1626186121
In this Video, we are going to build full news Blog Website with the help of NEXT JS and Strapi Headless CMS in 7 hour. While building this you will also learn basic concept of Next JS.
Below is the timestamp
0:00 Introduction
0:40 Application Demo
13:45 Important Note
15:58 What is Next JS ?
20:00 Set-up Next JS Project
22:15 Understanding Next JS Folder
25:14 Creating About Page
28:53 Understand Dynamic Route
32:05 Understand Navigation
34:52 Understand Head in Next JS
37:26 Creating Layout for Our App
47:06 Shorter Import path
53:06 Working on Header
57:22 Working on Footer
59:17 Working on Hero Component
01:03:12 Configure API folder
01:06:47 Understand data fetching in Next JS
01:11:39 Working on Homepage
01:16:19 Creating Custom 404 page
01:20:39 Working on each news item component
01:30:59 Working on Single News Page
01:41:30 Fixing common API issue
01:47:37 Configure env variable
01:49:17 Configure Strapi CMS and Next JS Starter Project(i.e. if you skip basic of Next JS)
01:56:23 Set-Up Cloudinary in Strapi Backend
02:03:04 Creating collection in Strapi
02:08:24 Replacing API route with Strapi API
02:12:54 Configure Cloudinary in Next JS App
02:19:24 Working on Add News Page
02:40:34 Adding Edit and Delete Button
02:41:54 Working on Edit News Page
02:46:44 Working on Delete News
02:55:04 Working on Image Upload
03:16:44 Working on Search Functionality
03:34:24 Working on Pagination
03:48:54 Working on Signin Page
03:59:44 Working on Signup Page
04:05:44 Set-up context in our App
04:26:00 Working on Signin API
04:48:54 Persisting user in our App
04:57:24 Working on Signout
05:01:14 Working on Signup API
05:07:44 Creating Custom user news API in Strapi
05:24:54 Working on Dashboard
05:40:38 Creating User Policy
05:55:58 Apply User Policy in our Front-end
06:12:08 Added user info on each news article
06:14:58 Integrating Disqus Comment in our App
06:30:48 Working on Scroll to Top
06:40:28 Final Touch
Resource file for this Project :- https://github.com/trickjsprogram/sport-news-resource
Next JS Starter Project :- https://github.com/trickjsprogram/next-js-strapi
Join my Facebook page as well :- https://www.facebook.com/KodeWithVishal
Buy me a coffee :- https://www.patreon.com/codewithvishal
Please subscribe my channel as well if you like the content on my channel
Channel Link:- https://youtube.com/channel/UC_ax8-CBuZ3ltn8x69Di4MA?sub_confirmation=1
https://www.youtube.com/watch?v=VlcmLgbj9-Y
1627848360
In this Video, we are going to build full news Blog Website with the help of NEXT JS and Strapi Headless CMS in 7 hour. While building this application you will also learn basic concept of Next JS.
Below is the timestamp
0:00 Introduction
0:40 Application Demo
13:45 Important Note
15:58 What is Next JS ?
20:00 Set-up Next JS Project
22:15 Understanding Next JS Folder
25:14 Creating About Page
28:53 Understand Dynamic Route
32:05 Understand Navigation
34:52 Understand Head in Next JS
37:26 Creating Layout for Our App
47:06 Shorter Import path
53:06 Working on Header
57:22 Working on Footer
59:17 Working on Hero Component
01:03:12 Configure API folder
01:06:47 Understand data fetching in Next JS
01:11:39 Working on Homepage
01:16:19 Creating Custom 404 page
01:20:39 Working on each news item component
01:30:59 Working on Single News Page
01:41:30 Fixing common API issue
01:47:37 Configure env variable
01:49:17 Configure Strapi CMS and Next JS Starter Project(i.e. if you skip basic of Next JS)
01:56:23 Set-Up Cloudinary in Strapi Backend
02:03:04 Creating collection in Strapi
02:08:24 Replacing API route with Strapi API
02:12:54 Configure Cloudinary in Next JS App
02:19:24 Working on Add News Page
02:40:34 Adding Edit and Delete Button
02:41:54 Working on Edit News Page
02:46:44 Working on Delete News
02:55:04 Working on Image Upload
03:16:44 Working on Search Functionality
03:34:24 Working on Pagination
03:48:54 Working on Signin Page
03:59:44 Working on Signup Page
04:05:44 Set-up context in our App
04:26:00 Working on Signin API
04:48:54 Persisting user in our App
04:57:24 Working on Signout
05:01:14 Working on Signup API
05:07:44 Creating Custom user news API in Strapi
05:24:54 Working on Dashboard
05:40:38 Creating User Policy
05:55:58 Apply User Policy in our Front-end
06:12:08 Added user info on each news article
06:14:58 Integrating Disqus Comment in our App
06:30:48 Working on Scroll to Top
06:40:28 Final Touch
Resource file for this Project :- https://github.com/trickjsprogram/sport-news-resource
Next JS Starter Project :- https://github.com/trickjsprogram/next-js-strapi
#next #next js #cms
1667425440
Perl script converts PDF files to Gerber format
Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.
