1606276081
In this video we are going to see How to Install Wine & WineBottler on Mac. Wine is a free and open-source software that allows computer programs developed for Microsoft Windows to run on Unix-like operating systems such as Linux, macOS, & BSD. WineBottler helps us to Run Windows-based Programs on a Mac.
Official website
https://winebottler.kronenberg.org/
https://www.winehq.org/
Subscribe : https://www.youtube.com/channel/UCs6nmQViDpUw0nuIx9c_WvA
#macos #winebottler #wine
1667425440
Perl script converts PDF files to Gerber format
Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.
The general workflow is as follows:
Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).
See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.
#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;
use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)
##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file
use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call
#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software. \nGerber files MAY CONTAIN ERRORS. Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG
use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC
use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)
#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1);
#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
.010, -.001, #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
.031, -.014, #used for vias
.041, -.020, #smallest non-filled plated hole
.051, -.025,
.056, -.029, #useful for IC pins
.070, -.033,
.075, -.040, #heavier leads
# .090, -.043, #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
.100, -.046,
.115, -.052,
.130, -.061,
.140, -.067,
.150, -.079,
.175, -.088,
.190, -.093,
.200, -.100,
.220, -.110,
.160, -.125, #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
.090, -.040, #want a .090 pad option, but use dummy hole size
.065, -.040, #.065 x .065 rect pad
.035, -.040, #.035 x .065 rect pad
#traces:
.001, #too thin for real traces; use only for board outlines
.006, #minimum real trace width; mainly used for text
.008, #mainly used for mid-sized text, not traces
.010, #minimum recommended trace width for low-current signals
.012,
.015, #moderate low-voltage current
.020, #heavier trace for power, ground (even if a lighter one is adequate)
.025,
.030, #heavy-current traces; be careful with these ones!
.040,
.050,
.060,
.080,
.100,
.120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);
#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size: parsed PDF diameter: error:
# .014 .016 +.002
# .020 .02267 +.00267
# .025 .026 +.001
# .029 .03167 +.00267
# .033 .036 +.003
# .040 .04267 +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};
#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
CIRCLE_ADJUST_MINX => 0,
CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
CIRCLE_ADJUST_MAXY => 0,
SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};
#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches
#line join/cap styles:
use constant
{
CAP_NONE => 0, #butt (none); line is exact length
CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
#number of elements in each shape type:
use constant
{
RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
rect => RECT_SHAPELEN,
line => LINE_SHAPELEN,
curve => CURVE_SHAPELEN,
circle => CIRCLE_SHAPELEN,
);
#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions
# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?
#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes.
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes
#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches
# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)
# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time
# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const
use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool
my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time
print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load
#############################################################################################
#junk/experiment:
#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html
#my $caller = "pdf2gerb::";
#sub cfg
#{
# my $proto = shift;
# my $class = ref($proto) || $proto;
# my $settings =
# {
# $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
# };
# bless($settings, $class);
# return $settings;
#}
#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;
#print STDERR "read cfg file\n";
#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names
#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }
Author: swannman
Source Code: https://github.com/swannman/pdf2gerb
License: GPL-3.0 license
1606276081
In this video we are going to see How to Install Wine & WineBottler on Mac. Wine is a free and open-source software that allows computer programs developed for Microsoft Windows to run on Unix-like operating systems such as Linux, macOS, & BSD. WineBottler helps us to Run Windows-based Programs on a Mac.
Official website
https://winebottler.kronenberg.org/
https://www.winehq.org/
Subscribe : https://www.youtube.com/channel/UCs6nmQViDpUw0nuIx9c_WvA
#macos #winebottler #wine
1600307091
How to install laravel 8 on windows 10. In this tutorial, i would love to share with you how to install laravel 8 on windows 10.
Installing laravel 8 on windows 10 xampp server step by step:
https://laratutorials.com/installing-laravel-8-on-windows-10-xampp/
#install laravel on windows xampp #how to install laravel in windows 10 xampp #install xampp on windows 10 laravel installation steps #laravel installation steps #how to run laravel project on localhost xampp
1684376340
Many types of operators exist in Bash to check the equality or inequality of two strings or numbers. The “-ne” and “!=” operators are used to check the inequality of two values in Bash. The single third brackets ([ ]) are used in the “if” condition when the “!=” operator is used to check the inequality. The double third brackets ([[ ]]) are used in the “if” condition when the “-ne” operator is used to check the inequality. The methods of comparing the string and numeric values using these operators are shown in this tutorial.
The “!=” operator can be used to check the inequality between two numeric values or two string values. Two uses of this operator are shown in the following examples.
Example 1: Checking the Inequality Between Numbers
Create a Bash file with the following script that takes a number input and check whether the input value is equal to 10 or not using the “!=” operator. The single third brackets ([ ]) are used in the “if” condition here.
#!/bin/bash
#Take a number
echo -n "Enter a number:"
read number
#Use '!=' operator to check the number value
if [ $number != 10 ]; then
echo "The number is not equal to 10."
else
echo "The number is equal to 10."
fi
The script is executed twice in the following output. Twelve (12) is taken as input in the first execution and “The number is not equal to 10” is printed. Ten (10) is taken as input in the second execution and “The number is equal to 10” is printed:
Example 2:
Create a Bash file with the following script that takes two string values and check whether the input values are equal or not using the “!=” operator. The single third brackets ([ ]) are used in the “if” condition here.
#!/bin/bash
#Take a number
echo -n "Enter the first string value: "
read str1
echo -n "Enter the second string value: "
read str2
#Use '!=' operator to check the string values
if [ "$str1" != "$str2" ]; then
echo "The strings are not equal."
else
echo "The strings are equal."
fi
The script is executed twice in the following output. The “Hello” and “hello” string values are taken as inputs in the first execution and these values are not equal because the string values are compared case-sensitively. In the next execution, the “hello” and “hello” string values are taken as equal inputs:
The “-ne” operator can be used to check the inequality between two numeric values but not can be used to compare the string values. Two uses of this operator to compare the numeric and string values are shown in the following examples.
Example 1:
Create a Bash file with the following script that takes the username as input. Next, the length of the input value is counted after removing the newline(\n) character. Whether the length of the username is equal to 8 or not is checked using the “-ne” operator. The double third brackets ([[ ]]) are used in the “if” condition here.
#!/bin/bash
#Take the username
echo -n "Enter username: "
read username
#Remove newline from the input value
username=`echo $username | tr -d '\n'`
#Count the total character
len=${#username}
#Use the '-ne' operator to check the number value
if [[ $len -ne 8 ]]; then
echo "Username must be 8 characters long."
else
echo "Username: $username"
fi
The script is executed twice in the following output. The “admin” is taken as input in the first execution and the “Username must be 8 characters long” is printed. The “durjoy23” is taken as input in the second execution and the “Username: durjoy23” is printed:
Example 2:
Create a Bash file with the following script that takes the username as input. Next, whether the input value is equal to “admin” or not is checked using the “-ne” operator. The double third brackets ([[ ]]) are used in the “if” condition here. The “-ne” operator does not work to compare two string values.
#!/bin/bash
#Take the username and password
echo -n "Enter username: "
read username
#Remove newline from the input value
username=`echo $username | tr -d '\n'`
#Use '-ne' operator to check the string values
if [[ "$username" -ne "admin" ]]; then
echo "Invalid user."
else
echo "Valid user."
fi
The script is executed twice in the following output. The “if” condition is returned true in both executions for the valid and invalid outputs which is a “wrong” output:
The method of comparing two values using the “!=” and “-ne” operators are shown in this tutorial using multiple examples to know the uses of these operators properly.
Original article source at: https://linuxhint.com/
1591183380
OBS (Open Broadcaster Software) is a free and open-source video recording and livestreaming software program that is written in C, C ++, and Qt and developed by the OBS project and a community of independent developers. It is mainly used for streaming and recording videos. It supports a wide range of plugins to extend the functionality of the program.
The transport of the OBS video is primarily accomplished using the RTMP (or Real Time Messaging Protocol) and as such, can be sent to any destination which supports RTMP, including many streaming websites like YouTube, Twitch, Instagram and Facebook.
OBS Studio is capable of using the x264 free software library, Intel Quick Sync Video, Nvidia NVENC and the AMD Video Coding Engine to encode video streams into the H.264/MPEG-4 formats, and the H.265/HEVC format. Multiple audio tracks can be encoded using any codecs and available in libavcodec/libavformat, as well as outputting a stream to a custom ffmpeg URL.
#tutorials #audio #bandlab #bitrate #broadcaster #camera #capture #code #community #display #encoder #encoding #frame #free #live #livestream #livestreaming #mac #macos #ndi #obs #open #open source #overlay #plugin #program #rate #recording #scene #software #source #stream #streamlabs #studio #tutorial #twitch #ubuntu #update #video #webcam #windows #youtube