1665729186
Kingfisher is a powerful, pure-Swift library for downloading and caching images from the web. It provides you a chance to use a pure-Swift way to work with remote images in your next app.
URLSession
-based networking or local provided data.UIImageView
, NSImageView
, NSButton
, UIButton
, NSTextAttachment
, WKInterfaceImage
, TVMonogramView
and CPListItem
to directly set an image from a URL.The simplest use-case is setting an image to an image view with the UIImageView
extension:
import Kingfisher
let url = URL(string: "https://example.com/image.png")
imageView.kf.setImage(with: url)
Kingfisher will download the image from url
, send it to both memory cache and disk cache, and display it in imageView
. When you set it with the same URL later, the image will be retrieved from the cache and shown immediately.
It also works if you use SwiftUI:
var body: some View {
KFImage(URL(string: "https://example.com/image.png")!)
}
With the powerful options, you can do hard tasks with Kingfisher in a simple way. For example, the code below:
let url = URL(string: "https://example.com/high_resolution_image.png")
let processor = DownsamplingImageProcessor(size: imageView.bounds.size)
|> RoundCornerImageProcessor(cornerRadius: 20)
imageView.kf.indicatorType = .activity
imageView.kf.setImage(
with: url,
placeholder: UIImage(named: "placeholderImage"),
options: [
.processor(processor),
.scaleFactor(UIScreen.main.scale),
.transition(.fade(1)),
.cacheOriginalImage
])
{
result in
switch result {
case .success(let value):
print("Task done for: \(value.source.url?.absoluteString ?? "")")
case .failure(let error):
print("Job failed: \(error.localizedDescription)")
}
}
It is a common situation I can meet in my daily work. Think about how many lines you need to write without Kingfisher!
If you are not a fan of the kf
extension, you can also prefer to use the KF
builder and chained the method invocations. The code below is doing the same thing:
// Use `kf` extension
imageView.kf.setImage(
with: url,
placeholder: placeholderImage,
options: [
.processor(processor),
.loadDiskFileSynchronously,
.cacheOriginalImage,
.transition(.fade(0.25)),
.lowDataMode(.network(lowResolutionURL))
],
progressBlock: { receivedSize, totalSize in
// Progress updated
},
completionHandler: { result in
// Done
}
)
// Use `KF` builder
KF.url(url)
.placeholder(placeholderImage)
.setProcessor(processor)
.loadDiskFileSynchronously()
.cacheMemoryOnly()
.fade(duration: 0.25)
.lowDataModeSource(.network(lowResolutionURL))
.onProgress { receivedSize, totalSize in }
.onSuccess { result in }
.onFailure { error in }
.set(to: imageView)
And even better, if later you want to switch to SwiftUI, just change the KF
above to KFImage
, and you've done:
struct ContentView: View {
var body: some View {
KFImage.url(url)
.placeholder(placeholderImage)
.setProcessor(processor)
.loadDiskFileSynchronously()
.cacheMemoryOnly()
.fade(duration: 0.25)
.lowDataModeSource(.network(lowResolutionURL))
.onProgress { receivedSize, totalSize in }
.onSuccess { result in }
.onFailure { error in }
}
}
To learn the use of Kingfisher by more examples, take a look at the well-prepared Cheat Sheet. There we summarized the most common tasks in Kingfisher, you can get a better idea of what this framework can do. There are also some performance tips, remember to check them too.
If you need support from iOS 10 (UIKit/AppKit) or iOS 13 (SwiftUI), use Kingfisher version 6.x. But it won't work with Xcode 13.0 and Xcode 13.1 #1802.
If you need to use Xcode 13.0 and 13.1 but cannot upgrade to v7, use the
version6-xcode13
branch. However, you have to drop iOS 10 support due to another Xcode 13 bug.
UIKit SwiftUI Xcode Kingfisher iOS 10+ iOS 13+ 12 ~> 6.3.1 iOS 11+ iOS 13+ 13 version6-xcode13
iOS 12+ iOS 14+ 13 ~> 7.0
A detailed guide for installation can be found in Installation Guide.
https://github.com/onevcat/Kingfisher.git
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '12.0'
use_frameworks!
target 'MyApp' do
pod 'Kingfisher', '~> 7.0'
end
github "onevcat/Kingfisher" ~> 7.0
Kingfisher 7.0 Migration - Kingfisher 7.x is NOT fully compatible with the previous version. However, changes should be trivial or not required at all. Please follow the migration guide when you prepare to upgrade Kingfisher in your project.
