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What is Block Collider (EMB) | What is Overline Network token | What is EMB token

In this article, we’ll discuss information about the Block Collider project and EMB token

What is Overline?

Overline is a protocol designed to foster innovation by connecting blockchain technologies with liquidity and interoperability. Like Satoshi Nakamoto’s Bitcoin, Overline is a cryptocurrency that uses mining hash power from machines around the world to build a “blockchain of blockchains” or  multichain.

Why does Overline exist?

Blockchain technology has the potential to transform and restructure our existing economy. However, due to the limitations of incumbent technologies, there is a lack of interoperability between blockchains which hinders growth and innovation.

📘

WEF: On Blockchain Interoperability

Disparate blockchain networks are prevented from reusing, triggering, or executing transactions on other blockchains. Networks seeking to collaborate or interact are forced to rely on middlemen and third party platforms in order to bridge the gap. These third parties are a compromise to the design philosophy of decentralized technologies and introduce significant vulnerabilities to the entire industry as more products are built on inherently flawed protocols.

By connecting disparate Blockchain networks together, and baking connectivity into the technology itself, Overline helps organizations and individuals leverage the unique benefits of siloed Blockchain networks from one single platform.

What are the blockchains Overline connects?

Overline currently incorporates the Bitcoin, Ethereum, Waves, Neo, and Lisk blockchain protocols into its multichain.

Can other blockchains be added in the future?

Yes. This process will be entirely open source and community driven, along with the process of removing blockchains, but the initial cohort of additional protocols will be decided upon by team members of Overline.

What is Proof-of-Distance (PoD)?

The Proof-of-Distance algorithm requires the Overline miners to produce a valid cryptographic proof which demonstrates that they have observed the most recent blocks issued by each network connected to Overline. This proof is included within each block on the Overline multichain, creating a unified cryptographic state of the ecosystem with each new block issued.

How does a Overline miner work?

Being an Overline miner or running an Overline node is defined as performing the task of continuously observing the states of all connected blockchain networks within the multichain, monitoring for occurrences relevant to the trades and transactions. As a result of miners verifying the current state of all child chains, miners also verify and add new cross-chain transactions by processing them locally.

Miners must expend computational resources to perform this activity, racing to produce cryptographic fingerprints which prove that they have in fact observed the latest blocks issued by connected chains. Those who are able to do so successfully earn Overline (OL) as a reward for their contributions to the network.

What is the Overline Interchange?

Secured by thousands of miners worldwide, the Overline interchange is a 24/7 unstoppable marketplace with no accounts, no fees, and unlimited access to Gold, USDT, and cryptocurrencies. Built on using Overline, the interchange is available to anyone with an internet connection worldwide.

What is the Overline interchange?

The Overline interchange application (“the interchange”) is a user interface that accesses Overline’s robust peer-to-peer digital asset trading network. The interchange is the first truly decentralized marketplace which does not broker trades, hold assets, or require trust, but instead places the power of fair trade in the hands of its users.

How does the interchange work?

The interchange interacts with Overline by allowing users to retrieve and place orders that exist on the multichain and presenting them in a human-readable format.

An important distinction is that there are no components of the interface that risk centralization. Order books, wallet management, network fees, and every aspect of the interchange is completely on-chain and decentralized.

What is a maker and taker?

Taker. If a user places an order on an exchange that is immediately filled, either partially or in its entirety, they are considered a “taker.” A user who does this is “taking” the price they want, right now, generally through buying or selling orders sitting on the books.

Maker. When am exchange user places an order that doesn’t fill immediately, they are a “maker.” By placing orders on the books, the user helps to “make the market” and as such is considered a “market maker”.

What are the fees to trade on the interchange?

While there are no fees taken by the Overline team, there are Overline (OL) fees associated with each transaction.

What are OL fees?

Overline (OL) fees are miner fees, similar to gas on Ethereum. They are provided to the miners who are responsible for adding the execution of trades made on the interchange to the Overline multichain via their computational resources.

NOTE: Overline does NOT take any fees from trades on the network. These Overline fees are strictly for miners.

Who pays the Overline fees?

Traders pay the Overline fees. Any time a trade occurs, a minimal amount of Overline is required from both maker and taker to be sent to the Overline miners as a reward to facilitate that trade.

How much Overline is needed to perform a trade?

Each trade’s Overline fee will be minimal, but will vary depending on the length of the trade (meaning the longer the deposit and settlement period, the more expensive the transaction). This is because miners completing these transactions have to keep track of them longer in order to appropriately mark them for the child chains, extending the duration of computational effort and therefore the reward necessary.

What is Collateral Based Trading?

Trading on the interchange is facilitated by collateralizing Overline, a process which involved locking up a certain amount of Overline as collateral to ensure the trade goes through.

What are the minimum trade orders on the interchange?

There are none. Provided you find someone to take the trade or place the order, and send along the necessary Overline fees, there are no minimums.

What are the minimum withdrawal / deposit amounts for all tokens?

There are none. There is no centralized storage, there are no withdrawal limits. Your wallets are in your control the entire time.

Does the interchange support partial order fulfillment?

Yes. Some orders can be taken in smaller increments, if designated by the maker.

Why do the minimum incremental percentages differ order to order?

When an order is placed, the maker sets the partial order increments. This can be set as low as 10% and as high as 100%

What happens when the minimum order % is met?

If you set a minimum order % of less than 100%, then a partial order can be filled. This would automatically take the corresponding partial ratio of your order and your OL collateral and turn it into a complete order. The rest of your order will remain on the order book with the new minimum order amount the same value as the original order, but applied to the remaining balance.

EMB token

Total Supply: 300,000,000

How and Where to Buy EMB token ?

EMB has been listed on a number of crypto exchanges, unlike other main cryptocurrencies, it cannot be directly purchased with fiats money. However, You can still easily buy this coin by first buying Bitcoin, ETH, USDT, BNB from any large exchanges and then transfer to the exchange that offers to trade this coin, in this guide article we will walk you through in detail the steps to buy …

You will have to first buy one of the major cryptocurrencies, usually either Bitcoin (BTC), Ethereum (ETH), Tether (USDT), Binance (BNB)…

We will use Binance Exchange here as it is one of the largest crypto exchanges that accept fiat deposits.

