1672896780
A fast & lightweight XML/HTML parser in Swift that makes your life easier. [Documentation]
Fuzi is based on a Swift port of Mattt Thompson's Ono(斧), using most of its low level implementaions with moderate class & interface redesign following standard Swift conventions, along with several bug fixes.
Fuzi(斧子) means "axe", in homage to Ono(斧), which in turn is inspired by Nokogiri (鋸), which means "saw".
let xml = "..."
// or
// let xmlData = <some NSData or Data>
do {
let document = try XMLDocument(string: xml)
// or
// let document = try XMLDocument(data: xmlData)
if let root = document.root {
// Accessing all child nodes of root element
for element in root.children {
print("\(element.tag): \(element.attributes)")
}
// Getting child element by tag & accessing attributes
if let length = root.firstChild(tag:"Length", inNamespace: "dc") {
print(length["unit"]) // `unit` attribute
print(length.attributes) // all attributes
}
}
// XPath & CSS queries
for element in document.xpath("//element") {
print("\(element.tag): \(element.attributes)")
}
if let firstLink = document.firstChild(css: "a, link") {
print(firstLink["href"])
}
} catch let error {
print(error)
}
libxml2
String
or NSData
or [CChar]
AnyObject!
that cause unnecessary type castsUse version 0.4.0 for Swift 2.3.
There are 4 ways you can install Fuzi to your project.
You can use CocoaPods to install Fuzi
by adding it to your to your Podfile
:
platform :ios, '8.0'
use_frameworks!
target 'MyApp' do
pod 'Fuzi', '~> 1.0.0'
end
Then, run the following command:
$ pod install
The Swift Package Manager is now built-in with Xcode 11 (currently in beta). You can easily add Fuzi as a dependency by choosing File > Swift Packages > Add Package Dependency...
or in the Swift Packages tab of your project file and clicking on +
. Simply use https://github.com/cezheng/Fuzi
as repository and Xcode should automatically resolve the current version.
*.swift
files in Fuzi
directory into your project.Build Settings
:Search Paths
, add $(SDKROOT)/usr/include/libxml2
to Header Search Paths
.Linking
, add -lxml2
to Other Linker Flags
.Create a Cartfile
or Cartfile.private
in the root directory of your project, and add the following line:
github "cezheng/Fuzi" ~> 1.0.0
Run the following command:
$ carthage update
Then do the followings in Xcode:
Fuzi.framework
built by Carthage into your target's General
-> Embedded Binaries
.Build Settings
, find Search Paths
, add $(SDKROOT)/usr/include/libxml2
to Header Search Paths
.import Fuzi
let xml = "..."
do {
// if encoding is omitted, it defaults to NSUTF8StringEncoding
let document = try XMLDocument(string: html, encoding: String.Encoding.utf8)
if let root = document.root {
print(root.tag)
// define a prefix for a namespace
document.definePrefix("atom", defaultNamespace: "http://www.w3.org/2005/Atom")
// get first child element with given tag in namespace(optional)
print(root.firstChild(tag: "title", inNamespace: "atom"))
// iterate through all children
for element in root.children {
print("\(index) \(element.tag): \(element.attributes)")
}
}
// you can also use CSS selector against XMLDocument when you feels it makes sense
} catch let error as XMLError {
switch error {
case .noError: print("wth this should not appear")
case .parserFailure, .invalidData: print(error)
case .libXMLError(let code, let message):
print("libxml error code: \(code), message: \(message)")
}
}
HTMLDocument
is a subclass of XMLDocument
.
import Fuzi
let html = "<html>...</html>"
do {
// if encoding is omitted, it defaults to NSUTF8StringEncoding
let doc = try HTMLDocument(string: html, encoding: String.Encoding.utf8)
// CSS queries
if let elementById = doc.firstChild(css: "#id") {
print(elementById.stringValue)
}
for link in doc.css("a, link") {
print(link.rawXML)
print(link["href"])
}
// XPath queries
if let firstAnchor = doc.firstChild(xpath: "//body/a") {
print(firstAnchor["href"])
}
for script in doc.xpath("//head/script") {
print(script["src"])
}
// Evaluate XPath functions
if let result = doc.eval(xpath: "count(/*/a)") {
print("anchor count : \(result.doubleValue)")
}
// Convenient HTML methods
print(doc.title) // gets <title>'s innerHTML in <head>
print(doc.head) // gets <head> element
print(doc.body) // gets <body> element
} catch let error {
print(error)
}
import Fuzi
let xml = "..."