If you are using an even earlier version, see the guides below to know the steps for migrating.
- Kingfisher 6.0 Migration - Kingfisher 6.x is NOT fully compatible with the previous version. However, migration is not difficult. Depending on your use cases, it may take no effect or several minutes to modify your existing code for the new version. Please follow the migration guide when you prepare to upgrade Kingfisher in your project.
- Kingfisher 5.0 Migration - If you are upgrading to Kingfisher 5.x from 4.x, please read this for more information.
- Kingfisher 4.0 Migration - Kingfisher 3.x should be source compatible to Kingfisher 4. The reason for a major update is that we need to specify the Swift version explicitly for Xcode. All deprecated methods in Kingfisher 3 were removed, so please ensure you have no warning left before you migrate from Kingfisher 3 with Kingfisher 4. If you have any trouble when migrating, please open an issue to discuss.
- Kingfisher 3.0 Migration - If you are upgrading to Kingfisher 3.x from an earlier version, please read this for more information.
We prepared a wiki page. You can find tons of useful things there.
I want to keep Kingfisher lightweight. This framework focuses on providing a simple solution for downloading and caching images. This doesn’t mean the framework can’t be improved. Kingfisher is far from perfect, so necessary and useful updates will be made to make it better.
Any contributing and pull requests are warmly welcome. However, before you plan to implement some features or try to fix an uncertain issue, it is recommended to open a discussion first. It would be appreciated if your pull requests could build with all tests green. :)
The logo of Kingfisher is inspired by Tangram (七巧板), a dissection puzzle consisting of seven flat shapes from China. I believe she's a kingfisher bird instead of a swift, but someone insists that she is a pigeon. I guess I should give her a name. Hi, guys, do you have any suggestions?
Follow and contact me on Twitter or Sina Weibo. If you find an issue, open a ticket. Pull requests are warmly welcome as well.
Author: onevcat
Source Code: https://github.com/onevcat/Kingfisher
License: MIT license
1653123600
This repository is a fork of SimpleMDE, made by Sparksuite. Go to the dedicated section for more information.
A drop-in JavaScript text area replacement for writing beautiful and understandable Markdown. EasyMDE allows users who may be less experienced with Markdown to use familiar toolbar buttons and shortcuts.
In addition, the syntax is rendered while editing to clearly show the expected result. Headings are larger, emphasized words are italicized, links are underlined, etc.
EasyMDE also features both built-in auto saving and spell checking. The editor is entirely customizable, from theming to toolbar buttons and javascript hooks.
Via npm:
npm install easymde
Via the UNPKG CDN:
<link rel="stylesheet" href="https://unpkg.com/easymde/dist/easymde.min.css">
<script src="https://unpkg.com/easymde/dist/easymde.min.js"></script>
Or jsDelivr:
<link rel="stylesheet" href="https://cdn.jsdelivr.net/npm/easymde/dist/easymde.min.css">
<script src="https://cdn.jsdelivr.net/npm/easymde/dist/easymde.min.js"></script>
After installing and/or importing the module, you can load EasyMDE onto the first textarea
element on the web page:
<textarea></textarea>
<script>
const easyMDE = new EasyMDE();
</script>
Alternatively you can select a specific textarea
, via JavaScript:
<textarea id="my-text-area"></textarea>
<script>
const easyMDE = new EasyMDE({element: document.getElementById('my-text-area')});
</script>
Use easyMDE.value()
to get the content of the editor:
<script>
easyMDE.value();
</script>
Use easyMDE.value(val)
to set the content of the editor:
<script>
easyMDE.value('New input for **EasyMDE**');
</script>
true
, force downloads Font Awesome (used for icons). If set to false
, prevents downloading. Defaults to undefined
, which will intelligently check whether Font Awesome has already been included, then download accordingly.true
, focuses the editor automatically. Defaults to false
.true
, saves the text automatically. Defaults to false
.10000
(10 seconds).autosave.delay
or 10000
(10 seconds).locale: en-US, format: hour:minute
.{ delay: 300 }
, it will check every 300 ms if the editor is visible and if positive, call CodeMirror's refresh()
.**
or __
. Defaults to **
.```
or ~~~
. Defaults to ```
.*
or _
. Defaults to *
.*
, -
or +
. Defaults to *
.textarea
element to use. Defaults to the first textarea
element on the page.true
, force text changes made in EasyMDE to be immediately stored in original text area. Defaults to false
.false
, indent using spaces instead of tabs. Defaults to true
.false
by default, preview for images will appear only for images on separate lines.
