vs code by _dart.previewEmbeddedDevTools_setting. Dart DevTools menu you can choose your favorite page embed on your code workspace.

Network tracking

The updated the Dev tools comes with the network page that enables network profiling. You can track the timings and other information like status and content type of your** network calls** within your app. You can also monitor gRPC traffic.

Generate type-safe platform channels for platform interop

Pigeon is a command-line tool that will generate types of safe platform channels without adding additional dependencies. With this instead of manually matching method strings on platform channel and serializing arguments, you can invoke native class and pass nonprimitive data objects by directly calling the Dartmethod.

There is still a long list of updates in the new version of Flutter 1.2 that we cannot cover in this blog. You can get more details you can visit the official site to know more. Also, you can subscribe to the Navoki newsletter to get updates on these features and upcoming new updates and lessons. In upcoming new versions, we might see more new features and improvements.

You can get more free Flutter tutorials you can follow these courses:

#dart #developers #flutter #app developed #dart devtools in visual studio code #firebase local emulator suite in flutter #flutter autofill #flutter date picker #flutter desktop linux app build and publish on snapcraft store #flutter pigeon #flutter range slider #flutter slider #flutter time picker #flutter tutorial #flutter widget #google flutter #linux #navoki #pubspec format #setup flutter desktop on windows

A Wrapper for Sembast and SQFlite to Enable Easy

FHIR_DB

This is really just a wrapper around Sembast_SQFLite - so all of the heavy lifting was done by Alex Tekartik. I highly recommend that if you have any questions about working with this package that you take a look at Sembast. He's also just a super nice guy, and even answered a question for me when I was deciding which sembast version to use. As usual, ResoCoder also has a good tutorial.

I have an interest in low-resource settings and thus a specific reason to be able to store data offline. To encourage this use, there are a number of other packages I have created based around the data format FHIR. FHIR® is the registered trademark of HL7 and is used with the permission of HL7. Use of the FHIR trademark does not constitute endorsement of this product by HL7.

Using the Db

So, while not absolutely necessary, I highly recommend that you use some sort of interface class. This adds the benefit of more easily handling errors, plus if you change to a different database in the future, you don't have to change the rest of your app, just the interface.

I've used something like this in my projects:

class IFhirDb {
  IFhirDb();
  final ResourceDao resourceDao = ResourceDao();

  Future<Either<DbFailure, Resource>> save(Resource resource) async {
    Resource resultResource;
    try {
      resultResource = await resourceDao.save(resource);
    } catch (error) {
      return left(DbFailure.unableToSave(error: error.toString()));
    }
    return right(resultResource);
  }

  Future<Either<DbFailure, List<Resource>>> returnListOfSingleResourceType(
      String resourceType) async {
    List<Resource> resultList;
    try {
      resultList =
          await resourceDao.getAllSortedById(resourceType: resourceType);
    } catch (error) {
      return left(DbFailure.unableToObtainList(error: error.toString()));
    }
    return right(resultList);
  }

  Future<Either<DbFailure, List<Resource>>> searchFunction(
      String resourceType, String searchString, String reference) async {
    List<Resource> resultList;
    try {
      resultList =
          await resourceDao.searchFor(resourceType, searchString, reference);
    } catch (error) {
      return left(DbFailure.unableToObtainList(error: error.toString()));
    }
    return right(resultList);
  }
}

I like this because in case there's an i/o error or something, it won't crash your app. Then, you can call this interface in your app like the following:

final patient = Patient(
    resourceType: 'Patient',
    name: [HumanName(text: 'New Patient Name')],
    birthDate: Date(DateTime.now()),
);

final saveResult = await IFhirDb().save(patient);

This will save your newly created patient to the locally embedded database.

IMPORTANT: this database will expect that all previously created resources have an id. When you save a resource, it will check to see if that resource type has already been stored. (Each resource type is saved in it's own store in the database). It will then check if there is an ID. If there's no ID, it will create a new one for that resource (along with metadata on version number and creation time). It will save it, and return the resource. If it already has an ID, it will copy the the old version of the resource into a _history store. It will then update the metadata of the new resource and save that version into the appropriate store for that resource. If, for instance, we have a previously created patient:

{
    "resourceType": "Patient",
    "id": "fhirfli-294057507-6811107",
    "meta": {
        "versionId": "1",
        "lastUpdated": "2020-10-16T19:41:28.054369Z"
    },
    "name": [
        {
            "given": ["New"],
            "family": "Patient"
        }
    ],
    "birthDate": "2020-10-16"
}

And we update the last name to 'Provider'. The above version of the patient will be kept in _history, while in the 'Patient' store in the db, we will have the updated version:

{
    "resourceType": "Patient",
    "id": "fhirfli-294057507-6811107",
    "meta": {
        "versionId": "2",
        "lastUpdated": "2020-10-16T19:45:07.316698Z"
    },
    "name": [
        {
            "given": ["New"],
            "family": "Provider"
        }
    ],
    "birthDate": "2020-10-16"
}

This way we can keep track of all previous version of all resources (which is obviously important in medicine).

