A CSS-only component, along-side the corresponding markup, to bring life into the boring, plain,
<input type='range'> native component, infusing it with extra basic features, leaving us, developers, alone, to figure things out in the dark, how to bring a spark of life to this lifeless poor thing browsers call “range input”.
I must say that CSS is not yet good enough to make this code much cleaner. I had to rely on repeating the input’s attributes in its parent node, as CSS style variables, because CSS is currently unable to extrapolate attibutes as variables.
Even if the above was possible, still, it would require passing varables from one sibling to another, or to a parent.
<input> element has all the information needed, but the
oninput event is needed to keep things in-sync for the CSS to be “aware”.
--text-value is needed along-side
--value due to CSS inability to cast variables types. Technically it is possible with new Houdini, but it’s not yet a norm in modern-browsers.
I intentionallyl did not use the native
<progress> element, since it wasn’t flexible enough (especially not cross-browser). Using
<div class='range__progress'></div> instead.
npm i @yaireo/ui-range
Import CSS file via JS
Or via CSS
For the SCSS version, use this path:
<div class="range" style='--min:0; --max:1000; --value:170; --text-value:"170";'> <input type="range" min="0" max="1000" value="170" oninput="this.parentNode.style.setProperty('--value',this.value); this.parentNode.style.setProperty('--text-value', JSON.stringify(this.value))"> <output></output> <div class='range__progress'></div> </div>
Demo: https://codepen.io/vsync/pen/mdEJMLv?editors=1100 target=
Source Code: https://github.com/yairEO/ui-range
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Comparing UI Designers to UI Developers
User interface (UI) designers and developers are directly responsible for the consumer base’s experience using an application or software program. Designers specifically deal with the visual aspects of the program, while developers deal with the overall performance and functionality of the software.
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Responsibilities of UI Designers vs. UI Developers
UI designers and developers work in tandem to create a program or application that is easy to understand and operate by their customers or clients. Though there may be some occasional overlap in the duties within the workplace, their designated duties are quite clear and are dependent on the other. UI developers are responsible for the coding and programming in the conception of an application, specifically with regard to how the software operates at the hands of the user. UI designers are in charge of applying their understanding of the program operations to create a visual experience that is most compatible to the program’s functionality.
User interface designers are tasked with understanding the programming language of the application in creation so that they can conceptualize and craft visual aspects that will facilitate usage of the program. They are expected to understand computer programming as well as graphic design due to the demands of their work, since they are in charge of incorporating their designs into the program correctly. Their designs are implemented into the layout, which is typically drafted by the developers, while the style of their designs is contingent on the guidelines given by the directors. Once these designs are finished, they must implement them into the program and run a demo of it for the developers and directors to ensure they met the needs and expectations of the project while ensuring there aren’t any bugs caused from their designs. Get more skills from UI Training
Other responsibilities of UI designers are as follows:
User interface developers are responsible for the functional aspects of a software application, coding and programming throughout all stages of development with the clients and potential users of the application in mind. They usually begin the process by incorporating the clients’ expressed needs into a layout that is modified as progress is made. Once they get the general functions working, the designers will incorporate their visual conceptions into the layout to ensure that the first draft is operational. If there are any bugs or malfunctions to fix, the developers must troubleshoot and patch the application. While doing these tasks, they must take detailed notes of all the progress made to streamline any future updates made to the program, functionally or aesthetically. Learn more from ui design course
UI developers will also be responsible for:
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The UX designer is someone who thinks about what should the user flow be like, which page should lead to which page, when should a confirm popup appear or not appear, should there be a listing page before or after a create-new page, should there be an address field in the page or geolocation is enough to serve the purpose? After brainstorming through each of these and several other questions, the UX designer comes up with something known as wireframes, which in simple terms is just a blueprint of the website/app.
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The UI designer then takes the wireframes and makes them beautiful, also ensuring that the workflow of the product is communicated well to the user. He will add the pixel level details to the wireframes. What should be the font used, what should be the background image, do we need a background image, what should be the foreground color, how big should be the submit button, does it make more sense to have the menu at the bottom of the screen, what should the logo look like? The job of a UI designer is answering all these and thereafter delivering static mockups, using may be Photoshop, Invision and many other design tools.
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UI or User Interface is the interface that is the access point where users interact with computers. It is also a way through which users can interact with a website or an application. UI design typically refers to graphical user interfaces but also includes others, such as voice-controlled ones, a keyboard, a mouse, and the appearance of a desktop.
UI design considers the look, feel, and interactivity of the product. Users judge the design on the basis of usability and likeability very swiftly, so a designer will focus on making each visual element look pleasurable and meaningful. The designer has to consider the color scheme, font imagery, spacing, responsiveness. Also, understanding the user’s context and mindset is crucial while making design decisions.
Types of user interfaces
The various types of user interfaces include:
Often confused a lot and understood one and the same thing terms UI and UX are related but not the same.
UX or User Experience describes the overall experience of the product and the UI only considers the appearance of the product. A UX designer’s work is to make the product usable and useful. UX means focusing on the whole user journey and the steps a user will take to attain a goal. UX designers will make wireframes without making any detailed design decisions for each wireframe. Once the wireframes are final they are handed over to UI designers to start adding emotions to it through design and animations.
UI is a part of UX which helps in making the user experience more pleasurable and user-centric. UI designer’s job is to make the product visually appealing and desirable. Where a UX designer will try to make a critical judgment on what feature to add and how to user will interact, a UI designer will make critical design decisions regarding those features. Like what should be the font, color scheme, and animations for the features and pages decided by the UX team.
Let’s take a scenario to see how UI designers and UX designers influence the same feature differently.
A UX designer will decide whether a page will have a top navigation bar, side navigation bar, or bottom. What links should be added to the bar and whether there will be a search bar in it or not.
A UI designer will decide what will be the color scheme of the navigation bar, whether to use icons or text in link buttons, what should be the font style, what animation to use when the user toggles navigation bar or switch between pages.
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The other day one of our students asked about possibility of having a CSS cheatsheet to help to decide on the best suited approach when doing this or that layout.
This evolved into the idea of making a visual CSS cheatsheet with all (most) of the common patterns we see everyday and one of the best possible conceptual implementation for them.
In the end any layout could and should be split into parts/blocks and we see every block separately.
Here is our first take on that and we would be happy to keep extending it to help us all.
Please, send you suggestions in the comments in community or via gitlab for the repeated CSS patterns with your favourite implementation for that so that we will all together make this as useful as it can be.
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