1660748160
The installr package offers a set of R functions for the installation and updating of software (currently, only on Windows OS), with a special focus on R itself. This package has two main goals:
While for Linux users, the installation process of new software may be just running a short line of code, for the regular Windows user it often includes browsing online, finding the latest version, downloading it, running the installer, and deleting the installation file. All of these steps are automatically done using functions in this package.
To install the stable version on CRAN:
install.packages('installr')
To install the latest installr version from GitHub use:
if (!require('remotes')) install.packages('remotes'); # make sure you have Rtools installed first! if not, then run:
#install.packages('installr')
#install.Rtools()
remotes::install_github('talgalili/installr')
If you are using the Rgui, you will see a new menu added on your top right (just by "help"), giving you the option to update R, or install new software.
For command line use you can update R by running:
if(!require("installr")) install.packages('installr')
library("installr")
updateR() # this will open dialog boxes to take you through the steps.
# OR use:
# updateR(TRUE) # this will use common defaults and will be the safest/fastest option
Or install a new software simply by running:
library("installr")
installr() # user can easily select (via a GUI interface) a software to install.
If you get either of the following errors from some commands:
Error in download.file(URL, destfile = ...) :
unsupported URL scheme
Or:
install.RStudio()
Error in file(con, "r") : cannot open the connection
updateR()
Error in file(con, "r") : cannot open the connection
Try running:
setInternet2(TRUE)
Sources:
You are welcome to:
You can see the most recent changes to the package in the NEWS.md file:
http://talgalili.github.io/installr/news/index.html
Code of conduct
Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.
Author: Talgalili
Source Code: https://github.com/talgalili/installr/
1649209980
A cross-platform command line REPL for the rapid experimentation and exploration of C#. It supports intellisense, installing NuGet packages, and referencing local .NET projects and assemblies.
(click to view animation)
C# REPL provides the following features:
C# REPL is a .NET 6 global tool, and runs on Windows 10, Mac OS, and Linux. It can be installed via:
dotnet tool install -g csharprepl
If you're running on Mac OS Catalina (10.15) or later, make sure you follow any additional directions printed to the screen. You may need to update your PATH variable in order to use .NET global tools.
After installation is complete, run csharprepl
to begin. C# REPL can be updated via dotnet tool update -g csharprepl
.
Run csharprepl
from the command line to begin an interactive session. The default colorscheme uses the color palette defined by your terminal, but these colors can be changed using a theme.json
file provided as a command line argument.
Type some C# into the prompt and press Enter to run it. The result, if any, will be printed:
> Console.WriteLine("Hello World")
Hello World
> DateTime.Now.AddDays(8)
[6/7/2021 5:13:00 PM]
To evaluate multiple lines of code, use Shift+Enter to insert a newline:
> var x = 5;
var y = 8;
x * y
40
Additionally, if the statement is not a "complete statement" a newline will automatically be inserted when Enter is pressed. For example, in the below code, the first line is not a syntactically complete statement, so when we press enter we'll go down to a new line:
> if (x == 5)
| // caret position, after we press Enter on Line 1
Finally, pressing Ctrl+Enter will show a "detailed view" of the result. For example, for the DateTime.Now
expression below, on the first line we pressed Enter, and on the second line we pressed Ctrl+Enter to view more detailed output:
> DateTime.Now // Pressing Enter shows a reasonable representation
[5/30/2021 5:13:00 PM]
> DateTime.Now // Pressing Ctrl+Enter shows a detailed representation
[5/30/2021 5:13:00 PM] {
Date: [5/30/2021 12:00:00 AM],
Day: 30,
DayOfWeek: Sunday,
DayOfYear: 150,
Hour: 17,
InternalKind: 9223372036854775808,
InternalTicks: 637579915804530992,
Kind: Local,
Millisecond: 453,
Minute: 13,
Month: 5,
Second: 0,
Ticks: 637579915804530992,
TimeOfDay: [17:13:00.4530992],
Year: 2021,
_dateData: 9860951952659306800
}
A note on semicolons: C# expressions do not require semicolons, but statements do. If a statement is missing a required semicolon, a newline will be added instead of trying to run the syntatically incomplete statement; simply type the semicolon to complete the statement.
> var now = DateTime.Now; // assignment statement, semicolon required
> DateTime.Now.AddDays(8) // expression, we don't need a semicolon
[6/7/2021 5:03:05 PM]
Use the #r
command to add assembly or nuget references.
#r "AssemblyName"
or #r "path/to/assembly.dll"
#r "path/to/project.csproj"
. Solution files (.sln) can also be referenced.#r "nuget: PackageName"
to install the latest version of a package, or #r "nuget: PackageName, 13.0.5"
to install a specific version (13.0.5 in this case).To run ASP.NET applications inside the REPL, start the csharprepl
application with the --framework
parameter, specifying the Microsoft.AspNetCore.App
shared framework. Then, use the above #r
command to reference the application DLL. See the Command Line Configuration section below for more details.
csharprepl --framework Microsoft.AspNetCore.App
The C# REPL supports multiple configuration flags to control startup, behavior, and appearance:
csharprepl [OPTIONS] [response-file.rsp] [script-file.csx] [-- <additional-arguments>]
Supported options are:
-r <dll>
or --reference <dll>
: Reference an assembly, project file, or nuget package. Can be specified multiple times. Uses the same syntax as #r
statements inside the REPL. For example, csharprepl -r "nuget:Newtonsoft.Json" "path/to/myproj.csproj"
-u <namespace>
or --using <namespace>
: Add a using statement. Can be specified multiple times.-f <framework>
or --framework <framework>
: Reference a shared framework. The available shared frameworks depends on the local .NET installation, and can be useful when running an ASP.NET application from the REPL. Example frameworks are:-t <theme.json>
or --theme <theme.json>
: Read a theme file for syntax highlighting. This theme file associates C# syntax classifications with colors. The color values can be full RGB, or ANSI color names (defined in your terminal's theme). The NO_COLOR standard is supported.--trace
: Produce a trace file in the current directory that logs CSharpRepl internals. Useful for CSharpRepl bug reports.-v
or --version
: Show version number and exit.-h
or --help
: Show help and exit.response-file.rsp
: A filepath of an .rsp file, containing any of the above command line options.script-file.csx
: A filepath of a .csx file, containing lines of C# to evaluate before starting the REPL. Arguments to this script can be passed as <additional-arguments>
, after a double hyphen (--
), and will be available in a global args
variable.If you have dotnet-suggest
enabled, all options can be tab-completed, including values provided to --framework
and .NET namespaces provided to --using
.
C# REPL is a standalone software application, but it can be useful to integrate it with other developer tools:
To add C# REPL as a menu entry in Windows Terminal, add the following profile to Windows Terminal's settings.json
configuration file (under the JSON property profiles.list
):
{
"name": "C# REPL",
"commandline": "csharprepl"
},
To get the exact colors shown in the screenshots in this README, install the Windows Terminal Dracula theme.
To use the C# REPL with Visual Studio Code, simply run the csharprepl
command in the Visual Studio Code terminal. To send commands to the REPL, use the built-in Terminal: Run Selected Text In Active Terminal
command from the Command Palette (workbench.action.terminal.runSelectedText
).
To add the C# REPL to the Windows Start Menu for quick access, you can run the following PowerShell command, which will start C# REPL in Windows Terminal:
$shell = New-Object -ComObject WScript.Shell
$shortcut = $shell.CreateShortcut("$env:appdata\Microsoft\Windows\Start Menu\Programs\csharprepl.lnk")
$shortcut.TargetPath = "wt.exe"
$shortcut.Arguments = "-w 0 nt csharprepl.exe"
$shortcut.Save()
You may also wish to add a shorter alias for C# REPL, which can be done by creating a .cmd
file somewhere on your path. For example, put the following contents in C:\Users\username\.dotnet\tools\csr.cmd
:
wt -w 0 nt csharprepl
This will allow you to launch C# REPL by running csr
from anywhere that accepts Windows commands, like the Window Run dialog.
This project is far from being the first REPL for C#. Here are some other projects; if this project doesn't suit you, another one might!
Visual Studio's C# Interactive pane is full-featured (it has syntax highlighting and intellisense) and is part of Visual Studio. This deep integration with Visual Studio is both a benefit from a workflow perspective, and a drawback as it's not cross-platform. As far as I know, the C# Interactive pane does not support NuGet packages or navigating to documentation/source code. Subjectively, it does not follow typical command line keybindings, so can feel a bit foreign.
csi.exe ships with C# and is a command line REPL. It's great because it's a cross platform REPL that comes out of the box, but it doesn't support syntax highlighting or autocompletion.
dotnet script allows you to run C# scripts from the command line. It has a REPL built-in, but the predominant focus seems to be as a script runner. It's a great tool, though, and has a strong community following.
dotnet interactive is a tool from Microsoft that creates a Jupyter notebook for C#, runnable through Visual Studio Code. It also provides a general framework useful for running REPLs.
Download Details:
Author: waf
Source Code: https://github.com/waf/CSharpRepl
License: MPL-2.0 License
1660748160
The installr package offers a set of R functions for the installation and updating of software (currently, only on Windows OS), with a special focus on R itself. This package has two main goals:
While for Linux users, the installation process of new software may be just running a short line of code, for the regular Windows user it often includes browsing online, finding the latest version, downloading it, running the installer, and deleting the installation file. All of these steps are automatically done using functions in this package.
To install the stable version on CRAN:
install.packages('installr')
To install the latest installr version from GitHub use:
if (!require('remotes')) install.packages('remotes'); # make sure you have Rtools installed first! if not, then run:
#install.packages('installr')
#install.Rtools()
remotes::install_github('talgalili/installr')
If you are using the Rgui, you will see a new menu added on your top right (just by "help"), giving you the option to update R, or install new software.
For command line use you can update R by running:
if(!require("installr")) install.packages('installr')
library("installr")
updateR() # this will open dialog boxes to take you through the steps.
# OR use:
# updateR(TRUE) # this will use common defaults and will be the safest/fastest option
Or install a new software simply by running:
library("installr")
installr() # user can easily select (via a GUI interface) a software to install.
If you get either of the following errors from some commands:
Error in download.file(URL, destfile = ...) :
unsupported URL scheme
Or:
install.RStudio()
Error in file(con, "r") : cannot open the connection
updateR()
Error in file(con, "r") : cannot open the connection
Try running:
setInternet2(TRUE)
Sources:
You are welcome to:
You can see the most recent changes to the package in the NEWS.md file:
http://talgalili.github.io/installr/news/index.html
Code of conduct
Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.
Author: Talgalili
Source Code: https://github.com/talgalili/installr/
1666245660
One of the things I really love about Swift is how I keep finding interesting ways to use it in various situations, and when I do - I usually share them on Twitter. Here's a collection of all the tips & tricks that I've shared so far. Each entry has a link to the original tweet, if you want to respond with some feedback or question, which is always super welcome! ๐
โ ๏ธ This list is no longer being updated. For my latest Swift tips, checkout the "Tips" section on Swift by Sundell.
Also make sure to check out all of my other Swift content:
๐ Here are some quick tips to make async tests faster & more stable:
// BEFORE:
class MentionDetectorTests: XCTestCase {
func testDetectingMention() {
let detector = MentionDetector()
let string = "This test was written by @johnsundell."
detector.detectMentions(in: string) { mentions in
XCTAssertEqual(mentions, ["johnsundell"])
}
sleep(2)
}
}
// AFTER:
class MentionDetectorTests: XCTestCase {
func testDetectingMention() {
let detector = MentionDetector()
let string = "This test was written by @johnsundell."
var mentions: [String]?
let expectation = self.expectation(description: #function)
detector.detectMentions(in: string) {
mentions = $0
expectation.fulfill()
}
waitForExpectations(timeout: 10)
XCTAssertEqual(mentions, ["johnsundell"])
}
}
For more on async testing, check out "Unit testing asynchronous Swift code".
โ๏ธ Adding support for the new Apple Pencil double-tap feature is super easy! All you have to do is to create a UIPencilInteraction
, add it to a view, and implement one delegate method. Hopefully all pencil-compatible apps will soon adopt this.
let interaction = UIPencilInteraction()
interaction.delegate = self
view.addInteraction(interaction)
extension ViewController: UIPencilInteractionDelegate {
func pencilInteractionDidTap(_ interaction: UIPencilInteraction) {
// Handle pencil double-tap
}
}
For more on using this and other iPad Pro features, check out "Building iPad Pro features in Swift".
๐ Here's a cool function that combines a value with a function to return a closure that captures that value, so that it can be called without any arguments. Super useful when working with closure-based APIs and we want to use some of our properties without having to capture self
.
func combine<A, B>(_ value: A, with closure: @escaping (A) -> B) -> () -> B {
return { closure(value) }
}
// BEFORE:
class ProductViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
buyButton.handler = { [weak self] in
guard let self = self else {
return
}
self.productManager.startCheckout(for: self.product)
}
}
}
// AFTER:
class ProductViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
buyButton.handler = combine(product, with: productManager.startCheckout)
}
}
๐ When I'm only using a single function from a dependency, I love to inject that function as a closure, instead of having to create a protocol and inject the whole object. Makes dependency injection & testing super simple.
final class ArticleLoader {
typealias Networking = (Endpoint) -> Future<Data>
private let networking: Networking
init(networking: @escaping Networking = URLSession.shared.load) {
self.networking = networking
}
func loadLatest() -> Future<[Article]> {
return networking(.latestArticles).decode()
}
}
For more on this technique, check out "Simple Swift dependency injection with functions".
๐ฅ It's cool that you can easily assign a closure as a custom NSException
handler. This is super useful when building things in Playgrounds - since you can't use breakpoints - so instead of just signal SIGABRT
, you'll get the full exception description if something goes wrong.
NSSetUncaughtExceptionHandler { exception in
print(exception)
}
โค๏ธ I love that in Swift, we can use the type system to make our code so much more self-documenting - one way of doing so is to use type aliases to give the primitive types that we use a more semantic meaning.
extension List.Item {
// Using type aliases, we can give semantic meaning to the
// primitive types that we use, without having to introduce
// wrapper types.
typealias Index = Int
}
extension List {
enum Mutation {
// Our enum cases now become a lot more self-documenting,
// without having to add additional parameter labels to
// explain them.
case add(Item, Item.Index)
case update(Item, Item.Index)
case remove(Item.Index)
}
}
For more on self-documenting code, check out "Writing self-documenting Swift code".
๐คฏ A little late night prototyping session reveals that protocol constraints can not only be applied to extensions - they can also be added to protocol definitions!
This is awesome, since it lets us easily define specialized protocols based on more generic ones.
protocol Component {
associatedtype Container
func add(to container: Container)
}
// Protocols that inherit from other protocols can include
// constraints to further specialize them.
protocol ViewComponent: Component where Container == UIView {
associatedtype View: UIView
var view: View { get }
}
extension ViewComponent {
func add(to container: UIView) {
container.addSubview(view)
}
}
For more on specializing protocols, check out "Specializing protocols in Swift".
๐ฆ Here's a super handy extension on Swift's Optional
type, which gives us a really nice API for easily unwrapping an optional, or throwing an error in case the value turned out to be nil
:
extension Optional {
func orThrow(_ errorExpression: @autoclosure () -> Error) throws -> Wrapped {
switch self {
case .some(let value):
return value
case .none:
throw errorExpression()
}
}
}
let file = try loadFile(at: path).orThrow(MissingFileError())
For more ways that optionals can be extended, check out "Extending optionals in Swift".
๐ฉโ๐ฌ Testing code that uses static APIs can be really tricky, but there's a way that it can often be done - using Swift's first class function capabilities!
Instead of accessing that static API directly, we can inject the function we want to use, which enables us to mock it!
// BEFORE
class FriendsLoader {
func loadFriends(then handler: @escaping (Result<[Friend]>) -> Void) {
Networking.loadData(from: .friends) { result in
...
}
}
}
// AFTER
class FriendsLoader {
typealias Handler<T> = (Result<T>) -> Void
typealias DataLoadingFunction = (Endpoint, @escaping Handler<Data>) -> Void
func loadFriends(using dataLoading: DataLoadingFunction = Networking.loadData,
then handler: @escaping Handler<[Friend]>) {
dataLoading(.friends) { result in
...
}
}
}
// MOCKING IN TESTS
let dataLoading: FriendsLoader.DataLoadingFunction = { _, handler in
handler(.success(mockData))
}
friendsLoader.loadFriends(using: dataLoading) { result in
...