For most of the interactions (saving, deleting, etc), they work the way you'd expect. The only difference is search. Because Sembast is NoSQL, we can search on any of the fields in a resource. If in our interface class, we have the following function:

  Future<Either<DbFailure, List<Resource>>> searchFunction(
      String resourceType, String searchString, String reference) async {
    List<Resource> resultList;
    try {
      resultList =
          await resourceDao.searchFor(resourceType, searchString, reference);
    } catch (error) {
      return left(DbFailure.unableToObtainList(error: error.toString()));
    }
    return right(resultList);
  }

You can search for all immunizations of a certain patient:

searchFunction(
        'Immunization', 'patient.reference', 'Patient/$patientId');

This function will search through all entries in the 'Immunization' store. It will look at all 'patient.reference' fields, and return any that match 'Patient/$patientId'.

The last thing I'll mention is that this is a password protected db, using AES-256 encryption (although it can also use Salsa20). Anytime you use the db, you have the option of using a password for encryption/decryption. Remember, if you setup the database using encryption, you will only be able to access it using that same password. When you're ready to change the password, you will need to call the update password function. If we again assume we created a change password method in our interface, it might look something like this:

class IFhirDb {
  IFhirDb();
  final ResourceDao resourceDao = ResourceDao();
  ...
    Future<Either<DbFailure, Unit>> updatePassword(String oldPassword, String newPassword) async {
    try {
      await resourceDao.updatePw(oldPassword, newPassword);
    } catch (error) {
      return left(DbFailure.unableToUpdatePassword(error: error.toString()));
    }
    return right(Unit);
  }

You don't have to use a password, and in that case, it will save the db file as plain text. If you want to add a password later, it will encrypt it at that time.

General Store

After using this for a while in an app, I've realized that it needs to be able to store data apart from just FHIR resources, at least on occasion. For this, I've added a second class for all versions of the database called GeneralDao. This is similar to the ResourceDao, but fewer options. So, in order to save something, it would look like this:

await GeneralDao().save('password', {'new':'map'});
await GeneralDao().save('password', {'new':'map'}, 'key');

The difference between these two options is that the first one will generate a key for the map being stored, while the second will store the map using the key provided. Both will return the key after successfully storing the map.

Other functions available include:

// deletes everything in the general store
await GeneralDao().deleteAllGeneral('password'); 

// delete specific entry
await GeneralDao().delete('password','key'); 

// returns map with that key
await GeneralDao().find('password', 'key'); 

FHIR® is a registered trademark of Health Level Seven International (HL7) and its use does not constitute an endorsement of products by HL7®

Use this package as a library

Depend on it

Run this command:

With Flutter:

 $ flutter pub add fhir_db

This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get):

dependencies:
  fhir_db: ^0.4.3

Alternatively, your editor might support or flutter pub get. Check the docs for your editor to learn more.

Import it

Now in your Dart code, you can use:

import 'package:fhir_db/dstu2.dart';
import 'package:fhir_db/dstu2/fhir_db.dart';
import 'package:fhir_db/dstu2/general_dao.dart';
import 'package:fhir_db/dstu2/resource_dao.dart';
import 'package:fhir_db/encrypt/aes.dart';
import 'package:fhir_db/encrypt/salsa.dart';
import 'package:fhir_db/r4.dart';
import 'package:fhir_db/r4/fhir_db.dart';
import 'package:fhir_db/r4/general_dao.dart';
import 'package:fhir_db/r4/resource_dao.dart';
import 'package:fhir_db/r5.dart';
import 'package:fhir_db/r5/fhir_db.dart';
import 'package:fhir_db/r5/general_dao.dart';
import 'package:fhir_db/r5/resource_dao.dart';
import 'package:fhir_db/stu3.dart';
import 'package:fhir_db/stu3/fhir_db.dart';
import 'package:fhir_db/stu3/general_dao.dart';
import 'package:fhir_db/stu3/resource_dao.dart'; 

example/lib/main.dart

import 'package:fhir/r4.dart';
import 'package:fhir_db/r4.dart';
import 'package:flutter/material.dart';
import 'package:test/test.dart';