// Don't show me the errors, just don't crash
if let doc1 = try? XMLDocument(string: xml) {
//...
}
let html = "<html>...</html>"
// I'm sure this won't crash
let doc2 = try! HTMLDocument(string: html)
//...
Not only text nodes, you can specify what types of nodes you would like to access.
let document = ...
// Get all child nodes that are Element nodes, Text nodes, or Comment nodes
document.root?.childNodes(ofTypes: [.Element, .Text, .Comment])
Looking at example programs is the swiftest way to know the difference. The following 2 examples do exactly the same thing.
Ono
[doc firstChildWithTag:tag inNamespace:namespace];
[doc firstChildWithXPath:xpath];
[doc firstChildWithXPath:css];
for (ONOXMLElement *element in parent.children) {
//...
}
[doc childrenWithTag:tag inNamespace:namespace];
Fuzi
doc.firstChild(tag: tag, inNamespace: namespace)
doc.firstChild(xpath: xpath)
doc.firstChild(css: css)
for element in parent.children {
//...
}
doc.children(tag: tag, inNamespace:namespace)
Ono
Conforms to NSFastEnumeration
.
// simply iterating through the results
// mark `__unused` to unused params `idx` and `stop`
[doc enumerateElementsWithXPath:xpath usingBlock:^(ONOXMLElement *element, __unused NSUInteger idx, __unused BOOL *stop) {
NSLog(@"%@", element);
}];
// stop the iteration at second element
[doc enumerateElementsWithXPath:XPath usingBlock:^(ONOXMLElement *element, NSUInteger idx, BOOL *stop) {
*stop = (idx == 1);
}];
// getting element by index
ONOXMLDocument *nthElement = [(NSEnumerator*)[doc CSS:css] allObjects][n];
// total element count
NSUInteger count = [(NSEnumerator*)[document XPath:xpath] allObjects].count;
Fuzi
Conforms to Swift's SequenceType
and Indexable
.
// simply iterating through the results
// no need to write the unused `idx` or `stop` params
for element in doc.xpath(xpath) {
print(element)
}
// stop the iteration at second element
for (index, element) in doc.xpath(xpath).enumerate() {
if idx == 1 {
break
}
}
// getting element by index
if let nthElement = doc.css(css)[n] {
//...
}
// total element count
let count = doc.xpath(xpath).count
Ono
ONOXPathFunctionResult *result = [doc functionResultByEvaluatingXPath:xpath];
result.boolValue; //BOOL
result.numericValue; //double
result.stringValue; //NSString
Fuzi
if let result = doc.eval(xpath: xpath) {
result.boolValue //Bool
result.doubleValue //Double
result.stringValue //String
}
Author: Cezheng
Source Code: https://github.com/cezheng/Fuzi
License: MIT license
1672896780
A fast & lightweight XML/HTML parser in Swift that makes your life easier. [Documentation]
Fuzi is based on a Swift port of Mattt Thompson's Ono(斧), using most of its low level implementaions with moderate class & interface redesign following standard Swift conventions, along with several bug fixes.
Fuzi(斧子) means "axe", in homage to Ono(斧), which in turn is inspired by Nokogiri (鋸), which means "saw".
let xml = "..."
// or
// let xmlData = <some NSData or Data>
do {
let document = try XMLDocument(string: xml)
// or
// let document = try XMLDocument(data: xmlData)
if let root = document.root {
// Accessing all child nodes of root element
for element in root.children {
print("\(element.tag): \(element.attributes)")
}
// Getting child element by tag & accessing attributes
if let length = root.firstChild(tag:"Length", inNamespace: "dc") {
print(length["unit"]) // `unit` attribute
print(length.attributes) // all attributes
}
}
// XPath & CSS queries
for element in document.xpath("//element") {
print("\(element.tag): \(element.attributes)")
}
if let firstLink = document.firstChild(css: "a, link") {
print(firstLink["href"])
}
} catch let error {
print(error)
}
libxml2
String
or NSData
or [CChar]
AnyObject!
that cause unnecessary type castsUse version 0.4.0 for Swift 2.3.