}
๐พ Swift's pattern matching capabilities are so powerful! Two enum cases with associated values can even be matched and handled by the same switch case - which is super useful when handling state changes with similar data.
enum DownloadState {
case inProgress(progress: Double)
case paused(progress: Double)
case cancelled
case finished(Data)
}
func downloadStateDidChange(to state: DownloadState) {
switch state {
case .inProgress(let progress), .paused(let progress):
updateProgressView(with: progress)
case .cancelled:
showCancelledMessage()
case .finished(let data):
process(data)
}
}
๐ ฐ One really nice benefit of Swift multiline string literals - even for single lines of text - is that they don't require quotes to be escaped. Perfect when working with things like HTML, or creating a custom description for an object.
let html = highlighter.highlight("Array<String>")
XCTAssertEqual(html, """
<span class="type">Array</span><<span class="type">String</span>>
""")
๐ While it's very common in functional programming, the reduce
function might be a bit of a hidden gem in Swift. It provides a super useful way to transform a sequence into a single value.
extension Sequence where Element: Equatable {
func numberOfOccurrences(of target: Element) -> Int {
return reduce(0) { result, element in
guard element == target else {
return result
}
return result + 1
}
}
}
You can read more about transforming collections in "Transforming collections in Swift".
๐ฆ When I use Codable in Swift, I want to avoid manual implementations as much as possible, even when there's a mismatch between my code structure and the JSON I'm decoding.
One way that can often be achieved is to use private data containers combined with computed properties.
struct User: Codable {
let name: String
let age: Int
var homeTown: String { return originPlace.name }
private let originPlace: Place
}
private extension User {
struct Place: Codable {
let name: String
}
}
extension User {
struct Container: Codable {
let user: User
}
}
๐ข Instead of using feature branches, I merge almost all of my code directly into master - and then I use feature flags to conditionally enable features when they're ready. That way I can avoid merge conflicts and keep shipping!
extension ListViewController {
func addSearchIfNeeded() {
// Rather than having to keep maintaining a separate
// feature branch for a new feature, we can use a flag
// to conditionally turn it on.
guard FeatureFlags.searchEnabled else {
return
}
let resultsVC = SearchResultsViewController()
let searchVC = UISearchController(
searchResultsController: resultsVC
)
searchVC.searchResultsUpdater = resultsVC
navigationItem.searchController = searchVC
}
}
You can read more about feature flags in "Feature flags in Swift".
๐พ Here I'm using tuples to create a lightweight hierarchy for my data, giving me a nice structure without having to introduce any additional types.
struct CodeSegment {
var tokens: (
previous: String?,
current: String
)
var delimiters: (
previous: Character?
next: Character?
)
}
handle(segment.tokens.current)
You can read more about tuples in "Using tuples as lightweight types in Swift"
3๏ธโฃ Whenever I have 3 properties or local variables that share the same prefix, I usually try to extract them into their own method or type. That way I can avoid massive types & methods, and also increase readability, without falling into a "premature optimization" trap.
Before
public func generate() throws {
let contentFolder = try folder.subfolder(named: "content")
let articleFolder = try contentFolder.subfolder(named: "posts")
let articleProcessor = ContentProcessor(folder: articleFolder)
let articles = try articleProcessor.process()
...
}
After
public func generate() throws {
let contentFolder = try folder.subfolder(named: "content")
let articles = try processArticles(in: contentFolder)
...
}
private func processArticles(in folder: Folder) throws -> [ContentItem] {
let folder = try folder.subfolder(named: "posts")
let processor = ContentProcessor(folder: folder)
return try processor.process()
}
๐จโ๐ง Here's two extensions that I always add to the Encodable
& Decodable
protocols, which for me really make the Codable API nicer to use. By using type inference for decoding, a lot of boilerplate can be removed when the compiler is already able to infer the resulting type.
extension Encodable {
func encoded() throws -> Data {
return try JSONEncoder().encode(self)
}
}
extension Data {
func decoded<T: Decodable>() throws -> T {
return try JSONDecoder().decode(T.self, from: self)
}
}
let data = try user.encoded()
// By using a generic type in the decoded() method, the
// compiler can often infer the type we want to decode
// from the current context.
try userDidLogin(data.decoded())
// And if not, we can always supply the type, still making
// the call site read very nicely.
let otherUser = try data.decoded() as User
๐ฆ UserDefaults
is a lot more powerful than what it first might seem like. Not only can it store more complex values (like dates & dictionaries) and parse command line arguments - it also enables easy sharing of settings & lightweight data between apps in the same App Group.
let sharedDefaults = UserDefaults(suiteName: "my-app-group")!
let useDarkMode = sharedDefaults.bool(forKey: "dark-mode")
// This value is put into the shared suite.
sharedDefaults.set(true, forKey: "dark-mode")
// If you want to treat the shared settings as read-only (and add
// local overrides on top of them), you can simply add the shared
// suite to the standard UserDefaults.
let combinedDefaults = UserDefaults.standard
combinedDefaults.addSuite(named: "my-app-group")
// This value is a local override, not added to the shared suite.
combinedDefaults.set(true, forKey: "app-specific-override")
๐จ By overriding layerClass
you can tell UIKit what CALayer
class to use for a UIView
's backing layer. That way you can reduce the amount of layers, and don't have to do any manual layout.
final class GradientView: UIView {
override class var layerClass: AnyClass { return CAGradientLayer.self }
var colors: (start: UIColor, end: UIColor)? {
didSet { updateLayer() }
}
private func updateLayer() {
let layer = self.layer as! CAGradientLayer
layer.colors = colors.map { [$0.start.cgColor, $0.end.cgColor] }
}
}
โ That the compiler now automatically synthesizes Equatable conformances is such a huge upgrade for Swift! And the cool thing is that it works for all kinds of types - even for enums with associated values! Especially useful when using enums for verification in unit tests.
struct Article: Equatable {
let title: String
let text: String
}
struct User: Equatable {
let name: String
let age: Int
}
extension Navigator {
enum Destination: Equatable {
case profile(User)
case article(Article)
}
}
func testNavigatingToArticle() {
let article = Article(title: "Title", text: "Text")
controller.select(article)
XCTAssertEqual(navigator.destinations, [.article(article)])
}
๐ค Associated types can have defaults in Swift - which is super useful for types that are not easily inferred (for example when they're not used for a specific instance method or property).
protocol Identifiable {
associatedtype RawIdentifier: Codable = String
var id: Identifier<Self> { get }
}
struct User: Identifiable {
let id: Identifier<User>
let name: String
}
struct Group: Identifiable {
typealias RawIdentifier = Int
let id: Identifier<Group>
let name: String
}
๐ If you want to avoid using plain strings as identifiers (which can increase both type safety & readability), it's really easy to create a custom Identifier type that feels just like a native Swift type, thanks to protocols!
More on this topic in "Type-safe identifiers in Swift".
struct Identifier: Hashable {
let string: String
}
extension Identifier: ExpressibleByStringLiteral {
init(stringLiteral value: String) {
string = value
}
}
extension Identifier: CustomStringConvertible {
var description: String {
return string
}
}
extension Identifier: Codable {
init(from decoder: Decoder) throws {
let container = try decoder.singleValueContainer()
string = try container.decode(String.self)
}
func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
try container.encode(string)
}
}
struct Article: Codable {
let id: Identifier
let title: String
}
let article = Article(id: "my-article", title: "Hello world!")
๐ A really cool thing about using tuples to model the internal state of a Swift type, is that you can unwrap an optional tuple's members directly into local variables.
Very useful in order to group multiple optional values together for easy unwrapping & handling.
class ImageTransformer {
private var queue = [(image: UIImage, transform: Transform)]()
private func processNext() {
// When unwrapping an optional tuple, you can assign the members
// directly to local variables.
guard let (image, transform) = queue.first else {
return
}
let context = Context()
context.draw(image)
context.apply(transform)
...
}
}
โค๏ธ I love to structure my code using extensions in Swift. One big benefit of doing so when it comes to struct initializers, is that defining a convenience initializer doesn't remove the default one the compiler generates - best of both worlds!
struct Article {
let date: Date
var title: String
var text: String
var comments: [Comment]
}
extension Article {
init(title: String, text: String) {
self.init(date: Date(), title: title, text: text, comments: [])
}
}
let articleA = Article(title: "Best Cupcake Recipe", text: "...")
let articleB = Article(
date: Date(),
title: "Best Cupcake Recipe",
text: "...",
comments: [
Comment(user: currentUser, text: "Yep, can confirm!")
]
)
๐ A big benefit of using throwing functions for synchronous Swift APIs is that the caller can decide whether they want to treat the return value as optional (try?
) or required (try
).
func loadFile(named name: String) throws -> File {
guard let url = urlForFile(named: name) else {
throw File.Error.missing
}
do {
let data = try Data(contentsOf: url)
return File(url: url, data: data)
} catch {
throw File.Error.invalidData(error)
}
}
let requiredFile = try loadFile(named: "AppConfig.json")
let optionalFile = try? loadFile(named: "UserSettings.json")
๐ Types that are nested in generics automatically inherit their parent's generic types - which is super useful when defining accessory types (for things like states or outcomes).
struct Task<Input, Output> {
typealias Closure = (Input) throws -> Output
let closure: Closure
}
extension Task {
enum Result {
case success(Output)
case failure(Error)
}
}
๐ค Now that the Swift compiler automatically synthesizes Equatable & Hashable conformances for value types, it's easier than ever to setup model structures with nested types that are all Equatable
/Hashable
!
typealias Value = Hashable & Codable
struct User: Value {
var name: String
var age: Int
var lastLoginDate: Date?
var settings: Settings
}
extension User {
struct Settings: Value {
var itemsPerPage: Int
var theme: Theme
}
}
extension User.Settings {
enum Theme: String, Value {
case light
case dark
}
}
You can read more about using nested types in Swift here.
๐ Swift 4.1 is here! One of the key features it brings is conditional conformances, which lets you have a type only conform to a protocol under certain constraints.
protocol UnboxTransformable {
associatedtype RawValue
static func transform(_ value: RawValue) throws -> Self?
}
extension Array: UnboxTransformable where Element: UnboxTransformable {
typealias RawValue = [Element.RawValue]
static func transform(_ value: RawValue) throws -> [Element]? {
return try value.compactMap(Element.transform)
}
}
I also have an article with lots of more info on conditional conformances here. Paul Hudson also has a great overview of all Swift 4.1 features here.
๐ต๏ธโโ๏ธ A cool thing about Swift type aliases is that they can be generic! Combine that with tuples and you can easily define simple generic types.
typealias Pair<T> = (T, T)
extension Game {
func calculateScore(for players: Pair<Player>) -> Int {
...
}
}
You can read more about using tuples as lightweight types here.
โ๏ธ A really cool "hidden" feature of UserDefaults is that it contains any arguments that were passed to the app at launch!
Super useful both in Swift command line tools & scripts, but also to temporarily override a value when debugging iOS apps.
let defaults = UserDefaults.standard
let query = defaults.string(forKey: "query")
let resultCount = defaults.integer(forKey: "results")
๐ Swift's &
operator is awesome! Not only can you use it to compose protocols, you can compose other types too! Very useful if you want to hide concrete types & implementation details.
protocol LoadableFromURL {
func load(from url: URL)
}
class ContentViewController: UIViewController, LoadableFromURL {
func load(from url: URL) {
...
}
}
class ViewControllerFactory {
func makeContentViewController() -> UIViewController & LoadableFromURL {
return ContentViewController()
}
}
๐ค When capturing values in mocks, using an array (instead of just a single value) makes it easy to verify that only a certain number of values were passed.
Perfect for protecting against "over-calling" something.
class UserManagerTests: XCTestCase {
func testObserversCalledWhenUserFirstLogsIn() {
let manager = UserManager()
let observer = ObserverMock()
manager.addObserver(observer)
// First login, observers should be notified
let user = User(id: 123, name: "John")
manager.userDidLogin(user)
XCTAssertEqual(observer.users, [user])
// If the same user logs in again, observers shouldn't be notified
manager.userDidLogin(user)
XCTAssertEqual(observer.users, [user])
}
}
private extension UserManagerTests {
class ObserverMock: UserManagerObserver {
private(set) var users = [User]()
func userDidChange(to user: User) {
users.append(user)
}
}
}
๐ When writing tests, you don't always need to create mocks - you can create stubs using real instances of things like errors, URLs & UserDefaults.
Here's how to do that for some common tasks/object types in Swift:
// Create errors using NSError (#function can be used to reference the name of the test)
let error = NSError(domain: #function, code: 1, userInfo: nil)
// Create non-optional URLs using file paths
let url = URL(fileURLWithPath: "Some/URL")
// Reference the test bundle using Bundle(for:)
let bundle = Bundle(for: type(of: self))
// Create an explicit UserDefaults object (instead of having to use a mock)
let userDefaults = UserDefaults(suiteName: #function)
// Create queues to control/await concurrent operations
let queue = DispatchQueue(label: #function)
For when you actually do need mocking, check out "Mocking in Swift".
โฑ I've started using "then" as an external parameter label for completion handlers. Makes the call site read really nicely (Because I do โค๏ธ conversational API design) regardless of whether trailing closure syntax is used or not.
protocol DataLoader {
// Adding type aliases to protocols can be a great way to
// reduce verbosity for parameter types.
typealias Handler = (Result<Data>) -> Void
associatedtype Endpoint
func loadData(from endpoint: Endpoint, then handler: @escaping Handler)
}
loader.loadData(from: .messages) { result in
...
}
loader.loadData(from: .messages, then: { result in
...
})
๐ด Combining lazily evaluated sequences with builder pattern-like properties can lead to some pretty sweet APIs for configurable sequences in Swift.
Also useful for queries & other things you "build up" and then execute.
// Extension adding builder pattern-like properties that return
// a new sequence value with the given configuration applied
extension FileSequence {
var recursive: FileSequence {
var sequence = self
sequence.isRecursive = true
return sequence
}
var includingHidden: FileSequence {
var sequence = self
sequence.includeHidden = true
return sequence
}
}
// BEFORE
let files = folder.makeFileSequence(recursive: true, includeHidden: true)
// AFTER
let files = folder.files.recursive.includingHidden
Want an intro to lazy sequences? Check out "Swift sequences: The art of being lazy".
My top 3 tips for faster & more stable UI tests:
๐ฑ Reset the app's state at the beginning of every test.
๐ Use accessibility identifiers instead of UI strings.
โฑ Use expectations instead of waiting time.
func testOpeningArticle() {
// Launch the app with an argument that tells it to reset its state
let app = XCUIApplication()
app.launchArguments.append("--uitesting")
app.launch()
// Check that the app is displaying an activity indicator
let activityIndicator = app.activityIndicator.element
XCTAssertTrue(activityIndicator.exists)
// Wait for the loading indicator to disappear = content is ready
expectation(for: NSPredicate(format: "exists == 0"),
evaluatedWith: activityIndicator)
// Use a generous timeout in case the network is slow
waitForExpectations(timeout: 10)
// Tap the cell for the first article
app.tables.cells["Article.0"].tap()
// Assert that a label with the accessibility identifier "Article.Title" exists
let label = app.staticTexts["Article.Title"]
XCTAssertTrue(label.exists)
}
๐ It's super easy to access the contents of the clipboard from a Swift script. A big benefit of Swift scripting is being able to use Cocoa's powerful APIs for Mac apps.
import Cocoa
let clipboard = NSPasteboard.general.string(forType: .string)
๐ฏ Using Swift tuples for view state can be a super nice way to group multiple properties together and render them reactively using the layout system.
By using a tuple we don't have to either introduce a new type or make our view model-aware.
class TextView: UIView {
var state: (title: String?, text: String?) {
// By telling UIKit that our view needs layout and binding our
// state in layoutSubviews, we can react to state changes without
// doing unnecessary layout work.
didSet { setNeedsLayout() }
}
private let titleLabel = UILabel()
private let textLabel = UILabel()
override func layoutSubviews() {
super.layoutSubviews()
titleLabel.text = state.title
textLabel.text = state.text
...
}
}
โพ๏ธ Swift tests can throw, which is super useful in order to avoid complicated logic or force unwrapping. By making errors conform to LocalizedError
, you can also get a nice error message in Xcode if there's a failure.
class ImageCacheTests: XCTestCase {
func testCachingAndLoadingImage() throws {
let bundle = Bundle(for: type(of: self))
let cache = ImageCache(bundle: bundle)
// Bonus tip: You can easily load images from your test
// bundle using this UIImage initializer
let image = try require(UIImage(named: "sample", in: bundle, compatibleWith: nil))
try cache.cache(image, forKey: "key")
let cachedImage = try cache.image(forKey: "key")
XCTAssertEqual(image, cachedImage)
}
}
enum ImageCacheError {
case emptyKey
case dataConversionFailed
}
// When using throwing tests, making your errors conform to
// LocalizedError will render a much nicer error message in
// Xcode (per default only the error code is shown).
extension ImageCacheError: LocalizedError {
var errorDescription: String? {
switch self {
case .emptyKey:
return "An empty key was given"
case .dataConversionFailed:
return "Failed to convert the given image to Data"
}
}
}
For more information, and the implementation of the require
method used above, check out "Avoiding force unwrapping in Swift unit tests".