Future<void> main() async {
  WidgetsFlutterBinding.ensureInitialized();

  final resourceDao = ResourceDao();

  // await resourceDao.updatePw('newPw', null);
  await resourceDao.deleteAllResources(null);

  group('Playing with passwords', () {
    test('Playing with Passwords', () async {
      final patient = Patient(id: Id('1'));

      final saved = await resourceDao.save(null, patient);

      await resourceDao.updatePw(null, 'newPw');
      final search1 = await resourceDao.find('newPw',
          resourceType: R4ResourceType.Patient, id: Id('1'));
      expect(saved, search1[0]);

      await resourceDao.updatePw('newPw', 'newerPw');
      final search2 = await resourceDao.find('newerPw',
          resourceType: R4ResourceType.Patient, id: Id('1'));
      expect(saved, search2[0]);

      await resourceDao.updatePw('newerPw', null);
      final search3 = await resourceDao.find(null,
          resourceType: R4ResourceType.Patient, id: Id('1'));
      expect(saved, search3[0]);

      await resourceDao.deleteAllResources(null);
    });
  });

  final id = Id('12345');
  group('Saving Things:', () {
    test('Save Patient', () async {
      final humanName = HumanName(family: 'Atreides', given: ['Duke']);
      final patient = Patient(id: id, name: [humanName]);
      final saved = await resourceDao.save(null, patient);

      expect(saved.id, id);

      expect((saved as Patient).name?[0], humanName);
    });

    test('Save Organization', () async {
      final organization = Organization(id: id, name: 'FhirFli');
      final saved = await resourceDao.save(null, organization);

      expect(saved.id, id);

      expect((saved as Organization).name, 'FhirFli');
    });

    test('Save Observation1', () async {
      final observation1 = Observation(
        id: Id('obs1'),
        code: CodeableConcept(text: 'Observation #1'),
        effectiveDateTime: FhirDateTime(DateTime(1981, 09, 18)),
      );
      final saved = await resourceDao.save(null, observation1);

      expect(saved.id, Id('obs1'));

      expect((saved as Observation).code.text, 'Observation #1');
    });

    test('Save Observation1 Again', () async {
      final observation1 = Observation(
          id: Id('obs1'),
          code: CodeableConcept(text: 'Observation #1 - Updated'));
      final saved = await resourceDao.save(null, observation1);

      expect(saved.id, Id('obs1'));

      expect((saved as Observation).code.text, 'Observation #1 - Updated');

      expect(saved.meta?.versionId, Id('2'));
    });

    test('Save Observation2', () async {
      final observation2 = Observation(
        id: Id('obs2'),
        code: CodeableConcept(text: 'Observation #2'),
        effectiveDateTime: FhirDateTime(DateTime(1981, 09, 18)),
      );
      final saved = await resourceDao.save(null, observation2);

      expect(saved.id, Id('obs2'));

      expect((saved as Observation).code.text, 'Observation #2');
    });

    test('Save Observation3', () async {
      final observation3 = Observation(
        id: Id('obs3'),
        code: CodeableConcept(text: 'Observation #3'),
        effectiveDateTime: FhirDateTime(DateTime(1981, 09, 18)),
      );
      final saved = await resourceDao.save(null, observation3);

      expect(saved.id, Id('obs3'));

      expect((saved as Observation).code.text, 'Observation #3');
    });
  });

  group('Finding Things:', () {
    test('Find 1st Patient', () async {
      final search = await resourceDao.find(null,
          resourceType: R4ResourceType.Patient, id: id);
      final humanName = HumanName(family: 'Atreides', given: ['Duke']);

      expect(search.length, 1);

      expect((search[0] as Patient).name?[0], humanName);
    });

    test('Find 3rd Observation', () async {
      final search = await resourceDao.find(null,
          resourceType: R4ResourceType.Observation, id: Id('obs3'));

      expect(search.length, 1);

      expect(search[0].id, Id('obs3'));

      expect((search[0] as Observation).code.text, 'Observation #3');
    });

    test('Find All Observations', () async {
      final search = await resourceDao.getResourceType(
        null,
        resourceTypes: [R4ResourceType.Observation],
      );

      expect(search.length, 3);

      final idList = [];
      for (final obs in search) {
        idList.add(obs.id.toString());
      }

      expect(idList.contains('obs1'), true);

      expect(idList.contains('obs2'), true);

      expect(idList.contains('obs3'), true);
    });

    test('Find All (non-historical) Resources', () async {
      final search = await resourceDao.getAll(null);

      expect(search.length, 5);
      final patList = search.toList();
      final orgList = search.toList();
      final obsList = search.toList();
      patList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Patient);
      orgList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Organization);
      obsList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Observation);