Binance is a popular cryptocurrency exchange which was started in China but then moved their headquarters to the crypto-friendly Island of Malta in the EU. Binance is popular for its crypto to crypto exchange services. Binance exploded onto the scene in the mania of 2017 and has since gone on to become the top crypto exchange in the world.

Once you finished the KYC process. You will be asked to add a payment method. Here you can either choose to provide a credit/debit card or use a bank transfer, and buy one of the major cryptocurrencies, usually either Bitcoin (BTC), Ethereum (ETH), Tether (USDT), Binance (BNB)…

SIGN UP ON BINANCE

Step by Step Guide : What is Binance | How to Create an account on Binance (Updated 2021)

Next step - Transfer your cryptos to an Altcoin Exchange

Once finished you will then need to make a BTC/ETH/USDT/BNB deposit to the exchange from Binance depending on the available market pairs. After the deposit is confirmed you may then purchase EMB from the exchange.

The top exchange for trading in EMB token is currently https://ftx.com/trade/EMB/USD

There are a few popular crypto exchanges where they have decent daily trading volumes and a huge user base. This will ensure you will be able to sell your coins at any time and the fees will usually be lower. It is suggested that you also register on these exchanges since once EMB gets listed there it will attract a large amount of trading volumes from the users there, that means you will be having some great trading opportunities!

Top exchanges for token-coin trading. Follow instructions and make unlimited money

https://www.binance.com
 ☞ https://www.bittrex.com
 ☞ https://www.poloniex.com
 ☞ https://www.bitfinex.com
 ☞ https://www.huobi.com

Find more information EMB

WebsiteWebsite 2ExplorerSource CodeSocial ChannelSocial Channel 2Social Channel 3Coinmarketcap

🔺DISCLAIMER: The Information in the post isn’t financial advice, is intended FOR GENERAL INFORMATION PURPOSES ONLY. Trading Cryptocurrency is VERY risky. Make sure you understand these risks and that you are responsible for what you do with your money.

🔥 If you’re a beginner. I believe the article below will be useful to you

⭐ ⭐ ⭐ What You Should Know Before Investing in Cryptocurrency - For Beginner ⭐ ⭐ ⭐

I hope this post will help you. Don’t forget to leave a like, comment and sharing it with others. Thank you!

#blockchain #bitcoin #emb #block collider

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What is Block Collider (EMB) | What is Overline Network token | What is EMB token
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Create Tic Tac toe with JavaScript (Free Code)

Do you want to make a Simple Tic-Tac-Toe game using JavaScript?

In this article you will learn how to create tic tac toe game using html css and javascript. If you are a beginner in JavaScript then Tic Tac Toe Game is perfect for you. This simple javascript game will help you improve your knowledge of javascript.

Create Tic Tac Toe with JavaScript

Earlier I shared another Simple Tic-Tac-Toe JavaScript game for beginners. So I made this design in a very advanced way. Here basically we will play with the computer that is we will play with the computer.

To create this tic-tac-toe javascript first I created the basic structure by html. Then I designed it with css and finally activated this project (tic tac toe javascript code against computer) with javascript.

Tic-tac-toe Game in JavaScript

JavaScript Tic Tac Toe is a simple game where two players take turns marking a grid of 3×3 squares, typically using X and O symbols. JavaScript is a programming language that can be used to create interactive websites and games, such as a Tic Tac Toe game.

A JavaScript implementation of Tic Tac Toe would involve creating a grid of squares using HTML and CSS, and then using JavaScript to handle the logic of the game, including determining the winner and allowing players to take turns.

As you can see above this is an advanced Tic Tac Toe game that I made with javascript. Like a normal JavaScript Tic Tac Toe game, there are 9 cells and two symbols.

Here I have defined symbol “0” for user and “X” for computer. But you can change it if you want. When you click in any one of those 9 cells, another cell will automatically be filled by the computer.

Besides, I have added different types of color FF in the project (tic tac toe javascript code against computer) to make this design more modern.

How to make tic tac toe in HTML CSS and JavaScript

Now if you want to build it then you can follow the tutorial below. I have explained the complete codes step by step keeping the beginners in mind.

Hope you know the rules of this game. It is a simple javascript game where two players take turns marking the spaces in a 3×3 grid with X’s and O’s, with the goal of getting three of their marks in a row, either horizontally, vertically, or diagonally. The player who succeeds in placing three of their marks in a row is the winner.

Step 1: Basic structure of Tic Tac Toe game

First I created a basic structure of this project using the following HTML and CSS codes. Besides, I have added a heading here mainly to enhance the beauty. This heading is created by H1 tag in HTML. 

<div class="container">
  <h1>Tic-Tac-Toe</h1>

</div>
* {
  margin: 0;
  padding: 0;
  box-sizing: border-box;
  font-family: Arial, Helvetica, sans-serif;
}

.container {
  min-height: 100vh;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  background: #eee;
}

h1 {
  font-size: 4rem;
  margin-bottom: 0.5em;
}

Basic structure of Tic Tac Toe game

Step 2: Create a place to play Tic Tac Toe games

Now create a small area for this tic tac toe javascript. Within this box are nine smaller boxes into which players can input their symbols. Also we designed this area by some css.

<div class="play-area">

</div>
.play-area {
  display: grid;
  box-shadow: 0 0 20px rgba(0,139,253,0.25);
  grid-template-columns: auto auto auto;
  background-color: #fff;
  padding: 20px;
}

Create a place to play Tic Tac Toe games

Step 3: Results of the JavaScript Tic Tac Toe game

Now another heading we need to create is within this project(How to Build Tic Tac Toe with JavaScript, HTML and CSS). This heading is mainly for showing results. 

Although this heading is currently not visible to us because there is no information in the heading. We will add this information via javascript. Results will be available automatically after Tic Tac Toe game is over.

