1618815718
Adding style to your Angular applications on the basis of components with separate style files helps you create a more modular design.
Today, I have prepared an article for you about component styles in Angular. By now, I’ve memorized how this actually works but for this article, I did my research by studying samples and understanding the logic. So, I have prepared this article for you with plenty of examples. I hope you’ll find it useful.
I used Angular’s own documentation while writing this. You can access the link here.
You can use CSS standards directly in your Angular applications. In other words, you can add any information you know about media queries, selectors, rules, and CSS, and add color to your application.
Adding style to your applications on the basis of components with separate style files helps you create a more modular design when all of them are considered as a whole.
HTML and style definitions can be made in different ways in Angus. If you want, you can define it in the @Component
component or access it from the HTML and CSS pages, such as in the usual layout.
#javascript #programming #angular #software-development #web-development
1667425440
Perl script converts PDF files to Gerber format
Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.
The general workflow is as follows:
Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).
See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.
#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;
use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)
##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file
use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call
#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software. \nGerber files MAY CONTAIN ERRORS. Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG
use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC
use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)
#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1);
#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
.010, -.001, #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
.031, -.014, #used for vias
.041, -.020, #smallest non-filled plated hole
.051, -.025,
.056, -.029, #useful for IC pins
.070, -.033,
.075, -.040, #heavier leads
# .090, -.043, #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
.100, -.046,
.115, -.052,
.130, -.061,
.140, -.067,
.150, -.079,
.175, -.088,
.190, -.093,
.200, -.100,
.220, -.110,
.160, -.125, #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
.090, -.040, #want a .090 pad option, but use dummy hole size
.065, -.040, #.065 x .065 rect pad
.035, -.040, #.035 x .065 rect pad
#traces:
.001, #too thin for real traces; use only for board outlines
.006, #minimum real trace width; mainly used for text
.008, #mainly used for mid-sized text, not traces
.010, #minimum recommended trace width for low-current signals
.012,
.015, #moderate low-voltage current
.020, #heavier trace for power, ground (even if a lighter one is adequate)
.025,
.030, #heavy-current traces; be careful with these ones!
.040,
.050,
.060,
.080,
.100,
.120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);
#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size: parsed PDF diameter: error:
# .014 .016 +.002
# .020 .02267 +.00267
# .025 .026 +.001
# .029 .03167 +.00267
# .033 .036 +.003
# .040 .04267 +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};
#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
CIRCLE_ADJUST_MINX => 0,
CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
CIRCLE_ADJUST_MAXY => 0,
SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};
#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches
#line join/cap styles:
use constant
{
CAP_NONE => 0, #butt (none); line is exact length
CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
#number of elements in each shape type:
use constant
{
RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
rect => RECT_SHAPELEN,
line => LINE_SHAPELEN,
curve => CURVE_SHAPELEN,
circle => CIRCLE_SHAPELEN,
);
#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions
# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?
#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes.
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes
#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches
# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)
# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time
# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const
use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool
my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time
print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load
#############################################################################################
#junk/experiment:
#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html
#my $caller = "pdf2gerb::";
#sub cfg
#{
# my $proto = shift;
# my $class = ref($proto) || $proto;
# my $settings =
# {
# $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
# };
# bless($settings, $class);
# return $settings;
#}
#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;
#print STDERR "read cfg file\n";
#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names
#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }
Author: swannman
Source Code: https://github.com/swannman/pdf2gerb
License: GPL-3.0 license
1657254050
In this tutorial, we'll summarise what the top 9+ CSS mistakes are and how to avoid them.
It’s easy to get tripped up with CSS. Here are some common CSS mistakes we all make.
Web browsers are our fickle friends. Their inconsistencies can make any developer want to tear their hair out. But at the end of the day, they’re what will present your website, so you better do what you have to do to please them.
One of the sillier things browsers do is provide default styling for HTML elements. I suppose you can’t really blame them: what if a “webmaster” chose not to style their page? There has to be a fallback mechanism for people who choose not to use CSS.
In any case, there’s rarely a case of two browsers providing identical default styling, so the only real way to make sure your styles are effective is to use a CSS reset. What a CSS reset entails is resetting (or, rather, setting) all the styles of all the HTML elements to a predictable baseline value. The beauty of this is that once you include a CSS reset effectively, you can style all the elements on your page as if they were all the same to start with.
It’s a blank slate, really. There are many CSS reset codebases on the web that you can incorporate into your work. I personally use a modified version of the popular Eric Meyer reset and Six Revisions uses a modified version of YUI Reset CSS.
