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I18n made easy, for Flutter!
The main goal of flutter_i18n is to simplify the i18n process in Flutter. I would like to recreate the same experience that you have with the Angular i18n: simple json files, one for each language that you want to support.
Loader is a class which loads your translations from specific source. You can easy override loader and create your own.
Available loaders:
Class name | Purpose |
---|---|
FileTranslationLoader |
Loads translation files from JSON or YAML format |
NetworkFileTranslationLoader |
Loads translations from the remote resource |
NamespaceFileTranslationLoader |
Loads translations from separate files |
E2EFileTranslationLoader |
Special loader for solving isolates problem with flutter drive |
FileTranslationLoader
configurationTo use this library, you must create a folder in your project’s root: the basePath
. Some examples:
/assets/flutter_i18n (the default one)
/assets/i18n
/assets/locales
Inside this folder, you’ll put the json or yaml files containing the translated keys. You have two options:
If you want to specify the country code
basePath
/{languageCode}_{countryCode}.json
otherwise
basePath
/{languageCode}.json
If the json file is not available, we will look for a yaml file with the same name. In case both exist, the json file will be used.
Of course, you must declare the subtree in your pubspec.yaml as assets:
flutter:
assets:
- {basePath}
The next step consist in the configuration of the localizationsDelegates; to use flutter_i18n, you should configure as follows:
localizationsDelegates: [
FlutterI18nDelegate(
translationLoader: FileTranslationLoader(...parameters...),
missingTranslationHandler: (key, locale) {
print("--- Missing Key: $key, languageCode: ${locale.languageCode}");
},
),
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate
],
Below you can find the name and description of the accepted parameters.
The useCountryCode parameter depends on the json configuration:
The fallbackFile parameter was entroduces with the version 0.1.0 and provide a default language, used when the translation for the current running system is not provided. This should contain the name of a valid json file in assets folder.
The basePath parameter is optionally used to set the base path for translations. If this option is not set, the default path will be assets/flutter_i18n
. This path must be the same path as the one defined in your pubspec.yaml.
The forcedLocale parameter is optionally used to force a locale instead finding the system one.
The decodeStrategies parameters is optionally used to choose witch kind of file you want to load. By default JSON, YAML and XML are enabled. If you use only one format, you can speed-up the bootstrap process using only the one you need.
If there isn’t any translation available for the required key, even in the fallback file, the same key is returned.
NetworkFileTranslationLoader
configurationBehaviour of this loader very similar as FileTranslationLoader
. The main difference that we load translations from NetworkAssetBundle
instead of CachingAssetBundle
.
Below you can find the name and description of the accepted parameters.
The baseUri parameter provide base Uri for your remote translations.
The useCountryCode parameter depends on the json configuration:
The fallbackFile parameter provide a default language, used when the translation for the current running system is not provided.
The forcedLocale parameter is optionally used to force a locale instead finding the system one.
For example if your translation files located at https://example.com/static/en.json
you should configure as follows:
localizationsDelegates: [
FlutterI18nDelegate(translationLoader:
NetworkFileTranslationLoader(baseUri: Uri.https("example.com", "static")),
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate
],
NamespaceFileTranslationLoader
configurationBehaviour of this loader very similar as FileTranslationLoader
. The main difference that we load translations from separate files per each language.
For example FileTranslationLoader
format:
/assets/flutter_i18n/en.json
/assets/flutter_i18n/it.json
NamespaceFileTranslationLoader
format:
/assets/flutter_i18n/en/home_screen.json
/assets/flutter_i18n/en/about_screen.json
/assets/flutter_i18n/it/home_screen.json
/assets/flutter_i18n/it/about_screen.json
Example configuration:
localizationsDelegates: [
FlutterI18nDelegate(translationLoader:
NamespaceFileTranslationLoader(namespaces: ["home_screen", "about_screen"]),
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate
],
Below you can find the name and description of the accepted parameters.
The namespaces provide a list of filenames for the specific language directory.
The useCountryCode parameter depends on the json configuration:
The fallbackDir provide a default language directory, used when the translation for the current running system is not provided.
The basePath parameter is optionally used to set the base path for translations. If this option is not set, the default path will be assets/flutter_i18n
. This path must be the same path as the one defined in your pubspec.yaml.
The forcedLocale parameter is optionally used to force a locale instead finding the system one.