<h2 id="winner"></h2>
h2 {
  margin-top: 1em;
  font-size: 2rem;
  margin-bottom: 0.5em;
}

Step 4: Create the game's restart button

Now we have to create a button in this simple Tic-Tac-Toe game. This button will basically work as a reset button. When you click on this button, the game will restart from a new state.

<button onclick="reset_board()">RESET</button>
button {
  outline: none;
  background: rgb(8, 88, 208);
  padding: 12px 40px;
  font-size: 1rem;
  font-weight: bold;
  color: #fff;
  border: none;
  transition: all 0.2s ease-in-out;
}

button:hover {
  cursor: pointer;
  background: green;
  color: white;
}

Results of the JavaScript Tic Tac Toe game

Step 5: Activate Simple Tic-Tac-Toe with JavaScript

Above we have designed this project(How to create a tic tac toe grid in JavaScript?). Now it’s time to make it work using JavaScript. We have used quite a bit of JavaScript code to make this game work. But don’t worry I will tell you all the codes step by step.

const player = "O";
const computer = "X";

let board_full = false;
let play_board = ["", "", "", "", "", "", "", "", ""];

const board_container = document.querySelector(".play-area");
const winner_statement = document.getElementById("winner");

With these variables, you’ve defined the player and computer as “O” and “X” respectively, and created an empty board to play on. The board_full variable will be used to check if the board is full and the game is over, and the play_board array will hold the state of the game. 

The board_container variable is used to select the element on the page where the Tic Tac Toe board will be rendered, and the winner_statement variable is used to select the element where the winner statement will be displayed.

check_board_complete = () => {
  let flag = true;
  play_board.forEach(element => {
    if (element != player && element != computer) {
      flag = false;
    }
  });
  board_full = flag;
};

The function is using the forEach() method to iterate over the play_board array, and it checks if each element is not equal to the player or computer. If any element is not equal to the player or computer, it sets the flag variable to false and breaks out of the loop. 

If the loop completes and the flag variable is still true, it means that all the elements are equal to the player or computer, and the board is full. Then the board_full variable is updated to reflect that the board is full.

You can use this function at the end of the player’s turn and computer’s turn, to check if the board is full and the game is over.

const check_line = (a, b, c) => {
  return (
    play_board[a] == play_board[b] &&
    play_board[b] == play_board[c] &&
    (play_board[a] == player || play_board[a] == computer)
  );
};

The function takes in 3 arguments, a, b, c, which represent the indices of the 3 cells on the board that need to be checked for a winning line.

The function uses the ternary operator to check if the values at the indices a, b, c in the play_board array are the same and not empty. If the values are the same and not empty, the function returns true, otherwise it returns false.

You can use this function in a larger function that checks for all the possible winning combinations on the board.

const check_match = () => {
  for (i = 0; i < 9; i += 3) {
    if (check_line(i, i + 1, i + 2)) {
      document.querySelector(`#block_${i}`).classList.add("win");
      document.querySelector(`#block_${i + 1}`).classList.add("win");
      document.querySelector(`#block_${i + 2}`).classList.add("win");
      return play_board[i];
    }
  }
  for (i = 0; i < 3; i++) {
    if (check_line(i, i + 3, i + 6)) {
      document.querySelector(`#block_${i}`).classList.add("win");
      document.querySelector(`#block_${i + 3}`).classList.add("win");
      document.querySelector(`#block_${i + 6}`).classList.add("win");
      return play_board[i];
    }
  }
  if (check_line(0, 4, 8)) {
    document.querySelector("#block_0").classList.add("win");
    document.querySelector("#block_4").classList.add("win");
    document.querySelector("#block_8").classList.add("win");
    return play_board[0];
  }
  if (check_line(2, 4, 6)) {
    document.querySelector("#block_2").classList.add("win");
    document.querySelector("#block_4").classList.add("win");
    document.querySelector("#block_6").classList.add("win");
    return play_board[2];
  }
  return "";
};

The check_match() function uses two for loops to check for all the possible winning combinations on the board, both horizontally and vertically. It also includes two if statements to check for the two diagonal winning combinations.

The function uses the check_line function you created earlier to check if a line is a winning line. If a winning line is found, the function highlights the winning cells by adding the “win” class to them. This class can be used in your CSS to change the appearance of the winning cells, for example by adding a different background color.

The function also returns the value of the first cell in the winning line, which should be either “X” or “O” depending on who won the game.

You can use this function in another function that checks for a win or a draw and updates the UI accordingly.

const check_for_winner = () => {
  let res = check_match()
  if (res == player) {
    winner.innerText = "Winner is player!!";
    winner.classList.add("playerWin");
    board_full = true
  } else if (res == computer) {
    winner.innerText = "Winner is computer";
    winner.classList.add("computerWin");
    board_full = true
  } else if (board_full) {
    winner.innerText = "Draw!";
    winner.classList.add("draw");
  }
};

This code looks like it’s checking for a winner in a javascript Tic Tac Toe game. The check_line function takes in 3 indices of the play_board array and checks if the values at those indices are equal to each other and if they are equal to either the player or computer. 

The check_match function uses the check_line function to check for a winner across the rows, columns, and diagonals of the Tic Tac Toe board. If a winning line is found, the check_match function adds a “win” class to the corresponding HTML elements of the Tic Tac Toe board and returns the winning player. 

The check_for_winner function calls the check_match function and checks the returned value. If the returned value is the player, it sets the winner statement to “Winner is player!!” and adds playerWin class.

const render_board = () => {
  board_container.innerHTML = ""
  play_board.forEach((e, i) => {
    board_container.innerHTML += `<div id="block_${i}" class="block" onclick="addPlayerMove(${i})">${play_board[i]}</div>`
    if (e == player || e == computer) {
      document.querySelector(`#block_${i}`).classList.add("occupied");
    }
  });
};

The render_board() function creates a grid of divs in the HTML, each one representing a cell in the Tic-Tac-Toe board. The addPlayerMove() function allows the player to make a move by clicking on a cell in the grid. 

