Duck Hwan


HTML, CSS 및 Javascript로 행맨 게임을 만드는 방법

이 가이드에서는 HTML, CSS 및 Javascript를 사용하여 행맨 게임을 만드는 방법을 배웁니다. HTML, CSS 및 Javascript로 행맨 게임을 만들려면. HTML, CSS, JavaScript 3개의 파일을 생성해야 합니다. 

1: 먼저 HTML 파일을 만듭니다.

<!DOCTYPE html>
<html lang="en">
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <!-- Google Fonts -->
    <!-- Stylesheet -->
    <link rel="stylesheet" href="style.css" />
    <div class="container">
      <div id="options-container"></div>
      <div id="letter-container" class="letter-container hide"></div>
      <div id="user-input-section"></div>
      <canvas id="canvas"></canvas>
      <div id="new-game-container" class="new-game-popup hide">
        <div id="result-text"></div>
        <button id="new-game-button">New Game</button>
    <!-- Script -->
    <script src="script.js"></script>


2: 둘째, CSS 파일 생성


* {
  padding: 0;
  margin: 0;
  box-sizing: border-box;
  font-family: "Poppins", sans-serif;
body {
  background-color: #f4c531;
.container {
  font-size: 16px;
  background-color: #ffffff;
  width: 90vw;
  max-width: 34em;
  position: absolute;
  transform: translate(-50%, -50%);
  top: 50%;
  left: 50%;
  padding: 3em;
  border-radius: 0.6em;
  box-shadow: 0 1.2em 2.4em rgba(111, 85, 0, 0.25);
#options-container {
  text-align: center;
#options-container div {
  width: 100%;
  display: flex;
  justify-content: space-between;
  margin: 1.2em 0 2.4em 0;
#options-container button {
  padding: 0.6em 1.2em;
  border: 3px solid #000000;
  background-color: #ffffff;
  color: #000000;
  border-radius: 0.3em;
  text-transform: capitalize;
#options-container button:disabled {
  border: 3px solid #808080;
  color: #808080;
  background-color: #efefef;
#options-container {
  background-color: #f4c531;
  border: 3px solid #000000;
  color: #000000;
.letter-container {
  width: 100%;
  display: flex;
  flex-wrap: wrap;
  justify-content: center;
  gap: 0.6em;
#letter-container button {
  height: 2.4em;
  width: 2.4em;
  border-radius: 0.3em;
  background-color: #ffffff;
.new-game-popup {
  background-color: #ffffff;
  position: absolute;
  left: 0;
  top: 0;
  height: 100%;
  width: 100%;
  display: flex;
  align-items: center;
  justify-content: center;
  flex-direction: column;
  border-radius: 0.6em;

#user-input-section {
  display: flex;
  justify-content: center;
  font-size: 1.8em;
  margin: 0.6em 0 1.2em 0;
canvas {
  display: block;
  margin: auto;
  border: 1px solid #000000;
.hide {
  display: none;
#result-text h2 {
  font-size: 1.8em;
  text-align: center;
#result-text p {
  font-size: 1.25em;
  margin: 1em 0 2em 0;
#result-text span {
  font-weight: 600;
#new-game-button {
  font-size: 1.25em;
  padding: 0.5em 1em;
  background-color: #f4c531;
  border: 3px solid #000000;
  color: #000000;
  border-radius: 0.2em;
.win-msg {
  color: #39d78d;
.lose-msg {
  color: #fe5152;


3: 마지막으로 JavaScript 파일 생성


//Initial References
const letterContainer = document.getElementById("letter-container");
const optionsContainer = document.getElementById("options-container");
const userInputSection = document.getElementById("user-input-section");
const newGameContainer = document.getElementById("new-game-container");
const newGameButton = document.getElementById("new-game-button");
const canvas = document.getElementById("canvas");
const resultText = document.getElementById("result-text");

//Options values for buttons
let options = {
  fruits: [
  animals: ["Hedgehog", "Rhinoceros", "Squirrel", "Panther", "Walrus", "Zebra"],
  countries: [

let winCount = 0;
let count = 0;

let chosenWord = "";

//Display option buttons
const displayOptions = () => {
  optionsContainer.innerHTML += `<h3>Please Select An Option</h3>`;
  let buttonCon = document.createElement("div");
  for (let value in options) {
    buttonCon.innerHTML += `<button class="options" onclick="generateWord('${value}')">${value}</button>`;