You can also build your own reset if you think it would work better. What many of us do is utilizing a simple universal selector margin/padding reset.
* { margin:0; padding:0; }
Though this works, it’s not a full reset.
You also need to reset, for example, borders, underlines, and colors of elements like list items, links, and tables so that you don’t run into unexpected inconsistencies between web browsers. Learn more about resetting your styles via this guide: Resetting Your Styles with CSS Reset.
Being overly specific when selecting elements to style is not good practice. The following selector is a perfect example of what I’m talking about:
ul#navigation li a { ... }
Typically the structure of a primary navigation list is a <ul>
(usually with an ID like #nav
or #navigation
) then a few list items (<li>
) inside of it, each with its own <a>
tag inside it that links to other pages.
This HTML structure is perfectly correct, but the CSS selector is really what I’m worried about. First things first: There’s no reason for the ul
before #navigation
as an ID is already the most specific selector. Also, you don’t have to put li
in the selector syntax because all the a
elements inside the navigation are inside list items, so there’s no reason for that bit of specificity.
Thus, you can condense that selector as:
#navigation a { ... }
This is an overly simplistic example because you might have nested list items that you want to style differently (i.e. #navigation li a
is different from #navigation li ul li a
); but if you don’t, then there’s no need for the excessive specificity.
I also want to talk about the need for an ID in this situation. Let’s assume for a minute that this navigation list is inside a header div (#header
). Let us also assume that you will have no other unordered list in the header besides the navigation list.
If that is the case, we can even remove the ID from the unordered list in our HTML markup, and then we can select it in CSS as such:
#header ul a { ... }
Here’s what I want you to take away from this example: Always write your CSS selectors with the very minimum level of specificity necessary for it to work. Including all that extra fluff may make it look more safe and precise, but when it comes to CSS selectors, there are only two levels of specificity: specific, and not specific enough.
Take a look at the following property list:
#selector { margin-top: 50px; margin-right: 0; margin-bottom: 50px; margin-left 0; }
What is wrong with this picture? I hope that alarm bells are ringing in your head as you notice how much we’re repeating ourselves. Fortunately, there is a solution, and it’s using CSS shorthand properties.
The following has the same effect as the above style declaration, but we’ve reduced our code by three lines.
#selector { margin: 50px 0; }
Check out this list of properties that deals with font styles:
font-family: Helvetica; font-size: 14px; font-weight: bold; line-height: 1.5;
We can condense all that into one line:
font: bold 14px/1.5 Helvetica;
We can also do this for background
properties. The following:
background-image: url(background.png); background-repeat: repeat-y; background-position: center top;
Can be written in shorthand CSS as such:
background: url(background.png) repeat-y center top;
Say you want to add a 20px margin to the bottom of an element. You might use something like this:
#selector { margin: 20px 0px 20px 0px; }
Don’t. This is excessive.
There’s no need to include the px
after 0
. While this may seem like I’m nitpicking and that it may not seem like much, when you’re working with a huge file, removing all those superfluous px
can reduce the size of your file (which is never a bad thing).
Declaring red
for color values is the lazy man’s #FF0000
. By saying:
color: red;
You’re essentially saying that the browser should display what it thinks red is. If you’ve learned anything from making stuff function correctly in all browsers — and the hours of frustration you’ve accumulated because of a stupid list-bullet misalignment that can only be seen in IE7 — it’s that you should never let the browser decide how to display your web pages.
Instead, you should go to the effort to find the actual hex value for the color you’re trying to use. That way, you can make sure it’s the same color displayed across all browsers. You can use a color cheatsheet that provides a preview and the hex value of a color.
This may seem trivial, but when it comes to CSS, it’s the tiny things that often lead to the big gotchas.
My process for writing styles is to start with all the typography, and then work on the structure, and finally on styling all the colors and backgrounds. That’s what works for me. Since I don’t focus on just one element at a time, I commonly find myself accidentally typing out a redundant style declaration.
I always do a final check after I’m done so that I can make sure that I haven’t repeated any selectors; and if I have, I’ll merge them. This sort of mistake is fine to make while you’re developing, but just try to make sure they don’t make it into production.
Similar to the one above, I often find myself having to apply the same properties to multiple selectors. This could be styling an <h5>
in the header to look exactly like the <h6>
in the footer, making the <pre>
‘s and <blockquote>
‘s the same size, or any number of things in between. In the final review of my CSS, I will look to make sure that I haven’t repeated too many properties.