The check_board_complete() function checks if the board is full and the check_for_winner() function checks for a winner or draw. It also uses the check_match() function to check if any winning combination is formed.

const game_loop = () => {
  render_board();
  check_board_complete();
  check_for_winner();
}

The game_loop function combines all of these functions together to create the game loop that updates the game state and renders the game board to the user. 

It calls the render_board function to render the current state of the game board to the user, check_board_complete to check if the board is full and check_for_winner which checks if there is a winner or a draw, and updates the UI accordingly.

const addPlayerMove = e => {
  if (!board_full && play_board[e] == "") {
    play_board[e] = player;
    game_loop();
    addComputerMove();
  }
};

The above code defines a Tic Tac Toe game in JavaScript that uses HTML and CSS for the game board and styling. The game’s state is maintained in the play_board array, and the game_loop function updates the state of the game, renders the board, and checks for a winner. 

The addPlayerMove function allows players to make a move by clicking on a block on the board, and the addComputerMove function allows the computer to make a move. The check_match, check_for_winner, render_board functions are also defined and used in the game loop to check for a winner or a draw, render the board and check if the game is complete.

const addComputerMove = () => {
  if (!board_full) {
    do {
      selected = Math.floor(Math.random() * 9);
    } while (play_board[selected] != "");
    play_board[selected] = computer;
    game_loop();
  }
};

Great! Your code is now complete and should be able to run a game of javascript Tic-Tac-Toe between a player and the computer. The player can make moves by clicking on the blocks on the game board, and the computer will randomly select an available space to make its move. The code also checks for a winner or a draw after each move, and updates the game board and the winner statement accordingly.

const reset_board = () => {
  play_board = ["", "", "", "", "", "", "", "", ""];
  board_full = false;
  winner.classList.remove("playerWin");
  winner.classList.remove("computerWin");
  winner.classList.remove("draw");
  winner.innerText = "";
  render_board();
};

This code defines a function called “reset_board” that sets the play_board array back to an empty array, sets the board_full variable to false, removes any classes related to winning or drawing from the winner element, sets the inner text of the winner element to an empty string, and then calls the render_board function to update the display. This function is likely intended to be used as a way to clear the game board and start a new game.

//initial render
render_board();

That’s it, you have created a complete Tic-Tac-Toe game using JavaScript. To start the game, the player can click on any of the empty blocks on the board and the computer will automatically make its move. 

The game checks for a winner or a draw after each move and updates the board accordingly. The game can also be reset by calling the reset_board() function.

Step 6: Basic design of simple Tic-Tac-Toe game with CSS

Above we enabled Tic-tac-toe in JavaScript by JavaScript. Now we need to design it with some more CSS. We know there are 9 small boxes in this game that are currently too small for us to see. So a fixed size must be defined for each box.

.block {
  display: flex;
  width: 100px;
  height: 100px;
  align-items: center;
  justify-content: center;
  font-size: 3rem;
  font-weight: bold;
  border: 3px solid black;
  transition: background 0.2s ease-in-out;
}

.block:hover {
  cursor: pointer;
  background: #0ff30f;
}

.occupied:hover {
  background: #ff3a3a;
}

.win {
  background: #0ff30f;
}

.win:hover {
  background: #0ff30f;
}

Activate Simple Tic-Tac-Toe with JavaScript

As we can see in the above image there are 9 boxes created. But we want to hide some borders here. We will use the following CSS to hide those borders.

#block_0,
#block_1,
#block_2 {
  border-top: none;
}

#block_0,
#block_3,
#block_6 {
  border-left: none;
}

#block_6,
#block_7,
#block_8 {
  border-bottom: none;
}

#block_2,
#block_5,
#block_8 {
  border-right: none;
}
.playerWin {
  color: green;
}

.computerWin {
  color: red;
}

.draw {
  color: orangered;
}

We’ll make this project(Create a Tic-Tac-Toe with HTML and JavaScript) responsive  using a small amount of our own code. Here for Responsive only headings have been resized or reduced.

@media only screen and (max-width: 600px) {

  h1 {
    font-size: 3rem;
    margin-bottom: 0.5em;
  }

  h2 {
    margin-top: 1em;
    font-size: 1.3rem;
  }
}

Create Tic Tac Toe with JavaScript

Hope from this tutorial you got to know how I made this Simple Tic-Tac-Toe JavaScript game.

Not only this but earlier I have shared more advanced game tutorials. Earlier I shared another JavaScript Tic-Tac-Toe which is basically made by Simple Code. Where you can play with two users rather than with the computer. Be sure to comment how you like this project(How to Recreate Tic-Tac-Toe in Vanilla JavaScript).

Original article source at: https://foolishdeveloper.com/

#javascript 

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What is Block Collider (EMB) | What is Overline Network token | What is EMB token

In this article, we’ll discuss information about the Block Collider project and EMB token

What is Overline?

Overline is a protocol designed to foster innovation by connecting blockchain technologies with liquidity and interoperability. Like Satoshi Nakamoto’s Bitcoin, Overline is a cryptocurrency that uses mining hash power from machines around the world to build a “blockchain of blockchains” or  multichain.

Why does Overline exist?

Blockchain technology has the potential to transform and restructure our existing economy. However, due to the limitations of incumbent technologies, there is a lack of interoperability between blockchains which hinders growth and innovation.

📘

WEF: On Blockchain Interoperability

Disparate blockchain networks are prevented from reusing, triggering, or executing transactions on other blockchains. Networks seeking to collaborate or interact are forced to rely on middlemen and third party platforms in order to bridge the gap. These third parties are a compromise to the design philosophy of decentralized technologies and introduce significant vulnerabilities to the entire industry as more products are built on inherently flawed protocols.

By connecting disparate Blockchain networks together, and baking connectivity into the technology itself, Overline helps organizations and individuals leverage the unique benefits of siloed Blockchain networks from one single platform.

What are the blockchains Overline connects?

Overline currently incorporates the Bitcoin, Ethereum, Waves, Neo, and Lisk blockchain protocols into its multichain.

Can other blockchains be added in the future?