as argument and returns a string that serves as the src
attribute of the <img>
tag in the preview. Enables dynamic previewing of images in the frontend without having to upload them to a server, allows copy-pasting of images to the editor with preview.["[", "](http://)"]
.true
, enables line numbers in the editor.false
, disable line wrapping. Defaults to true
."500px"
. Defaults to "300px"
.minHeight
option will be ignored. Should be a string containing a valid CSS value like "500px"
. Defaults to undefined
.true
when the editor is currently going into full screen mode, or false
.true
, will render headers without a space after the #
. Defaults to false
.false
, will not process GFM strikethrough syntax. Defaults to true
.true
, let underscores be a delimiter for separating words. Defaults to false
.false
, will replace CSS classes returned by the default Markdown mode. Otherwise the classes returned by the custom mode will be combined with the classes returned by the default mode. Defaults to true
."editor-preview"
.true
, a JS alert window appears asking for the link or image URL. Defaults to false
.URL of the image:
.URL for the link:
.true
, enables the image upload functionality, which can be triggered by drag and drop, copy-paste and through the browse-file window (opened when the user click on the upload-image icon). Defaults to false
.1024 * 1024 * 2
(2 MB).image/png, image/jpeg
.imageMaxSize
, imageAccept
, imageUploadEndpoint
and imageCSRFToken
ineffective.onSuccess
and onError
callback functions as parameters. onSuccess(imageUrl: string)
and onError(errorMessage: string)
{"data": {"filePath": "<filePath>"}}
where filePath is the path of the image (absolute if imagePathAbsolute
is set to true, relative if otherwise);{"error": "<errorCode>"}
, where errorCode can be noFileGiven
(HTTP 400 Bad Request), typeNotAllowed
(HTTP 415 Unsupported Media Type), fileTooLarge
(HTTP 413 Payload Too Large) or importError
(see errorMessages below). If errorCode is not one of the errorMessages, it is alerted unchanged to the user. This allows for server-side error messages. No default value.true
, will treat imageUrl
from imageUploadFunction
and filePath returned from imageUploadEndpoint
as an absolute rather than relative path, i.e. not prepend window.location.origin
to it.imageCSRFToken
has value, defaults to csrfmiddlewaretoken
.true
, passing CSRF token via header. Defaults to false
, which pass CSRF through request body.#image_name#
, #image_size#
and #image_max_size#
will replaced by their respective values, that can be used for customization or internationalization:uploadImage
is set to true
. Defaults to Attach files by drag and dropping or pasting from clipboard.
.Drop image to upload it.
.Uploading images #images_names#
.Uploading #file_name#: #progress#%
.Uploaded #image_name#
.B, KB, MB
(example: 218 KB
). You can use B,KB,MB
instead if you prefer without whitespaces (218KB
).errorCallback
option, where #image_name#
, #image_size#
and #image_max_size#
will replaced by their respective values, that can be used for customization or internationalization:You must select a file.
.imageAccept
list, or the server returned this error code. Defaults to This image type is not allowed.
.imageMaxSize
, or if the server returned this error code. Defaults to Image #image_name# is too big (#image_size#).\nMaximum file size is #image_max_size#.
.Something went wrong when uploading the image #image_name#.