For example, if I see two selectors doing the same thing, such as this:
#selector-1 { font-style: italic; color: #e7e7e7; margin: 5px; padding: 20px } .selector-2 { font-style: italic; color: #e7e7e7; margin: 5px; padding: 20px }
I will combine them, with the selectors separated by a comma (,
):
#selector-1, .selector-2 { font-style: italic; color: #e7e7e7; margin: 5px; padding: 20px }
I hope you’re seeing the trend here: Try to be as terse and as efficient as possible. It pays dividends in maintenance time and page-load speed.
In a perfect world, every computer would always have every font you would ever want to use installed. Unfortunately, we don’t live in a perfect world. @font-face aside, web designers are pretty much limited to the few so called web-safe fonts (e.g.
Arial, Georgia, serif, etc.). There is a plus side, though. You can still use fonts like Helvetica that aren’t necessarily installed on every computer.
The secret lies in font stacks. Font stacks are a way for developers to provide fallback fonts for the browser to display if the user doesn’t have the preferred font installed. For example:
#selector { font-family: Helvetica; }
Can be expanded with fallback fonts as such:
#selector { font-family: Helvetica, Arial, sans-serif; }
Now, if the user doesn’t have Helvetica, they can see your site in Arial, and if that doesn’t work, it’ll just default to any sans-serif font installed.
By defining fallback fonts, you gain more control as to how your web pages are rendered.
When it comes to trying to reduce your CSS file sizes for performance, every space counts. When you’re developing, it’s OK to format your code in the way that you’re comfortable with. However, there is absolutely no reason not to take out excess characters (a process known as minification) when you actually push your project onto the web where the size of your files really counts.
Too many developers simply don’t minify their files before launching their websites, and I think that’s a huge mistake. Although it may not feel like it makes much of a difference, when you have huge CSS files
When you’re writing CSS, do yourself a favor and organize your code. Through comments, you can insure that the next time you come to make a change to a file you’ll still be able to navigate it.
I personally like to organize my styles by how the HTML that I’m styling is structured. This means that I have comments that distinguish the header, body, sidebar, and footer. A common CSS-authoring mistake I see is people just writing up their styles as soon as they think of them.
The next time you try to change something and can’t find the style declaration, you’ll be silently cursing yourself for not organizing your CSS well enough.
This one’s subjective, so bear with me while I give you my perspective. I am of the belief, as are others, that it is better to split stylesheets into a few different ones for big sites for easier maintenance and for better modularity. Maybe I’ll have one for a CSS reset, one for IE-specific fixes, and so on.
By organizing CSS into disparate stylesheets, I’ll know immediately where to find a style I want to change. You can do this by importing all the stylesheets into a stylesheet like so:
@import url("reset.css"); @import url("ie.css"); @import url("typography.css"); @import url("layout.css");
Let me stress, however, that this is what works for me and many other developers. You may prefer to squeeze them all in one file, and that’s okay; there’s nothing wrong with that.
But if you’re having a hard time maintaining a single file, try splitting your CSS up.
In order to style your site on pages that will be printed, all you have to do is utilize and include a print stylesheet. It’s as easy as:
<link rel="stylesheet" href="print.css" media="print" />
Using a stylesheet for print allows you to hide elements you don’t want printed (such as your navigation menu), reset the background color to white, provide alternative typography for paragraphs so that it’s better suited on a piece of paper, and so forth. The important thing is that you think about how your page will look when printed.
Too many people just don’t think about it, so their sites will simply print the same way you see them on the screen.
No matter how long you've been writing code, it's always a good time to revisit the basics. While working on a project the other day, I made 2 beginner mistakes with the CSS I was writing. I misunderstood both CSS specificity and how transform:scale affects the DOM!
Stack Overflow about transform:scale - https://stackoverflow.com/questions/32835144/css-transform-scale-does-not-change-dom-size
CSS Specificity - https://www.w3schools.com/css/css_specificity.asp
#css
1598940617
Angular is a TypeScript based framework that works in synchronization with HTML, CSS, and JavaScript. To work with angular, domain knowledge of these 3 is required.
In this article, you will get to know about the Angular Environment setup process. After reading this article, you will be able to install, setup, create, and launch your own application in Angular. So let’s start!!!
For Installing Angular on your Machine, there are 2 prerequisites:
First you need to have Node.js installed as Angular require current, active LTS or maintenance LTS version of Node.js
Download and Install Node.js version suitable for your machine’s operating system.