Yes. This process will be entirely open source and community driven, along with the process of removing blockchains, but the initial cohort of additional protocols will be decided upon by team members of Overline.

What is Proof-of-Distance (PoD)?

The Proof-of-Distance algorithm requires the Overline miners to produce a valid cryptographic proof which demonstrates that they have observed the most recent blocks issued by each network connected to Overline. This proof is included within each block on the Overline multichain, creating a unified cryptographic state of the ecosystem with each new block issued.

How does a Overline miner work?

Being an Overline miner or running an Overline node is defined as performing the task of continuously observing the states of all connected blockchain networks within the multichain, monitoring for occurrences relevant to the trades and transactions. As a result of miners verifying the current state of all child chains, miners also verify and add new cross-chain transactions by processing them locally.

Miners must expend computational resources to perform this activity, racing to produce cryptographic fingerprints which prove that they have in fact observed the latest blocks issued by connected chains. Those who are able to do so successfully earn Overline (OL) as a reward for their contributions to the network.

What is the Overline Interchange?

Secured by thousands of miners worldwide, the Overline interchange is a 24/7 unstoppable marketplace with no accounts, no fees, and unlimited access to Gold, USDT, and cryptocurrencies. Built on using Overline, the interchange is available to anyone with an internet connection worldwide.

What is the Overline interchange?

The Overline interchange application (“the interchange”) is a user interface that accesses Overline’s robust peer-to-peer digital asset trading network. The interchange is the first truly decentralized marketplace which does not broker trades, hold assets, or require trust, but instead places the power of fair trade in the hands of its users.

How does the interchange work?

The interchange interacts with Overline by allowing users to retrieve and place orders that exist on the multichain and presenting them in a human-readable format.

An important distinction is that there are no components of the interface that risk centralization. Order books, wallet management, network fees, and every aspect of the interchange is completely on-chain and decentralized.

What is a maker and taker?

Taker. If a user places an order on an exchange that is immediately filled, either partially or in its entirety, they are considered a “taker.” A user who does this is “taking” the price they want, right now, generally through buying or selling orders sitting on the books.

Maker. When am exchange user places an order that doesn’t fill immediately, they are a “maker.” By placing orders on the books, the user helps to “make the market” and as such is considered a “market maker”.

What are the fees to trade on the interchange?

While there are no fees taken by the Overline team, there are Overline (OL) fees associated with each transaction.

What are OL fees?

Overline (OL) fees are miner fees, similar to gas on Ethereum. They are provided to the miners who are responsible for adding the execution of trades made on the interchange to the Overline multichain via their computational resources.

NOTE: Overline does NOT take any fees from trades on the network. These Overline fees are strictly for miners.

Who pays the Overline fees?

Traders pay the Overline fees. Any time a trade occurs, a minimal amount of Overline is required from both maker and taker to be sent to the Overline miners as a reward to facilitate that trade.

How much Overline is needed to perform a trade?

Each trade’s Overline fee will be minimal, but will vary depending on the length of the trade (meaning the longer the deposit and settlement period, the more expensive the transaction). This is because miners completing these transactions have to keep track of them longer in order to appropriately mark them for the child chains, extending the duration of computational effort and therefore the reward necessary.

What is Collateral Based Trading?

Trading on the interchange is facilitated by collateralizing Overline, a process which involved locking up a certain amount of Overline as collateral to ensure the trade goes through.

What are the minimum trade orders on the interchange?

There are none. Provided you find someone to take the trade or place the order, and send along the necessary Overline fees, there are no minimums.

What are the minimum withdrawal / deposit amounts for all tokens?

There are none. There is no centralized storage, there are no withdrawal limits. Your wallets are in your control the entire time.

Does the interchange support partial order fulfillment?

Yes. Some orders can be taken in smaller increments, if designated by the maker.

Why do the minimum incremental percentages differ order to order?

When an order is placed, the maker sets the partial order increments. This can be set as low as 10% and as high as 100%

What happens when the minimum order % is met?

If you set a minimum order % of less than 100%, then a partial order can be filled. This would automatically take the corresponding partial ratio of your order and your OL collateral and turn it into a complete order. The rest of your order will remain on the order book with the new minimum order amount the same value as the original order, but applied to the remaining balance.

EMB token

Total Supply: 300,000,000

How and Where to Buy EMB token ?

EMB has been listed on a number of crypto exchanges, unlike other main cryptocurrencies, it cannot be directly purchased with fiats money. However, You can still easily buy this coin by first buying Bitcoin, ETH, USDT, BNB from any large exchanges and then transfer to the exchange that offers to trade this coin, in this guide article we will walk you through in detail the steps to buy …

You will have to first buy one of the major cryptocurrencies, usually either Bitcoin (BTC), Ethereum (ETH), Tether (USDT), Binance (BNB)…

We will use Binance Exchange here as it is one of the largest crypto exchanges that accept fiat deposits.

Binance is a popular cryptocurrency exchange which was started in China but then moved their headquarters to the crypto-friendly Island of Malta in the EU. Binance is popular for its crypto to crypto exchange services. Binance exploded onto the scene in the mania of 2017 and has since gone on to become the top crypto exchange in the world.

Once you finished the KYC process. You will be asked to add a payment method. Here you can either choose to provide a credit/debit card or use a bank transfer, and buy one of the major cryptocurrencies, usually either Bitcoin (BTC), Ethereum (ETH), Tether (USDT), Binance (BNB)…

SIGN UP ON BINANCE

Step by Step Guide : What is Binance | How to Create an account on Binance (Updated 2021)

Next step - Transfer your cryptos to an Altcoin Exchange

Once finished you will then need to make a BTC/ETH/USDT/BNB deposit to the exchange from Binance depending on the available market pairs. After the deposit is confirmed you may then purchase EMB from the exchange.

The top exchange for trading in EMB token is currently https://ftx.com/trade/EMB/USD

There are a few popular crypto exchanges where they have decent daily trading volumes and a huge user base. This will ensure you will be able to sell your coins at any time and the fees will usually be lower. It is suggested that you also register on these exchanges since once EMB gets listed there it will attract a large amount of trading volumes from the users there, that means you will be having some great trading opportunities!

Top exchanges for token-coin trading. Follow instructions and make unlimited money

https://www.binance.com
 ☞ https://www.bittrex.com
 ☞ https://www.poloniex.com
 ☞ https://www.bitfinex.com
 ☞ https://www.huobi.com

Find more information EMB

WebsiteWebsite 2ExplorerSource CodeSocial ChannelSocial Channel 2Social Channel 3Coinmarketcap

🔺DISCLAIMER: The Information in the post isn’t financial advice, is intended FOR GENERAL INFORMATION PURPOSES ONLY. Trading Cryptocurrency is VERY risky. Make sure you understand these risks and that you are responsible for what you do with your money.

🔥 If you’re a beginner. I believe the article below will be useful to you

⭐ ⭐ ⭐ What You Should Know Before Investing in Cryptocurrency - For Beginner ⭐ ⭐ ⭐

I hope this post will help you. Don’t forget to leave a like, comment and sharing it with others. Thank you!

#blockchain #bitcoin #emb #block collider

Words Counted: A Ruby Natural Language Processor.

WordsCounted

We are all in the gutter, but some of us are looking at the stars.

-- Oscar Wilde

WordsCounted is a Ruby NLP (natural language processor). WordsCounted lets you implement powerful tokensation strategies with a very flexible tokeniser class.

Are you using WordsCounted to do something interesting? Please tell me about it.

 

Demo

Visit this website for one example of what you can do with WordsCounted.

Features

  • Out of the box, get the following data from any string or readable file, or URL:
    • Token count and unique token count
    • Token densities, frequencies, and lengths
    • Char count and average chars per token
    • The longest tokens and their lengths
    • The most frequent tokens and their frequencies.
  • A flexible way to exclude tokens from the tokeniser. You can pass a string, regexp, symbol, lambda, or an array of any combination of those types for powerful tokenisation strategies.
  • Pass your own regexp rules to the tokeniser if you prefer. The default regexp filters special characters but keeps hyphens and apostrophes. It also plays nicely with diacritics (UTF and unicode characters): Bayrūt is treated as ["Bayrūt"] and not ["Bayr", "ū", "t"], for example.
  • Opens and reads files. Pass in a file path or a url instead of a string.

Installation

Add this line to your application's Gemfile:

gem 'words_counted'

And then execute:

$ bundle

Or install it yourself as:

$ gem install words_counted

Usage

Pass in a string or a file path, and an optional filter and/or regexp.

counter = WordsCounted.count(
  "We are all in the gutter, but some of us are looking at the stars."
)

# Using a file
counter = WordsCounted.from_file("path/or/url/to/my/file.txt")

.count and .from_file are convenience methods that take an input, tokenise it, and return an instance of WordsCounted::Counter initialized with the tokens. The WordsCounted::Tokeniser and WordsCounted::Counter classes can be used alone, however.

API

WordsCounted

WordsCounted.count(input, options = {})

Tokenises input and initializes a WordsCounted::Counter object with the resulting tokens.

counter = WordsCounted.count("Hello Beirut!")

Accepts two options: exclude and regexp. See Excluding tokens from the analyser and Passing in a custom regexp respectively.

WordsCounted.from_file(path, options = {})

Reads and tokenises a file, and initializes a WordsCounted::Counter object with the resulting tokens.

counter = WordsCounted.from_file("hello_beirut.txt")

Accepts the same options as .count.

Tokeniser

The tokeniser allows you to tokenise text in a variety of ways. You can pass in your own rules for tokenisation, and apply a powerful filter with any combination of rules as long as they can boil down into a lambda.

Out of the box the tokeniser includes only alpha chars. Hyphenated tokens and tokens with apostrophes are considered a single token.

#tokenise([pattern: TOKEN_REGEXP, exclude: nil])

tokeniser = WordsCounted::Tokeniser.new("Hello Beirut!").tokenise

# With `exclude`
tokeniser = WordsCounted::Tokeniser.new("Hello Beirut!").tokenise(exclude: "hello")

# With `pattern`
tokeniser = WordsCounted::Tokeniser.new("I <3 Beirut!").tokenise(pattern: /[a-z]/i)

See Excluding tokens from the analyser and Passing in a custom regexp for more information.

Counter

The WordsCounted::Counter class allows you to collect various statistics from an array of tokens.

#token_count

Returns the token count of a given string.

counter.token_count #=> 15

#token_frequency

Returns a sorted (unstable) two-dimensional array where each element is a token and its frequency. The array is sorted by frequency in descending order.

counter.token_frequency

[
  ["the", 2],
  ["are", 2],
  ["we",  1],
  # ...
  ["all", 1]
]

#most_frequent_tokens

Returns a hash where each key-value pair is a token and its frequency.

counter.most_frequent_tokens

{ "are" => 2, "the" => 2 }

#token_lengths

Returns a sorted (unstable) two-dimentional array where each element contains a token and its length. The array is sorted by length in descending order.

counter.token_lengths

[
  ["looking", 7],
  ["gutter",  6],
  ["stars",   5],
  # ...
  ["in",      2]
]

#longest_tokens

Returns a hash where each key-value pair is a token and its length.

counter.longest_tokens

{ "looking" => 7 }

#token_density([ precision: 2 ])

Returns a sorted (unstable) two-dimentional array where each element contains a token and its density as a float, rounded to a precision of two. The array is sorted by density in descending order. It accepts a precision argument, which must be a float.

counter.token_density

[
  ["are",     0.13],
  ["the",     0.13],
  ["but",     0.07 ],
  # ...
  ["we",      0.07 ]
]

#char_count

Returns the char count of tokens.

counter.char_count #=> 76

#average_chars_per_token([ precision: 2 ])

Returns the average char count per token rounded to two decimal places. Accepts a precision argument which defaults to two. Precision must be a float.

counter.average_chars_per_token #=> 4

#uniq_token_count

Returns the number of unique tokens.

counter.uniq_token_count #=> 13

Excluding tokens from the tokeniser

You can exclude anything you want from the input by passing the exclude option. The exclude option accepts a variety of filters and is extremely flexible.