There are 4 ways you can install Fuzi to your project.
You can use CocoaPods to install Fuzi
by adding it to your to your Podfile
:
platform :ios, '8.0'
use_frameworks!
target 'MyApp' do
pod 'Fuzi', '~> 1.0.0'
end
Then, run the following command:
$ pod install
The Swift Package Manager is now built-in with Xcode 11 (currently in beta). You can easily add Fuzi as a dependency by choosing File > Swift Packages > Add Package Dependency...
or in the Swift Packages tab of your project file and clicking on +
. Simply use https://github.com/cezheng/Fuzi
as repository and Xcode should automatically resolve the current version.
*.swift
files in Fuzi
directory into your project.Build Settings
:Search Paths
, add $(SDKROOT)/usr/include/libxml2
to Header Search Paths
.Linking
, add -lxml2
to Other Linker Flags
.Create a Cartfile
or Cartfile.private
in the root directory of your project, and add the following line:
github "cezheng/Fuzi" ~> 1.0.0
Run the following command:
$ carthage update
Then do the followings in Xcode:
Fuzi.framework
built by Carthage into your target's General
-> Embedded Binaries
.Build Settings
, find Search Paths
, add $(SDKROOT)/usr/include/libxml2
to Header Search Paths
.import Fuzi
let xml = "..."
do {
// if encoding is omitted, it defaults to NSUTF8StringEncoding
let document = try XMLDocument(string: html, encoding: String.Encoding.utf8)
if let root = document.root {
print(root.tag)
// define a prefix for a namespace
document.definePrefix("atom", defaultNamespace: "http://www.w3.org/2005/Atom")
// get first child element with given tag in namespace(optional)
print(root.firstChild(tag: "title", inNamespace: "atom"))
// iterate through all children
for element in root.children {
print("\(index) \(element.tag): \(element.attributes)")
}
}
// you can also use CSS selector against XMLDocument when you feels it makes sense
} catch let error as XMLError {
switch error {
case .noError: print("wth this should not appear")
case .parserFailure, .invalidData: print(error)
case .libXMLError(let code, let message):
print("libxml error code: \(code), message: \(message)")
}
}
HTMLDocument
is a subclass of XMLDocument
.
import Fuzi
let html = "<html>...</html>"
do {
// if encoding is omitted, it defaults to NSUTF8StringEncoding
let doc = try HTMLDocument(string: html, encoding: String.Encoding.utf8)
// CSS queries
if let elementById = doc.firstChild(css: "#id") {
print(elementById.stringValue)
}
for link in doc.css("a, link") {
print(link.rawXML)
print(link["href"])
}
// XPath queries
if let firstAnchor = doc.firstChild(xpath: "//body/a") {
print(firstAnchor["href"])
}
for script in doc.xpath("//head/script") {
print(script["src"])
}
// Evaluate XPath functions
if let result = doc.eval(xpath: "count(/*/a)") {
print("anchor count : \(result.doubleValue)")
}
// Convenient HTML methods
print(doc.title) // gets <title>'s innerHTML in <head>
print(doc.head) // gets <head> element
print(doc.body) // gets <body> element
} catch let error {
print(error)
}
import Fuzi
let xml = "..."
// Don't show me the errors, just don't crash
if let doc1 = try? XMLDocument(string: xml) {
//...
}
let html = "<html>...</html>"
// I'm sure this won't crash
let doc2 = try! HTMLDocument(string: html)
//...
Not only text nodes, you can specify what types of nodes you would like to access.
let document = ...
// Get all child nodes that are Element nodes, Text nodes, or Comment nodes
document.root?.childNodes(ofTypes: [.Element, .Text, .Comment])
Looking at example programs is the swiftest way to know the difference. The following 2 examples do exactly the same thing.
Ono
[doc firstChildWithTag:tag inNamespace:namespace];
[doc firstChildWithXPath:xpath];
[doc firstChildWithXPath:css];
for (ONOXMLElement *element in parent.children) {
//...
}
[doc childrenWithTag:tag inNamespace:namespace];
Fuzi
doc.firstChild(tag: tag, inNamespace: namespace)
doc.firstChild(xpath: xpath)
doc.firstChild(css: css)
for element in parent.children {
//...