โ๏ธ Unlike static
properties, class
properties can be overridden by subclasses (however, they can't be stored, only computed).
class TableViewCell: UITableViewCell {
class var preferredHeight: CGFloat { return 60 }
}
class TallTableViewCell: TableViewCell {
override class var preferredHeight: CGFloat { return 100 }
}
๐จโ๐จ Creating extensions with static factory methods can be a great alternative to subclassing in Swift, especially for things like setting up UIViews, CALayers or other kinds of styling.
It also lets you remove a lot of styling & setup from your view controllers.
extension UILabel {
static func makeForTitle() -> UILabel {
let label = UILabel()
label.font = .boldSystemFont(ofSize: 24)
label.textColor = .darkGray
label.adjustsFontSizeToFitWidth = true
label.minimumScaleFactor = 0.75
return label
}
static func makeForText() -> UILabel {
let label = UILabel()
label.font = .systemFont(ofSize: 16)
label.textColor = .black
label.numberOfLines = 0
return label
}
}
class ArticleViewController: UIViewController {
lazy var titleLabel = UILabel.makeForTitle()
lazy var textLabel = UILabel.makeForText()
}
๐ง An awesome thing about child view controllers is that they're automatically resized to match their parent, making them a super nice solution for things like loading & error views.
class ListViewController: UIViewController {
func loadItems() {
let loadingViewController = LoadingViewController()
add(loadingViewController)
dataLoader.loadItems { [weak self] result in
loadingViewController.remove()
self?.handle(result)
}
}
}
For more about child view controller (including the add
and remove
methods used above), check out "Using child view controllers as plugins in Swift".
๐ค Using the zip function in Swift you can easily combine two sequences. Super useful when using two sequences to do some work, since zip takes care of all the bounds-checking.
func render(titles: [String]) {
for (label, text) in zip(titleLabels, titles) {
print(text)
label.text = text
}
}
๐ The awesome thing about option sets in Swift is that they can automatically either be passed as a single member or as a set. Even cooler is that you can easily define your own option sets as well, perfect for options and other non-exclusive values.
// Option sets are awesome, because you can easily pass them
// both using dot syntax and array literal syntax, like when
// using the UIView animation API:
UIView.animate(withDuration: 0.3,
delay: 0,
options: .allowUserInteraction,
animations: animations)
UIView.animate(withDuration: 0.3,
delay: 0,
options: [.allowUserInteraction, .layoutSubviews],
animations: animations)
// The cool thing is that you can easily define your own option
// sets as well, by defining a struct that has an Int rawValue,
// that will be used as a bit mask.
extension Cache {
struct Options: OptionSet {
static let saveToDisk = Options(rawValue: 1)
static let clearOnMemoryWarning = Options(rawValue: 1 << 1)
static let clearDaily = Options(rawValue: 1 << 2)
let rawValue: Int
}
}
// We can now use Cache.Options just like UIViewAnimationOptions:
Cache(options: .saveToDisk)
Cache(options: [.saveToDisk, .clearDaily])
๐ Using the where
clause when designing protocol-oriented APIs in Swift can let your implementations (or others' if it's open source) have a lot more freedom, especially when it comes to collections.
See "Using generic type constraints in Swift 4" for more info.
public protocol PathFinderMap {
associatedtype Node
// Using the 'where' clause for associated types, we can
// ensure that a type meets certain requirements (in this
// case that it's a sequence with Node elements).
associatedtype NodeSequence: Sequence where NodeSequence.Element == Node
// Instead of using a concrete type (like [Node]) here, we
// give implementors of this protocol more freedom while
// still meeting our requirements. For example, one
// implementation might use Set<Node>.
func neighbors(of node: Node) -> NodeSequence
}
๐จโ๐ณ Combine first class functions in Swift with the fact that Dictionary elements are (Key, Value) tuples and you can build yourself some pretty awesome functional chains when iterating over a Dictionary.
func makeActor(at coordinate: Coordinate, for building: Building) -> Actor {
let actor = Actor()
actor.position = coordinate.point
actor.animation = building.animation
return actor
}
func render(_ buildings: [Coordinate : Building]) {
buildings.map(makeActor).forEach(add)
}
๐ In Swift, you can call any instance method as a static function and it will return a closure representing that method. This is how running tests using SPM on Linux works.
More about this topic in my blog post "First class functions in Swift".
// This produces a '() -> Void' closure which is a reference to the
// given view's 'removeFromSuperview' method.
let closure = UIView.removeFromSuperview(view)
// We can now call it just like we would any other closure, and it
// will run 'view.removeFromSuperview()'
closure()
// This is how running tests using the Swift Package Manager on Linux
// works, you return your test functions as closures:
extension UserManagerTests {
static var allTests = [
("testLoggingIn", testLoggingIn),
("testLoggingOut", testLoggingOut),
("testUserPermissions", testUserPermissions)
]
}
๐ One really nice benefit of dropping suffixes from method names (and just using verbs, when possible) is that it becomes super easy to support both single and multiple arguments, and it works really well semantically.
extension UIView {
func add(_ subviews: UIView...) {
subviews.forEach(addSubview)
}
}
view.add(button)
view.add(label)
// By dropping the "Subview" suffix from the method name, both
// single and multiple arguments work really well semantically.
view.add(button, label)
๐ฝ Using the AnyObject
(or class
) constraint on protocols is not only useful when defining delegates (or other weak references), but also when you always want instances to be mutable without copying.
// By constraining a protocol with 'AnyObject' it can only be adopted
// by classes, which means all instances will always be mutable, and
// that it's the original instance (not a copy) that will be mutated.
protocol DataContainer: AnyObject {
var data: Data? { get set }
}
class UserSettingsManager {
private var settings: Settings
private let dataContainer: DataContainer
// Since DataContainer is a protocol, we an easily mock it in
// tests if we use dependency injection
init(settings: Settings, dataContainer: DataContainer) {
self.settings = settings
self.dataContainer = dataContainer
}
func saveSettings() throws {
let data = try settings.serialize()
// We can now assign properties on an instance of our protocol
// because the compiler knows it's always going to be a class
dataContainer.data = data
}
}
๐ฃ Even if you define a custom raw value for a string-based enum in Swift, the full case name will be used in string interpolation.
Super useful when using separate raw values for JSON, while still wanting to use the full case name in other contexts.
extension Building {
// This enum has custom raw values that are used when decoding
// a value, for example from JSON.
enum Kind: String {
case castle = "C"
case town = "T"
case barracks = "B"
case goldMine = "G"
case camp = "CA"
case blacksmith = "BL"
}
var animation: Animation {
return Animation(
// When used in string interpolation, the full case name is still used.
// For 'castle' this will be 'buildings/castle'.
name: "buildings/\(kind)",
frameCount: frameCount,
frameDuration: frameDuration
)
}
}
๐จโ๐ฌ Continuing to experiment with expressive ways of comparing a value with a list of candidates in Swift. Adding an extension on Equatable is probably my favorite approach so far.
extension Equatable {
func isAny(of candidates: Self...) -> Bool {
return candidates.contains(self)
}
}
let isHorizontal = direction.isAny(of: .left, .right)
See tip 35 for my previous experiment.
๐ A really interesting side-effect of a UIView
's bounds
being its rect within its own coordinate system is that transforms don't affect it at all. That's why it's usually a better fit than frame
when doing layout calculations of subviews.
let view = UIView()
view.frame.size = CGSize(width: 100, height: 100)
view.transform = CGAffineTransform(scaleX: 2, y: 2)
print(view.frame) // (-50.0, -50.0, 200.0, 200.0)
print(view.bounds) // (0.0, 0.0, 100.0, 100.0)
๐ It's awesome that many UIKit APIs with completion handlers and other optional parameters import into Swift with default arguments (even though they are written in Objective-C). Getting rid of all those nil arguments is so nice!
// BEFORE: All parameters are specified, just like in Objective-C
viewController.present(modalViewController, animated: true, completion: nil)
modalViewController.dismiss(animated: true, completion: nil)
viewController.transition(from: loadingViewController,
to: contentViewController,
duration: 0.3,
options: [],
animations: animations,
completion: nil)
// AFTER: Since many UIKit APIs with completion handlers and other
// optional parameters import into Swift with default arguments,
// we can make our calls shorter
viewController.present(modalViewController, animated: true)
modalViewController.dismiss(animated: true)
viewController.transition(from: loadingViewController,
to: contentViewController,
duration: 0.3,
animations: animations)
โ๏ธ Avoiding Massive View Controllers is all about finding the right levels of abstraction and splitting things up.
My personal rule of thumb is that as soon as I have 3 methods or properties that have the same prefix, I break them out into their own type.
// BEFORE
class LoginViewController: UIViewController {
private lazy var signUpLabel = UILabel()
private lazy var signUpImageView = UIImageView()
private lazy var signUpButton = UIButton()
}
// AFTER
class LoginViewController: UIViewController {
private lazy var signUpView = SignUpView()
}
class SignUpView: UIView {
private lazy var label = UILabel()
private lazy var imageView = UIImageView()
private lazy var button = UIButton()
}
โค๏ธ I love the fact that optionals are enums in Swift - it makes it so easy to extend them with convenience APIs for certain types. Especially useful when doing things like data validation on optional values.
func validateTextFields() -> Bool {
guard !usernameTextField.text.isNilOrEmpty else {
return false
}
...
return true
}
// Since all optionals are actual enum values in Swift, we can easily
// extend them for certain types, to add our own convenience APIs
extension Optional where Wrapped == String {
var isNilOrEmpty: Bool {
switch self {
case let string?:
return string.isEmpty
case nil:
return true
}
}
}
// Since strings are now Collections in Swift 4, you can even
// add this property to all optional collections:
extension Optional where Wrapped: Collection {
var isNilOrEmpty: Bool {
switch self {
case let collection?:
return collection.isEmpty
case nil:
return true
}
}
}
๐บ Using the where
keyword can be a super nice way to quickly apply a filter in a for
-loop in Swift. You can of course use map
, filter
and forEach
, or guard
, but for simple loops I think this is very expressive and nice.
func archiveMarkedPosts() {
for post in posts where post.isMarked {
archive(post)
}
}
func healAllies() {
for player in players where player.isAllied(to: currentPlayer) {
player.heal()
}
}
๐ป Variable shadowing can be super useful in Swift, especially when you want to create a local copy of a parameter value in order to use it as state within a closure.
init(repeatMode: RepeatMode, closure: @escaping () -> UpdateOutcome) {
// Shadow the argument with a local, mutable copy
var repeatMode = repeatMode
self.closure = {
// With shadowing, there's no risk of accidentially
// referring to the immutable version
switch repeatMode {
case .forever:
break
case .times(let count):
guard count > 0 else {
return .finished
}
// We can now capture the mutable version and use
// it for state in a closure
repeatMode = .times(count - 1)
}
return closure()
}
}
โ๏ธ Dot syntax is one of my favorite features of Swift. What's really cool is that it's not only for enums, any static method or property can be used with dot syntax - even initializers! Perfect for convenience APIs and default parameters.
public enum RepeatMode {
case times(Int)
case forever
}
public extension RepeatMode {
static var never: RepeatMode {
return .times(0)
}
static var once: RepeatMode {
return .times(1)
}
}
view.perform(animation, repeated: .once)
// To make default parameters more compact, you can even use init with dot syntax
class ImageLoader {
init(cache: Cache = .init(), decoder: ImageDecoder = .init()) {
...
}
}
๐ One really cool aspect of Swift having first class functions is that you can pass any function (or even initializer) as a closure, and even call it with a tuple containing its parameters!
// This function lets us treat any "normal" function or method as
// a closure and run it with a tuple that contains its parameters
func call<Input, Output>(_ function: (Input) -> Output, with input: Input) -> Output {
return function(input)
}
class ViewFactory {
func makeHeaderView() -> HeaderView {
// We can now pass an initializer as a closure, and a tuple
// containing its parameters
return call(HeaderView.init, with: loadTextStyles())
}
private func loadTextStyles() -> (font: UIFont, color: UIColor) {
return (theme.font, theme.textColor)
}
}
class HeaderView {
init(font: UIFont, textColor: UIColor) {
...
}
}
๐ If you've been struggling to test code that uses static APIs, here's a technique you can use to enable static dependency injection without having to modify any call sites:
// Before: Almost impossible to test due to the use of singletons
class Analytics {
static func log(_ event: Event) {
Database.shared.save(event)
let dictionary = event.serialize()
NetworkManager.shared.post(dictionary, to: eventURL)
}
}
// After: Much easier to test, since we can inject mocks as arguments
class Analytics {
static func log(_ event: Event,
database: Database = .shared,
networkManager: NetworkManager = .shared) {
database.save(event)
let dictionary = event.serialize()
networkManager.post(dictionary, to: eventURL)
}
}
๐ In Swift 4, type inference works for lazy properties and you don't need to explicitly refer to self
!
// Swift 3
class PurchaseView: UIView {
private lazy var buyButton: UIButton = self.makeBuyButton()
private func makeBuyButton() -> UIButton {
let button = UIButton()
button.setTitle("Buy", for: .normal)
button.setTitleColor(.blue, for: .normal)
return button
}
}
// Swift 4
class PurchaseView: UIView {
private lazy var buyButton = makeBuyButton()
private func makeBuyButton() -> UIButton {
let button = UIButton()
button.setTitle("Buy", for: .normal)
button.setTitleColor(.blue, for: .normal)
return button
}
}
๐ You can turn any Swift Error
into an NSError
, which is super useful when pattern matching with a code ๐. Also, switching on optionals is pretty cool!
let task = urlSession.dataTask(with: url) { data, _, error in
switch error {
case .some(let error as NSError) where error.code == NSURLErrorNotConnectedToInternet:
presenter.showOfflineView()
case .some(let error):
presenter.showGenericErrorView()
case .none:
presenter.renderContent(from: data)
}
}
task.resume()
Also make sure to check out Kostas Kremizas' tip about how you can pattern match directly against a member of URLError
.
๐ฅ Here's an easy way to make iOS model code that uses UIImage
macOS compatible - like me and Gui Rambo discussed on the Swift by Sundell Podcast.
// Either put this in a separate file that you only include in your macOS target or wrap the code in #if os(macOS) / #endif
import Cocoa
// Step 1: Typealias UIImage to NSImage
typealias UIImage = NSImage
// Step 2: You might want to add these APIs that UIImage has but NSImage doesn't.
extension NSImage {
var cgImage: CGImage? {
var proposedRect = CGRect(origin: .zero, size: size)
return cgImage(forProposedRect: &proposedRect,
context: nil,
hints: nil)
}
convenience init?(named name: String) {
self.init(named: Name(name))
}
}
// Step 3: Profit - you can now make your model code that uses UIImage cross-platform!
struct User {
let name: String
let profileImage: UIImage
}
๐ค You can easily define a protocol-oriented API that can only be mutated internally, by using an internal protocol that extends a public one.
// Declare a public protocol that acts as your immutable API
public protocol ModelHolder {
associatedtype Model
var model: Model { get }
}
// Declare an extended, internal protocol that provides a mutable API
internal protocol MutableModelHolder: ModelHolder {
var model: Model { get set }
}
// You can now implement the requirements using 'public internal(set)'
public class UserHolder: MutableModelHolder {
public internal(set) var model: User
internal init(model: User) {
self.model = model
}
}
๐ You can switch on a set using array literals as cases in Swift! Can be really useful to avoid many if
/else if
statements.
class RoadTile: Tile {
var connectedDirections = Set<Direction>()
func render() {
switch connectedDirections {
case [.up, .down]:
image = UIImage(named: "road-vertical")
case [.left, .right]:
image = UIImage(named: "road-horizontal")
default:
image = UIImage(named: "road")
}
}
}
๐ When caching localized content in an app, it's a good idea to add the current locale to all keys, to prevent bugs when switching languages.
func cache(_ content: Content, forKey key: String) throws {
let data = try wrap(content) as Data
let key = localize(key: key)
try storage.store(data, forKey: key)
}
func loadCachedContent(forKey key: String) -> Content? {
let key = localize(key: key)
let data = storage.loadData(forKey: key)
return data.flatMap { try? unbox(data: $0) }
}
private func localize(key: String) -> String {
return key + "-" + Bundle.main.preferredLocalizations[0]
}
๐ณ Here's an easy way to setup a test to avoid accidental retain cycles with object relationships (like weak delegates & observers) in Swift:
func testDelegateNotRetained() {
// Assign the delegate (weak) and also retain it using a local var
var delegate: Delegate? = DelegateMock()
controller.delegate = delegate
XCTAssertNotNil(controller.delegate)
// Release the local var, which should also release the weak reference
delegate = nil
XCTAssertNil(controller.delegate)
}
๐จโ๐ฌ Playing around with an expressive way to check if a value matches any of a list of candidates in Swift:
// Instead of multiple conditions like this:
if string == "One" || string == "Two" || string == "Three" {
}
// You can now do:
if string == any(of: "One", "Two", "Three") {
}
You can find a gist with the implementation here.