E2EFileTranslationLoader
configurationThe same as FileTranslationLoader
configuration. This loader can be used for solving problem with flutter drive testing. It removes using separate isolate for loading translations (detailed issue described here: issues/24703).
The useE2E parameter:
FileTranslationLoader
will be usedAfter the configuration steps, the only thing to do is invoke the following method:
FlutterI18n.translate(buildContext, "your.key")
Where:
Other examples of use:
Force a language to be loaded at run-time:
await FlutterI18n.refresh(buildContext, languageCode, {countryCode});
Plural translations:
FlutterI18n.plural(buildContext, "your.key", pluralValue);
Text widget shorthand:
I18nText("your.key", child: Text(""))
I18nText("your.key", translationParams: {"user": "Flutter lover"})
I18nPlural("clicked.times", 1)
I18nPlural("clicked.times", 2, child: Text(""))
For more informations and details, read the CHANGELOG.md.
Known problems:
Author: ilteoood
GitHub: https://github.com/ilteoood/flutter_i18n
#flutter #dart #mobile-apps
1597014000
Flutter Google cross-platform UI framework has released a new version 1.20 stable.
Flutter is Google’s UI framework to make apps for Android, iOS, Web, Windows, Mac, Linux, and Fuchsia OS. Since the last 2 years, the flutter Framework has already achieved popularity among mobile developers to develop Android and iOS apps. In the last few releases, Flutter also added the support of making web applications and desktop applications.
Last month they introduced the support of the Linux desktop app that can be distributed through Canonical Snap Store(Snapcraft), this enables the developers to publish there Linux desktop app for their users and publish on Snap Store. If you want to learn how to Publish Flutter Desktop app in Snap Store that here is the tutorial.
Flutter 1.20 Framework is built on Google’s made Dart programming language that is a cross-platform language providing native performance, new UI widgets, and other more features for the developer usage.
Here are the few key points of this release:
In this release, they have got multiple performance improvements in the Dart language itself. A new improvement is to reduce the app size in the release versions of the app. Another performance improvement is to reduce junk in the display of app animation by using the warm-up phase.
If your app is junk information during the first run then the Skia Shading Language shader provides for pre-compilation as part of your app’s build. This can speed it up by more than 2x.
Added a better support of mouse cursors for web and desktop flutter app,. Now many widgets will show cursor on top of them or you can specify the type of supported cursor you want.
Autofill was already supported in native applications now its been added to the Flutter SDK. Now prefilled information stored by your OS can be used for autofill in the application. This feature will be available soon on the flutter web.
A new widget for interaction
InteractiveViewer
is a new widget design for common interactions in your app like pan, zoom drag and drop for resizing the widget. Informations on this you can check more on this API documentation where you can try this widget on the DartPad. In this release, drag-drop has more features added like you can know precisely where the drop happened and get the position.
In this new release, there are many pre-existing widgets that were updated to match the latest material guidelines, these updates include better interaction with Slider
and RangeSlider
, DatePicker
with support for date range and time picker with the new style.
pubspec.yaml
formatOther than these widget updates there is some update within the project also like in pubspec.yaml
file format. If you are a flutter plugin publisher then your old pubspec.yaml
is no longer supported to publish a plugin as the older format does not specify for which platform plugin you are making. All existing plugin will continue to work with flutter apps but you should make a plugin update as soon as possible.
Visual Studio code flutter extension got an update in this release. You get a preview of new features where you can analyze that Dev tools in your coding workspace. Enable this feature in your vs code by _dart.previewEmbeddedDevTools_
setting. Dart DevTools menu you can choose your favorite page embed on your code workspace.
The updated the Dev tools comes with the network page that enables network profiling. You can track the timings and other information like status and content type of your** network calls** within your app. You can also monitor gRPC traffic.
Pigeon is a command-line tool that will generate types of safe platform channels without adding additional dependencies. With this instead of manually matching method strings on platform channel and serializing arguments, you can invoke native class and pass nonprimitive data objects by directly calling the Dart
method.
There is still a long list of updates in the new version of Flutter 1.2 that we cannot cover in this blog. You can get more details you can visit the official site to know more. Also, you can subscribe to the Navoki newsletter to get updates on these features and upcoming new updates and lessons. In upcoming new versions, we might see more new features and improvements.