Angular, Angular CLI and Angular applications are dependent on npm packages. By installing Node.js, you have automatically installed the npm Package manager which will be the base for installing angular in your system. To check the presence of npm client and Angular version check of npm client, run this command:
· After executing the command, Angular CLI will get installed within some time. You can check it using the following command
Now as your Angular CLI is installed, you need to create a workspace to work upon your application. Methods for it are:
To create a workspace:
#angular tutorials #angular cli install #angular environment setup #angular version check #download angular #install angular #install angular cli
1662112200
Please ★ this library.
Now, you don't have to download different libraries to include different font icons. This SwiftIcons library helps you use icons from any of the following font icons.
SwiftIcons supports different objects from the object library.
CocoaPods is a dependency manager for Cocoa projects.
Make sure you have the latest version of CocoaPods by running:
$ gem install cocoapods
# (or if the above fails)
$ sudo gem install cocoapods
Update your local specs repo by running:
$ pod repo update
Add the following lines to your Podfile
:
target 'YourProject' do
use_frameworks!
pod 'SwiftIcons', '~> 3.0'
end
Then run the following command
$ pod install
You can start using the library by importing it wherever you want
import SwiftIcons
Carthage is a decentralized dependency manager for Cocoa projects.
Install the latest version of Carthage.
Add this line to your Cartfile
:
github "ranesr/SwiftIcons" ~> 3.0
or for master
,
github "ranesr/SwiftIcons" "master"
Then run carthage update --platform ios
and add the built framework to your project by following these instructions from Carthage.
Copy all the files from Source
folder. Link to files.
Check to import all ttf files in project, "Project" > "Target" > "Copy Bundle Resources"
You can check library reference documentation here.
There are different font types for each of the font icons
Font Icons | Version | Font Types | Icons |
---|---|---|---|
Dripicons | 2.0 | dripicons | dripicons |
Emoji | emoji | emoji | |
FontAwesome | 5.1.0 | fontAwesome | fontAwesome |
Icofont | 1.0.0 Beta | icofont | icofont |
Ionicons | 2.0.1 | ionicons | ionicons |
Linearicons | 1.0.0 | linearIcons | linearIcons |
Map-icons | 3.0.2 | mapicons | mapicons |
Material icons | 2.2.0 | googleMaterialDesign | googleMaterialDesign |
Open iconic | 1.1.1 | openIconic | openIconic |
State face icons | state | state | |
Weather icons | 2.0.10 | weather | weather |
TypIcons | 2.0.7 | TypIcons | Typicons |
When setting an icon to any object, you have to mention which font type it is and then select which icon you want to set from that particular font icon.
import SwiftIcons
UIImage.init(icon: .emoji(.airplane), size: CGSize(width: 35, height: 35))
// Icon with colors
UIImage.init(icon: .emoji(.airplane), size: CGSize(width: 35, height: 35), textColor: .red)
UIImage.init(icon: .emoji(.airplane), size: CGSize(width: 35, height: 35), textColor: .white, backgroundColor: .red)
// Stacked icons with bigger background
UIImage.init(bgIcon: .fontAwesomeRegular(.circle), topIcon: .fontAwesomeRegular(.square))
// Stacked icons with smaller background
UIImage.init(bgIcon: .fontAwesomeSolid(.camera), topIcon: .fontAwesomeSolid(.ban), topTextColor: .red, bgLarge: false)
// Stacked icons with custom size
UIImage.init(bgIcon: .fontAwesomeSolid(.camera), topIcon: .fontAwesomeSolid(.ban), topTextColor: .red, bgLarge: false, size: CGSize(width: 50, height: 50))
import SwiftIcons
// Setting icon to image view
imageView.setIcon(icon: .weather(.rainMix))
// Icon with colors
imageView.setIcon(icon: .mapicons(.amusementPark), textColor: .white, backgroundColor: .blue, size: nil)
import SwiftIcons
// Setting icon to label
label.setIcon(icon: .ionicons(.paintbrush), iconSize: 70)
// Icon with colors
label.setIcon(icon: .googleMaterialDesign(.rowing), iconSize: 70, color: .white, bgColor: textColor)
// Icon with text around it
label.setIcon(prefixText: "Bus ", icon: .linearIcons(.bus), postfixText: " icon", size: 20)
// Icon with color & colored text around it
label.setIcon(prefixText: "Medal ", prefixTextColor: .red, icon: .ionicons(.ribbonA), iconColor: .red, postfixText: "", postfixTextColor: .red, size: nil, iconSize: 40)
// Icon with text with different fonts around it
label.setIcon(prefixText: "Font ", prefixTextFont: font1!, icon: .fontAwesomeSolid(.font), postfixText: " icon", postfixTextFont: font2!)