.(errorMessage) => alert(errorMessage)
.true
, will highlight using highlight.js. Defaults to false
. To use this feature you must include highlight.js on your page or pass in using the hljs
option. For example, include the script and the CSS files like:<script src="https://cdn.jsdelivr.net/highlight.js/latest/highlight.min.js"></script>
<link rel="stylesheet" href="https://cdn.jsdelivr.net/highlight.js/latest/styles/github.min.css">
window.hljs
), you can provide an instance here. Defaults to undefined
.renderingConfig
options will take precedence.false
, disable parsing GitHub Flavored Markdown (GFM) single line breaks. Defaults to true
.false
, disable the spell checker. Defaults to true
. Optionally pass a CodeMirrorSpellChecker-compliant function.textarea
or contenteditable
. Defaults to textarea
for desktop and contenteditable
for mobile. contenteditable
option is necessary to enable nativeSpellcheck.false
, disable native spell checker. Defaults to true
.false
, allows side-by-side editing without going into fullscreen. Defaults to true
.false
, hide the status bar. Defaults to the array of built-in status bar items.false
, remove the CodeMirror-selectedtext
class from selected lines. Defaults to true
.false
, disable syncing scroll in side by side mode. Defaults to true
.2
.easymde
.false
, hide the toolbar. Defaults to the array of icons.false
, disable toolbar button tips. Defaults to true
.rtl
or ltr
. Changes text direction to support right-to-left languages. Defaults to ltr
.Most options demonstrate the non-default behavior:
const editor = new EasyMDE({
autofocus: true,
autosave: {
enabled: true,
uniqueId: "MyUniqueID",
delay: 1000,
submit_delay: 5000,
timeFormat: {
locale: 'en-US',
format: {
year: 'numeric',
month: 'long',
day: '2-digit',
hour: '2-digit',
minute: '2-digit',
},
},
text: "Autosaved: "
},
blockStyles: {
bold: "__",
italic: "_",
},
unorderedListStyle: "-",
element: document.getElementById("MyID"),
forceSync: true,
hideIcons: ["guide", "heading"],
indentWithTabs: false,
initialValue: "Hello world!",
insertTexts: {
horizontalRule: ["", "\n\n-----\n\n"],
image: [""],
link: ["[", "](https://)"],
table: ["", "\n\n| Column 1 | Column 2 | Column 3 |\n| -------- | -------- | -------- |\n| Text | Text | Text |\n\n"],
},
lineWrapping: false,
minHeight: "500px",
parsingConfig: {
allowAtxHeaderWithoutSpace: true,
strikethrough: false,
underscoresBreakWords: true,
},
placeholder: "Type here...",
previewClass: "my-custom-styling",
previewClass: ["my-custom-styling", "more-custom-styling"],
previewRender: (plainText) => customMarkdownParser(plainText), // Returns HTML from a custom parser
previewRender: (plainText, preview) => { // Async method
setTimeout(() => {
preview.innerHTML = customMarkdownParser(plainText);
}, 250);
return "Loading...";
},
promptURLs: true,
promptTexts: {
image: "Custom prompt for URL:",
link: "Custom prompt for URL:",
},
renderingConfig: {
singleLineBreaks: false,
codeSyntaxHighlighting: true,
sanitizerFunction: (renderedHTML) => {
// Using DOMPurify and only allowing <b> tags
return DOMPurify.sanitize(renderedHTML, {ALLOWED_TAGS: ['b']})
},
},
shortcuts: {
drawTable: "Cmd-Alt-T"
},
showIcons: ["code", "table"],
spellChecker: false,
status: false,
status: ["autosave", "lines", "words", "cursor"], // Optional usage
status: ["autosave", "lines", "words", "cursor", {
className: "keystrokes",
defaultValue: (el) => {
el.setAttribute('data-keystrokes', 0);
},
onUpdate: (el) => {
const keystrokes = Number(el.getAttribute('data-keystrokes')) + 1;
el.innerHTML = `${keystrokes} Keystrokes`;
el.setAttribute('data-keystrokes', keystrokes);
},
}], // Another optional usage, with a custom status bar item that counts keystrokes
styleSelectedText: false,
sideBySideFullscreen: false,
syncSideBySidePreviewScroll: false,
tabSize: 4,
toolbar: false,
toolbarTips: false,
});
Below are the built-in toolbar icons (only some of which are enabled by default), which can be reorganized however you like. "Name" is the name of the icon, referenced in the JavaScript. "Action" is either a function or a URL to open. "Class" is the class given to the icon. "Tooltip" is the small tooltip that appears via the title=""
attribute. Note that shortcut hints are added automatically and reflect the specified action if it has a key bind assigned to it (i.e. with the value of action
set to bold
and that of tooltip
set to Bold
, the final text the user will see would be "Bold (Ctrl-B)").
Additionally, you can add a separator between any icons by adding "|"
to the toolbar array.
