What is Balthazar (BZR) | What is Balthazar token | What is BZR token

In this article, we'll discuss information about the Balthazar project and BZR token. What is Balthazar (BZR) | What is Balthazar token | What is BZR token?

Visit website: https://bltzr.gg/

Balthazar DAO funds, and supports projects within its ecosystem. Balthazar DAO began by focusing on the distribution of assets between games and players and making this more democratised with its Guild project (Balthazar Guild). The Guild project taught Balthazar DAO about the dynamics of the web3 gaming landscape, particularly:

  • In game economies
  • Ownership of assets
  • Playability of a game and its longterm impact on the game's economy.
  • Value of community and governance

Through it's discovery, Balthazar DAO identified two core primitive problems:

  • Games are struggling with their go to market strategies due to volatile crypto markets resulting in less venture funding - and increased reliance on NFT sales.
  • Game studios are unable to effectively build on the blockchain due to a lack of knowledge, standardisation (for interoperability and efficiency) and resources - this inefficiency results in less focus on creating fun games (and ultimately adoption).

These problems can be solved through the following Balthazar product proposals:

  • Balthazar Research, Balthazar Guild, Balthazar Launchpad
  • Babylon SDK

Research

Our game research is led by our Chief Gaming Officer, Nicholas 'NicoThePico' Korsgård who was a former professional League of Legends player and coach for Fnatic, Origen, Ninjas in Pyjamas, PostFinance Helix, Enigma.

Our research reports have two categories, each with distinct key outcomes:

Unpaid Reports

  • Editorial Research: The purpose of these reports is to provide the gaming space, with deep insight into web 3 games. Our team is able to assess elements of games that are highly difficult to gauge (due to the specific set of skills required to do so - often unavailable in VC's or to the general public).

Paid Balthazar Alpha Team offerings

  • Project audit: To provide games with a stamp of approval, in the form of a "Balthazar Badge" which can assist with a games validity when raising capital, selling NFTs, or general user onboarding.
  • Quality Control Reports: To provide games with feedback and suggestions around the quality of a game. The goal here is to heighten the quality of games in the web 3 space, delivering a better experience for users.
  • Play testing and gameplay reviews: To show gamers what the actual footage of a game looks like, so they aren't relying on often overhyped trailers that don't deliver. Also, to provide games with honest feedback on their gameplay - and key content.

Infrastructure

A core driver of the innovation within Balthazar DAO is infrastructure. Infrastructure products are both decentralised, and scalable, and are pivotal in driving BZR token value. The DAO will continue to fund projects, including backing products proposed and voted on by the community. The DAO community will also be rewarded for voting/implementing key products that result in token growth and revenue.

The two current primary infrastructure products are listed below:

1. Babylon SDK

NFT Gaming is poised to revolutionise the entire gaming industry with a new business model of player ownership of assets and games earning royalties for trading game assets. The blockchains which games have used have previously been a limiting factor to their usage, but now with the advancement of faster layer 1 and layer 2 blockchains this has created the ability for games to use this new business model$^2$. This proliferation of new blockchains has meant that games with assets located on 1 blockchain cannot easily port to another chain or game, ie. metaverses are not interoperable. The interface between games and blockchains is a custom coded system for each game, with no standardisation, and each game recoding the same features.

Today, we introduce the new system called “Babylon” that provides standardized NFT gaming infrastructure and a system for games to connect, manage and trade NFTs on blockchains, and enable players to ultimately play their games and own their in-game assets. Existing custom solutions create fragmentation and ultimately inhibit the creation of interoperable metaverses. Any game using their own custom infrastructure creates another isolated metaverse, making them disconnected and no more different to a traditional gaming environment. This defeats the promise of the open world metaverse becoming a reality.