// Icon with text with different fonts & colors around it
label.setIcon(prefixText: "Bike ", prefixTextFont: font1!, prefixTextColor: .red, icon: .mapicons(.bicycling), iconColor: textColor, postfixText: " icon", postfixTextFont: font2!, postfixTextColor: .blue, iconSize: 30)
import SwiftIcons
// Setting icon to button
button.setIcon(icon: .linearIcons(.phone), forState: .normal)
// Icon with size and color
button.setIcon(icon: .openIconic(.clipboard), iconSize: 70, color: .blue, forState: .normal)
// Icon with text around it
button.setIcon(prefixText: "Please ", icon: .googleMaterialDesign(.print), postfixText: " print", forState: .normal)
// Icon with color & colored text around it
button.setIcon(prefixText: "Lock ", prefixTextColor: .red, icon: .googleMaterialDesign(.lock), iconColor: .yellow, postfixText: " icon", postfixTextColor: .blue, forState: .normal, textSize: 15, iconSize: 20)
// Icon with text with different fonts around it
button.setIcon(prefixText: "Happy ", prefixTextFont: font1!, icon: .ionicons(.happy), postfixText: " face", postfixTextFont: font2!, forState: .normal)
// Icon with text with different fonts & colors around it
button.setIcon(prefixText: "Pulse ", prefixTextFont: font1!, prefixTextColor: .darkGray, icon: .openIconic(.pulse), iconColor: .red, postfixText: " icon", postfixTextFont: font2!, postfixTextColor: .purple, forState: .normal, iconSize: 40)
// Icon with title below icon
button.setIcon(icon: .emoji(.ferrisWheel), title: "Ferris Wheel", color: .red, forState: .normal)
// Icon with title below icon with different color & custom font
button.setIcon(icon: .weather(.rainMix), iconColor: .yellow, title: "RAIN MIX", titleColor: .red, font: font!, backgroundColor: .clear, borderSize: 1, borderColor: .green, forState: .normal)
import SwiftIcons
// Setting icon at particular index
segmentedControl.setIcon(icon: .linearIcons(.thumbsUp), forSegmentAtIndex: 0)
segmentedControl.setIcon(icon: .linearIcons(.thumbsDown), forSegmentAtIndex: 1)
// Icons with sizes & colors
segmentedControl.setIcon(icon: .fontAwesomeSolid(.male), color: .red, iconSize: 50, forSegmentAtIndex: 0)
segmentedControl.setIcon(icon: .fontAwesomeSolid(.female), color: .purple, iconSize: 50, forSegmentAtIndex: 1)
import SwiftIcons
// Setting icon to tab bar item
tabBar.items?[0].setIcon(icon: .fontAwesomeSolid(.font), size: nil, textColor: .lightGray)
// Stacked icons for tab bar item
tabBar.items?[1].setIcon(bgIcon: .fontAwesomeRegular(.circle), bgTextColor: .lightGray, topIcon: .fontAwesomeSolid(.square), topTextColor: .lightGray, bgLarge: true, size: nil)
import SwiftIcons
// Change minimum & maximum value icons
slider.setMaximumValueIcon(icon: .emoji(.digitNine))
slider.setMinimumValueIcon(icon: .emoji(.digitZero))
// Change minimum & maximum value icons with colors
slider.setMaximumValueIcon(icon: .linearIcons(.pointerUp), customSize: nil, textColor: .red, backgroundColor: .clear)
slider.setMinimumValueIcon(icon: .linearIcons(.pointerDown), customSize: nil, textColor: .blue, backgroundColor: .clear)
import SwiftIcons
// Setting icon to bar button item
barButtonItem.setIcon(icon: .ionicons(.iosFootball), iconSize: 30)
// Icon with colors
barButtonItem.setIcon(icon: .ionicons(.iosFootball), iconSize: 30, color: textColor)
// Icon with custom cgRect
barButtonItem.setIcon(icon: .ionicons(.iosFootball), iconSize: 30, color: textColor, cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), target: self, action: #selector(barButtonItem(sender:)))
// Icon with text around it
barButtonItem.setIcon(prefixText: "Please ", icon: .ionicons(.iosDownload), postfixText: " download", cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), size: 23, target: self, action: #selector(barButtonItem(sender:)))
// Icon with color & colored text around it
barButtonItem.setIcon(prefixText: "Blue ", prefixTextColor: .red, icon: .ionicons(.iosFootball), iconColor: .blue, postfixText: " football", postfixTextColor: .green, cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), size: 20, iconSize: 30, target: self, action: #selector(barButtonItem(sender:)))
// Icon with text with different fonts around it