}
doc.children(tag: tag, inNamespace:namespace)
Ono
Conforms to NSFastEnumeration
.
// simply iterating through the results
// mark `__unused` to unused params `idx` and `stop`
[doc enumerateElementsWithXPath:xpath usingBlock:^(ONOXMLElement *element, __unused NSUInteger idx, __unused BOOL *stop) {
NSLog(@"%@", element);
}];
// stop the iteration at second element
[doc enumerateElementsWithXPath:XPath usingBlock:^(ONOXMLElement *element, NSUInteger idx, BOOL *stop) {
*stop = (idx == 1);
}];
// getting element by index
ONOXMLDocument *nthElement = [(NSEnumerator*)[doc CSS:css] allObjects][n];
// total element count
NSUInteger count = [(NSEnumerator*)[document XPath:xpath] allObjects].count;
Fuzi
Conforms to Swift's SequenceType
and Indexable
.
// simply iterating through the results
// no need to write the unused `idx` or `stop` params
for element in doc.xpath(xpath) {
print(element)
}
// stop the iteration at second element
for (index, element) in doc.xpath(xpath).enumerate() {
if idx == 1 {
break
}
}
// getting element by index
if let nthElement = doc.css(css)[n] {
//...
}
// total element count
let count = doc.xpath(xpath).count
Ono
ONOXPathFunctionResult *result = [doc functionResultByEvaluatingXPath:xpath];
result.boolValue; //BOOL
result.numericValue; //double
result.stringValue; //NSString
Fuzi
if let result = doc.eval(xpath: xpath) {
result.boolValue //Bool
result.doubleValue //Double
result.stringValue //String
}
Author: Cezheng
Source Code: https://github.com/cezheng/Fuzi
License: MIT license
1618667723
how to create a Sidebar Menu using HTML and CSS only. Previously I have shared a Responsive Navigation Menu Bar using HTML & CSS only, now it’s time to create a Side Navigation Menu Bar that slides from the left or right side.
#sidebar menu using html css #side navigation menu html css #css side navigation menu bar #,pure css sidebar menu #side menu bar html css #side menu bar using html css
1617789060
The prospect of learning HTML can seem confusing at first: where to begin, what to learn, the best ways to learn — it can be difficult to get started. In this article, we’ll explore the best ways for learning HTML to assist you on your programming journey.
Hypertext Markup Language (HTML) is the standard markup language for documents meant to be displayed in a web browser. Along with Cascading Style Sheets (CSS) and JavaScript, HTML completes the trio of essential tools used in creating modern web documents.
HTML provides the structure of a webpage, from the header and footer sections to paragraphs of text, videos, and images. CSS allows you to set the visual properties of different HTML elements, like changing colors, setting the order of blocks on the screen, and defining which elements to display. JavaScript automates changes to HTML and CSS, for example, making the font larger in a paragraph when a user clicks a button on the page.
#html #html-css #html-fundamentals #learning-html #html-css-basics #html-templates
1621077133
Hello Readers, welcome to my other blog, today in this blog I’m going to create a Responsive Footer by using HTML & CSS only. Earlier I have shared How to create a Responsive Navigation Menu and now it’s time to create a footer section.
As you can see on the image which is given on the webpage. There are various important topics there like About us, Our services and subscribes, some social media icons, and a contact section for easy connection. I want to tell you that it is fully responsive. Responsive means this program is fit in all screen devices like tablet, small screen laptop, or mobile devices.
#responsive footer html css template #footer design in html #simple footer html css code #simple responsive footer codepen #responsive footer code in html and css #responsive footer html css codepen
1603188000
The other day one of our students asked about possibility of having a CSS cheatsheet to help to decide on the best suited approach when doing this or that layout.
This evolved into the idea of making a visual CSS cheatsheet with all (most) of the common patterns we see everyday and one of the best possible conceptual implementation for them.
In the end any layout could and should be split into parts/blocks and we see every block separately.
Here is our first take on that and we would be happy to keep extending it to help us all.
Please, send you suggestions in the comments in community or via gitlab for the repeated CSS patterns with your favourite implementation for that so that we will all together make this as useful as it can be.
#css #css3 #cascading-style-sheets #web-development #html-css #css-grids #learning-css #html-css-basics