1641789465
Video khoá học về ngôn ngữ lập trình RUST, để lập trình smart contract trên Solana, Near, substrate, game, websites, backend, front-end with Rust.
#solidity #ethereum #crypto #rust #blockchain #programming #developer
1641789465
Video khoá học về ngôn ngữ lập trình RUST, để lập trình smart contract trên Solana, Near, substrate, game, websites, backend, front-end with Rust.
#solidity #ethereum #crypto #rust #blockchain #programming #developer
1630996646
Class static blocks provide a mechanism to perform additional static initialization during class definition evaluation.
This is not intended as a replacement for public fields, as they provide useful information for static analysis tools and are a valid target for decorators. Rather, this is intended to augment existing use cases and enable new use cases not currently handled by that proposal.
Stage: 4
Champion: Ron Buckton (@rbuckton)
For detailed status of this proposal see TODO, below.
Motivations
The current proposals for static fields and static private fields provide a mechanism to perform per-field initialization of the static-side of a class during ClassDefinitionEvaluation, however there are some cases that cannot be covered easily. For example, if you need to evaluate statements during initialization (such as try..catch), or set two fields from a single value, you have to perform that logic outside of the class definition.
// without static blocks:
class C {
static x = ...;
static y;
static z;
}
try {
const obj = doSomethingWith(C.x);
C.y = obj.y
C.z = obj.z;
}
catch {
C.y = ...;
C.z = ...;
}
// with static blocks:
class C {
static x = ...;
static y;
static z;
static {
try {
const obj = doSomethingWith(this.x);
this.y = obj.y;
this.z = obj.z;
}
catch {
this.y = ...;
this.z = ...;
}
}
}
In addition, there are cases where information sharing needs to occur between a class with an instance private field and another class or function declared in the same scope.
Static blocks provide an opportunity to evaluate statements in the context of the current class declaration, with privileged access to private state (be they instance-private or static-private):
let getX;
export class C {
#x
constructor(x) {
this.#x = { data: x };
}
static {
// getX has privileged access to #x
getX = (obj) => obj.#x;
}
}
export function readXData(obj) {
return getX(obj).data;
}
The Private Declarations proposal also intends to address the issue of privileged access between two classes, by lifting the private name out of the class declaration and into the enclosing scope. While there is some overlap in that respect, private declarations do not solve the issue of multi-step static initialization without potentially exposing a private name to the outer scope purely for initialization purposes:
// with private declarations
private #z; // exposed purely for post-declaration initialization
class C {
static y;
static outer #z;
}
const obj = ...;
C.y = obj.y;
C.#z = obj.z;
// with static block
class C {
static y;
static #z; // not exposed outside of class
static {
const obj = ...;
this.y = obj.y;
this.#z = obj.z;
}
}
In addition, Private Declarations expose a private name that potentially allows both read and write access to shared private state when read-only access might be desireable. To work around this with private declarations requires additional complexity (though there is a similar cost for static{} as well):
// with private declarations
private #zRead;
class C {
#z = ...; // only writable inside of the class
get #zRead() { return this.#z; } // wrapper needed to ensure read-only access
}
// with static
let zRead;
class C {
#z = ...; // only writable inside of the class
static { zRead = obj => obj.#z; } // callback needed to ensure read-only access
}
In the long run, however, there is nothing that prevents these two proposals from working side-by-side:
private #shared;
class C {
static outer #shared;
static #local;
static {
const obj = ...;
this.#shared = obj.shared;
this.#local = obj.local;
}
}
class D {
method() {
C.#shared; // ok
C.#local; // no access
}
}
Prior Art
Syntax
class C {
static {
// statements
}
}
Semantics
Examples
// "friend" access (same module)
let A, B;
{
let friendA;
A = class A {
#x;
static {
friendA = {
getX(obj) { return obj.#x },
setX(obj, value) { obj.#x = value }
};
}
};
B = class B {
constructor(a) {
const x = friendA.getX(a); // ok
friendA.setX(a, x); // ok
}
};
}
References
TODO
The following is a high-level list of tasks to progress through each stage of the TC39 proposal process:
For up-to-date information on Stage 4 criteria, check: #48
Download Details:
Author: tc39
The Demo/Documentation: View The Demo/Documentation
Download Link: Download The Source Code
Official Website: https://github.com/tc39/proposal-class-static-block
License: BSD-3
#javascript #es2022 #ecmascript
1643176207
Serde
*Serde is a framework for serializing and deserializing Rust data structures efficiently and generically.*
You may be looking for:
#[derive(Serialize, Deserialize)]
Click to show Cargo.toml. Run this code in the playground.