barButtonItem.setIcon(prefixText: "Digit ", prefixTextFont: font1!, icon: .emoji(.digitOne), postfixText: " One", postfixTextFont: font2!, cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), target: self, action: #selector(barButtonItem(sender:)))
// Icon with text with different fonts & colors around it
barButtonItem.setIcon(prefixText: "", prefixTextFont: font1!, prefixTextColor: .red, icon: .ionicons(.iosFootball), iconColor: .blue, postfixText: " football", postfixTextFont: font2!, postfixTextColor: .green, cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), iconSize: 24, target: self, action: #selector(barButtonItem(sender:)))
import SwiftIcons
// Setting icon to the title
self.setTitleIcon(icon: .emoji(.animalHorse), iconSize: 30, color: .red)
import SwiftIcons
// Setting left view icon
textfield.setLeftViewIcon(icon: .fontAwesomeSolid(.search))
// Left view icon with colors & leftViewMode
textfield.setLeftViewIcon(icon: .state(.TX), leftViewMode: .always, textColor: .blue, backgroundColor: .clear, size: nil)
textfield.setLeftViewIcon(icon: .googleMaterialDesign(.plusOne), leftViewMode: .unlessEditing, textColor: .green, backgroundColor: .clear, size: nil)
// Setting right view icon
textfield.setRightViewIcon(icon: .openIconic(.questionMark))
// Right view icon with colors & rightViewMode
textfield.setRightViewIcon(icon: .weather(.rainMix), rightViewMode: .always, textColor: .red, backgroundColor: .clear, size: nil)
import SwiftIcons
// Setting icons
stepper.setDecrementIcon(icon: .ionicons(.iosPause), forState: .normal)
stepper.setIncrementIcon(icon: .ionicons(.iosPlay), forState: .normal)
Please check out the SwiftIcons App. In the demo project, if you click on any object, you will see the method description in the logs for the icon of that object.
If you are using SwiftIcons in your app and want to be listed here, simply create a new issue here.
I am always curious who is using my projects 😊
Saurabh Rane
Special thanks to Patrik Vaberer and his initial work on Font-Awesome-Swift library
Author: ranesr
Source code: https://github.com/ranesr/SwiftIcons
License: MIT license
#swift
1675107840
Swift Library for Font Icons
Please ★ this library.
Now, you don't have to download different libraries to include different font icons. This SwiftIcons library helps you use icons from any of the following font icons.
SwiftIcons supports different objects from the object library.
CocoaPods is a dependency manager for Cocoa projects.
Make sure you have the latest version of CocoaPods by running:
$ gem install cocoapods
# (or if the above fails)
$ sudo gem install cocoapods
Update your local specs repo by running:
$ pod repo update
Add the following lines to your Podfile
:
target 'YourProject' do
use_frameworks!
pod 'SwiftIcons', '~> 3.0'
end
Then run the following command
$ pod install
You can start using the library by importing it wherever you want
import SwiftIcons
Carthage is a decentralized dependency manager for Cocoa projects.
Install the latest version of Carthage.
Add this line to your Cartfile
:
github "ranesr/SwiftIcons" ~> 3.0
or for master
,
github "ranesr/SwiftIcons" "master"
Then run carthage update --platform ios
and add the built framework to your project by following these instructions from Carthage.
Copy all the files from Source
folder. Link to files.
Check to import all ttf files in project, "Project" > "Target" > "Copy Bundle Resources"
You can check library reference documentation here.
There are different font types for each of the font icons
Font Icons | Version | Font Types | Icons |
---|---|---|---|
Dripicons | 2.0 | dripicons | dripicons |
Emoji | emoji | emoji | |
FontAwesome | 5.1.0 | fontAwesome | fontAwesome |
Icofont | 1.0.0 Beta | icofont | icofont |
Ionicons | 2.0.1 | ionicons | ionicons |
Linearicons | 1.0.0 | linearIcons | linearIcons |
Map-icons | 3.0.2 | mapicons | mapicons |
Material icons | 2.2.0 | googleMaterialDesign | googleMaterialDesign |
Open iconic | 1.1.1 | openIconic | openIconic |
State face icons | state | state | |
Weather icons | 2.0.10 | weather | weather |
TypIcons | 2.0.7 | TypIcons | Typicons |
When setting an icon to any object, you have to mention which font type it is and then select which icon you want to set from that particular font icon.