๐ช APIs in a Swift extension automatically inherit its access control level, making it a neat way to organize public, internal & private APIs.
public extension Animation {
init(textureNamed textureName: String) {
frames = [Texture(name: textureName)]
}
init(texturesNamed textureNames: [String], frameDuration: TimeInterval = 1) {
frames = textureNames.map(Texture.init)
self.frameDuration = frameDuration
}
init(image: Image) {
frames = [Texture(image: image)]
}
}
internal extension Animation {
func loadFrameImages() -> [Image] {
return frames.map { $0.loadImageIfNeeded() }
}
}
๐บ Using map
you can transform an optional value into an optional Result
type by simply passing in the enum case.
enum Result<Value> {
case value(Value)
case error(Error)
}
class Promise<Value> {
private var result: Result<Value>?
init(value: Value? = nil) {
result = value.map(Result.value)
}
}
๐ It's so nice that you can assign directly to self
in struct
initializers in Swift. Very useful when adding conformance to protocols.
extension Bool: AnswerConvertible {
public init(input: String) throws {
switch input.lowercased() {
case "y", "yes", "๐":
self = true
default:
self = false
}
}
}
โ๏ธ Defining Swift closures as inline functions enables you to recursively call them, which is super useful in things like custom sequences.
class Database {
func records(matching query: Query) -> AnySequence<Record> {
var recordIterator = loadRecords().makeIterator()
func iterate() -> Record? {
guard let nextRecord = recordIterator.next() else {
return nil
}
guard nextRecord.matches(query) else {
// Since the closure is an inline function, it can be recursively called,
// in this case in order to advance to the next item.
return iterate()
}
return nextRecord
}
// AnySequence/AnyIterator are part of the standard library and provide an easy way
// to define custom sequences using closures.
return AnySequence { AnyIterator(iterate) }
}
}
Rob Napier points out that using the above might cause crashes if used on a large databaset, since Swift has no guaranteed Tail Call Optimization (TCO).
Slava Pestov also points out that another benefit of inline functions vs closures is that they can have their own generic parameter list.
๐ Using lazy properties in Swift, you can pass self
to required Objective-C dependencies without having to use force-unwrapped optionals.
class DataLoader: NSObject {
lazy var urlSession: URLSession = self.makeURLSession()
private func makeURLSession() -> URLSession {
return URLSession(configuration: .default, delegate: self, delegateQueue: .main)
}
}
class Renderer {
lazy var displayLink: CADisplayLink = self.makeDisplayLink()
private func makeDisplayLink() -> CADisplayLink {
return CADisplayLink(target: self, selector: #selector(screenDidRefresh))
}
}
๐ If you have a property in Swift that needs to be weak
or lazy
, you can still make it readonly by using private(set)
.
class Node {
private(set) weak var parent: Node?
private(set) lazy var children = [Node]()
func add(child: Node) {
children.append(child)
child.parent = self
}
}
๐ Tired of using URL(string: "url")!
for static URLs? Make URL
conform to ExpressibleByStringLiteral
and you can now simply use "url"
instead.
extension URL: ExpressibleByStringLiteral {
// By using 'StaticString' we disable string interpolation, for safety
public init(stringLiteral value: StaticString) {
self = URL(string: "\(value)").require(hint: "Invalid URL string literal: \(value)")
}
}
// We can now define URLs using static string literals ๐
let url: URL = "https://www.swiftbysundell.com"
let task = URLSession.shared.dataTask(with: "https://www.swiftbysundell.com")
// In Swift 3 or earlier, you also have to implement 2 additional initializers
extension URL {
public init(extendedGraphemeClusterLiteral value: StaticString) {
self.init(stringLiteral: value)
}
public init(unicodeScalarLiteral value: StaticString) {
self.init(stringLiteral: value)
}
}
To find the extension that adds the require()
method on Optional
that I use above, check out Require.
โ I'm always careful with operator overloading, but for manipulating things like sizes, points & frames I find them super useful.
extension CGSize {
static func *(lhs: CGSize, rhs: CGFloat) -> CGSize {
return CGSize(width: lhs.width * rhs, height: lhs.height * rhs)
}
}
button.frame.size = image.size * 2
If you like the above idea, check out CGOperators, which contains math operator overloads for all Core Graphics' vector types.
๐ You can use closure types in generic constraints in Swift. Enables nice APIs for handling sequences of closures.
extension Sequence where Element == () -> Void {
func callAll() {
forEach { $0() }
}
}
extension Sequence where Element == () -> String {
func joinedResults(separator: String) -> String {
return map { $0() }.joined(separator: separator)
}
}
callbacks.callAll()
let names = nameProviders.joinedResults(separator: ", ")
(If you're using Swift 3, you have to change Element
to Iterator.Element
)
๐ Using associated enum values is a super nice way to encapsulate mutually exclusive state info (and avoiding state-specific optionals).
// BEFORE: Lots of state-specific, optional properties
class Player {
var isWaitingForMatchMaking: Bool
var invitingUser: User?
var numberOfLives: Int
var playerDefeatedBy: Player?
var roundDefeatedIn: Int?
}
// AFTER: All state-specific information is encapsulated in enum cases
class Player {
enum State {
case waitingForMatchMaking
case waitingForInviteResponse(from: User)
case active(numberOfLives: Int)
case defeated(by: Player, roundNumber: Int)
}
var state: State
}
๐ I really like using enums for all async result types, even boolean ones. Self-documenting, and makes the call site a lot nicer to read too!
protocol PushNotificationService {
// Before
func enablePushNotifications(completionHandler: @escaping (Bool) -> Void)
// After
func enablePushNotifications(completionHandler: @escaping (PushNotificationStatus) -> Void)
}
enum PushNotificationStatus {
case enabled
case disabled
}
service.enablePushNotifications { status in
if status == .enabled {
enableNotificationsButton.removeFromSuperview()
}
}
๐ Want to work on your async code in a Swift Playground? Just set needsIndefiniteExecution
to true to keep it running:
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
let greeting = "Hello after 3 seconds"
print(greeting)
}
To stop the playground from executing, simply call PlaygroundPage.current.finishExecution()
.
๐ฆ Avoid memory leaks when accidentially refering to self
in closures by overriding it locally with a weak reference:
Swift >= 4.2
dataLoader.loadData(from: url) { [weak self] result in
guard let self = self else {
return
}
self.cache(result)
...
Swift < 4.2
dataLoader.loadData(from: url) { [weak self] result in
guard let `self` = self else {
return
}
self.cache(result)
...
Note that the reason the above currently works is because of a compiler bug (which I hope gets turned into a properly supported feature soon).
๐ Using dispatch work items you can easily cancel a delayed asynchronous GCD task if you no longer need it:
let workItem = DispatchWorkItem {
// Your async code goes in here
}
// Execute the work item after 1 second
DispatchQueue.main.asyncAfter(deadline: .now() + 1, execute: workItem)
// You can cancel the work item if you no longer need it
workItem.cancel()
โ While working on a new Swift developer tool (to be open sourced soon ๐), I came up with a pretty neat way of organizing its sequence of operations, by combining their functions into a closure:
internal func +<A, B, C>(lhs: @escaping (A) throws -> B,
rhs: @escaping (B) throws -> C) -> (A) throws -> C {
return { try rhs(lhs($0)) }
}
public func run() throws {
try (determineTarget + build + analyze + output)()
}
If you're familiar with the functional programming world, you might know the above technique as the pipe operator (thanks to Alexey Demedreckiy for pointing this out!)
๐บ Using map()
and flatMap()
on optionals you can chain multiple operations without having to use lengthy if lets
or guards
:
// BEFORE
guard let string = argument(at: 1) else {
return
}
guard let url = URL(string: string) else {
return
}
handle(url)
// AFTER
argument(at: 1).flatMap(URL.init).map(handle)
๐ Using self-executing closures is a great way to encapsulate lazy property initialization:
class StoreViewController: UIViewController {
private lazy var collectionView: UICollectionView = {
let layout = UICollectionViewFlowLayout()
let view = UICollectionView(frame: self.view.bounds, collectionViewLayout: layout)
view.delegate = self
view.dataSource = self
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(collectionView)
}
}
โก๏ธ You can speed up your Swift package tests using the --parallel
flag. For Marathon, the tests execute 3 times faster that way!
swift test --parallel
๐ Struggling with mocking UserDefaults
in a test? The good news is: you don't need mocking - just create a real instance:
class LoginTests: XCTestCase {
private var userDefaults: UserDefaults!
private var manager: LoginManager!
override func setUp() {
super.setup()
userDefaults = UserDefaults(suiteName: #file)
userDefaults.removePersistentDomain(forName: #file)
manager = LoginManager(userDefaults: userDefaults)
}
}
๐ Using variadic parameters in Swift, you can create some really nice APIs that take a list of objects without having to use an array:
extension Canvas {
func add(_ shapes: Shape...) {
shapes.forEach(add)
}
}
let circle = Circle(center: CGPoint(x: 5, y: 5), radius: 5)
let lineA = Line(start: .zero, end: CGPoint(x: 10, y: 10))
let lineB = Line(start: CGPoint(x: 0, y: 10), end: CGPoint(x: 10, y: 0))
let canvas = Canvas()
canvas.add(circle, lineA, lineB)
canvas.render()
๐ฎ Just like you can refer to a Swift function as a closure, you can do the same thing with enum cases with associated values:
enum UnboxPath {
case key(String)
case keyPath(String)
}
struct UserSchema {
static let name = key("name")
static let age = key("age")
static let posts = key("posts")
private static let key = UnboxPath.key
}
๐ The ===
operator lets you check if two objects are the same instance. Very useful when verifying that an array contains an instance in a test:
protocol InstanceEquatable: class, Equatable {}
extension InstanceEquatable {
static func ==(lhs: Self, rhs: Self) -> Bool {
return lhs === rhs
}
}
extension Enemy: InstanceEquatable {}
func testDestroyingEnemy() {
player.attack(enemy)
XCTAssertTrue(player.destroyedEnemies.contains(enemy))
}
๐ Cool thing about Swift initializers: you can call them using dot syntax and pass them as closures! Perfect for mocking dates in tests.
class Logger {
private let storage: LogStorage
private let dateProvider: () -> Date
init(storage: LogStorage = .init(), dateProvider: @escaping () -> Date = Date.init) {
self.storage = storage
self.dateProvider = dateProvider
}
func log(event: Event) {
storage.store(event: event, date: dateProvider())
}
}
๐ฑ Most of my UI testing logic is now categories on XCUIApplication
. Makes the test cases really easy to read:
func testLoggingInAndOut() {
XCTAssertFalse(app.userIsLoggedIn)
app.launch()
app.login()
XCTAssertTrue(app.userIsLoggedIn)
app.logout()
XCTAssertFalse(app.userIsLoggedIn)
}
func testDisplayingCategories() {
XCTAssertFalse(app.isDisplayingCategories)
app.launch()
app.login()
app.goToCategories()
XCTAssertTrue(app.isDisplayingCategories)
}
๐ Itโs a good idea to avoid โdefaultโ cases when switching on Swift enums - itโll โforce youโ to update your logic when a new case is added:
enum State {
case loggedIn
case loggedOut
case onboarding
}
func handle(_ state: State) {
switch state {
case .loggedIn:
showMainUI()
case .loggedOut:
showLoginUI()
// Compiler error: Switch must be exhaustive
}
}
๐ It's really cool that you can use Swift's 'guard' statement to exit out of pretty much any scope, not only return from functions:
// You can use the 'guard' statement to...
for string in strings {
// ...continue an iteration
guard shouldProcess(string) else {
continue
}
// ...or break it
guard !shouldBreak(for: string) else {
break
}
// ...or return
guard !shouldReturn(for: string) else {
return
}
// ..or throw an error
guard string.isValid else {
throw StringError.invalid(string)
}
// ...or exit the program
guard !shouldExit(for: string) else {
exit(1)
}
}
โค๏ธ Love how you can pass functions & operators as closures in Swift. For example, it makes the syntax for sorting arrays really nice!
let array = [3, 9, 1, 4, 6, 2]
let sorted = array.sorted(by: <)
๐ Here's a neat little trick I use to get UserDefault key consistency in Swift (#function expands to the property name in getters/setters). Just remember to write a good suite of tests that'll guard you against bugs when changing property names.
extension UserDefaults {
var onboardingCompleted: Bool {
get { return bool(forKey: #function) }
set { set(newValue, forKey: #function) }
}
}
๐ Want to use a name already taken by the standard library for a nested type? No problem - just use Swift.
to disambiguate:
extension Command {
enum Error: Swift.Error {
case missing
case invalid(String)
}
}
๐ฆ Playing around with using Wrap to implement Equatable
for any type, primarily for testing:
protocol AutoEquatable: Equatable {}
extension AutoEquatable {
static func ==(lhs: Self, rhs: Self) -> Bool {
let lhsData = try! wrap(lhs) as Data
let rhsData = try! wrap(rhs) as Data
return lhsData == rhsData
}
}
๐ One thing that I find really useful in Swift is to use typealiases to reduce the length of method signatures in generic types:
public class PathFinder<Object: PathFinderObject> {
public typealias Map = Object.Map
public typealias Node = Map.Node
public typealias Path = PathFinderPath<Object>
public static func possiblePaths(for object: Object, at rootNode: Node, on map: Map) -> Path.Sequence {
return .init(object: object, rootNode: rootNode, map: map)
}
}
๐ You can reference either the external or internal parameter label when writing Swift docs - and they get parsed the same:
// EITHER:
class Foo {
/**
* - parameter string: A string
*/
func bar(with string: String) {}
}
// OR:
class Foo {
/**
* - parameter with: A string
*/
func bar(with string: String) {}
}
๐ Finding more and more uses for auto closures in Swift. Can enable some pretty nice APIs:
extension Dictionary {
mutating func value(for key: Key, orAdd valueClosure: @autoclosure () -> Value) -> Value {
if let value = self[key] {
return value
}
let value = valueClosure()
self[key] = value
return value
}
}
๐ Iโve started to become a really big fan of nested types in Swift. Love the additional namespacing it gives you!
public struct Map {
public struct Model {
public let size: Size
public let theme: Theme
public var terrain: [Position : Terrain.Model]
public var units: [Position : Unit.Model]
public var buildings: [Position : Building.Model]
}
public enum Direction {
case up
case right
case down
case left
}
public struct Position {
public var x: Int
public var y: Int
}
public enum Size: String {
case small = "S"
case medium = "M"
case large = "L"
case extraLarge = "XL"
}
}
Author: JohnSundell
Source Code: https://github.com/JohnSundell/SwiftTips
License: MIT license
1661592007
โ ๏ธ This list is no longer being updated. For my latest Swift tips, checkout the "Tips" section on Swift by Sundell.
One of the things I really love about Swift is how I keep finding interesting ways to use it in various situations, and when I do - I usually share them on Twitter. Here's a collection of all the tips & tricks that I've shared so far. Each entry has a link to the original tweet, if you want to respond with some feedback or question, which is always super welcome! ๐
Also make sure to check out all of my other Swift content:
๐ Here are some quick tips to make async tests faster & more stable:
// BEFORE:
class MentionDetectorTests: XCTestCase {
func testDetectingMention() {
let detector = MentionDetector()
let string = "This test was written by @johnsundell."
detector.detectMentions(in: string) { mentions in
XCTAssertEqual(mentions, ["johnsundell"])
}
sleep(2)
}
}
// AFTER:
class MentionDetectorTests: XCTestCase {
func testDetectingMention() {
let detector = MentionDetector()
let string = "This test was written by @johnsundell."
var mentions: [String]?
let expectation = self.expectation(description: #function)
detector.detectMentions(in: string) {
mentions = $0
expectation.fulfill()
}
waitForExpectations(timeout: 10)
XCTAssertEqual(mentions, ["johnsundell"])
}
}
For more on async testing, check out "Unit testing asynchronous Swift code".
โ๏ธ Adding support for the new Apple Pencil double-tap feature is super easy! All you have to do is to create a UIPencilInteraction
, add it to a view, and implement one delegate method. Hopefully all pencil-compatible apps will soon adopt this.
let interaction = UIPencilInteraction()
interaction.delegate = self
view.addInteraction(interaction)
extension ViewController: UIPencilInteractionDelegate {
func pencilInteractionDidTap(_ interaction: UIPencilInteraction) {
// Handle pencil double-tap
}
}
For more on using this and other iPad Pro features, check out "Building iPad Pro features in Swift".
