Graphics processing unit (GPU) has become central to today’s scientific computing applications, such as machine learning and simulation. As the application complexity continues to grow, the need to quickly execute thousands of dependent GPU tasks has become a major bottleneck in the development flow. To overcome this challenge, modern CUDA has introduced CUDA Graph for users to directly offload a GPU task graph on a GPU to minimize scheduling overheads. However, programming CUDA Graph is extremely tedious and involves many low-level details that are difficult to program correctly. Consequently, we introduce in this paper, cudaFlow, a modern C++ programming model to streamline the building of large GPU workloads using CUDA Graph. cudaFlow enables efficient implementations of GPU decomposition strategies supplied with incremental update methods to express complex GPU algorithms that are hard to execute efficiently by mainstream stream-based models. We have demonstrated the simplicity and efficiency of cudaFlow on large-scale GPU applications composed of thousands of tasks and dependencies.
The talk will cover five major components:
1. What is the new CUDA Graph programming model?
2. Why do we need a C++ programming model for GPU task graph parallelism?
3. Designs, implementations, and deployments of the proposed cudaFlow programming model.
4. Real use cases of cudaFlow and its performance advantages in large GPU workloads.
5. Remarks and roadmap suggestions for the GPU programming community.
By the end of the presentation, the audience will know how to leverage the new GPU task graph parallelism to boost the performance of large-scale GPU applications, such as machine learning and scientific simulations.
Before I get too deep into C, I need to show you how to get data into and out of your programs. Using assignment for data gets old after a while and you want to be able to have users enter their own data. And you definitely need to be able to see what happens to your data in a program so learning how to display data to the screen is important and necessary.
Besides demonstrating how to perform input and output in C, I will also be demonstrating two templates that are related to those topics — Prompt, Then Read and Input, Process, Output (IPO). The IPO template, in particular, is important because practically every C program you write will use this template.
When I talk about input and output in C, I’ll use the terms standard input and standard output. These terms refer to the default input and output devices on your computer. The standard input device is the keyboard. The standard output device is the computer’s monitor or screen. I will only use the terms input and output and when I use those terms I’m referring to standard input and standard output. If I want to refer to a different device for input and/or output, I’ll use the specific term for that device.
#c-programming-language #c-programming #c-program #c-programming-help
We realized that compiling already existing C/C++ projects to WASI was much more challenging than we expected. This is because of two main reasons:
Inspired by these challenges we have been working non-stop on improving the tooling so it’s easier for anyone to use and adopt WebAssembly and WASI!
#programming #c-programming #c #c# #c++
C Language is an evergreen language and is used widely across different industries, This C programming is a must for students and working professionals to become a great Software Engineer especially when they are working in Software Development Domain. Great Learning brings you this live session on “Introduction to C”. In this live session, we will be covering major concepts in C Programming such as Different Variables, Different Data Types that are being used, its Operators, Flow control statements, Structure, and lot more.
#c #programming #developer #c-programming #c-language
C++ is general purpose, compiled, object-oriented programming language and its concepts served as the basis for several other languages such as Java, Python, Ruby, Perl etc.
The goal of this course is to provide you with a working knowledge of C++. We’ll start with the basics, including syntax, operators, loops, and functions. This Course will explain you how to use data structures and create your own Functions. This Course will show you the details of the powerful object and template systems so you can create useful classes and objects.
Youtube channel: ProgrammingKnowledge - https://www.youtube.com/watch?v=_SH1T3y_D7o
#c #c# #c++ #programming-c
Source generators are a new feature of the C# compiler that enables inspecting user code using compiler-generated metadata and generating additional source files to be compiled along with the rest of program.
Loosely inspired by F# type providers, C# source generators respond to the same aim of enabling metaprogramming but in a completely different way. Indeed, while F# type providers emit types, properties, and methods in-memory, source generators emit C# code back into the compilation process.
#c# #c #c++ #programming #programming c