[dependencies]
# The core APIs, including the Serialize and Deserialize traits. Always
# required when using Serde. The "derive" feature is only required when
# using #[derive(Serialize, Deserialize)] to make Serde work with structs
# and enums defined in your crate.
serde = { version = "1.0", features = ["derive"] }
# Each data format lives in its own crate; the sample code below uses JSON
# but you may be using a different one.
serde_json = "1.0"
use serde::{Serialize, Deserialize};
#[derive(Serialize, Deserialize, Debug)]
struct Point {
x: i32,
y: i32,
}
fn main() {
let point = Point { x: 1, y: 2 };
// Convert the Point to a JSON string.
let serialized = serde_json::to_string(&point).unwrap();
// Prints serialized = {"x":1,"y":2}
println!("serialized = {}", serialized);
// Convert the JSON string back to a Point.
let deserialized: Point = serde_json::from_str(&serialized).unwrap();
// Prints deserialized = Point { x: 1, y: 2 }
println!("deserialized = {:?}", deserialized);
}
Serde is one of the most widely used Rust libraries so any place that Rustaceans congregate will be able to help you out. For chat, consider trying the #rust-questions or #rust-beginners channels of the unofficial community Discord (invite: https://discord.gg/rust-lang-community), the #rust-usage or #beginners channels of the official Rust Project Discord (invite: https://discord.gg/rust-lang), or the #general stream in Zulip. For asynchronous, consider the [rust] tag on StackOverflow, the /r/rust subreddit which has a pinned weekly easy questions post, or the Rust Discourse forum. It's acceptable to file a support issue in this repo but they tend not to get as many eyes as any of the above and may get closed without a response after some time.
Download Details:
Author: serde-rs
Source Code: https://github.com/serde-rs/serde
License: View license
1635215499
35.000+ Tủ locker, tủ nhân viên cao cấp chính hãng l Nam Thuy Corp
Việc trang bị tủ locker cho các trường học là điều vô cùng cần thiết để giúp học sinh có ý thức và trách nhiệm hơn trong việc bảo quản tài sản cá nhân.
Website: https://namthuycorp.com/danh-muc-san-pham/tu-locker/
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Công ty thành viên trực thuộc Nam Thủy Group
Địa chỉ: SH02-22, Sari Town, KĐT Sala, 10 Mai Chí Thọ,
Phường An Lợi Đông, Quận 2, TP. Hồ Chí Minh
Điện thoại: (028) 62700527 Hotline: 0909 420 804
Email: info@namthuycorp.com
1636358771
Tủ iLocker mang nhiều đặc điểm nổi bật, cùng các phương thức bảo mật khác nhau như Fingerprint, RFID, Face ID hoặc QR code được xem là giải pháp lưu trữ tối ưu của Smart Locker
#tủ_locker #tủ_sắt_locker #locker #tu_sat_locker #tu_locker #tủ_locker_sắt #tủ_nhân_viên #tu_locker_sat #tủ_locker_giá rẻ #tu_locker_gia_re #tủ_cá_nhân_locker #tủ_sắt_nhiều_ngăn #tủ_đựng_đồ_nhân_viên
Website: