An AI to design game levels

A couple of months ago, my son Hugo (12) and I decided to learn to develop games with Unity. We would do that by actually making one. We thought up a puzzle game called Elemaze, were little guys representing the four elements have to collaborate to figure out a path to a chest in a maze. We learned a lot about coding, graphics, game mechanics, etc. Hugo went on to create his own game, “A.I. Will survive”, as a challenge to himself (see it on itch.io and on Google Play) and we participated in 2 game jams (we didn’t do great really, but it is all about the experience and the fun). What we really learned however is that, once the basics are in, it is not the coding or mechanics or music or graphics that take time, it is making the levels.

So, this is a story of how we created a genetic algorithm to design levels for Elemaze. It is also a story of how more traditional approaches to AI are still incredibly relevant, much easier to implement, and, especially in the case of genetic algorithms, can come up with completely new, creative and impressive solutions to problems that would have us scratch our heads endlessly.

#level-design #ai #coding-for-kids #game-development #genetic-algorithm

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An AI to design game levels

How Artificial intelligence is Transforming the Gaming Industry

First of all, the main question is: What is Artificial Intelligence in the gaming world? Artificial intelligence has been in the gaming industry since the beginning of video games. But the technology was so different now from then.

Artificial intelligence works with the NPC’s (non-playable characters), and is used to determine the behavior of the non-playable characters by generating the response or actions from the NPC’s. Artificial intelligence mainly works on interaction, so it does not include the firing, slashing, or killing an enemy.

What are NPC AIs?

A Non-Playable Character is like the protagonist’s friend or family member, or it can be anybody in the game. In most games today, the NPC AIs don’t really use machine learning technology, because they don’t have to. If there are 4 dialogue options to choose from and 1 NPC response to each option, this can be achieved with traditional computer programming. There is no need for machine learning here.

In terms of traditional NPCs, we use the term AI because these characters are supposed to be made in a way that they appear real and alive.

The main work of an NPC is to help the player to advance in the storyline or to say something about the tasks of the game or different places the player has to go or how to defeat a certain enemy. They are controlled by artificial intelligence, as with the help of artificial intelligence an NPC adapts the behavior of the player and generates human-like responses which help in the progression of the mission or storyline.

For example, RDR2 (Red Dead Redemption 2) is one of the great games which has shown us the true power of artificial intelligence. The whole storyline has beautifully shown us the importance of NPCs in a game and how they adapt from the player’s different decisions and the storyline changes from those decisions. In short words, artificial intelligence determines the player’s behaviors and emulates the behavior of the NPC’s to make the storyline meaningful.

Now on to the main question.

#gaming #gaming-industry #ai #transform #ai-in-gaming #ai

An AI to design game levels

A couple of months ago, my son Hugo (12) and I decided to learn to develop games with Unity. We would do that by actually making one. We thought up a puzzle game called Elemaze, were little guys representing the four elements have to collaborate to figure out a path to a chest in a maze. We learned a lot about coding, graphics, game mechanics, etc. Hugo went on to create his own game, “A.I. Will survive”, as a challenge to himself (see it on itch.io and on Google Play) and we participated in 2 game jams (we didn’t do great really, but it is all about the experience and the fun). What we really learned however is that, once the basics are in, it is not the coding or mechanics or music or graphics that take time, it is making the levels.

So, this is a story of how we created a genetic algorithm to design levels for Elemaze. It is also a story of how more traditional approaches to AI are still incredibly relevant, much easier to implement, and, especially in the case of genetic algorithms, can come up with completely new, creative and impressive solutions to problems that would have us scratch our heads endlessly.

#level-design #ai #coding-for-kids #game-development #genetic-algorithm

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#nature landscapes website design #landscapes website design #website design #website designing #website designer #designer

Otho  Hagenes

Otho Hagenes

1619511840

Making Sales More Efficient: Lead Qualification Using AI

If you were to ask any organization today, you would learn that they are all becoming reliant on Artificial Intelligence Solutions and using AI to digitally transform in order to bring their organizations into the new age. AI is no longer a new concept, instead, with the technological advancements that are being made in the realm of AI, it has become a much-needed business facet.

AI has become easier to use and implement than ever before, and every business is applying AI solutions to their processes. Organizations have begun to base their digital transformation strategies around AI and the way in which they conduct their business. One of these business processes that AI has helped transform is lead qualifications.

#ai-solutions-development #artificial-intelligence #future-of-artificial-intellige #ai #ai-applications #ai-trends #future-of-ai #ai-revolution

Autumn  Blick

Autumn Blick

1602565700

Game Development with .NET

We’ve launched a new Game Development with .NET section on our site. It’s designed for current .NET developers to explore all the choices available to them when developing games. It’s also designed for new developers trying to learn how to use .NET by making games. We’ve also launched a new game development Learn portal for .NET filled with tutorials, videos, and documentation provided by Microsoft and others in the .NET game development community. Finally, we launched a step-by-step Unity get-started tutorial that will get you started with Unity and writing C## scripts for it in no time. We are excited to show you what .NET has to offer to you when making games. .NET is also part of Microsoft Game Stack, a comprehensive suite of tools and services just for game development.

A picture of a game controller

.NET for game developers

.NET is cross-platform. With .NET you can target over 25+ different platforms with a single code base. You can make games for, but not limited to, Windows, macOS, Linux, Android, iOS, Xbox, PlayStation, Nintendo, and mixed reality devices.

C## is the most popular programming language in game development. The wider .NET community is also big. There is no lack of expertise and support you can find from individuals and user groups, locally or online.

.NET does not just cover building your game. You can also use it to build your game’s website with ASP.NET, your mobile app using Xamarin, and even do remote rendering with Microsoft Azure. Your skills will transfer across the entire game development pipeline.

logos of some gaming platforms supported by .NET

Available game engines

The first step to developing games in .NET is to choose a game engine. You can think of engines as the frameworks and tools you use for developing your game. There are many game engines that use .NET and they differ widely. Some of the engines are commercial and some are completely royalty free and open source. I am excited to see some of them planning to adopt .NET 5 soon. Just choose the engine that better works for you and your game. Would you like to read a blog post to help you learn about .NET game engines, and which one would be best for you?

#.net #.net core #azure #c# #game development #azure #cryengine #game developers #game development #game development with .net #game engines #games #monogame #playfab #stride #unity #visual studio #waveengine