      expect(patList.length, 1);

      expect(orgList.length, 1);

      expect(obsList.length, 3);
    });
  });

  group('Deleting Things:', () {
    test('Delete 2nd Observation', () async {
      await resourceDao.delete(
          null, null, R4ResourceType.Observation, Id('obs2'), null, null);

      final search = await resourceDao.getResourceType(
        null,
        resourceTypes: [R4ResourceType.Observation],
      );

      expect(search.length, 2);

      final idList = [];
      for (final obs in search) {
        idList.add(obs.id.toString());
      }

      expect(idList.contains('obs1'), true);

      expect(idList.contains('obs2'), false);

      expect(idList.contains('obs3'), true);
    });

    test('Delete All Observations', () async {
      await resourceDao.deleteSingleType(null,
          resourceType: R4ResourceType.Observation);

      final search = await resourceDao.getAll(null);

      expect(search.length, 2);

      final patList = search.toList();
      final orgList = search.toList();
      patList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Patient);
      orgList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Organization);

      expect(patList.length, 1);

      expect(patList.length, 1);
    });

    test('Delete All Resources', () async {
      await resourceDao.deleteAllResources(null);

      final search = await resourceDao.getAll(null);

      expect(search.length, 0);
    });
  });

  group('Password - Saving Things:', () {
    test('Save Patient', () async {
      await resourceDao.updatePw(null, 'newPw');
      final humanName = HumanName(family: 'Atreides', given: ['Duke']);
      final patient = Patient(id: id, name: [humanName]);
      final saved = await resourceDao.save('newPw', patient);

      expect(saved.id, id);

      expect((saved as Patient).name?[0], humanName);
    });

    test('Save Organization', () async {
      final organization = Organization(id: id, name: 'FhirFli');
      final saved = await resourceDao.save('newPw', organization);

      expect(saved.id, id);

      expect((saved as Organization).name, 'FhirFli');
    });

    test('Save Observation1', () async {
      final observation1 = Observation(
        id: Id('obs1'),
        code: CodeableConcept(text: 'Observation #1'),
        effectiveDateTime: FhirDateTime(DateTime(1981, 09, 18)),
      );
      final saved = await resourceDao.save('newPw', observation1);

      expect(saved.id, Id('obs1'));

      expect((saved as Observation).code.text, 'Observation #1');
    });

    test('Save Observation1 Again', () async {
      final observation1 = Observation(
          id: Id('obs1'),
          code: CodeableConcept(text: 'Observation #1 - Updated'));
      final saved = await resourceDao.save('newPw', observation1);

      expect(saved.id, Id('obs1'));

      expect((saved as Observation).code.text, 'Observation #1 - Updated');

      expect(saved.meta?.versionId, Id('2'));
    });

    test('Save Observation2', () async {
      final observation2 = Observation(
        id: Id('obs2'),
        code: CodeableConcept(text: 'Observation #2'),
        effectiveDateTime: FhirDateTime(DateTime(1981, 09, 18)),
      );
      final saved = await resourceDao.save('newPw', observation2);

      expect(saved.id, Id('obs2'));

      expect((saved as Observation).code.text, 'Observation #2');
    });

    test('Save Observation3', () async {
      final observation3 = Observation(
        id: Id('obs3'),
        code: CodeableConcept(text: 'Observation #3'),
        effectiveDateTime: FhirDateTime(DateTime(1981, 09, 18)),
      );
      final saved = await resourceDao.save('newPw', observation3);

      expect(saved.id, Id('obs3'));

      expect((saved as Observation).code.text, 'Observation #3');
    });
  });

  group('Password - Finding Things:', () {
    test('Find 1st Patient', () async {
      final search = await resourceDao.find('newPw',
          resourceType: R4ResourceType.Patient, id: id);
      final humanName = HumanName(family: 'Atreides', given: ['Duke']);

      expect(search.length, 1);

      expect((search[0] as Patient).name?[0], humanName);
    });

    test('Find 3rd Observation', () async {
      final search = await resourceDao.find('newPw',
          resourceType: R4ResourceType.Observation, id: Id('obs3'));

      expect(search.length, 1);

      expect(search[0].id, Id('obs3'));

      expect((search[0] as Observation).code.text, 'Observation #3');
    });

    test('Find All Observations', () async {
      final search = await resourceDao.getResourceType(
        'newPw',
        resourceTypes: [R4ResourceType.Observation],
      );

      expect(search.length, 3);

      final idList = [];
      for (final obs in search) {
        idList.add(obs.id.toString());
      }

      expect(idList.contains('obs1'), true);

      expect(idList.contains('obs2'), true);