๐ Here's a cool function that combines a value with a function to return a closure that captures that value, so that it can be called without any arguments. Super useful when working with closure-based APIs and we want to use some of our properties without having to capture self
.
func combine<A, B>(_ value: A, with closure: @escaping (A) -> B) -> () -> B {
return { closure(value) }
}
// BEFORE:
class ProductViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
buyButton.handler = { [weak self] in
guard let self = self else {
return
}
self.productManager.startCheckout(for: self.product)
}
}
}
// AFTER:
class ProductViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
buyButton.handler = combine(product, with: productManager.startCheckout)
}
}
๐ When I'm only using a single function from a dependency, I love to inject that function as a closure, instead of having to create a protocol and inject the whole object. Makes dependency injection & testing super simple.
final class ArticleLoader {
typealias Networking = (Endpoint) -> Future<Data>
private let networking: Networking
init(networking: @escaping Networking = URLSession.shared.load) {
self.networking = networking
}
func loadLatest() -> Future<[Article]> {
return networking(.latestArticles).decode()
}
}
For more on this technique, check out "Simple Swift dependency injection with functions".
๐ฅ It's cool that you can easily assign a closure as a custom NSException
handler. This is super useful when building things in Playgrounds - since you can't use breakpoints - so instead of just signal SIGABRT
, you'll get the full exception description if something goes wrong.
NSSetUncaughtExceptionHandler { exception in
print(exception)
}
โค๏ธ I love that in Swift, we can use the type system to make our code so much more self-documenting - one way of doing so is to use type aliases to give the primitive types that we use a more semantic meaning.
extension List.Item {
// Using type aliases, we can give semantic meaning to the
// primitive types that we use, without having to introduce
// wrapper types.
typealias Index = Int
}
extension List {
enum Mutation {
// Our enum cases now become a lot more self-documenting,
// without having to add additional parameter labels to
// explain them.
case add(Item, Item.Index)
case update(Item, Item.Index)
case remove(Item.Index)
}
}
For more on self-documenting code, check out "Writing self-documenting Swift code".
๐คฏ A little late night prototyping session reveals that protocol constraints can not only be applied to extensions - they can also be added to protocol definitions!
This is awesome, since it lets us easily define specialized protocols based on more generic ones.
protocol Component {
associatedtype Container
func add(to container: Container)
}
// Protocols that inherit from other protocols can include
// constraints to further specialize them.
protocol ViewComponent: Component where Container == UIView {
associatedtype View: UIView
var view: View { get }
}
extension ViewComponent {
func add(to container: UIView) {
container.addSubview(view)
}
}
For more on specializing protocols, check out "Specializing protocols in Swift".
๐ฆ Here's a super handy extension on Swift's Optional
type, which gives us a really nice API for easily unwrapping an optional, or throwing an error in case the value turned out to be nil
:
extension Optional {
func orThrow(_ errorExpression: @autoclosure () -> Error) throws -> Wrapped {
switch self {
case .some(let value):
return value
case .none:
throw errorExpression()
}
}
}
let file = try loadFile(at: path).orThrow(MissingFileError())
For more ways that optionals can be extended, check out "Extending optionals in Swift".
๐ฉโ๐ฌ Testing code that uses static APIs can be really tricky, but there's a way that it can often be done - using Swift's first class function capabilities!
Instead of accessing that static API directly, we can inject the function we want to use, which enables us to mock it!
// BEFORE
class FriendsLoader {
func loadFriends(then handler: @escaping (Result<[Friend]>) -> Void) {
Networking.loadData(from: .friends) { result in
...
}
}
}
// AFTER
class FriendsLoader {
typealias Handler<T> = (Result<T>) -> Void
typealias DataLoadingFunction = (Endpoint, @escaping Handler<Data>) -> Void
func loadFriends(using dataLoading: DataLoadingFunction = Networking.loadData,
then handler: @escaping Handler<[Friend]>) {
dataLoading(.friends) { result in
...
}
}
}
// MOCKING IN TESTS
let dataLoading: FriendsLoader.DataLoadingFunction = { _, handler in
handler(.success(mockData))
}
friendsLoader.loadFriends(using: dataLoading) { result in
...
}
๐พ Swift's pattern matching capabilities are so powerful! Two enum cases with associated values can even be matched and handled by the same switch case - which is super useful when handling state changes with similar data.
enum DownloadState {
case inProgress(progress: Double)
case paused(progress: Double)
case cancelled
case finished(Data)
}
func downloadStateDidChange(to state: DownloadState) {
switch state {
case .inProgress(let progress), .paused(let progress):
updateProgressView(with: progress)
case .cancelled:
showCancelledMessage()
case .finished(let data):
process(data)
}
}
๐ ฐ One really nice benefit of Swift multiline string literals - even for single lines of text - is that they don't require quotes to be escaped. Perfect when working with things like HTML, or creating a custom description for an object.
let html = highlighter.highlight("Array<String>")
XCTAssertEqual(html, """
<span class="type">Array</span><<span class="type">String</span>>
""")
๐ While it's very common in functional programming, the reduce
function might be a bit of a hidden gem in Swift. It provides a super useful way to transform a sequence into a single value.
extension Sequence where Element: Equatable {
func numberOfOccurrences(of target: Element) -> Int {
return reduce(0) { result, element in
guard element == target else {
return result
}
return result + 1
}
}
}
You can read more about transforming collections in "Transforming collections in Swift".
๐ฆ When I use Codable in Swift, I want to avoid manual implementations as much as possible, even when there's a mismatch between my code structure and the JSON I'm decoding.
One way that can often be achieved is to use private data containers combined with computed properties.
struct User: Codable {
let name: String
let age: Int
var homeTown: String { return originPlace.name }
private let originPlace: Place
}
private extension User {
struct Place: Codable {
let name: String
}
}
extension User {
struct Container: Codable {
let user: User
}
}
๐ข Instead of using feature branches, I merge almost all of my code directly into master - and then I use feature flags to conditionally enable features when they're ready. That way I can avoid merge conflicts and keep shipping!
extension ListViewController {
func addSearchIfNeeded() {
// Rather than having to keep maintaining a separate
// feature branch for a new feature, we can use a flag
// to conditionally turn it on.
guard FeatureFlags.searchEnabled else {
return
}
let resultsVC = SearchResultsViewController()
let searchVC = UISearchController(
searchResultsController: resultsVC
)
searchVC.searchResultsUpdater = resultsVC
navigationItem.searchController = searchVC
}
}
You can read more about feature flags in "Feature flags in Swift".
๐พ Here I'm using tuples to create a lightweight hierarchy for my data, giving me a nice structure without having to introduce any additional types.
struct CodeSegment {
var tokens: (
previous: String?,
current: String
)
var delimiters: (
previous: Character?
next: Character?
)
}
handle(segment.tokens.current)
You can read more about tuples in "Using tuples as lightweight types in Swift"
3๏ธโฃ Whenever I have 3 properties or local variables that share the same prefix, I usually try to extract them into their own method or type. That way I can avoid massive types & methods, and also increase readability, without falling into a "premature optimization" trap.
Before
public func generate() throws {
let contentFolder = try folder.subfolder(named: "content")
let articleFolder = try contentFolder.subfolder(named: "posts")
let articleProcessor = ContentProcessor(folder: articleFolder)
let articles = try articleProcessor.process()
...
}
After
public func generate() throws {
let contentFolder = try folder.subfolder(named: "content")
let articles = try processArticles(in: contentFolder)
...
}
private func processArticles(in folder: Folder) throws -> [ContentItem] {
let folder = try folder.subfolder(named: "posts")
let processor = ContentProcessor(folder: folder)
return try processor.process()
}
๐จโ๐ง Here's two extensions that I always add to the Encodable
& Decodable
protocols, which for me really make the Codable API nicer to use. By using type inference for decoding, a lot of boilerplate can be removed when the compiler is already able to infer the resulting type.
extension Encodable {
func encoded() throws -> Data {
return try JSONEncoder().encode(self)
}
}
extension Data {
func decoded<T: Decodable>() throws -> T {
return try JSONDecoder().decode(T.self, from: self)
}
}
let data = try user.encoded()
// By using a generic type in the decoded() method, the
// compiler can often infer the type we want to decode
// from the current context.
try userDidLogin(data.decoded())
// And if not, we can always supply the type, still making
// the call site read very nicely.
let otherUser = try data.decoded() as User
๐ฆ UserDefaults
is a lot more powerful than what it first might seem like. Not only can it store more complex values (like dates & dictionaries) and parse command line arguments - it also enables easy sharing of settings & lightweight data between apps in the same App Group.
let sharedDefaults = UserDefaults(suiteName: "my-app-group")!
let useDarkMode = sharedDefaults.bool(forKey: "dark-mode")
// This value is put into the shared suite.
sharedDefaults.set(true, forKey: "dark-mode")
// If you want to treat the shared settings as read-only (and add
// local overrides on top of them), you can simply add the shared
// suite to the standard UserDefaults.
let combinedDefaults = UserDefaults.standard
combinedDefaults.addSuite(named: "my-app-group")
// This value is a local override, not added to the shared suite.
combinedDefaults.set(true, forKey: "app-specific-override")
๐จ By overriding layerClass
you can tell UIKit what CALayer
class to use for a UIView
's backing layer. That way you can reduce the amount of layers, and don't have to do any manual layout.
final class GradientView: UIView {
override class var layerClass: AnyClass { return CAGradientLayer.self }
var colors: (start: UIColor, end: UIColor)? {
didSet { updateLayer() }
}
private func updateLayer() {
let layer = self.layer as! CAGradientLayer
layer.colors = colors.map { [$0.start.cgColor, $0.end.cgColor] }
}
}
โ That the compiler now automatically synthesizes Equatable conformances is such a huge upgrade for Swift! And the cool thing is that it works for all kinds of types - even for enums with associated values! Especially useful when using enums for verification in unit tests.
struct Article: Equatable {
let title: String
let text: String
}
struct User: Equatable {
let name: String
let age: Int
}
extension Navigator {
enum Destination: Equatable {
case profile(User)
case article(Article)
}
}
func testNavigatingToArticle() {
let article = Article(title: "Title", text: "Text")
controller.select(article)
XCTAssertEqual(navigator.destinations, [.article(article)])
}
๐ค Associated types can have defaults in Swift - which is super useful for types that are not easily inferred (for example when they're not used for a specific instance method or property).
protocol Identifiable {
associatedtype RawIdentifier: Codable = String
var id: Identifier<Self> { get }
}
struct User: Identifiable {
let id: Identifier<User>
let name: String
}
struct Group: Identifiable {
typealias RawIdentifier = Int
let id: Identifier<Group>
let name: String
}
๐ If you want to avoid using plain strings as identifiers (which can increase both type safety & readability), it's really easy to create a custom Identifier type that feels just like a native Swift type, thanks to protocols!
More on this topic in "Type-safe identifiers in Swift".
struct Identifier: Hashable {
let string: String
}
extension Identifier: ExpressibleByStringLiteral {
init(stringLiteral value: String) {
string = value
}
}
extension Identifier: CustomStringConvertible {
var description: String {
return string
}
}
extension Identifier: Codable {
init(from decoder: Decoder) throws {
let container = try decoder.singleValueContainer()
string = try container.decode(String.self)
}
func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
try container.encode(string)
}
}
struct Article: Codable {
let id: Identifier
let title: String
}
let article = Article(id: "my-article", title: "Hello world!")
๐ A really cool thing about using tuples to model the internal state of a Swift type, is that you can unwrap an optional tuple's members directly into local variables.
Very useful in order to group multiple optional values together for easy unwrapping & handling.
class ImageTransformer {
private var queue = [(image: UIImage, transform: Transform)]()
private func processNext() {
// When unwrapping an optional tuple, you can assign the members
// directly to local variables.
guard let (image, transform) = queue.first else {
return
}
let context = Context()
context.draw(image)
context.apply(transform)
...
}
}
โค๏ธ I love to structure my code using extensions in Swift. One big benefit of doing so when it comes to struct initializers, is that defining a convenience initializer doesn't remove the default one the compiler generates - best of both worlds!
struct Article {
let date: Date
var title: String
var text: String
var comments: [Comment]
}
extension Article {
init(title: String, text: String) {
self.init(date: Date(), title: title, text: text, comments: [])
}
}
let articleA = Article(title: "Best Cupcake Recipe", text: "...")
let articleB = Article(
date: Date(),
title: "Best Cupcake Recipe",
text: "...",
comments: [
Comment(user: currentUser, text: "Yep, can confirm!")
]
)
๐ A big benefit of using throwing functions for synchronous Swift APIs is that the caller can decide whether they want to treat the return value as optional (try?
) or required (try
).
func loadFile(named name: String) throws -> File {
guard let url = urlForFile(named: name) else {
throw File.Error.missing
}
do {
let data = try Data(contentsOf: url)
return File(url: url, data: data)
} catch {
throw File.Error.invalidData(error)
}
}
let requiredFile = try loadFile(named: "AppConfig.json")
let optionalFile = try? loadFile(named: "UserSettings.json")
๐ Types that are nested in generics automatically inherit their parent's generic types - which is super useful when defining accessory types (for things like states or outcomes).
struct Task<Input, Output> {
typealias Closure = (Input) throws -> Output
let closure: Closure
}
extension Task {
enum Result {
case success(Output)
case failure(Error)
}
}
๐ค Now that the Swift compiler automatically synthesizes Equatable & Hashable conformances for value types, it's easier than ever to setup model structures with nested types that are all Equatable
/Hashable
!
typealias Value = Hashable & Codable
struct User: Value {
var name: String
var age: Int
var lastLoginDate: Date?
var settings: Settings
}
extension User {
struct Settings: Value {
var itemsPerPage: Int
var theme: Theme
}
}
extension User.Settings {
enum Theme: String, Value {
case light
case dark
}
}
You can read more about using nested types in Swift here.
๐ Swift 4.1 is here! One of the key features it brings is conditional conformances, which lets you have a type only conform to a protocol under certain constraints.
protocol UnboxTransformable {
associatedtype RawValue
static func transform(_ value: RawValue) throws -> Self?
}
extension Array: UnboxTransformable where Element: UnboxTransformable {
typealias RawValue = [Element.RawValue]
static func transform(_ value: RawValue) throws -> [Element]? {
return try value.compactMap(Element.transform)
}
}
I also have an article with lots of more info on conditional conformances here. Paul Hudson also has a great overview of all Swift 4.1 features here.
๐ต๏ธโโ๏ธ A cool thing about Swift type aliases is that they can be generic! Combine that with tuples and you can easily define simple generic types.
typealias Pair<T> = (T, T)
extension Game {
func calculateScore(for players: Pair<Player>) -> Int {
...
}
}
You can read more about using tuples as lightweight types here.
โ๏ธ A really cool "hidden" feature of UserDefaults is that it contains any arguments that were passed to the app at launch!
Super useful both in Swift command line tools & scripts, but also to temporarily override a value when debugging iOS apps.
let defaults = UserDefaults.standard
let query = defaults.string(forKey: "query")
let resultCount = defaults.integer(forKey: "results")
๐ Swift's &
operator is awesome! Not only can you use it to compose protocols, you can compose other types too! Very useful if you want to hide concrete types & implementation details.
protocol LoadableFromURL {
func load(from url: URL)
}
class ContentViewController: UIViewController, LoadableFromURL {
func load(from url: URL) {
...
}
}
class ViewControllerFactory {
func makeContentViewController() -> UIViewController & LoadableFromURL {
return ContentViewController()
}
}
๐ค When capturing values in mocks, using an array (instead of just a single value) makes it easy to verify that only a certain number of values were passed.
Perfect for protecting against "over-calling" something.
class UserManagerTests: XCTestCase {
func testObserversCalledWhenUserFirstLogsIn() {
let manager = UserManager()
let observer = ObserverMock()
manager.addObserver(observer)
// First login, observers should be notified
let user = User(id: 123, name: "John")
manager.userDidLogin(user)
XCTAssertEqual(observer.users, [user])
// If the same user logs in again, observers shouldn't be notified
manager.userDidLogin(user)
XCTAssertEqual(observer.users, [user])
}
}
private extension UserManagerTests {
class ObserverMock: UserManagerObserver {
private(set) var users = [User]()
func userDidChange(to user: User) {
users.append(user)
}
}
}
๐ When writing tests, you don't always need to create mocks - you can create stubs using real instances of things like errors, URLs & UserDefaults.
Here's how to do that for some common tasks/object types in Swift:
// Create errors using NSError (#function can be used to reference the name of the test)
let error = NSError(domain: #function, code: 1, userInfo: nil)
// Create non-optional URLs using file paths
let url = URL(fileURLWithPath: "Some/URL")
// Reference the test bundle using Bundle(for:)
let bundle = Bundle(for: type(of: self))
// Create an explicit UserDefaults object (instead of having to use a mock)
let userDefaults = UserDefaults(suiteName: #function)
// Create queues to control/await concurrent operations
let queue = DispatchQueue(label: #function)
For when you actually do need mocking, check out "Mocking in Swift".