Name | Action | Tooltip Class |
---|---|---|
bold | toggleBold | Bold fa fa-bold |
italic | toggleItalic | Italic fa fa-italic |
strikethrough | toggleStrikethrough | Strikethrough fa fa-strikethrough |
heading | toggleHeadingSmaller | Heading fa fa-header |
heading-smaller | toggleHeadingSmaller | Smaller Heading fa fa-header |
heading-bigger | toggleHeadingBigger | Bigger Heading fa fa-lg fa-header |
heading-1 | toggleHeading1 | Big Heading fa fa-header header-1 |
heading-2 | toggleHeading2 | Medium Heading fa fa-header header-2 |
heading-3 | toggleHeading3 | Small Heading fa fa-header header-3 |
code | toggleCodeBlock | Code fa fa-code |
quote | toggleBlockquote | Quote fa fa-quote-left |
unordered-list | toggleUnorderedList | Generic List fa fa-list-ul |
ordered-list | toggleOrderedList | Numbered List fa fa-list-ol |
clean-block | cleanBlock | Clean block fa fa-eraser |
link | drawLink | Create Link fa fa-link |
image | drawImage | Insert Image fa fa-picture-o |
table | drawTable | Insert Table fa fa-table |
horizontal-rule | drawHorizontalRule | Insert Horizontal Line fa fa-minus |
preview | togglePreview | Toggle Preview fa fa-eye no-disable |
side-by-side | toggleSideBySide | Toggle Side by Side fa fa-columns no-disable no-mobile |
fullscreen | toggleFullScreen | Toggle Fullscreen fa fa-arrows-alt no-disable no-mobile |
guide | This link | Markdown Guide fa fa-question-circle |
undo | undo | Undo fa fa-undo |
redo | redo | Redo fa fa-redo |
Customize the toolbar using the toolbar
option.
Only the order of existing buttons:
const easyMDE = new EasyMDE({
toolbar: ["bold", "italic", "heading", "|", "quote"]
});
All information and/or add your own icons
const easyMDE = new EasyMDE({
toolbar: [
{
name: "bold",
action: EasyMDE.toggleBold,
className: "fa fa-bold",
title: "Bold",
},
"italics", // shortcut to pre-made button
{
name: "custom",
action: (editor) => {
// Add your own code
},
className: "fa fa-star",
title: "Custom Button",
attributes: { // for custom attributes
id: "custom-id",
"data-value": "custom value" // HTML5 data-* attributes need to be enclosed in quotation marks ("") because of the dash (-) in its name.
}
},
"|" // Separator
// [, ...]
]
});
Put some buttons on dropdown menu
const easyMDE = new EasyMDE({
toolbar: [{
name: "heading",
action: EasyMDE.toggleHeadingSmaller,
className: "fa fa-header",
title: "Headers",
},
"|",
{
name: "others",
className: "fa fa-blind",
title: "others buttons",
children: [
{
name: "image",
action: EasyMDE.drawImage,
className: "fa fa-picture-o",
title: "Image",
},
{
name: "quote",
action: EasyMDE.toggleBlockquote,
className: "fa fa-percent",
title: "Quote",
},
{
name: "link",
action: EasyMDE.drawLink,
className: "fa fa-link",
title: "Link",
}
]
},
// [, ...]
]
});
EasyMDE comes with an array of predefined keyboard shortcuts, but they can be altered with a configuration option. The list of default ones is as follows:
Shortcut (Windows / Linux) | Shortcut (macOS) | Action |
---|---|---|
Ctrl-' | Cmd-' | "toggleBlockquote" |
Ctrl-B | Cmd-B | "toggleBold" |
Ctrl-E | Cmd-E | "cleanBlock" |
Ctrl-H | Cmd-H | "toggleHeadingSmaller" |
Ctrl-I | Cmd-I | "toggleItalic" |
Ctrl-K | Cmd-K | "drawLink" |
Ctrl-L | Cmd-L | "toggleUnorderedList" |
Ctrl-P | Cmd-P | "togglePreview" |
Ctrl-Alt-C | Cmd-Alt-C | "toggleCodeBlock" |
Ctrl-Alt-I | Cmd-Alt-I | "drawImage" |
Ctrl-Alt-L | Cmd-Alt-L | "toggleOrderedList" |
Shift-Ctrl-H | Shift-Cmd-H | "toggleHeadingBigger" |
F9 | F9 | "toggleSideBySide" |
F11 | F11 | "toggleFullScreen" |
Here is how you can change a few, while leaving others untouched:
const editor = new EasyMDE({
shortcuts: {
"toggleOrderedList": "Ctrl-Alt-K", // alter the shortcut for toggleOrderedList
"toggleCodeBlock": null, // unbind Ctrl-Alt-C
"drawTable": "Cmd-Alt-T", // bind Cmd-Alt-T to drawTable action, which doesn't come with a default shortcut
}
});
Shortcuts are automatically converted between platforms. If you define a shortcut as "Cmd-B", on PC that shortcut will be changed to "Ctrl-B". Conversely, a shortcut defined as "Ctrl-B" will become "Cmd-B" for Mac users.