      expect(idList.contains('obs3'), true);
    });

    test('Find All (non-historical) Resources', () async {
      final search = await resourceDao.getAll('newPw');

      expect(search.length, 5);
      final patList = search.toList();
      final orgList = search.toList();
      final obsList = search.toList();
      patList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Patient);
      orgList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Organization);
      obsList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Observation);

      expect(patList.length, 1);

      expect(orgList.length, 1);

      expect(obsList.length, 3);
    });
  });

  group('Password - Deleting Things:', () {
    test('Delete 2nd Observation', () async {
      await resourceDao.delete(
          'newPw', null, R4ResourceType.Observation, Id('obs2'), null, null);

      final search = await resourceDao.getResourceType(
        'newPw',
        resourceTypes: [R4ResourceType.Observation],
      );

      expect(search.length, 2);

      final idList = [];
      for (final obs in search) {
        idList.add(obs.id.toString());
      }

      expect(idList.contains('obs1'), true);

      expect(idList.contains('obs2'), false);

      expect(idList.contains('obs3'), true);
    });

    test('Delete All Observations', () async {
      await resourceDao.deleteSingleType('newPw',
          resourceType: R4ResourceType.Observation);

      final search = await resourceDao.getAll('newPw');

      expect(search.length, 2);

      final patList = search.toList();
      final orgList = search.toList();
      patList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Patient);
      orgList.retainWhere(
          (resource) => resource.resourceType == R4ResourceType.Organization);

      expect(patList.length, 1);

      expect(patList.length, 1);
    });

    test('Delete All Resources', () async {
      await resourceDao.deleteAllResources('newPw');

      final search = await resourceDao.getAll('newPw');

      expect(search.length, 0);

      await resourceDao.updatePw('newPw', null);
    });
  });
} 

Download Details:

Author: MayJuun

Source Code: https://github.com/MayJuun/fhir/tree/main/fhir_db

#sqflite  #dart  #flutter 

Terry  Tremblay

Terry Tremblay

1598396940

What is Flutter and why you should learn it?

Flutter is an open-source UI toolkit for mobile developers, so they can use it to build native-looking** Android and iOS** applications from the same code base for both platforms. Flutter is also working to make Flutter apps for Web, PWA (progressive Web-App) and Desktop platform (Windows,macOS,Linux).

flutter-mobile-desktop-web-embedded_min

Flutter was officially released in December 2018. Since then, it has gone a much stronger flutter community.

There has been much increase in flutter developers, flutter packages, youtube tutorials, blogs, flutter examples apps, official and private events, and more. Flutter is now on top software repos based and trending on GitHub.

Flutter meaning?

What is Flutter? this question comes to many new developer’s mind.

humming_bird_dart_flutter

Flutter means flying wings quickly, and lightly but obviously, this doesn’t apply in our SDK.

So Flutter was one of the companies that were acquired by **Google **for around $40 million. That company was based on providing gesture detection and recognition from a standard webcam. But later when the Flutter was going to release in alpha version for developer it’s name was Sky, but since Google already owned Flutter name, so they rename it to Flutter.

Where Flutter is used?

Flutter is used in many startup companies nowadays, and even some MNCs are also adopting Flutter as a mobile development framework. Many top famous companies are using their apps in Flutter. Some of them here are

Dream11

Dream11

NuBank

NuBank

Reflectly app

Reflectly app

Abbey Road Studios

Abbey Road Studios

and many more other apps. Mobile development companies also adopted Flutter as a service for their clients. Even I was one of them who developed flutter apps as a freelancer and later as an IT company for mobile apps.

Flutter as a service

#dart #flutter #uncategorized #flutter framework #flutter jobs #flutter language #flutter meaning #flutter meaning in hindi #google flutter #how does flutter work #what is flutter

Jack  Wood

Jack Wood

1629846420

Rank #1 On Google For ANY Keyword

The number one question that new SEOs have is: How do I rank on Google? Tim shows you how to rank #1 on Google for any keyword.

 

In this video, you'll see a comparison of 3 competing websites that are ranking for Brian Dean’s SEO tactic, the “Skyscraper Technique.”

The short solution to rank #1 on Google follows a simple three-step process:

1. Check who’s ranking #1
2. Replicate all of their backlinks
3. Get more links with some good quality link building.

The comparison shows how Backlinko’s page has significantly more backlinks and linking domains than the other competing websites.

A simple rule of thumb:

The more quality backlinks and referring domains you have, the higher you rank in Google.

The amount of links and the amount of referring domains is still a very powerful ranking factor!

So what can you do to outrank your competitors?

