Putting together a 3D scene in the browser with Three.js is like playing with Legos. We put together some boxes, add lights, define a camera, and Three.js renders the 3D image.
In this tutorial, we're going to put together a minimalistic car from boxes and learn how to map texture onto it.
import * as THREE from "three"; const scene = new THREE.Scene(); . . .
First, we need to define the scene. The scene is a container that contains all the 3D objects we want to display along with the lights. We are about to add a car to this scene, but first let's set up the lights, the camera, and the renderer