  1. A space-delimited string. The filter will normalise the string.
  2. A regular expression.
  3. A lambda.
  4. A symbol that names a predicate method. For example :odd?.
  5. An array of any combination of the above.
tokeniser =
  WordsCounted::Tokeniser.new(
    "Magnificent! That was magnificent, Trevor."
  )

# Using a string
tokeniser.tokenise(exclude: "was magnificent")
# => ["that", "trevor"]

# Using a regular expression
tokeniser.tokenise(exclude: /trevor/)
# => ["magnificent", "that", "was", "magnificent"]

# Using a lambda
tokeniser.tokenise(exclude: ->(t) { t.length < 4 })
# => ["magnificent", "that", "magnificent", "trevor"]

# Using symbol
tokeniser = WordsCounted::Tokeniser.new("Hello! محمد")
tokeniser.tokenise(exclude: :ascii_only?)
# => ["محمد"]

# Using an array
tokeniser = WordsCounted::Tokeniser.new(
  "Hello! اسماءنا هي محمد، كارولينا، سامي، وداني"
)
tokeniser.tokenise(
  exclude: [:ascii_only?, /محمد/, ->(t) { t.length > 6}, "و"]
)
# => ["هي", "سامي", "وداني"]

Passing in a custom regexp

The default regexp accounts for letters, hyphenated tokens, and apostrophes. This means twenty-one is treated as one token. So is Mohamad's.

/[\p{Alpha}\-']+/

You can pass your own criteria as a Ruby regular expression to split your string as desired.

For example, if you wanted to include numbers, you can override the regular expression:

counter = WordsCounted.count("Numbers 1, 2, and 3", pattern: /[\p{Alnum}\-']+/)
counter.tokens
#=> ["numbers", "1", "2", "and", "3"]

Opening and reading files

Use the from_file method to open files. from_file accepts the same options as .count. The file path can be a URL.

counter = WordsCounted.from_file("url/or/path/to/file.text")

Gotchas

A hyphen used in leu of an em or en dash will form part of the token. This affects the tokeniser algorithm.

counter = WordsCounted.count("How do you do?-you are well, I see.")
counter.token_frequency

[
  ["do",   2],
  ["how",  1],
  ["you",  1],
  ["-you", 1], # WTF, mate!
  ["are",  1],
  # ...
]

In this example -you and you are separate tokens. Also, the tokeniser does not include numbers by default. Remember that you can pass your own regular expression if the default behaviour does not fit your needs.

A note on case sensitivity

The program will normalise (downcase) all incoming strings for consistency and filters.

Roadmap

Ability to open URLs

def self.from_url
  # open url and send string here after removing html
end

Contributors

See contributors.

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

Author: abitdodgy
Source code: https://github.com/abitdodgy/words_counted
License: MIT license

#ruby  #ruby-on-rails 

Royce  Reinger

Royce Reinger

1658068560

WordsCounted: A Ruby Natural Language Processor

WordsCounted

We are all in the gutter, but some of us are looking at the stars.

-- Oscar Wilde

WordsCounted is a Ruby NLP (natural language processor). WordsCounted lets you implement powerful tokensation strategies with a very flexible tokeniser class.

Features

  • Out of the box, get the following data from any string or readable file, or URL:
    • Token count and unique token count
    • Token densities, frequencies, and lengths
    • Char count and average chars per token
    • The longest tokens and their lengths
    • The most frequent tokens and their frequencies.
  • A flexible way to exclude tokens from the tokeniser. You can pass a string, regexp, symbol, lambda, or an array of any combination of those types for powerful tokenisation strategies.
  • Pass your own regexp rules to the tokeniser if you prefer. The default regexp filters special characters but keeps hyphens and apostrophes. It also plays nicely with diacritics (UTF and unicode characters): Bayrūt is treated as ["Bayrūt"] and not ["Bayr", "ū", "t"], for example.
  • Opens and reads files. Pass in a file path or a url instead of a string.

Installation

Add this line to your application's Gemfile:

gem 'words_counted'

And then execute:

$ bundle

Or install it yourself as:

$ gem install words_counted

Usage

Pass in a string or a file path, and an optional filter and/or regexp.

counter = WordsCounted.count(
  "We are all in the gutter, but some of us are looking at the stars."
)

# Using a file
counter = WordsCounted.from_file("path/or/url/to/my/file.txt")

.count and .from_file are convenience methods that take an input, tokenise it, and return an instance of WordsCounted::Counter initialized with the tokens. The WordsCounted::Tokeniser and WordsCounted::Counter classes can be used alone, however.

API

WordsCounted

WordsCounted.count(input, options = {})

Tokenises input and initializes a WordsCounted::Counter object with the resulting tokens.

counter = WordsCounted.count("Hello Beirut!")

Accepts two options: exclude and regexp. See Excluding tokens from the analyser and Passing in a custom regexp respectively.

WordsCounted.from_file(path, options = {})

Reads and tokenises a file, and initializes a WordsCounted::Counter object with the resulting tokens.

counter = WordsCounted.from_file("hello_beirut.txt")

Accepts the same options as .count.

Tokeniser

The tokeniser allows you to tokenise text in a variety of ways. You can pass in your own rules for tokenisation, and apply a powerful filter with any combination of rules as long as they can boil down into a lambda.

Out of the box the tokeniser includes only alpha chars. Hyphenated tokens and tokens with apostrophes are considered a single token.

#tokenise([pattern: TOKEN_REGEXP, exclude: nil])

tokeniser = WordsCounted::Tokeniser.new("Hello Beirut!").tokenise

# With `exclude`
tokeniser = WordsCounted::Tokeniser.new("Hello Beirut!").tokenise(exclude: "hello")

# With `pattern`
tokeniser = WordsCounted::Tokeniser.new("I <3 Beirut!").tokenise(pattern: /[a-z]/i)

See Excluding tokens from the analyser and Passing in a custom regexp for more information.