1. Use Ahrefs Site Explorer (https://ahrefs.com/site-explorer) to analyze the backlinks profiles of those who rank #1 in Google.

2. Try to get a link from every single domain they've earned links from.

3. Go a step further and find a dozen or two more domains to get links from, so that eventually the number of links and referring domains on your site would be a lot bigger than your competitors have.

#google 

Best Review

1629825646

Design Beast Review & OTO Link

Design Beast Review & OTOs + $20k Bonuses

CHECK BONUSES & GRAB IT AT: https://bit.ly/3yhtcqi

Welcome to my Design Beast Review A Very warm welcome to my DesignBeast Review Here You Will Find Honest Opinion About The Design Beast Whether It is A Right Fit For You or not also I Have Covered All Working processes of DesignBeast, Live Video Demo, features Pros & Cons & All Design Beast OTO details.

Govind Rana Here Stay Till the End Of This Review I Have included $20k Bonuses At the end Of DesignBeast Review

DesignBeast Review – World finest graphic designing & animation software that will come into existence in some days. If you are searching for DesignBeast Review then this is the right platform to get in-depth information and the truth for Design Beast Review. An AI-based designing software that enables the 3D designing technology to you.

I am pretty much excited to share my point of view about the design beast. and this is because I want to meet you to the high technology graphics software.

This software is going to launch on 26 Aug. 2021 by the very famous vendor Paul Ponna and this time he is launching is 2 years of efforts on this amazing app. So do believe me without any doubt, here I only share the actual facts for Designbeast Review.

At this time the limited information is available on the web so I have included the creator of DesignBeast, Paul Ponna’s previous launches, what is DesignBeast, features & benefits, examples, who will best fit for this app, pros & cons, included with a huge bonuses.

Discount will be rolling out from 26th August

(fingers crossed till its launch because it is the launch beyond expectations)

Design Beast Review – Overview

  • Creator: Paul Ponna
  • Product Name: DesignBeast
  • Launch Date – 2021-Aug-24
  • Launch Timing – 11:00 EDT
  • Pricing – $67
  • Official Website – Visit
  • Money-Back Guarantee- Information Not Available
  • Category – Graphic Designing
  • Training – Yes, Available
  • Bonuses – Techevoke Special Bonuses Available

About Paul Ponna the vendor & Creator of DesignBeast

Paul Ponna is an entrepreneur and a digital geek in the internet marketing niche. His previous launches were hit the market products and were evergreen. No comparison of his products because he knows what is a need in today’s market and how online marketers will get benefited from online technologies.

So let’s have a look at Paul Ponna’s previous hits in the saas industry.

  1. DoodleMaker – This is the doodle video maker and the popular software on JVZoo that is the biggest launch in the history of internet marketing software. With a doodle maker, you can create studio-quality doodle videos with this application.
  2. VideoCreator – A readymade video editing app that is more authentic than existing video editing software. No more templates creation is required and no extra efforts to make and you can make exciting effects with videocreator.
  3. There is more software that has been launched by Paul Ponna…
  • DoodleMaker
  • Avatar Builder
  • VideoCreator
  • DesignBeast (available on 26th Aug)

Paul Ponna is a tech entrepreneur and he was started his journey from his 18 and with a website and hosting spending only $20. And he is a millionaire and frequently launches products that are really amazing and useful.

So not further delays let come to the designbeast review and let’s talk about what will be this software and how can you get benefited from this.

What is Design Beast?

Design beast is a software that comes with 6 world-class designing technology, and with those 6 modules, you can fulfill your graphics needs in just 1 price tag.

DesignBeast is a software that is responsible for multipurpose designs and better technology including these below-mentioned modules.

  1. Design Automation App #1– All in One Design and Mockup Engine
  2. Design Automation App #1– 3D Live Motion Photos
  3. Design Automation App #1– Magic Object Remover
  4. Design Automation App #1– 1-Click Background Removal
  5. Design Automation App #1– Slick Image Editor
  6. Design Automation App #1– AI Logo Creator

This is app bundle is fully loaded with advanced graphics features that are essential for making high-quality posts, infographics, motion pictures, 3D banners, and more.

Here are all modules explanations of DesignBeast

So this is clear this app has various technologies that are responsible for advanced editing and professional graphical designs. So here is the module’s explanation.

  1. All in One Design and mockup Engine

This is a designs library, not an ordinary image or premade design library. All elements are customizable and you can create any of your imagination with this design and mockup engine.

7000+ ready-to-use customizable designs and mockups are available in this module. Just head over to the DesignBeast software and you will get the professional DFY designs and mockups for your graphics need.

There are for all social apps, means available in various sizes.