โฑ I've started using "then" as an external parameter label for completion handlers. Makes the call site read really nicely (Because I do โค๏ธ conversational API design) regardless of whether trailing closure syntax is used or not.
protocol DataLoader {
// Adding type aliases to protocols can be a great way to
// reduce verbosity for parameter types.
typealias Handler = (Result<Data>) -> Void
associatedtype Endpoint
func loadData(from endpoint: Endpoint, then handler: @escaping Handler)
}
loader.loadData(from: .messages) { result in
...
}
loader.loadData(from: .messages, then: { result in
...
})
๐ด Combining lazily evaluated sequences with builder pattern-like properties can lead to some pretty sweet APIs for configurable sequences in Swift.
Also useful for queries & other things you "build up" and then execute.
// Extension adding builder pattern-like properties that return
// a new sequence value with the given configuration applied
extension FileSequence {
var recursive: FileSequence {
var sequence = self
sequence.isRecursive = true
return sequence
}
var includingHidden: FileSequence {
var sequence = self
sequence.includeHidden = true
return sequence
}
}
// BEFORE
let files = folder.makeFileSequence(recursive: true, includeHidden: true)
// AFTER
let files = folder.files.recursive.includingHidden
Want an intro to lazy sequences? Check out "Swift sequences: The art of being lazy".
My top 3 tips for faster & more stable UI tests:
๐ฑ Reset the app's state at the beginning of every test.
๐ Use accessibility identifiers instead of UI strings.
โฑ Use expectations instead of waiting time.
func testOpeningArticle() {
// Launch the app with an argument that tells it to reset its state
let app = XCUIApplication()
app.launchArguments.append("--uitesting")
app.launch()
// Check that the app is displaying an activity indicator
let activityIndicator = app.activityIndicator.element
XCTAssertTrue(activityIndicator.exists)
// Wait for the loading indicator to disappear = content is ready
expectation(for: NSPredicate(format: "exists == 0"),
evaluatedWith: activityIndicator)
// Use a generous timeout in case the network is slow
waitForExpectations(timeout: 10)
// Tap the cell for the first article
app.tables.cells["Article.0"].tap()
// Assert that a label with the accessibility identifier "Article.Title" exists
let label = app.staticTexts["Article.Title"]
XCTAssertTrue(label.exists)
}
๐ It's super easy to access the contents of the clipboard from a Swift script. A big benefit of Swift scripting is being able to use Cocoa's powerful APIs for Mac apps.
import Cocoa
let clipboard = NSPasteboard.general.string(forType: .string)
๐ฏ Using Swift tuples for view state can be a super nice way to group multiple properties together and render them reactively using the layout system.
By using a tuple we don't have to either introduce a new type or make our view model-aware.
class TextView: UIView {
var state: (title: String?, text: String?) {
// By telling UIKit that our view needs layout and binding our
// state in layoutSubviews, we can react to state changes without
// doing unnecessary layout work.
didSet { setNeedsLayout() }
}
private let titleLabel = UILabel()
private let textLabel = UILabel()
override func layoutSubviews() {
super.layoutSubviews()
titleLabel.text = state.title
textLabel.text = state.text
...
}
}
โพ๏ธ Swift tests can throw, which is super useful in order to avoid complicated logic or force unwrapping. By making errors conform to LocalizedError
, you can also get a nice error message in Xcode if there's a failure.
class ImageCacheTests: XCTestCase {
func testCachingAndLoadingImage() throws {
let bundle = Bundle(for: type(of: self))
let cache = ImageCache(bundle: bundle)
// Bonus tip: You can easily load images from your test
// bundle using this UIImage initializer
let image = try require(UIImage(named: "sample", in: bundle, compatibleWith: nil))
try cache.cache(image, forKey: "key")
let cachedImage = try cache.image(forKey: "key")
XCTAssertEqual(image, cachedImage)
}
}
enum ImageCacheError {
case emptyKey
case dataConversionFailed
}
// When using throwing tests, making your errors conform to
// LocalizedError will render a much nicer error message in
// Xcode (per default only the error code is shown).
extension ImageCacheError: LocalizedError {
var errorDescription: String? {
switch self {
case .emptyKey:
return "An empty key was given"
case .dataConversionFailed:
return "Failed to convert the given image to Data"
}
}
}
For more information, and the implementation of the require
method used above, check out "Avoiding force unwrapping in Swift unit tests".
โ๏ธ Unlike static
properties, class
properties can be overridden by subclasses (however, they can't be stored, only computed).
class TableViewCell: UITableViewCell {
class var preferredHeight: CGFloat { return 60 }
}
class TallTableViewCell: TableViewCell {
override class var preferredHeight: CGFloat { return 100 }
}
๐จโ๐จ Creating extensions with static factory methods can be a great alternative to subclassing in Swift, especially for things like setting up UIViews, CALayers or other kinds of styling.
It also lets you remove a lot of styling & setup from your view controllers.
extension UILabel {
static func makeForTitle() -> UILabel {
let label = UILabel()
label.font = .boldSystemFont(ofSize: 24)
label.textColor = .darkGray
label.adjustsFontSizeToFitWidth = true
label.minimumScaleFactor = 0.75
return label
}
static func makeForText() -> UILabel {
let label = UILabel()
label.font = .systemFont(ofSize: 16)
label.textColor = .black
label.numberOfLines = 0
return label
}
}
class ArticleViewController: UIViewController {
lazy var titleLabel = UILabel.makeForTitle()
lazy var textLabel = UILabel.makeForText()
}
๐ง An awesome thing about child view controllers is that they're automatically resized to match their parent, making them a super nice solution for things like loading & error views.
class ListViewController: UIViewController {
func loadItems() {
let loadingViewController = LoadingViewController()
add(loadingViewController)
dataLoader.loadItems { [weak self] result in
loadingViewController.remove()
self?.handle(result)
}
}
}
For more about child view controller (including the add
and remove
methods used above), check out "Using child view controllers as plugins in Swift".
๐ค Using the zip function in Swift you can easily combine two sequences. Super useful when using two sequences to do some work, since zip takes care of all the bounds-checking.
func render(titles: [String]) {
for (label, text) in zip(titleLabels, titles) {
print(text)
label.text = text
}
}
๐ The awesome thing about option sets in Swift is that they can automatically either be passed as a single member or as a set. Even cooler is that you can easily define your own option sets as well, perfect for options and other non-exclusive values.
// Option sets are awesome, because you can easily pass them
// both using dot syntax and array literal syntax, like when
// using the UIView animation API:
UIView.animate(withDuration: 0.3,
delay: 0,
options: .allowUserInteraction,
animations: animations)
UIView.animate(withDuration: 0.3,
delay: 0,
options: [.allowUserInteraction, .layoutSubviews],
animations: animations)
// The cool thing is that you can easily define your own option
// sets as well, by defining a struct that has an Int rawValue,
// that will be used as a bit mask.
extension Cache {
struct Options: OptionSet {
static let saveToDisk = Options(rawValue: 1)
static let clearOnMemoryWarning = Options(rawValue: 1 << 1)
static let clearDaily = Options(rawValue: 1 << 2)
let rawValue: Int
}
}
// We can now use Cache.Options just like UIViewAnimationOptions:
Cache(options: .saveToDisk)
Cache(options: [.saveToDisk, .clearDaily])
๐ Using the where
clause when designing protocol-oriented APIs in Swift can let your implementations (or others' if it's open source) have a lot more freedom, especially when it comes to collections.
See "Using generic type constraints in Swift 4" for more info.
public protocol PathFinderMap {
associatedtype Node
// Using the 'where' clause for associated types, we can
// ensure that a type meets certain requirements (in this
// case that it's a sequence with Node elements).
associatedtype NodeSequence: Sequence where NodeSequence.Element == Node
// Instead of using a concrete type (like [Node]) here, we
// give implementors of this protocol more freedom while
// still meeting our requirements. For example, one
// implementation might use Set<Node>.
func neighbors(of node: Node) -> NodeSequence
}
๐จโ๐ณ Combine first class functions in Swift with the fact that Dictionary elements are (Key, Value) tuples and you can build yourself some pretty awesome functional chains when iterating over a Dictionary.
func makeActor(at coordinate: Coordinate, for building: Building) -> Actor {
let actor = Actor()
actor.position = coordinate.point
actor.animation = building.animation
return actor
}
func render(_ buildings: [Coordinate : Building]) {
buildings.map(makeActor).forEach(add)
}
๐ In Swift, you can call any instance method as a static function and it will return a closure representing that method. This is how running tests using SPM on Linux works.
More about this topic in my blog post "First class functions in Swift".
// This produces a '() -> Void' closure which is a reference to the
// given view's 'removeFromSuperview' method.
let closure = UIView.removeFromSuperview(view)
// We can now call it just like we would any other closure, and it
// will run 'view.removeFromSuperview()'
closure()
// This is how running tests using the Swift Package Manager on Linux
// works, you return your test functions as closures:
extension UserManagerTests {
static var allTests = [
("testLoggingIn", testLoggingIn),
("testLoggingOut", testLoggingOut),
("testUserPermissions", testUserPermissions)
]
}
๐ One really nice benefit of dropping suffixes from method names (and just using verbs, when possible) is that it becomes super easy to support both single and multiple arguments, and it works really well semantically.
extension UIView {
func add(_ subviews: UIView...) {
subviews.forEach(addSubview)
}
}
view.add(button)
view.add(label)
// By dropping the "Subview" suffix from the method name, both
// single and multiple arguments work really well semantically.
view.add(button, label)
๐ฝ Using the AnyObject
(or class
) constraint on protocols is not only useful when defining delegates (or other weak references), but also when you always want instances to be mutable without copying.
// By constraining a protocol with 'AnyObject' it can only be adopted
// by classes, which means all instances will always be mutable, and
// that it's the original instance (not a copy) that will be mutated.
protocol DataContainer: AnyObject {
var data: Data? { get set }
}
class UserSettingsManager {
private var settings: Settings
private let dataContainer: DataContainer
// Since DataContainer is a protocol, we an easily mock it in
// tests if we use dependency injection
init(settings: Settings, dataContainer: DataContainer) {
self.settings = settings
self.dataContainer = dataContainer
}
func saveSettings() throws {
let data = try settings.serialize()
// We can now assign properties on an instance of our protocol
// because the compiler knows it's always going to be a class
dataContainer.data = data
}
}
๐ฃ Even if you define a custom raw value for a string-based enum in Swift, the full case name will be used in string interpolation.
Super useful when using separate raw values for JSON, while still wanting to use the full case name in other contexts.
extension Building {
// This enum has custom raw values that are used when decoding
// a value, for example from JSON.
enum Kind: String {
case castle = "C"
case town = "T"
case barracks = "B"
case goldMine = "G"
case camp = "CA"
case blacksmith = "BL"
}
var animation: Animation {
return Animation(
// When used in string interpolation, the full case name is still used.
// For 'castle' this will be 'buildings/castle'.
name: "buildings/\(kind)",
frameCount: frameCount,
frameDuration: frameDuration
)
}
}
๐จโ๐ฌ Continuing to experiment with expressive ways of comparing a value with a list of candidates in Swift. Adding an extension on Equatable is probably my favorite approach so far.
extension Equatable {
func isAny(of candidates: Self...) -> Bool {
return candidates.contains(self)
}
}
let isHorizontal = direction.isAny(of: .left, .right)
See tip #35 for my previous experiment.
๐ A really interesting side-effect of a UIView
's bounds
being its rect within its own coordinate system is that transforms don't affect it at all. That's why it's usually a better fit than frame
when doing layout calculations of subviews.
let view = UIView()
view.frame.size = CGSize(width: 100, height: 100)
view.transform = CGAffineTransform(scaleX: 2, y: 2)
print(view.frame) // (-50.0, -50.0, 200.0, 200.0)
print(view.bounds) // (0.0, 0.0, 100.0, 100.0)
๐ It's awesome that many UIKit APIs with completion handlers and other optional parameters import into Swift with default arguments (even though they are written in Objective-C). Getting rid of all those nil arguments is so nice!
// BEFORE: All parameters are specified, just like in Objective-C
viewController.present(modalViewController, animated: true, completion: nil)
modalViewController.dismiss(animated: true, completion: nil)
viewController.transition(from: loadingViewController,
to: contentViewController,
duration: 0.3,
options: [],
animations: animations,
completion: nil)
// AFTER: Since many UIKit APIs with completion handlers and other
// optional parameters import into Swift with default arguments,
// we can make our calls shorter
viewController.present(modalViewController, animated: true)
modalViewController.dismiss(animated: true)
viewController.transition(from: loadingViewController,
to: contentViewController,
duration: 0.3,
animations: animations)
โ๏ธ Avoiding Massive View Controllers is all about finding the right levels of abstraction and splitting things up.
My personal rule of thumb is that as soon as I have 3 methods or properties that have the same prefix, I break them out into their own type.
// BEFORE
class LoginViewController: UIViewController {
private lazy var signUpLabel = UILabel()
private lazy var signUpImageView = UIImageView()
private lazy var signUpButton = UIButton()
}
// AFTER
class LoginViewController: UIViewController {
private lazy var signUpView = SignUpView()
}
class SignUpView: UIView {
private lazy var label = UILabel()
private lazy var imageView = UIImageView()
private lazy var button = UIButton()
}
โค๏ธ I love the fact that optionals are enums in Swift - it makes it so easy to extend them with convenience APIs for certain types. Especially useful when doing things like data validation on optional values.
func validateTextFields() -> Bool {
guard !usernameTextField.text.isNilOrEmpty else {
return false
}
...
return true
}
// Since all optionals are actual enum values in Swift, we can easily
// extend them for certain types, to add our own convenience APIs
extension Optional where Wrapped == String {
var isNilOrEmpty: Bool {
switch self {
case let string?:
return string.isEmpty
case nil:
return true
}
}
}
// Since strings are now Collections in Swift 4, you can even
// add this property to all optional collections:
extension Optional where Wrapped: Collection {
var isNilOrEmpty: Bool {
switch self {
case let collection?:
return collection.isEmpty
case nil:
return true
}
}
}
๐บ Using the where
keyword can be a super nice way to quickly apply a filter in a for
-loop in Swift. You can of course use map
, filter
and forEach
, or guard
, but for simple loops I think this is very expressive and nice.
func archiveMarkedPosts() {
for post in posts where post.isMarked {
archive(post)
}
}
func healAllies() {
for player in players where player.isAllied(to: currentPlayer) {
player.heal()
}
}
๐ป Variable shadowing can be super useful in Swift, especially when you want to create a local copy of a parameter value in order to use it as state within a closure.
init(repeatMode: RepeatMode, closure: @escaping () -> UpdateOutcome) {
// Shadow the argument with a local, mutable copy
var repeatMode = repeatMode
self.closure = {
// With shadowing, there's no risk of accidentially
// referring to the immutable version
switch repeatMode {
case .forever:
break
case .times(let count):
guard count > 0 else {
return .finished
}
// We can now capture the mutable version and use
// it for state in a closure
repeatMode = .times(count - 1)
}
return closure()
}
}
โ๏ธ Dot syntax is one of my favorite features of Swift. What's really cool is that it's not only for enums, any static method or property can be used with dot syntax - even initializers! Perfect for convenience APIs and default parameters.
public enum RepeatMode {
case times(Int)
case forever
}
public extension RepeatMode {
static var never: RepeatMode {
return .times(0)
}
static var once: RepeatMode {
return .times(1)
}
}
view.perform(animation, repeated: .once)
// To make default parameters more compact, you can even use init with dot syntax
class ImageLoader {
init(cache: Cache = .init(), decoder: ImageDecoder = .init()) {
...
}
}
๐ One really cool aspect of Swift having first class functions is that you can pass any function (or even initializer) as a closure, and even call it with a tuple containing its parameters!
// This function lets us treat any "normal" function or method as
// a closure and run it with a tuple that contains its parameters
func call<Input, Output>(_ function: (Input) -> Output, with input: Input) -> Output {
return function(input)
}
class ViewFactory {
func makeHeaderView() -> HeaderView {
// We can now pass an initializer as a closure, and a tuple
// containing its parameters
return call(HeaderView.init, with: loadTextStyles())
}
private func loadTextStyles() -> (font: UIFont, color: UIColor) {
return (theme.font, theme.textColor)
}
}
class HeaderView {
init(font: UIFont, textColor: UIColor) {
...
}
}
๐ If you've been struggling to test code that uses static APIs, here's a technique you can use to enable static dependency injection without having to modify any call sites:
// Before: Almost impossible to test due to the use of singletons
class Analytics {
static func log(_ event: Event) {
Database.shared.save(event)
let dictionary = event.serialize()
NetworkManager.shared.post(dictionary, to: eventURL)
}
}
// After: Much easier to test, since we can inject mocks as arguments
class Analytics {
static func log(_ event: Event,
database: Database = .shared,
networkManager: NetworkManager = .shared) {
database.save(event)
let dictionary = event.serialize()
networkManager.post(dictionary, to: eventURL)
}
}
๐ In Swift 4, type inference works for lazy properties and you don't need to explicitly refer to self
!