In this paper we present Babylon Bridge, the NFT gaming presentation layer$^1$ (Layer 2) which sits in between the blockchain layer (Layer 1) and game application layer (Layer 3). We describe the components of the application infrastructure to manage in game NFTs (inventory management), launch and mint NFT assets and enable players to trade in game on marketplaces, with a clear set of standards. We present the connection points of the system with layer 1 and 2 blockchains and the games. We also describe a future of interoperable NFT game assets and metaverses that are enabled from Babylon Bridge, to create 1 global metaverse for players to enjoy. Finally, we describe the properties of the Babylon Bridge application features and possible future improvements including: Interoperability, single sign on in-game NFT wallets, lending and rental of game NFTs, multichain single orderbook liquidity and future feature plugins to extend the system. The nature of the product allows for creative, and useful utility in the token - that will be constantly improved and embedded in each component as it is released.

2. Launchpad

As part of the Babylon SDK, Balthazar will offer the infrastructure for a standardised launchpad to enable games to easily facilitate their own token launches. The fees will be less, and tied into the broader SDK pricing model.

Balthazar Launchpad

Games are incentivised to launch on Balthazar’s launchpad due to our large community with many interested buyers. Balthazar currently charges an establishment fee, and a fixed marketing cost with the funds being directed towards supporting the games through their launch.

Participation

Anyone can apply for a whitelisted allocation for a game launching on our launchpad. Generally, the allocation demand will exceed the allocation supply. Therefore, we take a randomised approach to allocating whitelisted spots.

Features

Blockchain compatibility

  • EVM (Ethereum, Polygon, etc)
  • Tezos

Benefit to BZR stakers

Users who stake BZR will have a higher probability of receiving a whitelisted spot. The more BZR you hold, the higher your probability of earning a whitelisted spot to participate.

Marketing

Our marketing efforts include:

  • Detailed project-specific content on the launchpad page
  • Interview with key team members
  • Alpha gameplay videos
  • "How to buy" and instructional videos

Who are the key beneficiaries of the model?

Players / Scholars

  • Democratising access to games with NFT rentals, training and long-term DAO incentives for participation. Allocating NFT assets to the best players. We offer loans of initial gaming assets to provide more access for players into NFT games. We reward performance and contributions to the community with DAO token incentives.

Digital Asset Owners

  • Most games require users to utilise digital assets to participate in games, so digital asset owners may enter into peer-to-peer arrangements with other users on Balthazar to work together to earn rewards from scholar play.

Game Studios

  • Go-to-market testing: access early players to iterate for alpha/beta testing.
  • Flywheel Catalyst of distribution to digital asset purchasers and gamers. Plug in large set of players to kick off flywheel of gaming economy.

Balthazar

  • Balthazar earns based on owned/borrowed assets as it's community of gamers plays with them. Balthazar also gains tremendous distribution power which it can use

BZR token

The native cryptographically-secure fungible protocol token of the Balthazar platform (ticker symbol BZR) is a transferable representation of attributed utility functions specified in the protocol/code of the Balthazar platform, and which is designed to be used solely as an interoperable utility token thereon.

Token utility

The BZR token has been designed to be utilised in all areas of the ever-growing range of Balthazar products and through a range of platform activities.

Buy and Burn of fees from products

Plugin fees have a 1% platform fee. 25% is used to buy and burn BZR. ****We want to encourage our community to build and contribute to the Babylon platform. The products that are built will be independently commercialised (developers set their own pricing). Plug-ins stake 50,000 BZR to post their software into the plugin marketplace.

Guild - use double protocol to enable lending fee of 1% split: 0.2% BZR buy and burn. 0.8% Babylon software development and operating costs.

Access to Babylon key storage - Access to hosted Babylon key storage hosted system for commercial usage requires $ (different plans available depending on player base) which 25% used to buy and burn BZR. 75% used to pay for software and hosting operating costs. Progressively decentralise this service to be hosted by nodes, stake X # of BZR tokens to be a node.

Promotion fees - 25% of fees earned are used to buy and burn BZR. Promotion fees come from the app, website, Launchpad and marketplace.

Marketplace

Use of the sdk for commercial reasons (Ie. building a game) is free but should encourage people to use our marketplace. Transactions on the marketplace have a 1% marketplace fee. 0.2% fee that buys BZR and burns it. All marketplace fees are capped at 1%. 0.8% goes to Babylon software improvement.