import SwiftIcons
UIImage.init(icon: .emoji(.airplane), size: CGSize(width: 35, height: 35))
// Icon with colors
UIImage.init(icon: .emoji(.airplane), size: CGSize(width: 35, height: 35), textColor: .red)
UIImage.init(icon: .emoji(.airplane), size: CGSize(width: 35, height: 35), textColor: .white, backgroundColor: .red)
// Stacked icons with bigger background
UIImage.init(bgIcon: .fontAwesomeRegular(.circle), topIcon: .fontAwesomeRegular(.square))
// Stacked icons with smaller background
UIImage.init(bgIcon: .fontAwesomeSolid(.camera), topIcon: .fontAwesomeSolid(.ban), topTextColor: .red, bgLarge: false)
// Stacked icons with custom size
UIImage.init(bgIcon: .fontAwesomeSolid(.camera), topIcon: .fontAwesomeSolid(.ban), topTextColor: .red, bgLarge: false, size: CGSize(width: 50, height: 50))
import SwiftIcons
// Setting icon to image view
imageView.setIcon(icon: .weather(.rainMix))
// Icon with colors
imageView.setIcon(icon: .mapicons(.amusementPark), textColor: .white, backgroundColor: .blue, size: nil)
import SwiftIcons
// Setting icon to label
label.setIcon(icon: .ionicons(.paintbrush), iconSize: 70)
// Icon with colors
label.setIcon(icon: .googleMaterialDesign(.rowing), iconSize: 70, color: .white, bgColor: textColor)
// Icon with text around it
label.setIcon(prefixText: "Bus ", icon: .linearIcons(.bus), postfixText: " icon", size: 20)
// Icon with color & colored text around it
label.setIcon(prefixText: "Medal ", prefixTextColor: .red, icon: .ionicons(.ribbonA), iconColor: .red, postfixText: "", postfixTextColor: .red, size: nil, iconSize: 40)
// Icon with text with different fonts around it
label.setIcon(prefixText: "Font ", prefixTextFont: font1!, icon: .fontAwesomeSolid(.font), postfixText: " icon", postfixTextFont: font2!)
// Icon with text with different fonts & colors around it
label.setIcon(prefixText: "Bike ", prefixTextFont: font1!, prefixTextColor: .red, icon: .mapicons(.bicycling), iconColor: textColor, postfixText: " icon", postfixTextFont: font2!, postfixTextColor: .blue, iconSize: 30)
import SwiftIcons
// Setting icon to button
button.setIcon(icon: .linearIcons(.phone), forState: .normal)
// Icon with size and color
button.setIcon(icon: .openIconic(.clipboard), iconSize: 70, color: .blue, forState: .normal)
// Icon with text around it
button.setIcon(prefixText: "Please ", icon: .googleMaterialDesign(.print), postfixText: " print", forState: .normal)
// Icon with color & colored text around it
button.setIcon(prefixText: "Lock ", prefixTextColor: .red, icon: .googleMaterialDesign(.lock), iconColor: .yellow, postfixText: " icon", postfixTextColor: .blue, forState: .normal, textSize: 15, iconSize: 20)
// Icon with text with different fonts around it
button.setIcon(prefixText: "Happy ", prefixTextFont: font1!, icon: .ionicons(.happy), postfixText: " face", postfixTextFont: font2!, forState: .normal)
// Icon with text with different fonts & colors around it
button.setIcon(prefixText: "Pulse ", prefixTextFont: font1!, prefixTextColor: .darkGray, icon: .openIconic(.pulse), iconColor: .red, postfixText: " icon", postfixTextFont: font2!, postfixTextColor: .purple, forState: .normal, iconSize: 40)
// Icon with title below icon
button.setIcon(icon: .emoji(.ferrisWheel), title: "Ferris Wheel", color: .red, forState: .normal)
// Icon with title below icon with different color & custom font
button.setIcon(icon: .weather(.rainMix), iconColor: .yellow, title: "RAIN MIX", titleColor: .red, font: font!, backgroundColor: .clear, borderSize: 1, borderColor: .green, forState: .normal)
import SwiftIcons
// Setting icon at particular index
segmentedControl.setIcon(icon: .linearIcons(.thumbsUp), forSegmentAtIndex: 0)
segmentedControl.setIcon(icon: .linearIcons(.thumbsDown), forSegmentAtIndex: 1)
// Icons with sizes & colors
segmentedControl.setIcon(icon: .fontAwesomeSolid(.male), color: .red, iconSize: 50, forSegmentAtIndex: 0)
segmentedControl.setIcon(icon: .fontAwesomeSolid(.female), color: .purple, iconSize: 50, forSegmentAtIndex: 1)