The general workflow is as follows:
Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).
See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.
#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;
use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)
##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file
use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call
#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software. \nGerber files MAY CONTAIN ERRORS. Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG
use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC
use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)
#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1);
#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
.010, -.001, #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
.031, -.014, #used for vias
.041, -.020, #smallest non-filled plated hole
.051, -.025,
.056, -.029, #useful for IC pins
.070, -.033,
.075, -.040, #heavier leads
# .090, -.043, #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
.100, -.046,
.115, -.052,
.130, -.061,
.140, -.067,
.150, -.079,
.175, -.088,
.190, -.093,
.200, -.100,
.220, -.110,
.160, -.125, #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
.090, -.040, #want a .090 pad option, but use dummy hole size
.065, -.040, #.065 x .065 rect pad
.035, -.040, #.035 x .065 rect pad
#traces:
.001, #too thin for real traces; use only for board outlines
.006, #minimum real trace width; mainly used for text
.008, #mainly used for mid-sized text, not traces
.010, #minimum recommended trace width for low-current signals
.012,
.015, #moderate low-voltage current
.020, #heavier trace for power, ground (even if a lighter one is adequate)
.025,
.030, #heavy-current traces; be careful with these ones!
.040,
.050,
.060,
.080,
.100,
.120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);
#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size: parsed PDF diameter: error:
# .014 .016 +.002
# .020 .02267 +.00267
# .025 .026 +.001
# .029 .03167 +.00267
# .033 .036 +.003
# .040 .04267 +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};
#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
CIRCLE_ADJUST_MINX => 0,
CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
CIRCLE_ADJUST_MAXY => 0,
SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};
#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches
#line join/cap styles:
use constant
{
CAP_NONE => 0, #butt (none); line is exact length
CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
#number of elements in each shape type:
use constant
{
RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
rect => RECT_SHAPELEN,
line => LINE_SHAPELEN,
curve => CURVE_SHAPELEN,
circle => CIRCLE_SHAPELEN,
);
#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions
# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?
#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes.
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes
#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches
# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)
# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time
# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const
use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool
my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time
print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load
#############################################################################################
#junk/experiment:
#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html
#my $caller = "pdf2gerb::";
#sub cfg
#{
# my $proto = shift;
# my $class = ref($proto) || $proto;
# my $settings =
# {
# $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
# };
# bless($settings, $class);
# return $settings;
#}
#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;
#print STDERR "read cfg file\n";
#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names
#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }
Author: swannman
Source Code: https://github.com/swannman/pdf2gerb
License: GPL-3.0 license
1632537859
Not babashka. Node.js babashka!?
Ad-hoc CLJS scripting on Node.js.
Experimental. Please report issues here.
Nbb's main goal is to make it easy to get started with ad hoc CLJS scripting on Node.js.
Additional goals and features are:
Nbb requires Node.js v12 or newer.
CLJS code is evaluated through SCI, the same interpreter that powers babashka. Because SCI works with advanced compilation, the bundle size, especially when combined with other dependencies, is smaller than what you get with self-hosted CLJS. That makes startup faster. The trade-off is that execution is less performant and that only a subset of CLJS is available (e.g. no deftype, yet).
Install nbb
from NPM:
$ npm install nbb -g
Omit -g
for a local install.