2. 3D Live Motion Photos

Now you can convert a still, boring photo to a live, 3D effect photo with the A.I. technology of DesignBeast. With this effect, you can engage with your audience in a more effective manner.

And you all know that a moving object with a visual effect is 10x more engaging than an ordinary graphical image. with this technology, you can grab the attention of your customers and get more clicks on your sales platform.

3. Magic Object Removal Tool

Most of the time we need to remove some object or any person from any of the selected images and this module will give you access to select the required object or person and the remove that thing is just one click.

The feature Paul Ponna offers in his software is rarely available on any other software. With only one click the magic happens and the object will be removed.

4. 1-Click Background Removal

Because the software has technology that is based on AI and Machine Learning. So it auto-detects the edges and objects in your photos and automatically erases the background from any photo.

You don’t need to make extra effects just select the 1 click background removal option and click on the image background and it will vanish within seconds.

5. Slick Image Editor

This has the multi-feature of basic editing for any photo. Just like edit, crop, short, effects, blur, and more. You don’t need to go for different apps to perform different tasks every time.

You can convert any still normal photo to a high-class visual and ready-to-use, ready-to-print photo with this module.

6. Artificial Intelligence Logo Creator

An AI logo creator, not just a free tool that is available in the online market but it is quite effective and useful for you to generate any kind of logo. You can now bulk-create 50 logo variations for any brand in 3 easy steps.

All designs are fully customizable, also a single object is customizable with this app.

How DesignBeast will fire in the saas market?

In this section of DesignBeast Review, I am sharing its popularity, hype, and the vendor name-fame with you, so that you can evaluate its worth.

Just because you need a better, time-saving, authentic, graphic designing and animation software that will fulfill your professional graphics need for online marketing.

Because paul Ponna is a tech entrepreneur and he knows what is write to tab the market and what should be the next useful tool for every marketer.

DesignBeast is now going to be a popular one from the software list of its vendor. No matter what competitors of DesignBeast will say about this software. But as a consumer and a digital marketer, I am pretty much excited for its official launch.

DesignBeast Features & Benefits

If you want to create designs for Social media, websites, e-commerce sites, local businesses, promos, and advertising then focus on the features & benefits of DesignBeast Review, so that you can evaluate its actual strength.

 A.I. & Machine Learning Technology

This is the platform that suggests automatically the designs, objects, effects & more things that are based on your needs and the design frame you choose.

Automate design tasks with machine learning and artificial intelligence to leapfrog your competition and maximize revenues.

 6 Apps in the Price of One

There is no comparison of this app in the online market because the bundle of 6 apps and those apps are highly authentic useful in today’s competitive marketing world.

You can replace multiple graphics apps from one that is DesignBeast and you need to replace it if you want to save your money and time.

 Multilingual

This app is available in multi-languages, and with this feature, it doesn’t matter from where you are in this world.

It enables you to sell your service towards the globe and also give you the access to create graphical content in your local language.

 Commercial and resell rights available

Commercial licensing brings you to another stage of selling your services to clients. Now you can freely sell all generated content to your clients in the market. Also charge extra fees according to your skills and set your service on commercial platforms.

 Copywrite free assets and resources

Assets that are really expensive and everyone even I needs to purchase from the online market and those services are very expensive for all of us. But now all are available at one place that is design beast, you will get premium royalty-free images, icons, backgrounds & animations.

 Save Time and money

You can build world-class designs in minutes and all designs are professional, in starting you need to learn some lessons and practice to perform with DesignBeast membersarea.

 Dynamic Visual Effects

The effects offered by this software is so amazing and fully customizable so that I have given the term dynamic. All things are editable and ready to use.

Is there are any skills required to work with DesignBeast?

Designbeast is a DFY editable templates advanced graphic design software that will suggest to you the designs from its A.I. and machine learning technology. So I am sure you don’t need any advanced skills to use DesignBeast.

But to be honest, you need to work on these soft skills.

  1. Knowledge of using basic online apps.
  2. The mindset to Selecting the best
  3. Knowledge of colors
  4. Knowledge of graphics
  5. Understanding of designs
  6. Branding

And there are most soft skills required.

Design Beast Review – Who will be fit for this software?

So now in this series, it’s time to share the industry people who are best fit for this software that is Designbeast. And after lots of research and analysis, I decided to include these professionals in the DesignBeast audience. I am happy to share my point views in this DesignBeast Review.

  • Graphic Designers
  • Digital Marketers
  • Bloggers.
  • Vloggers
  • Youtubers
  • Media Agency
  • Advertising agency
  • Local Businesses
  • Ecommerce Players

DesignBeast Review – Pros & Cons

I have shared the sure short pros and cons for this revolutionary software. But there are some cons also available. After reviewing the product, as a marketer, I also realized this has lots of pros and some cons available in the market.