import SwiftIcons
// Setting icon to tab bar item
tabBar.items?[0].setIcon(icon: .fontAwesomeSolid(.font), size: nil, textColor: .lightGray)
// Stacked icons for tab bar item
tabBar.items?[1].setIcon(bgIcon: .fontAwesomeRegular(.circle), bgTextColor: .lightGray, topIcon: .fontAwesomeSolid(.square), topTextColor: .lightGray, bgLarge: true, size: nil)
import SwiftIcons
// Change minimum & maximum value icons
slider.setMaximumValueIcon(icon: .emoji(.digitNine))
slider.setMinimumValueIcon(icon: .emoji(.digitZero))
// Change minimum & maximum value icons with colors
slider.setMaximumValueIcon(icon: .linearIcons(.pointerUp), customSize: nil, textColor: .red, backgroundColor: .clear)
slider.setMinimumValueIcon(icon: .linearIcons(.pointerDown), customSize: nil, textColor: .blue, backgroundColor: .clear)
import SwiftIcons
// Setting icon to bar button item
barButtonItem.setIcon(icon: .ionicons(.iosFootball), iconSize: 30)
// Icon with colors
barButtonItem.setIcon(icon: .ionicons(.iosFootball), iconSize: 30, color: textColor)
// Icon with custom cgRect
barButtonItem.setIcon(icon: .ionicons(.iosFootball), iconSize: 30, color: textColor, cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), target: self, action: #selector(barButtonItem(sender:)))
// Icon with text around it
barButtonItem.setIcon(prefixText: "Please ", icon: .ionicons(.iosDownload), postfixText: " download", cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), size: 23, target: self, action: #selector(barButtonItem(sender:)))
// Icon with color & colored text around it
barButtonItem.setIcon(prefixText: "Blue ", prefixTextColor: .red, icon: .ionicons(.iosFootball), iconColor: .blue, postfixText: " football", postfixTextColor: .green, cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), size: 20, iconSize: 30, target: self, action: #selector(barButtonItem(sender:)))
// Icon with text with different fonts around it
barButtonItem.setIcon(prefixText: "Digit ", prefixTextFont: font1!, icon: .emoji(.digitOne), postfixText: " One", postfixTextFont: font2!, cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), target: self, action: #selector(barButtonItem(sender:)))
// Icon with text with different fonts & colors around it
barButtonItem.setIcon(prefixText: "", prefixTextFont: font1!, prefixTextColor: .red, icon: .ionicons(.iosFootball), iconColor: .blue, postfixText: " football", postfixTextFont: font2!, postfixTextColor: .green, cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), iconSize: 24, target: self, action: #selector(barButtonItem(sender:)))
import SwiftIcons
// Setting icon to the title
self.setTitleIcon(icon: .emoji(.animalHorse), iconSize: 30, color: .red)
import SwiftIcons
// Setting left view icon
textfield.setLeftViewIcon(icon: .fontAwesomeSolid(.search))
// Left view icon with colors & leftViewMode
textfield.setLeftViewIcon(icon: .state(.TX), leftViewMode: .always, textColor: .blue, backgroundColor: .clear, size: nil)
textfield.setLeftViewIcon(icon: .googleMaterialDesign(.plusOne), leftViewMode: .unlessEditing, textColor: .green, backgroundColor: .clear, size: nil)
// Setting right view icon
textfield.setRightViewIcon(icon: .openIconic(.questionMark))
// Right view icon with colors & rightViewMode
textfield.setRightViewIcon(icon: .weather(.rainMix), rightViewMode: .always, textColor: .red, backgroundColor: .clear, size: nil)
import SwiftIcons
// Setting icons
stepper.setDecrementIcon(icon: .ionicons(.iosPause), forState: .normal)
stepper.setIncrementIcon(icon: .ionicons(.iosPlay), forState: .normal)
Please check out the SwiftIcons App. In the demo project, if you click on any object, you will see the method description in the logs for the icon of that object.
If you are using SwiftIcons in your app and want to be listed here, simply create a new issue here.
I am always curious who is using my projects 😊
Author: Ranesr
Source Code: https://github.com/ranesr/SwiftIcons
License: MIT license