Try out an expression:
$ nbb -e '(+ 1 2 3)'
6
And then install some other NPM libraries to use in the script. E.g.:
$ npm install csv-parse shelljs zx
Create a script which uses the NPM libraries:
(ns script
(:require ["csv-parse/lib/sync$default" :as csv-parse]
["fs" :as fs]
["path" :as path]
["shelljs$default" :as sh]
["term-size$default" :as term-size]
["zx$default" :as zx]
["zx$fs" :as zxfs]
[nbb.core :refer [*file*]]))
(prn (path/resolve "."))
(prn (term-size))
(println (count (str (fs/readFileSync *file*))))
(prn (sh/ls "."))
(prn (csv-parse "foo,bar"))
(prn (zxfs/existsSync *file*))
(zx/$ #js ["ls"])
Call the script:
$ nbb script.cljs
"/private/tmp/test-script"
#js {:columns 216, :rows 47}
510
#js ["node_modules" "package-lock.json" "package.json" "script.cljs"]
#js [#js ["foo" "bar"]]
true
$ ls
node_modules
package-lock.json
package.json
script.cljs
Nbb has first class support for macros: you can define them right inside your .cljs
file, like you are used to from JVM Clojure. Consider the plet
macro to make working with promises more palatable:
(defmacro plet
[bindings & body]
(let [binding-pairs (reverse (partition 2 bindings))
body (cons 'do body)]
(reduce (fn [body [sym expr]]
(let [expr (list '.resolve 'js/Promise expr)]
(list '.then expr (list 'clojure.core/fn (vector sym)
body))))
body
binding-pairs)))
Using this macro we can look async code more like sync code. Consider this puppeteer example:
(-> (.launch puppeteer)
(.then (fn [browser]
(-> (.newPage browser)
(.then (fn [page]
(-> (.goto page "https://clojure.org")
(.then #(.screenshot page #js{:path "screenshot.png"}))
(.catch #(js/console.log %))
(.then #(.close browser)))))))))
Using plet
this becomes:
(plet [browser (.launch puppeteer)
page (.newPage browser)
_ (.goto page "https://clojure.org")
_ (-> (.screenshot page #js{:path "screenshot.png"})
(.catch #(js/console.log %)))]
(.close browser))
See the puppeteer example for the full code.
Since v0.0.36, nbb includes promesa which is a library to deal with promises. The above plet
macro is similar to promesa.core/let
.
$ time nbb -e '(+ 1 2 3)'
6
nbb -e '(+ 1 2 3)' 0.17s user 0.02s system 109% cpu 0.168 total
The baseline startup time for a script is about 170ms seconds on my laptop. When invoked via npx
this adds another 300ms or so, so for faster startup, either use a globally installed nbb
or use $(npm bin)/nbb script.cljs
to bypass npx
.
Nbb does not depend on any NPM dependencies. All NPM libraries loaded by a script are resolved relative to that script. When using the Reagent module, React is resolved in the same way as any other NPM library.
To load .cljs
files from local paths or dependencies, you can use the --classpath
argument. The current dir is added to the classpath automatically. So if there is a file foo/bar.cljs
relative to your current dir, then you can load it via (:require [foo.bar :as fb])
. Note that nbb
uses the same naming conventions for namespaces and directories as other Clojure tools: foo-bar
in the namespace name becomes foo_bar
in the directory name.
To load dependencies from the Clojure ecosystem, you can use the Clojure CLI or babashka to download them and produce a classpath:
$ classpath="$(clojure -A:nbb -Spath -Sdeps '{:aliases {:nbb {:replace-deps {com.github.seancorfield/honeysql {:git/tag "v2.0.0-rc5" :git/sha "01c3a55"}}}}}')"
and then feed it to the --classpath
argument:
$ nbb --classpath "$classpath" -e "(require '[honey.sql :as sql]) (sql/format {:select :foo :from :bar :where [:= :baz 2]})"
["SELECT foo FROM bar WHERE baz = ?" 2]
Currently nbb
only reads from directories, not jar files, so you are encouraged to use git libs. Support for .jar
files will be added later.