Games stake 50,000 BZR get a reduced Babylon marketplace fee and instead take 50% of that revenue. The other 50% goes 0.1% buys and burns BZR and 0.4% goes to Babylon software improvement.

Launchpad fees

0.5% of Launchpad fees buy and burn BZR. 2.0% goes to Babylon software development and operating costs.

Premium Research

Premium research requires 5,000 BZR to access it.

Lending fees

Lending fee of 1% split: 0.2% BZR buy and burn. 0.8% Babylon software development and operating costs.

Launchpad Staking of Tokens

The BZR token can also be staked to unlock unique launchpad opportunities including access to seed and private round SAFTs. Launchpad staking of BZR levels gives you earlier and bigger access to Launchpad INOs.

Token distribution

There will be 2,000,000,000 BZR minted in aggregate. The initial distribution is depicted below:

Strategic contributors (17.5% allocation)

Pre-seed participants 2.3%

  • 46,000,000 BZR tokens allocated
  • 5.0% TGE
  • 12 month cliff
  • 18 months linear vest

Seed round participants 10.0%

  • 200,000,000 BZR tokens allocated
  • 5.0% TGE
  • 12 month cliff
  • 18 months linear vest

Strategic partners 5.2%

  • 104,000,000 BZR tokens allocated
  • 5.0% TGE
  • 9 month cliff
  • 12 months linear vest

Public sale (7.5% allocation)

  • 150,000,000 BZR tokens allocated
  • Fully unlocked

Advisors (3.5% allocation)

  • 70,000,000 BZR tokens allocated
  • 12m cliff
  • 24m linear vest

Team (15% allocation)

  • 300,000,000 BZR tokens allocated
  • 12m cliff
  • 24m linear vest

Community rewards (40% allocation)

  • 800,000,000 BZR tokens allocated
  • No cliff
  • 24 months linear vest

DAO treasury (16.5% allocation)

  • 330,000,000 BZR tokens allocated

Notwithstanding the BZR distribution, users have no economic or legal right over or beneficial interest in the assets of the Company, the Distributor, or any of their affiliates after the token distribution. To the extent a secondary market or exchange for trading BZR does develop, it would be run and operated wholly independently of the Company, the Distributor, the distribution of BZR and the Balthazar platform. Neither the Company nor the Distributor will create such secondary markets nor will either entity act as an exchange for BZR.

Infrastructure

Babylon SDK

  • 100 games with the SDK installed
  • 100,000 monthly users playing games that use the SDK
  • A 50% increase in monthly active users after integrating the SDK
  • 1 tier-1 game studio trialling the SDK
  • 5 key 3rd party products or services integrated with the SDK to increase offering
  • 1 community-voted SDK development proposal

Launchpad

  • 4 monthly game launches on an EVM chain
  • 4 monthly game launches on Tezos
  • 4 monthly game launches on Solana

Research

  • Producing 1 institutional quality control report for 4 tier-1 funds or VCs, every month
  • Producing 4 high quality editorial research reports every month (and acquire 1% of each game's community)
  • Producing 10 audits for games each month

Guild

  • Grow number of gamers part of the Balthazar community to 100,000

How and Where to Buy token?

You will have to first buy one of the major cryptocurrencies, usually Bitcoin (BTC), Ethereum (ETH), Tether (USDT), Binance (BNB)…

We will use Binance Exchange here as it is one of the largest crypto exchanges that accept fiat deposits.

Once you finished the KYC process. You will be asked to add a payment method. Here you can either choose to provide a credit/debit card or use a bank transfer, and buy one of the major cryptocurrencies, usually either Bitcoin (BTC), Ethereum (ETH), Tether (USDT), Binance (BNB)…

☞ SIGN UP ON BINANCE

Once finished you will then need to make a BTC/ETH/USDT/BNB deposit to the exchange from Binance depending on the available market pairs. After the deposit is confirmed you may then purchase token from the exchange.