// Swift 3
class PurchaseView: UIView {
private lazy var buyButton: UIButton = self.makeBuyButton()
private func makeBuyButton() -> UIButton {
let button = UIButton()
button.setTitle("Buy", for: .normal)
button.setTitleColor(.blue, for: .normal)
return button
}
}
// Swift 4
class PurchaseView: UIView {
private lazy var buyButton = makeBuyButton()
private func makeBuyButton() -> UIButton {
let button = UIButton()
button.setTitle("Buy", for: .normal)
button.setTitleColor(.blue, for: .normal)
return button
}
}
๐ You can turn any Swift Error
into an NSError
, which is super useful when pattern matching with a code ๐. Also, switching on optionals is pretty cool!
let task = urlSession.dataTask(with: url) { data, _, error in
switch error {
case .some(let error as NSError) where error.code == NSURLErrorNotConnectedToInternet:
presenter.showOfflineView()
case .some(let error):
presenter.showGenericErrorView()
case .none:
presenter.renderContent(from: data)
}
}
task.resume()
Also make sure to check out Kostas Kremizas' tip about how you can pattern match directly against a member of URLError
.
๐ฅ Here's an easy way to make iOS model code that uses UIImage
macOS compatible - like me and Gui Rambo discussed on the Swift by Sundell Podcast.
// Either put this in a separate file that you only include in your macOS target or wrap the code in #if os(macOS) / #endif
import Cocoa
// Step 1: Typealias UIImage to NSImage
typealias UIImage = NSImage
// Step 2: You might want to add these APIs that UIImage has but NSImage doesn't.
extension NSImage {
var cgImage: CGImage? {
var proposedRect = CGRect(origin: .zero, size: size)
return cgImage(forProposedRect: &proposedRect,
context: nil,
hints: nil)
}
convenience init?(named name: String) {
self.init(named: Name(name))
}
}
// Step 3: Profit - you can now make your model code that uses UIImage cross-platform!
struct User {
let name: String
let profileImage: UIImage
}
๐ค You can easily define a protocol-oriented API that can only be mutated internally, by using an internal protocol that extends a public one.
// Declare a public protocol that acts as your immutable API
public protocol ModelHolder {
associatedtype Model
var model: Model { get }
}
// Declare an extended, internal protocol that provides a mutable API
internal protocol MutableModelHolder: ModelHolder {
var model: Model { get set }
}
// You can now implement the requirements using 'public internal(set)'
public class UserHolder: MutableModelHolder {
public internal(set) var model: User
internal init(model: User) {
self.model = model
}
}
๐ You can switch on a set using array literals as cases in Swift! Can be really useful to avoid many if
/else if
statements.
class RoadTile: Tile {
var connectedDirections = Set<Direction>()
func render() {
switch connectedDirections {
case [.up, .down]:
image = UIImage(named: "road-vertical")
case [.left, .right]:
image = UIImage(named: "road-horizontal")
default:
image = UIImage(named: "road")
}
}
}
๐ When caching localized content in an app, it's a good idea to add the current locale to all keys, to prevent bugs when switching languages.
func cache(_ content: Content, forKey key: String) throws {
let data = try wrap(content) as Data
let key = localize(key: key)
try storage.store(data, forKey: key)
}
func loadCachedContent(forKey key: String) -> Content? {
let key = localize(key: key)
let data = storage.loadData(forKey: key)
return data.flatMap { try? unbox(data: $0) }
}
private func localize(key: String) -> String {
return key + "-" + Bundle.main.preferredLocalizations[0]
}
๐ณ Here's an easy way to setup a test to avoid accidental retain cycles with object relationships (like weak delegates & observers) in Swift:
func testDelegateNotRetained() {
// Assign the delegate (weak) and also retain it using a local var
var delegate: Delegate? = DelegateMock()
controller.delegate = delegate
XCTAssertNotNil(controller.delegate)
// Release the local var, which should also release the weak reference
delegate = nil
XCTAssertNil(controller.delegate)
}
๐จโ๐ฌ Playing around with an expressive way to check if a value matches any of a list of candidates in Swift:
// Instead of multiple conditions like this:
if string == "One" || string == "Two" || string == "Three" {
}
// You can now do:
if string == any(of: "One", "Two", "Three") {
}
You can find a gist with the implementation here.
๐ช APIs in a Swift extension automatically inherit its access control level, making it a neat way to organize public, internal & private APIs.
public extension Animation {
init(textureNamed textureName: String) {
frames = [Texture(name: textureName)]
}
init(texturesNamed textureNames: [String], frameDuration: TimeInterval = 1) {
frames = textureNames.map(Texture.init)
self.frameDuration = frameDuration
}
init(image: Image) {
frames = [Texture(image: image)]
}
}
internal extension Animation {
func loadFrameImages() -> [Image] {
return frames.map { $0.loadImageIfNeeded() }
}
}
๐บ Using map
you can transform an optional value into an optional Result
type by simply passing in the enum case.
enum Result<Value> {
case value(Value)
case error(Error)
}
class Promise<Value> {
private var result: Result<Value>?
init(value: Value? = nil) {
result = value.map(Result.value)
}
}
๐ It's so nice that you can assign directly to self
in struct
initializers in Swift. Very useful when adding conformance to protocols.
extension Bool: AnswerConvertible {
public init(input: String) throws {
switch input.lowercased() {
case "y", "yes", "๐":
self = true
default:
self = false
}
}
}
โ๏ธ Defining Swift closures as inline functions enables you to recursively call them, which is super useful in things like custom sequences.
class Database {
func records(matching query: Query) -> AnySequence<Record> {
var recordIterator = loadRecords().makeIterator()
func iterate() -> Record? {
guard let nextRecord = recordIterator.next() else {
return nil
}
guard nextRecord.matches(query) else {
// Since the closure is an inline function, it can be recursively called,
// in this case in order to advance to the next item.
return iterate()
}
return nextRecord
}
// AnySequence/AnyIterator are part of the standard library and provide an easy way
// to define custom sequences using closures.
return AnySequence { AnyIterator(iterate) }
}
}
Rob Napier points out that using the above might cause crashes if used on a large databaset, since Swift has no guaranteed Tail Call Optimization (TCO).
Slava Pestov also points out that another benefit of inline functions vs closures is that they can have their own generic parameter list.
๐ Using lazy properties in Swift, you can pass self
to required Objective-C dependencies without having to use force-unwrapped optionals.
class DataLoader: NSObject {
lazy var urlSession: URLSession = self.makeURLSession()
private func makeURLSession() -> URLSession {
return URLSession(configuration: .default, delegate: self, delegateQueue: .main)
}
}
class Renderer {
lazy var displayLink: CADisplayLink = self.makeDisplayLink()
private func makeDisplayLink() -> CADisplayLink {
return CADisplayLink(target: self, selector: #selector(screenDidRefresh))
}
}
๐ If you have a property in Swift that needs to be weak
or lazy
, you can still make it readonly by using private(set)
.
class Node {
private(set) weak var parent: Node?
private(set) lazy var children = [Node]()
func add(child: Node) {
children.append(child)
child.parent = self
}
}
๐ Tired of using URL(string: "url")!
for static URLs? Make URL
conform to ExpressibleByStringLiteral
and you can now simply use "url"
instead.
extension URL: ExpressibleByStringLiteral {
// By using 'StaticString' we disable string interpolation, for safety
public init(stringLiteral value: StaticString) {
self = URL(string: "\(value)").require(hint: "Invalid URL string literal: \(value)")
}
}
// We can now define URLs using static string literals ๐
let url: URL = "https://www.swiftbysundell.com"
let task = URLSession.shared.dataTask(with: "https://www.swiftbysundell.com")
// In Swift 3 or earlier, you also have to implement 2 additional initializers
extension URL {
public init(extendedGraphemeClusterLiteral value: StaticString) {
self.init(stringLiteral: value)
}
public init(unicodeScalarLiteral value: StaticString) {
self.init(stringLiteral: value)
}
}
To find the extension that adds the require()
method on Optional
that I use above, check out Require.
โ I'm always careful with operator overloading, but for manipulating things like sizes, points & frames I find them super useful.
extension CGSize {
static func *(lhs: CGSize, rhs: CGFloat) -> CGSize {
return CGSize(width: lhs.width * rhs, height: lhs.height * rhs)
}
}
button.frame.size = image.size * 2
If you like the above idea, check out CGOperators, which contains math operator overloads for all Core Graphics' vector types.
๐ You can use closure types in generic constraints in Swift. Enables nice APIs for handling sequences of closures.
extension Sequence where Element == () -> Void {
func callAll() {
forEach { $0() }
}
}
extension Sequence where Element == () -> String {
func joinedResults(separator: String) -> String {
return map { $0() }.joined(separator: separator)
}
}
callbacks.callAll()
let names = nameProviders.joinedResults(separator: ", ")
(If you're using Swift 3, you have to change Element
to Iterator.Element
)
๐ Using associated enum values is a super nice way to encapsulate mutually exclusive state info (and avoiding state-specific optionals).
// BEFORE: Lots of state-specific, optional properties
class Player {
var isWaitingForMatchMaking: Bool
var invitingUser: User?
var numberOfLives: Int
var playerDefeatedBy: Player?
var roundDefeatedIn: Int?
}
// AFTER: All state-specific information is encapsulated in enum cases
class Player {
enum State {
case waitingForMatchMaking
case waitingForInviteResponse(from: User)
case active(numberOfLives: Int)
case defeated(by: Player, roundNumber: Int)
}
var state: State
}
๐ I really like using enums for all async result types, even boolean ones. Self-documenting, and makes the call site a lot nicer to read too!
protocol PushNotificationService {
// Before
func enablePushNotifications(completionHandler: @escaping (Bool) -> Void)
// After
func enablePushNotifications(completionHandler: @escaping (PushNotificationStatus) -> Void)
}
enum PushNotificationStatus {
case enabled
case disabled
}
service.enablePushNotifications { status in
if status == .enabled {
enableNotificationsButton.removeFromSuperview()
}
}
๐ Want to work on your async code in a Swift Playground? Just set needsIndefiniteExecution
to true to keep it running:
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
let greeting = "Hello after 3 seconds"
print(greeting)
}
To stop the playground from executing, simply call PlaygroundPage.current.finishExecution()
.
๐ฆ Avoid memory leaks when accidentially refering to self
in closures by overriding it locally with a weak reference:
Swift >= 4.2
dataLoader.loadData(from: url) { [weak self] result in
guard let self = self else {
return
}
self.cache(result)
...
Swift < 4.2
dataLoader.loadData(from: url) { [weak self] result in
guard let `self` = self else {
return
}
self.cache(result)
...
Note that the reason the above currently works is because of a compiler bug (which I hope gets turned into a properly supported feature soon).
๐ Using dispatch work items you can easily cancel a delayed asynchronous GCD task if you no longer need it:
let workItem = DispatchWorkItem {
// Your async code goes in here
}
// Execute the work item after 1 second
DispatchQueue.main.asyncAfter(deadline: .now() + 1, execute: workItem)
// You can cancel the work item if you no longer need it
workItem.cancel()
โ While working on a new Swift developer tool (to be open sourced soon ๐), I came up with a pretty neat way of organizing its sequence of operations, by combining their functions into a closure:
internal func +<A, B, C>(lhs: @escaping (A) throws -> B,
rhs: @escaping (B) throws -> C) -> (A) throws -> C {
return { try rhs(lhs($0)) }
}
public func run() throws {
try (determineTarget + build + analyze + output)()
}
If you're familiar with the functional programming world, you might know the above technique as the pipe operator (thanks to Alexey Demedreckiy for pointing this out!)
๐บ Using map()
and flatMap()
on optionals you can chain multiple operations without having to use lengthy if lets
or guards
:
// BEFORE
guard let string = argument(at: 1) else {
return
}
guard let url = URL(string: string) else {
return
}
handle(url)
// AFTER
argument(at: 1).flatMap(URL.init).map(handle)
๐ Using self-executing closures is a great way to encapsulate lazy property initialization:
class StoreViewController: UIViewController {
private lazy var collectionView: UICollectionView = {
let layout = UICollectionViewFlowLayout()
let view = UICollectionView(frame: self.view.bounds, collectionViewLayout: layout)
view.delegate = self
view.dataSource = self
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(collectionView)
}
}
โก๏ธ You can speed up your Swift package tests using the --parallel
flag. For Marathon, the tests execute 3 times faster that way!
swift test --parallel
๐ Struggling with mocking UserDefaults
in a test? The good news is: you don't need mocking - just create a real instance:
class LoginTests: XCTestCase {
private var userDefaults: UserDefaults!
private var manager: LoginManager!
override func setUp() {
super.setup()
userDefaults = UserDefaults(suiteName: #file)
userDefaults.removePersistentDomain(forName: #file)
manager = LoginManager(userDefaults: userDefaults)
}
}
๐ Using variadic parameters in Swift, you can create some really nice APIs that take a list of objects without having to use an array:
extension Canvas {
func add(_ shapes: Shape...) {
shapes.forEach(add)
}
}
let circle = Circle(center: CGPoint(x: 5, y: 5), radius: 5)
let lineA = Line(start: .zero, end: CGPoint(x: 10, y: 10))
let lineB = Line(start: CGPoint(x: 0, y: 10), end: CGPoint(x: 10, y: 0))
let canvas = Canvas()
canvas.add(circle, lineA, lineB)
canvas.render()
๐ฎ Just like you can refer to a Swift function as a closure, you can do the same thing with enum cases with associated values:
enum UnboxPath {
case key(String)
case keyPath(String)
}
struct UserSchema {
static let name = key("name")
static let age = key("age")
static let posts = key("posts")
private static let key = UnboxPath.key
}
๐ The ===
operator lets you check if two objects are the same instance. Very useful when verifying that an array contains an instance in a test:
protocol InstanceEquatable: class, Equatable {}
extension InstanceEquatable {
static func ==(lhs: Self, rhs: Self) -> Bool {
return lhs === rhs
}
}
extension Enemy: InstanceEquatable {}
func testDestroyingEnemy() {
player.attack(enemy)
XCTAssertTrue(player.destroyedEnemies.contains(enemy))
}
๐ Cool thing about Swift initializers: you can call them using dot syntax and pass them as closures! Perfect for mocking dates in tests.
class Logger {
private let storage: LogStorage
private let dateProvider: () -> Date
init(storage: LogStorage = .init(), dateProvider: @escaping () -> Date = Date.init) {
self.storage = storage
self.dateProvider = dateProvider
}
func log(event: Event) {
storage.store(event: event, date: dateProvider())
}
}
๐ฑ Most of my UI testing logic is now categories on XCUIApplication
. Makes the test cases really easy to read:
func testLoggingInAndOut() {
XCTAssertFalse(app.userIsLoggedIn)
app.launch()
app.login()
XCTAssertTrue(app.userIsLoggedIn)
app.logout()
XCTAssertFalse(app.userIsLoggedIn)
}
func testDisplayingCategories() {
XCTAssertFalse(app.isDisplayingCategories)
app.launch()
app.login()
app.goToCategories()
XCTAssertTrue(app.isDisplayingCategories)
}
๐ Itโs a good idea to avoid โdefaultโ cases when switching on Swift enums - itโll โforce youโ to update your logic when a new case is added:
enum State {
case loggedIn
case loggedOut
case onboarding
}
func handle(_ state: State) {
switch state {
case .loggedIn:
showMainUI()
case .loggedOut:
showLoginUI()
// Compiler error: Switch must be exhaustive
}
}
๐ It's really cool that you can use Swift's 'guard' statement to exit out of pretty much any scope, not only return from functions:
// You can use the 'guard' statement to...
for string in strings {
// ...continue an iteration
guard shouldProcess(string) else {
continue
}
// ...or break it
guard !shouldBreak(for: string) else {
break
}
// ...or return
guard !shouldReturn(for: string) else {
return
}
// ..or throw an error
guard string.isValid else {
throw StringError.invalid(string)
}
// ...or exit the program
guard !shouldExit(for: string) else {
exit(1)
}
}
โค๏ธ Love how you can pass functions & operators as closures in Swift. For example, it makes the syntax for sorting arrays really nice!
let array = [3, 9, 1, 4, 6, 2]
let sorted = array.sorted(by: <)
๐ Here's a neat little trick I use to get UserDefault key consistency in Swift (#function expands to the property name in getters/setters). Just remember to write a good suite of tests that'll guard you against bugs when changing property names.
extension UserDefaults {
var onboardingCompleted: Bool {
get { return bool(forKey: #function) }
set { set(newValue, forKey: #function) }
}
}
๐ Want to use a name already taken by the standard library for a nested type? No problem - just use Swift.
to disambiguate:
extension Command {
enum Error: Swift.Error {
case missing
case invalid(String)
}
}
๐ฆ Playing around with using Wrap to implement Equatable
for any type, primarily for testing:
protocol AutoEquatable: Equatable {}
extension AutoEquatable {
static func ==(lhs: Self, rhs: Self) -> Bool {
let lhsData = try! wrap(lhs) as Data
let rhsData = try! wrap(rhs) as Data
return lhsData == rhsData
}
}
๐ One thing that I find really useful in Swift is to use typealiases to reduce the length of method signatures in generic types:
public class PathFinder<Object: PathFinderObject> {
public typealias Map = Object.Map
public typealias Node = Map.Node
public typealias Path = PathFinderPath<Object>
public static func possiblePaths(for object: Object, at rootNode: Node, on map: Map) -> Path.Sequence {
return .init(object: object, rootNode: rootNode, map: map)
}
}
๐ You can reference either the external or internal parameter label when writing Swift docs - and they get parsed the same:
// EITHER:
class Foo {
/**
* - parameter string: A string
*/
func bar(with string: String) {}
}
// OR:
class Foo {
/**
* - parameter with: A string
*/
func bar(with string: String) {}
}
๐ Finding more and more uses for auto closures in Swift. Can enable some pretty nice APIs:
extension Dictionary {
mutating func value(for key: Key, orAdd valueClosure: @autoclosure () -> Value) -> Value {
if let value = self[key] {
return value
}
let value = valueClosure()
self[key] = value
return value
}
}
๐ Iโve started to become a really big fan of nested types in Swift. Love the additional namespacing it gives you!
public struct Map {
public struct Model {
public let size: Size
public let theme: Theme
public var terrain: [Position : Terrain.Model]
public var units: [Position : Unit.Model]
public var buildings: [Position : Building.Model]
}
public enum Direction {
case up
case right
case down
case left
}
public struct Position {
public var x: Int
public var y: Int
}
public enum Size: String {
case small = "S"
case medium = "M"
case large = "L"
case extraLarge = "XL"
}
}
Author: JohnSundell
Source code: https://github.com/JohnSundell/SwiftTips
License: MIT license
#swift
1647064260
Run C# scripts from the .NET CLI, define NuGet packages inline and edit/debug them in VS Code - all of that with full language services support from OmniSharp.