The name of the file that is currently being executed is available via nbb.core/*file*
or on the metadata of vars:
(ns foo
(:require [nbb.core :refer [*file*]]))
(prn *file*) ;; "/private/tmp/foo.cljs"
(defn f [])
(prn (:file (meta #'f))) ;; "/private/tmp/foo.cljs"
Nbb includes reagent.core
which will be lazily loaded when required. You can use this together with ink to create a TUI application:
$ npm install ink
ink-demo.cljs
:
(ns ink-demo
(:require ["ink" :refer [render Text]]
[reagent.core :as r]))
(defonce state (r/atom 0))
(doseq [n (range 1 11)]
(js/setTimeout #(swap! state inc) (* n 500)))
(defn hello []
[:> Text {:color "green"} "Hello, world! " @state])
(render (r/as-element [hello]))
Working with callbacks and promises can become tedious. Since nbb v0.0.36 the promesa.core
namespace is included with the let
and do!
macros. An example:
(ns prom
(:require [promesa.core :as p]))
(defn sleep [ms]
(js/Promise.
(fn [resolve _]
(js/setTimeout resolve ms))))
(defn do-stuff
[]
(p/do!
(println "Doing stuff which takes a while")
(sleep 1000)
1))
(p/let [a (do-stuff)
b (inc a)
c (do-stuff)
d (+ b c)]
(prn d))
$ nbb prom.cljs
Doing stuff which takes a while
Doing stuff which takes a while
3
Also see API docs.
Since nbb v0.0.75 applied-science/js-interop is available:
(ns example
(:require [applied-science.js-interop :as j]))
(def o (j/lit {:a 1 :b 2 :c {:d 1}}))
(prn (j/select-keys o [:a :b])) ;; #js {:a 1, :b 2}
(prn (j/get-in o [:c :d])) ;; 1
Most of this library is supported in nbb, except the following:
:syms
.-x
notation. In nbb, you must use keywords.See the example of what is currently supported.
See the examples directory for small examples.
Also check out these projects built with nbb:
See API documentation.
See this gist on how to convert an nbb script or project to shadow-cljs.
Prequisites:
To build:
bb release
Run bb tasks
for more project-related tasks.
Download Details:
Author: borkdude
Download Link: Download The Source Code
Official Website: https://github.com/borkdude/nbb
License: EPL-1.0
#node #javascript
1620729846
Can you use WordPress for anything other than blogging? To your surprise, yes. WordPress is more than just a blogging tool, and it has helped thousands of websites and web applications to thrive. The use of WordPress powers around 40% of online projects, and today in our blog, we would visit some amazing uses of WordPress other than blogging.
What Is The Use Of WordPress?
WordPress is the most popular website platform in the world. It is the first choice of businesses that want to set a feature-rich and dynamic Content Management System. So, if you ask what WordPress is used for, the answer is – everything. It is a super-flexible, feature-rich and secure platform that offers everything to build unique websites and applications. Let’s start knowing them:
1. Multiple Websites Under A Single Installation
WordPress Multisite allows you to develop multiple sites from a single WordPress installation. You can download WordPress and start building websites you want to launch under a single server. Literally speaking, you can handle hundreds of sites from one single dashboard, which now needs applause.
It is a highly efficient platform that allows you to easily run several websites under the same login credentials. One of the best things about WordPress is the themes it has to offer. You can simply download them and plugin for various sites and save space on sites without losing their speed.
2. WordPress Social Network
WordPress can be used for high-end projects such as Social Media Network. If you don’t have the money and patience to hire a coder and invest months in building a feature-rich social media site, go for WordPress. It is one of the most amazing uses of WordPress. Its stunning CMS is unbeatable. And you can build sites as good as Facebook or Reddit etc. It can just make the process a lot easier.
To set up a social media network, you would have to download a WordPress Plugin called BuddyPress. It would allow you to connect a community page with ease and would provide all the necessary features of a community or social media. It has direct messaging, activity stream, user groups, extended profiles, and so much more. You just have to download and configure it.
If BuddyPress doesn’t meet all your needs, don’t give up on your dreams. You can try out WP Symposium or PeepSo. There are also several themes you can use to build a social network.
3. Create A Forum For Your Brand’s Community
Communities are very important for your business. They help you stay in constant connection with your users and consumers. And allow you to turn them into a loyal customer base. Meanwhile, there are many good technologies that can be used for building a community page – the good old WordPress is still the best.
It is the best community development technology. If you want to build your online community, you need to consider all the amazing features you get with WordPress. Plugins such as BB Press is an open-source, template-driven PHP/ MySQL forum software. It is very simple and doesn’t hamper the experience of the website.