Counter

The WordsCounted::Counter class allows you to collect various statistics from an array of tokens.

#token_count

Returns the token count of a given string.

counter.token_count #=> 15

#token_frequency

Returns a sorted (unstable) two-dimensional array where each element is a token and its frequency. The array is sorted by frequency in descending order.

counter.token_frequency

[
  ["the", 2],
  ["are", 2],
  ["we",  1],
  # ...
  ["all", 1]
]

#most_frequent_tokens

Returns a hash where each key-value pair is a token and its frequency.

counter.most_frequent_tokens

{ "are" => 2, "the" => 2 }

#token_lengths

Returns a sorted (unstable) two-dimentional array where each element contains a token and its length. The array is sorted by length in descending order.

counter.token_lengths

[
  ["looking", 7],
  ["gutter",  6],
  ["stars",   5],
  # ...
  ["in",      2]
]

#longest_tokens

Returns a hash where each key-value pair is a token and its length.

counter.longest_tokens

{ "looking" => 7 }

#token_density([ precision: 2 ])

Returns a sorted (unstable) two-dimentional array where each element contains a token and its density as a float, rounded to a precision of two. The array is sorted by density in descending order. It accepts a precision argument, which must be a float.

counter.token_density

[
  ["are",     0.13],
  ["the",     0.13],
  ["but",     0.07 ],
  # ...
  ["we",      0.07 ]
]

#char_count

Returns the char count of tokens.

counter.char_count #=> 76

#average_chars_per_token([ precision: 2 ])

Returns the average char count per token rounded to two decimal places. Accepts a precision argument which defaults to two. Precision must be a float.

counter.average_chars_per_token #=> 4

#uniq_token_count

Returns the number of unique tokens.

counter.uniq_token_count #=> 13

Excluding tokens from the tokeniser

You can exclude anything you want from the input by passing the exclude option. The exclude option accepts a variety of filters and is extremely flexible.

  1. A space-delimited string. The filter will normalise the string.
  2. A regular expression.
  3. A lambda.
  4. A symbol that names a predicate method. For example :odd?.
  5. An array of any combination of the above.
tokeniser =
  WordsCounted::Tokeniser.new(
    "Magnificent! That was magnificent, Trevor."
  )

# Using a string
tokeniser.tokenise(exclude: "was magnificent")
# => ["that", "trevor"]

# Using a regular expression
tokeniser.tokenise(exclude: /trevor/)
# => ["magnificent", "that", "was", "magnificent"]

# Using a lambda
tokeniser.tokenise(exclude: ->(t) { t.length < 4 })
# => ["magnificent", "that", "magnificent", "trevor"]

# Using symbol
tokeniser = WordsCounted::Tokeniser.new("Hello! محمد")
tokeniser.tokenise(exclude: :ascii_only?)
# => ["محمد"]

# Using an array
tokeniser = WordsCounted::Tokeniser.new(
  "Hello! اسماءنا هي محمد، كارولينا، سامي، وداني"
)
tokeniser.tokenise(
  exclude: [:ascii_only?, /محمد/, ->(t) { t.length > 6}, "و"]
)
# => ["هي", "سامي", "وداني"]

Passing in a custom regexp

The default regexp accounts for letters, hyphenated tokens, and apostrophes. This means twenty-one is treated as one token. So is Mohamad's.

/[\p{Alpha}\-']+/

You can pass your own criteria as a Ruby regular expression to split your string as desired.

For example, if you wanted to include numbers, you can override the regular expression:

counter = WordsCounted.count("Numbers 1, 2, and 3", pattern: /[\p{Alnum}\-']+/)
counter.tokens
#=> ["numbers", "1", "2", "and", "3"]

Opening and reading files

Use the from_file method to open files. from_file accepts the same options as .count. The file path can be a URL.

counter = WordsCounted.from_file("url/or/path/to/file.text")

Gotchas

A hyphen used in leu of an em or en dash will form part of the token. This affects the tokeniser algorithm.

counter = WordsCounted.count("How do you do?-you are well, I see.")
counter.token_frequency

[
  ["do",   2],
  ["how",  1],
  ["you",  1],
  ["-you", 1], # WTF, mate!
  ["are",  1],
  # ...
]

In this example -you and you are separate tokens. Also, the tokeniser does not include numbers by default. Remember that you can pass your own regular expression if the default behaviour does not fit your needs.

A note on case sensitivity

The program will normalise (downcase) all incoming strings for consistency and filters.

Roadmap

Ability to open URLs

def self.from_url
  # open url and send string here after removing html
end

Are you using WordsCounted to do something interesting? Please tell me about it.

Gem Version 

RubyDoc documentation.

Demo

Visit this website for one example of what you can do with WordsCounted.


Contributors

See contributors.

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

Author: Abitdodgy
Source Code: https://github.com/abitdodgy/words_counted 
License: MIT license

#ruby #nlp 

Lisa joly

Lisa joly

1624658400

PAID NETWORK Review, Is it worth Investing in? Token Sale Coming Soon !!

Hey guys, in this video I review PAID NETWORK. This is a DeFi project that aims to solve complex legal process using decentralised protocols and DeFi products for 2021.

PAID Network is an ecosystem DAPP that leverages blockchain technology to deliver DeFi powered SMART Agreements to make business exponentially more efficient. We allow users to create their own policy, to ensure they Get PAID.

📺 The video in this post was made by Crypto expat
The origin of the article: https://www.youtube.com/watch?v=ZIU5javfL90
🔺 DISCLAIMER: The article is for information sharing. The content of this video is solely the opinions of the speaker who is not a licensed financial advisor or registered investment advisor. Not investment advice or legal advice.
Cryptocurrency trading is VERY risky. Make sure you understand these risks and that you are responsible for what you do with your money
🔥 If you’re a beginner. I believe the article below will be useful to you ☞ What You Should Know Before Investing in Cryptocurrency - For Beginner
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Thanks for visiting and watching! Please don’t forget to leave a like, comment and share!

#bitcoin #blockchain #paid network #paid network review #token sale #paid network review, is it worth investing in? token sale coming soon !!