//Block all the Buttons
const blocker = () => {
  let optionsButtons = document.querySelectorAll(".options");
  let letterButtons = document.querySelectorAll(".letters");
  //disable all options
  optionsButtons.forEach((button) => {
    button.disabled = true;

  //disable all letters
  letterButtons.forEach((button) => {

//Word Generator
const generateWord = (optionValue) => {
  let optionsButtons = document.querySelectorAll(".options");
  //If optionValur matches the button innerText then highlight the button
  optionsButtons.forEach((button) => {
    if (button.innerText.toLowerCase() === optionValue) {
    button.disabled = true;

  //initially hide letters, clear previous word
  userInputSection.innerText = "";

  let optionArray = options[optionValue];
  //choose random word
  chosenWord = optionArray[Math.floor(Math.random() * optionArray.length)];
  chosenWord = chosenWord.toUpperCase();

  //replace every letter with span containing dash
  let displayItem = chosenWord.replace(/./g, '<span class="dashes">_</span>');

  //Display each element as span
  userInputSection.innerHTML = displayItem;

//Initial Function (Called when page loads/user presses new game)
const initializer = () => {
  winCount = 0;
  count = 0;

  //Initially erase all content and hide letteres and new game button
  userInputSection.innerHTML = "";
  optionsContainer.innerHTML = "";
  letterContainer.innerHTML = "";

  //For creating letter buttons
  for (let i = 65; i < 91; i++) {
    let button = document.createElement("button");
    //Number to ASCII[A-Z]
    button.innerText = String.fromCharCode(i);
    //character button click
    button.addEventListener("click", () => {
      let charArray = chosenWord.split("");
      let dashes = document.getElementsByClassName("dashes");
      //if array contains clciked value replace the matched dash with letter else dram on canvas
      if (charArray.includes(button.innerText)) {
        charArray.forEach((char, index) => {
          //if character in array is same as clicked button
          if (char === button.innerText) {
            //replace dash with letter
            dashes[index].innerText = char;
            //increment counter
            winCount += 1;
            //if winCount equals word lenfth
            if (winCount == charArray.length) {
              resultText.innerHTML = `<h2 class='win-msg'>You Win!!</h2><p>The word was <span>${chosenWord}</span></p>`;
              //block all buttons
      } else {
        //lose count
        count += 1;
        //for drawing man
        //Count==6 because head,body,left arm, right arm,left leg,right leg
        if (count == 6) {
          resultText.innerHTML = `<h2 class='lose-msg'>You Lose!!</h2><p>The word was <span>${chosenWord}</span></p>`;
      //disable clicked button
      button.disabled = true;

  //Call to canvasCreator (for clearing previous canvas and creating initial canvas)
  let { initialDrawing } = canvasCreator();
  //initialDrawing would draw the frame

const canvasCreator = () => {
  let context = canvas.getContext("2d");
  context.strokeStyle = "#000";
  context.lineWidth = 2;

  //For drawing lines
  const drawLine = (fromX, fromY, toX, toY) => {
    context.moveTo(fromX, fromY);
    context.lineTo(toX, toY);

  const head = () => {
    context.arc(70, 30, 10, 0, Math.PI * 2, true);

  const body = () => {
    drawLine(70, 40, 70, 80);

  const leftArm = () => {
    drawLine(70, 50, 50, 70);

  const rightArm = () => {
    drawLine(70, 50, 90, 70);

  const leftLeg = () => {
    drawLine(70, 80, 50, 110);

  const rightLeg = () => {
    drawLine(70, 80, 90, 110);

  //initial frame
  const initialDrawing = () => {
    //clear canvas
    context.clearRect(0, 0, context.canvas.width, context.canvas.height);
    //bottom line
    drawLine(10, 130, 130, 130);
    //left line
    drawLine(10, 10, 10, 131);
    //top line
    drawLine(10, 10, 70, 10);
    //small top line
    drawLine(70, 10, 70, 20);

  return { initialDrawing, head, body, leftArm, rightArm, leftLeg, rightLeg };

//draw the man
const drawMan = (count) => {
  let { head, body, leftArm, rightArm, leftLeg, rightLeg } = canvasCreator();
  switch (count) {
    case 1:
    case 2:
    case 3:
    case 4:
    case 5:
    case 6:

//New Game
newGameButton.addEventListener("click", initializer);
window.onload = initializer;

이제 HTML, CSS 및 Javascript를 사용하여 행맨 게임을 성공적으로 만들었습니다.

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