Other tools such as wpFoRo and Asgaros Forum are equally good for creating a community blog. They are lightweight tools that are easy to manage and integrate with your WordPress site easily. However, there is only one tiny problem; you need to have some technical knowledge to build a WordPress Community blog page.
4. Shortcodes
Since we gave you a problem in the previous section, we would also give you a perfect solution for it. You might not know to code, but you have shortcodes. Shortcodes help you execute functions without having to code. It is an easy way to build an amazing website, add new features, customize plugins easily. They are short lines of code, and rather than memorizing multiple lines; you can have zero technical knowledge and start building a feature-rich website or application.
There are also plugins like Shortcoder, Shortcodes Ultimate, and the Basics available on WordPress that can be used, and you would not even have to remember the shortcodes.
5. Build Online Stores
If you still think about why to use WordPress, use it to build an online store. You can start selling your goods online and start selling. It is an affordable technology that helps you build a feature-rich eCommerce store with WordPress.
WooCommerce is an extension of WordPress and is one of the most used eCommerce solutions. WooCommerce holds a 28% share of the global market and is one of the best ways to set up an online store. It allows you to build user-friendly and professional online stores and has thousands of free and paid extensions. Moreover as an open-source platform, and you don’t have to pay for the license.
Apart from WooCommerce, there are Easy Digital Downloads, iThemes Exchange, Shopify eCommerce plugin, and so much more available.
6. Security Features
WordPress takes security very seriously. It offers tons of external solutions that help you in safeguarding your WordPress site. While there is no way to ensure 100% security, it provides regular updates with security patches and provides several plugins to help with backups, two-factor authorization, and more.
By choosing hosting providers like WP Engine, you can improve the security of the website. It helps in threat detection, manage patching and updates, and internal security audits for the customers, and so much more.
#use of wordpress #use wordpress for business website #use wordpress for website #what is use of wordpress #why use wordpress #why use wordpress to build a website
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In this Video, we are going to build full news Blog Website with the help of NEXT JS and Strapi Headless CMS in 7 hour. While building this you will also learn basic concept of Next JS.
Below is the timestamp
0:00 Introduction
0:40 Application Demo
13:45 Important Note
15:58 What is Next JS ?
20:00 Set-up Next JS Project
22:15 Understanding Next JS Folder
25:14 Creating About Page
28:53 Understand Dynamic Route
32:05 Understand Navigation
34:52 Understand Head in Next JS
37:26 Creating Layout for Our App
47:06 Shorter Import path
53:06 Working on Header
57:22 Working on Footer
59:17 Working on Hero Component
01:03:12 Configure API folder
01:06:47 Understand data fetching in Next JS
01:11:39 Working on Homepage
01:16:19 Creating Custom 404 page
01:20:39 Working on each news item component
01:30:59 Working on Single News Page
01:41:30 Fixing common API issue
01:47:37 Configure env variable
01:49:17 Configure Strapi CMS and Next JS Starter Project(i.e. if you skip basic of Next JS)
01:56:23 Set-Up Cloudinary in Strapi Backend
02:03:04 Creating collection in Strapi
02:08:24 Replacing API route with Strapi API
02:12:54 Configure Cloudinary in Next JS App
02:19:24 Working on Add News Page
02:40:34 Adding Edit and Delete Button
02:41:54 Working on Edit News Page
02:46:44 Working on Delete News
02:55:04 Working on Image Upload
03:16:44 Working on Search Functionality
03:34:24 Working on Pagination
03:48:54 Working on Signin Page
03:59:44 Working on Signup Page
04:05:44 Set-up context in our App
04:26:00 Working on Signin API
04:48:54 Persisting user in our App
04:57:24 Working on Signout
05:01:14 Working on Signup API
05:07:44 Creating Custom user news API in Strapi
05:24:54 Working on Dashboard
05:40:38 Creating User Policy
05:55:58 Apply User Policy in our Front-end
06:12:08 Added user info on each news article
06:14:58 Integrating Disqus Comment in our App
06:30:48 Working on Scroll to Top
06:40:28 Final Touch
Resource file for this Project :- https://github.com/trickjsprogram/sport-news-resource
Next JS Starter Project :- https://github.com/trickjsprogram/next-js-strapi
#nextjs #javascript #react