The list of actions that can be bound is the same as the list of built-in actions available for toolbar buttons.
You can catch the following list of events: https://codemirror.net/doc/manual.html#events
const easyMDE = new EasyMDE();
easyMDE.codemirror.on("change", () => {
console.log(easyMDE.value());
});
You can revert to the initial text area by calling the toTextArea
method. Note that this clears up the autosave (if enabled) associated with it. The text area will retain any text from the destroyed EasyMDE instance.
const easyMDE = new EasyMDE();
// ...
easyMDE.toTextArea();
easyMDE = null;
If you need to remove registered event listeners (when the editor is not needed anymore), call easyMDE.cleanup()
.
The following self-explanatory methods may be of use while developing with EasyMDE.
const easyMDE = new EasyMDE();
easyMDE.isPreviewActive(); // returns boolean
easyMDE.isSideBySideActive(); // returns boolean
easyMDE.isFullscreenActive(); // returns boolean
easyMDE.clearAutosavedValue(); // no returned value
EasyMDE is a continuation of SimpleMDE.
SimpleMDE began as an improvement of lepture's Editor project, but has now taken on an identity of its own. It is bundled with CodeMirror and depends on Font Awesome.
CodeMirror is the backbone of the project and parses much of the Markdown syntax as it's being written. This allows us to add styles to the Markdown that's being written. Additionally, a toolbar and status bar have been added to the top and bottom, respectively. Previews are rendered by Marked using GitHub Flavored Markdown (GFM).
I originally made this fork to implement FontAwesome 5 compatibility into SimpleMDE. When that was done I submitted a pull request, which has not been accepted yet. This, and the project being inactive since May 2017, triggered me to make more changes and try to put new life into the project.
Changes include:
https://
by defaultMy intention is to continue development on this project, improving it and keeping it alive.
You may want to edit this library to adapt its behavior to your needs. This can be done in some quick steps:
gulp
command, which will generate files: dist/easymde.min.css
and dist/easymde.min.js
;Want to contribute to EasyMDE? Thank you! We have a contribution guide just for you!
Author: Ionaru
Source Code: https://github.com/Ionaru/easy-markdown-editor
License: MIT license
1665729186
Kingfisher is a powerful, pure-Swift library for downloading and caching images from the web. It provides you a chance to use a pure-Swift way to work with remote images in your next app.
URLSession
-based networking or local provided data.UIImageView
, NSImageView
, NSButton
, UIButton
, NSTextAttachment
, WKInterfaceImage
, TVMonogramView
and CPListItem
to directly set an image from a URL.The simplest use-case is setting an image to an image view with the UIImageView
extension:
import Kingfisher
let url = URL(string: "https://example.com/image.png")
imageView.kf.setImage(with: url)
Kingfisher will download the image from url
, send it to both memory cache and disk cache, and display it in imageView
. When you set it with the same URL later, the image will be retrieved from the cache and shown immediately.
It also works if you use SwiftUI:
var body: some View {
KFImage(URL(string: "https://example.com/image.png")!)
}
With the powerful options, you can do hard tasks with Kingfisher in a simple way. For example, the code below:
let url = URL(string: "https://example.com/high_resolution_image.png")
let processor = DownsamplingImageProcessor(size: imageView.bounds.size)
|> RoundCornerImageProcessor(cornerRadius: 20)
imageView.kf.indicatorType = .activity
imageView.kf.setImage(
with: url,
placeholder: UIImage(named: "placeholderImage"),
options: [
.processor(processor),
.scaleFactor(UIScreen.main.scale),
.transition(.fade(1)),
.cacheOriginalImage
])
{
result in
switch result {
case .success(let value):
print("Task done for: \(value.source.url?.absoluteString ?? "")")
case .failure(let error):
print("Job failed: \(error.localizedDescription)")
}
}
It is a common situation I can meet in my daily work. Think about how many lines you need to write without Kingfisher!