Pros

  • 6 modules in 1 app
  • 3d photo creation technology with AI and machine learning
  • Background and object removal technology.
  • Designs library over 7000
  • Kindly support team.
  • Trustable vendor
  • 30 Days money back gaurantee.
  • And more…

Cons

  • Some modules are more useful than 1 or 2 other modules.
  • You cannot download the software to your computer or on a desktop.
  • No more cons I have found for this software.

Design Beast OTOs/Upgrades

Here are the details of its upgrade, so that you can utilize all its advanced features. In this DesignBeast Review, I have mentioned the name and price of OTOs, and the rest of the details will be available soon.

Front End: DesignBeast Commercial

Price – $47 Onetime

  • Six Designs App For Price of One
  • Mockup Designer App
  • AI Logo Maker App
  • 1-Click Background Removal App
  • Live Motion Photos App
  • Multi-Purpose Image Editor App
  • Magic Object Removal App
  • 7000+ Ready-to-Use Templates
  • Millions of Royalty-Free Images
  • Copyright-Free Vectors & Icons
  • Hundreds of Fonts
  • Multi-Lingual Support
  • Step-by-Step Video Training
  • Commercial License
  • Sell The Designs For Profit
  • Facebook Group Access
  • Skype Mentorship Group Access
  • 8 Week Training Webinars

OTO#1: DesignBeast Elite

Price – $49 Onetime

Get access to additional features worth thousands. 10X your results, sales and profits and get ahead of the competition and other DesignBeast customers. 

  • Unlock 2,000 additional ready-to-use templates
  • Get 80 new templates added to your account each month for 1 year. (no monthly or yearly fees.)
  • Thousands of Premium Text Effects and Animations
  • Millions of Premium Royalty Free Design Assets, Icons and vectors.
  • Millions of Copyright-Free Image
  • Priority Future Software Updates

OTO#2: DesignBeast Agency

Price – $67

Sell videos for $300 to $500 each with the done-for-you agency package included. This upgrade makes it easy for everyone to find clients and sell their designs for top dollar. 

  • 5 sub accounts
  • Done-For-You Agency Marketing Bundle
  • Done-For-You Legal Client Contracts
  • Done-For-You Agency Website
  • Done-For-You Agency Sales Video

OTO#3: DesignBeast 4 in 1 Ultra.

Price – $39 OneTime

Customers get access to FOUR additional apps as part of this upgrade. 

  • Pixel Perfect
  • Instantly turn any image, even a low quality image, into ultra HD, high quality photo that can be blown up to any size – even billboard size – without any pixelation or distortion.
  • Animated Ads Builder 

Create animated ads in all languages, shapes and sizes using hundreds of ready to use design templates. Use animated ads to promote your products, create ads for clients or sell animated designs on freelancer websites like fiverr, upwork and freelancer to maximize profits. 

  • Video Resizer

With this powerful technology you can resize any video into multiple video sizes perfectly sized for all social platforms. Turn a single video into multiple dimensions and sizes within minutes and share the video onto different platforms to drive more traffic and sales!

  • Video Survey Pro

With this powerful app you can instantly collect:

* Video Testimonials

* Live video feedback from clients about your work

* Add video surveys on your websites to collect valuable information

* Have your team record video feedback about any project 

Streamline your workflows without any confusion or relying on old and outdated methods like email and text.  

OTO#4: DesignBeast Unlimited

Price $67 OneTime

With the DesignBeast basic license, you can create unlimited designs forever with one limit of 600 credits per month on each of the six apps included. 

The limits reset each month so you can continue creating amazing designs, graphics and animations forever without any monthly fees. 

This limit is put in place to prevent abuse and ensure all our customers are getting the best value for years to come at an unbeatable price.

As part of this special unlimited upgrade, you can remove all the monthly limits and restrictions for all the cutting-edge apps and technologies included. 

Design Beast Review Conclusion

From my take, this will be a good and useful tool for you if you belong to these above-mentioned professional categories. No matter you have advanced skills or not because everything will be DFY and ready to use. And the best thing is that you can customize and edit each and every pre-made effect, design, and more thing. According to my opinion, graphics designing software is ned for every marketer and business person, but everyone cannot go for photoshop, AI, and Coral, so for making it easy and useful there will be a choice in your hand that is DesignBeast.

CHECK BONUSES & GRAB IT AT: https://bit.ly/3yhtcqi

SOURCE: https://bit.ly/3Dch4KV