Name | Version | Framework(s) |
---|---|---|
dotnet-script (global tool) | net6.0 , net5.0 , netcoreapp3.1 | |
Dotnet.Script (CLI as Nuget) | net6.0 , net5.0 , netcoreapp3.1 | |
Dotnet.Script.Core | netcoreapp3.1 , netstandard2.0 | |
Dotnet.Script.DependencyModel | netstandard2.0 | |
Dotnet.Script.DependencyModel.Nuget | netstandard2.0 |
The only thing we need to install is .NET Core 3.1 or .NET 5.0 SDK.
.NET Core 2.1 introduced the concept of global tools meaning that you can install dotnet-script
using nothing but the .NET CLI.
dotnet tool install -g dotnet-script
You can invoke the tool using the following command: dotnet-script
Tool 'dotnet-script' (version '0.22.0') was successfully installed.
The advantage of this approach is that you can use the same command for installation across all platforms. .NET Core SDK also supports viewing a list of installed tools and their uninstallation.
dotnet tool list -g
Package Id Version Commands
---------------------------------------------
dotnet-script 0.22.0 dotnet-script
dotnet tool uninstall dotnet-script -g
Tool 'dotnet-script' (version '0.22.0') was successfully uninstalled.
choco install dotnet.script
We also provide a PowerShell script for installation.
(new-object Net.WebClient).DownloadString("https://raw.githubusercontent.com/filipw/dotnet-script/master/install/install.ps1") | iex
curl -s https://raw.githubusercontent.com/filipw/dotnet-script/master/install/install.sh | bash
If permission is denied we can try with sudo
curl -s https://raw.githubusercontent.com/filipw/dotnet-script/master/install/install.sh | sudo bash
A Dockerfile for running dotnet-script in a Linux container is available. Build:
cd build
docker build -t dotnet-script -f Dockerfile ..
And run:
docker run -it dotnet-script --version
You can manually download all the releases in zip
format from the GitHub releases page.
Our typical helloworld.csx
might look like this:
Console.WriteLine("Hello world!");
That is all it takes and we can execute the script. Args are accessible via the global Args array.
dotnet script helloworld.csx
Simply create a folder somewhere on your system and issue the following command.
dotnet script init
This will create main.csx
along with the launch configuration needed to debug the script in VS Code.
.
โโโ .vscode
โ โโโ launch.json
โโโ main.csx
โโโ omnisharp.json
We can also initialize a folder using a custom filename.
dotnet script init custom.csx
Instead of main.csx
which is the default, we now have a file named custom.csx
.
.
โโโ .vscode
โ โโโ launch.json
โโโ custom.csx
โโโ omnisharp.json
Note: Executing
dotnet script init
inside a folder that already contains one or more script files will not create themain.csx
file.
Scripts can be executed directly from the shell as if they were executables.
foo.csx arg1 arg2 arg3
OSX/Linux
Just like all scripts, on OSX/Linux you need to have a
#!
and mark the file as executable via chmod +x foo.csx. If you use dotnet script init to create your csx it will automatically have the#!
directive and be marked as executable.
The OSX/Linux shebang directive should be #!/usr/bin/env dotnet-script
#!/usr/bin/env dotnet-script
Console.WriteLine("Hello world");
You can execute your script using dotnet script or dotnet-script, which allows you to pass arguments to control your script execution more.
foo.csx arg1 arg2 arg3
dotnet script foo.csx -- arg1 arg2 arg3
dotnet-script foo.csx -- arg1 arg2 arg3
All arguments after --
are passed to the script in the following way:
dotnet script foo.csx -- arg1 arg2 arg3
Then you can access the arguments in the script context using the global Args
collection:
foreach (var arg in Args)
{
Console.WriteLine(arg);
}
All arguments before --
are processed by dotnet script
. For example, the following command-line
dotnet script -d foo.csx -- -d
will pass the -d
before --
to dotnet script
and enable the debug mode whereas the -d
after --
is passed to script for its own interpretation of the argument.
dotnet script
has built-in support for referencing NuGet packages directly from within the script.
#r "nuget: AutoMapper, 6.1.0"
Note: Omnisharp needs to be restarted after adding a new package reference
We can define package sources using a NuGet.Config
file in the script root folder. In addition to being used during execution of the script, it will also be used by OmniSharp
that provides language services for packages resolved from these package sources.
As an alternative to maintaining a local NuGet.Config
file we can define these package sources globally either at the user level or at the computer level as described in Configuring NuGet Behaviour
It is also possible to specify packages sources when executing the script.
dotnet script foo.csx -s https://SomePackageSource
Multiple packages sources can be specified like this:
dotnet script foo.csx -s https://SomePackageSource -s https://AnotherPackageSource
Dotnet-Script can create a standalone executable or DLL for your script.
Switch | Long switch | description |
---|---|---|
-o | --output | Directory where the published executable should be placed. Defaults to a 'publish' folder in the current directory. |
-n | --name | The name for the generated DLL (executable not supported at this time). Defaults to the name of the script. |
--dll | Publish to a .dll instead of an executable. | |
-c | --configuration | Configuration to use for publishing the script [Release/Debug]. Default is "Debug" |
-d | --debug | Enables debug output. |
-r | --runtime | The runtime used when publishing the self contained executable. Defaults to your current runtime. |
The executable you can run directly independent of dotnet install, while the DLL can be run using the dotnet CLI like this:
dotnet script exec {path_to_dll} -- arg1 arg2
We provide two types of caching, the dependency cache
and the execution cache
which is explained in detail below. In order for any of these caches to be enabled, it is required that all NuGet package references are specified using an exact version number. The reason for this constraint is that we need to make sure that we don't execute a script with a stale dependency graph.
In order to resolve the dependencies for a script, a dotnet restore
is executed under the hood to produce a project.assets.json
file from which we can figure out all the dependencies we need to add to the compilation. This is an out-of-process operation and represents a significant overhead to the script execution. So this cache works by looking at all the dependencies specified in the script(s) either in the form of NuGet package references or assembly file references. If these dependencies matches the dependencies from the last script execution, we skip the restore and read the dependencies from the already generated project.assets.json
file. If any of the dependencies has changed, we must restore again to obtain the new dependency graph.
In order to execute a script it needs to be compiled first and since that is a CPU and time consuming operation, we make sure that we only compile when the source code has changed. This works by creating a SHA256 hash from all the script files involved in the execution. This hash is written to a temporary location along with the DLL that represents the result of the script compilation. When a script is executed the hash is computed and compared with the hash from the previous compilation. If they match there is no need to recompile and we run from the already compiled DLL. If the hashes don't match, the cache is invalidated and we recompile.
You can override this automatic caching by passing --no-cache flag, which will bypass both caches and cause dependency resolution and script compilation to happen every time we execute the script.
The temporary location used for caches is a sub-directory named dotnet-script
under (in order of priority):
DOTNET_SCRIPT_CACHE_LOCATION
, if defined and value is not empty.$XDG_CACHE_HOME
if defined otherwise $HOME/.cache
~/Library/Caches
Path.GetTempPath
for the platform.The days of debugging scripts using Console.WriteLine
are over. One major feature of dotnet script
is the ability to debug scripts directly in VS Code. Just set a breakpoint anywhere in your script file(s) and hit F5(start debugging)
Script packages are a way of organizing reusable scripts into NuGet packages that can be consumed by other scripts. This means that we now can leverage scripting infrastructure without the need for any kind of bootstrapping.
A script package is just a regular NuGet package that contains script files inside the content
or contentFiles
folder.
The following example shows how the scripts are laid out inside the NuGet package according to the standard convention .
โโโ contentFiles
โโโ csx
โโโ netstandard2.0
โโโ main.csx
This example contains just the main.csx
file in the root folder, but packages may have multiple script files either in the root folder or in subfolders below the root folder.
When loading a script package we will look for an entry point script to be loaded. This entry point script is identified by one of the following.
main.csx
in the root folderIf the entry point script cannot be determined, we will simply load all the scripts files in the package.
The advantage with using an entry point script is that we can control loading other scripts from the package.
To consume a script package all we need to do specify the NuGet package in the #load
directive.
The following example loads the simple-targets package that contains script files to be included in our script.
#load "nuget:simple-targets-csx, 6.0.0"
using static SimpleTargets;
var targets = new TargetDictionary();
targets.Add("default", () => Console.WriteLine("Hello, world!"));
Run(Args, targets);
Note: Debugging also works for script packages so that we can easily step into the scripts that are brought in using the
#load
directive.
Scripts don't actually have to exist locally on the machine. We can also execute scripts that are made available on an http(s)
endpoint.
This means that we can create a Gist on Github and execute it just by providing the URL to the Gist.
This Gist contains a script that prints out "Hello World"
We can execute the script like this
dotnet script https://gist.githubusercontent.com/seesharper/5d6859509ea8364a1fdf66bbf5b7923d/raw/0a32bac2c3ea807f9379a38e251d93e39c8131cb/HelloWorld.csx
That is a pretty long URL, so why don't make it a TinyURL like this:
dotnet script https://tinyurl.com/y8cda9zt
A pretty common scenario is that we have logic that is relative to the script path. We don't want to require the user to be in a certain directory for these paths to resolve correctly so here is how to provide the script path and the script folder regardless of the current working directory.
public static string GetScriptPath([CallerFilePath] string path = null) => path;
public static string GetScriptFolder([CallerFilePath] string path = null) => Path.GetDirectoryName(path);
Tip: Put these methods as top level methods in a separate script file and
#load
that file wherever access to the script path and/or folder is needed.
This release contains a C# REPL (Read-Evaluate-Print-Loop). The REPL mode ("interactive mode") is started by executing dotnet-script
without any arguments.
The interactive mode allows you to supply individual C# code blocks and have them executed as soon as you press Enter. The REPL is configured with the same default set of assembly references and using statements as regular CSX script execution.
Once dotnet-script
starts you will see a prompt for input. You can start typing C# code there.
~$ dotnet script
> var x = 1;
> x+x
2
If you submit an unterminated expression into the REPL (no ;
at the end), it will be evaluated and the result will be serialized using a formatter and printed in the output. This is a bit more interesting than just calling ToString()
on the object, because it attempts to capture the actual structure of the object. For example:
~$ dotnet script
> var x = new List<string>();
> x.Add("foo");
> x
List<string>(1) { "foo" }
> x.Add("bar");
> x
List<string>(2) { "foo", "bar" }
>
REPL also supports inline Nuget packages - meaning the Nuget packages can be installed into the REPL from within the REPL. This is done via our #r
and #load
from Nuget support and uses identical syntax.
~$ dotnet script
> #r "nuget: Automapper, 6.1.1"
> using AutoMapper;
> typeof(MapperConfiguration)
[AutoMapper.MapperConfiguration]
> #load "nuget: simple-targets-csx, 6.0.0";
> using static SimpleTargets;
> typeof(TargetDictionary)
[Submission#0+SimpleTargets+TargetDictionary]
Using Roslyn syntax parsing, we also support multiline REPL mode. This means that if you have an uncompleted code block and press Enter, we will automatically enter the multiline mode. The mode is indicated by the *
character. This is particularly useful for declaring classes and other more complex constructs.
~$ dotnet script
> class Foo {
* public string Bar {get; set;}
* }
> var foo = new Foo();
Aside from the regular C# script code, you can invoke the following commands (directives) from within the REPL:
Command | Description |
---|---|
#load | Load a script into the REPL (same as #load usage in CSX) |
#r | Load an assembly into the REPL (same as #r usage in CSX) |
#reset | Reset the REPL back to initial state (without restarting it) |
#cls | Clear the console screen without resetting the REPL state |
#exit | Exits the REPL |
You can execute a CSX script and, at the end of it, drop yourself into the context of the REPL. This way, the REPL becomes "seeded" with your code - all the classes, methods or variables are available in the REPL context. This is achieved by running a script with an -i
flag.
For example, given the following CSX script:
var msg = "Hello World";
Console.WriteLine(msg);
When you run this with the -i
flag, Hello World
is printed, REPL starts and msg
variable is available in the REPL context.
~$ dotnet script foo.csx -i
Hello World
>
You can also seed the REPL from inside the REPL - at any point - by invoking a #load
directive pointed at a specific file. For example:
~$ dotnet script
> #load "foo.csx"
Hello World
>
The following example shows how we can pipe data in and out of a script.
The UpperCase.csx
script simply converts the standard input to upper case and writes it back out to standard output.
using (var streamReader = new StreamReader(Console.OpenStandardInput()))
{
Write(streamReader.ReadToEnd().ToUpper());
}
We can now simply pipe the output from one command into our script like this.
echo "This is some text" | dotnet script UpperCase.csx
THIS IS SOME TEXT
The first thing we need to do add the following to the launch.config
file that allows VS Code to debug a running process.
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
}
To debug this script we need a way to attach the debugger in VS Code and the simplest thing we can do here is to wait for the debugger to attach by adding this method somewhere.
public static void WaitForDebugger()
{
Console.WriteLine("Attach Debugger (VS Code)");
while(!Debugger.IsAttached)
{
}
}
To debug the script when executing it from the command line we can do something like
WaitForDebugger();
using (var streamReader = new StreamReader(Console.OpenStandardInput()))
{
Write(streamReader.ReadToEnd().ToUpper()); // <- SET BREAKPOINT HERE
}
Now when we run the script from the command line we will get
$ echo "This is some text" | dotnet script UpperCase.csx
Attach Debugger (VS Code)
This now gives us a chance to attach the debugger before stepping into the script and from VS Code, select the .NET Core Attach
debugger and pick the process that represents the executing script.
Once that is done we should see our breakpoint being hit.
By default, scripts will be compiled using the debug
configuration. This is to ensure that we can debug a script in VS Code as well as attaching a debugger for long running scripts.
There are however situations where we might need to execute a script that is compiled with the release
configuration. For instance, running benchmarks using BenchmarkDotNet is not possible unless the script is compiled with the release
configuration.
We can specify this when executing the script.
dotnet script foo.csx -c release
Starting from version 0.50.0, dotnet-script
supports .Net Core 3.0 and all the C# 8 features. The way we deal with nullable references types in dotnet-script
is that we turn every warning related to nullable reference types into compiler errors. This means every warning between CS8600
and CS8655
are treated as an error when compiling the script.
Nullable references types are turned off by default and the way we enable it is using the #nullable enable
compiler directive. This means that existing scripts will continue to work, but we can now opt-in on this new feature.
#!/usr/bin/env dotnet-script
#nullable enable
string name = null;
Trying to execute the script will result in the following error
main.csx(5,15): error CS8625: Cannot convert null literal to non-nullable reference type.
We will also see this when working with scripts in VS Code under the problems panel.
Download Details:
Author: filipw
Source Code: https://github.com/filipw/dotnet-script
License: MIT License