If you are not a fan of the kf
extension, you can also prefer to use the KF
builder and chained the method invocations. The code below is doing the same thing:
// Use `kf` extension
imageView.kf.setImage(
with: url,
placeholder: placeholderImage,
options: [
.processor(processor),
.loadDiskFileSynchronously,
.cacheOriginalImage,
.transition(.fade(0.25)),
.lowDataMode(.network(lowResolutionURL))
],
progressBlock: { receivedSize, totalSize in
// Progress updated
},
completionHandler: { result in
// Done
}
)
// Use `KF` builder
KF.url(url)
.placeholder(placeholderImage)
.setProcessor(processor)
.loadDiskFileSynchronously()
.cacheMemoryOnly()
.fade(duration: 0.25)
.lowDataModeSource(.network(lowResolutionURL))
.onProgress { receivedSize, totalSize in }
.onSuccess { result in }
.onFailure { error in }
.set(to: imageView)
And even better, if later you want to switch to SwiftUI, just change the KF
above to KFImage
, and you've done:
struct ContentView: View {
var body: some View {
KFImage.url(url)
.placeholder(placeholderImage)
.setProcessor(processor)
.loadDiskFileSynchronously()
.cacheMemoryOnly()
.fade(duration: 0.25)
.lowDataModeSource(.network(lowResolutionURL))
.onProgress { receivedSize, totalSize in }
.onSuccess { result in }
.onFailure { error in }
}
}
To learn the use of Kingfisher by more examples, take a look at the well-prepared Cheat Sheet. There we summarized the most common tasks in Kingfisher, you can get a better idea of what this framework can do. There are also some performance tips, remember to check them too.
If you need support from iOS 10 (UIKit/AppKit) or iOS 13 (SwiftUI), use Kingfisher version 6.x. But it won't work with Xcode 13.0 and Xcode 13.1 #1802.
If you need to use Xcode 13.0 and 13.1 but cannot upgrade to v7, use the
version6-xcode13
branch. However, you have to drop iOS 10 support due to another Xcode 13 bug.
UIKit SwiftUI Xcode Kingfisher iOS 10+ iOS 13+ 12 ~> 6.3.1 iOS 11+ iOS 13+ 13 version6-xcode13
iOS 12+ iOS 14+ 13 ~> 7.0
A detailed guide for installation can be found in Installation Guide.
https://github.com/onevcat/Kingfisher.git
source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '12.0'
use_frameworks!
target 'MyApp' do
pod 'Kingfisher', '~> 7.0'
end
github "onevcat/Kingfisher" ~> 7.0
Kingfisher 7.0 Migration - Kingfisher 7.x is NOT fully compatible with the previous version. However, changes should be trivial or not required at all. Please follow the migration guide when you prepare to upgrade Kingfisher in your project.
If you are using an even earlier version, see the guides below to know the steps for migrating.
- Kingfisher 6.0 Migration - Kingfisher 6.x is NOT fully compatible with the previous version. However, migration is not difficult. Depending on your use cases, it may take no effect or several minutes to modify your existing code for the new version. Please follow the migration guide when you prepare to upgrade Kingfisher in your project.
- Kingfisher 5.0 Migration - If you are upgrading to Kingfisher 5.x from 4.x, please read this for more information.
- Kingfisher 4.0 Migration - Kingfisher 3.x should be source compatible to Kingfisher 4. The reason for a major update is that we need to specify the Swift version explicitly for Xcode. All deprecated methods in Kingfisher 3 were removed, so please ensure you have no warning left before you migrate from Kingfisher 3 with Kingfisher 4. If you have any trouble when migrating, please open an issue to discuss.
- Kingfisher 3.0 Migration - If you are upgrading to Kingfisher 3.x from an earlier version, please read this for more information.
We prepared a wiki page. You can find tons of useful things there.
I want to keep Kingfisher lightweight. This framework focuses on providing a simple solution for downloading and caching images. This doesn’t mean the framework can’t be improved. Kingfisher is far from perfect, so necessary and useful updates will be made to make it better.
Any contributing and pull requests are warmly welcome. However, before you plan to implement some features or try to fix an uncertain issue, it is recommended to open a discussion first. It would be appreciated if your pull requests could build with all tests green. :)
The logo of Kingfisher is inspired by Tangram (七巧板), a dissection puzzle consisting of seven flat shapes from China. I believe she's a kingfisher bird instead of a swift, but someone insists that she is a pigeon. I guess I should give her a name. Hi, guys, do you have any suggestions?
Follow and contact me on Twitter or Sina Weibo. If you find an issue, open a ticket. Pull requests are warmly welcome as well.
Author: onevcat
Source Code: https://github.com/onevcat/Kingfisher
License: MIT license
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