You can get more free Flutter tutorials you can follow these courses:
#dart #developers #flutter #app developed #dart devtools in visual studio code #firebase local emulator suite in flutter #flutter autofill #flutter date picker #flutter desktop linux app build and publish on snapcraft store #flutter pigeon #flutter range slider #flutter slider #flutter time picker #flutter tutorial #flutter widget #google flutter #linux #navoki #pubspec format #setup flutter desktop on windows
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Flutter is an open-source UI toolkit for mobile developers, so they can use it to build native-looking** Android and iOS** applications from the same code base for both platforms. Flutter is also working to make Flutter apps for Web, PWA (progressive Web-App) and Desktop platform (Windows,macOS,Linux).
Flutter was officially released in December 2018. Since then, it has gone a much stronger flutter community.
There has been much increase in flutter developers, flutter packages, youtube tutorials, blogs, flutter examples apps, official and private events, and more. Flutter is now on top software repos based and trending on GitHub.
What is Flutter? this question comes to many new developer’s mind.
Flutter means flying wings quickly, and lightly but obviously, this doesn’t apply in our SDK.
So Flutter was one of the companies that were acquired by **Google **for around $40 million. That company was based on providing gesture detection and recognition from a standard webcam. But later when the Flutter was going to release in alpha version for developer it’s name was Sky, but since Google already owned Flutter name, so they rename it to Flutter.
Flutter is used in many startup companies nowadays, and even some MNCs are also adopting Flutter as a mobile development framework. Many top famous companies are using their apps in Flutter. Some of them here are
and many more other apps. Mobile development companies also adopted Flutter as a service for their clients. Even I was one of them who developed flutter apps as a freelancer and later as an IT company for mobile apps.
#dart #flutter #uncategorized #flutter framework #flutter jobs #flutter language #flutter meaning #flutter meaning in hindi #google flutter #how does flutter work #what is flutter
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Recently Adobe XD releases a new version of the plugin that you can use to export designs directly into flutter widgets or screens. Yes, you read it right, now you can make and export your favorite design in Adobe XD and export all the design in the widget form or as a full-screen design, this can save you a lot of time required in designing.
What we will do?
I will make a simple design of a dialogue box with a card design with text over it as shown below. After you complete this exercise you can experiment with the UI. You can make your own components or import UI kits available with the Adobe XD.
#developers #flutter #adobe xd design export to flutter #adobe xd flutter code #adobe xd flutter code generator - plugin #adobe xd flutter plugin #adobe xd flutter plugin tutorial #adobe xd plugins #adobe xd to flutter #adobe xd tutorial #codepen for flutter.
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As the new decade dawns upon us, a slew of technologies has been making a lot of noise to grab the developers’ attention. While native app development is going strong, the trade winds are now blowing towards going cross-platform.
Adobe PhoneGap, React Native, Xamarin and Ionic are all leaving no stone unturned to be the undefeated champion of cross-platform development. Still, Google’s Flutter is all set to take them all on at once.
There are a tonne of resources available online to learn about Flutter, and you can start with this step by step flutter guide.
With reduced code development time, increased time-to-market speed, near-native performance, and a bevy of advantages under its hood, Flutter is set to dominate the market this decade.
Before we take a look at trends making the Flutter race ahead in 2020, let us do a quick recap of what Flutter is, for those who have been living under a rock.
#flutter #flutter-for-mobile-app #flutter-app-development #mobile-app-development #flutter-trends #software-development #advantages-of-flutter-mobile #pros-and-cons-of-flutter
1590832500
In the 1st part, we saw 15 parameters of ThemeData class. Those were brightness, visualDensity, primaryColor, primaryColorBrightness, primaryColorLight, primaryColorDark, canvasColor, ascentColor, ascentColorBrightness, scaffoldNBackgroundColor, bottomAppBarColor, cardColor, dividerColor, focusColor.
In the 2nd part, we saw 27 parameters of ThemeData class. Those were hoverColor, hightlightColor, splashColor, splashFactory, selectedRowColor, unselectedWidgetColor, disabledColor, buttonTheme, toggleButtonsTheme, buttonColor, secondaryHeaderColor, textSelectionColor, cursorColor, textSelectionHandleColor, backgroundColor, dialogBackgroundColor, indicatorColor, hintColor, errorColor, toggleableActiveColor, textTheme, primaryTextTheme, accentTextTheme, inputDecorationTheme, iconTheme, primaryIconTheme, accentIconTheme.
Let’s start with 3rd set fo ThemeData parameters.
#flutter #flutter-color #flutter-widget #flutter-theme #flutter-ui