Top exchanges for token-coin trading. Follow instructions and make unlimited money

BinancePoloniexBitfinexHuobiMXCProBITGate.io

🔥 If you’re a beginner. I believe the article below will be useful to you ☞ What You Should Know Before Investing in Cryptocurrency - For Beginner

🔺DISCLAIMER: The Information in the post isn’t financial advice, is intended FOR GENERAL INFORMATION PURPOSES ONLY. Trading Cryptocurrency is VERY risky. Make sure you understand these risks and that you are responsible for what you do with your money.

I hope this post will help you. Don't forget to leave a like, comment and sharing it with others. Thank you!

#bitcoin #cryptocurrency #token #coin 

What is GEEK

Buddha Community

What is Balthazar (BZR) | What is Balthazar token | What is BZR token
Royce  Reinger

Royce Reinger

1658068560

WordsCounted: A Ruby Natural Language Processor

WordsCounted

We are all in the gutter, but some of us are looking at the stars.

-- Oscar Wilde

WordsCounted is a Ruby NLP (natural language processor). WordsCounted lets you implement powerful tokensation strategies with a very flexible tokeniser class.

Features

  • Out of the box, get the following data from any string or readable file, or URL:
    • Token count and unique token count
    • Token densities, frequencies, and lengths
    • Char count and average chars per token
    • The longest tokens and their lengths
    • The most frequent tokens and their frequencies.
  • A flexible way to exclude tokens from the tokeniser. You can pass a string, regexp, symbol, lambda, or an array of any combination of those types for powerful tokenisation strategies.
  • Pass your own regexp rules to the tokeniser if you prefer. The default regexp filters special characters but keeps hyphens and apostrophes. It also plays nicely with diacritics (UTF and unicode characters): Bayrūt is treated as ["Bayrūt"] and not ["Bayr", "ū", "t"], for example.
  • Opens and reads files. Pass in a file path or a url instead of a string.

Installation

Add this line to your application's Gemfile:

gem 'words_counted'

And then execute:

$ bundle

Or install it yourself as:

$ gem install words_counted

Usage

Pass in a string or a file path, and an optional filter and/or regexp.

counter = WordsCounted.count(
  "We are all in the gutter, but some of us are looking at the stars."
)

# Using a file
counter = WordsCounted.from_file("path/or/url/to/my/file.txt")

.count and .from_file are convenience methods that take an input, tokenise it, and return an instance of WordsCounted::Counter initialized with the tokens. The WordsCounted::Tokeniser and WordsCounted::Counter classes can be used alone, however.

API

WordsCounted

WordsCounted.count(input, options = {})

Tokenises input and initializes a WordsCounted::Counter object with the resulting tokens.

counter = WordsCounted.count("Hello Beirut!")

Accepts two options: exclude and regexp. See Excluding tokens from the analyser and Passing in a custom regexp respectively.

WordsCounted.from_file(path, options = {})

Reads and tokenises a file, and initializes a WordsCounted::Counter object with the resulting tokens.

counter = WordsCounted.from_file("hello_beirut.txt")

Accepts the same options as .count.

Tokeniser

The tokeniser allows you to tokenise text in a variety of ways. You can pass in your own rules for tokenisation, and apply a powerful filter with any combination of rules as long as they can boil down into a lambda.

Out of the box the tokeniser includes only alpha chars. Hyphenated tokens and tokens with apostrophes are considered a single token.

#tokenise([pattern: TOKEN_REGEXP, exclude: nil])

tokeniser = WordsCounted::Tokeniser.new("Hello Beirut!").tokenise

# With `exclude`
tokeniser = WordsCounted::Tokeniser.new("Hello Beirut!").tokenise(exclude: "hello")

# With `pattern`
tokeniser = WordsCounted::Tokeniser.new("I <3 Beirut!").tokenise(pattern: /[a-z]/i)

See Excluding tokens from the analyser and Passing in a custom regexp for more information.

Counter

The WordsCounted::Counter class allows you to collect various statistics from an array of tokens.

#token_count

Returns the token count of a given string.

counter.token_count #=> 15

#token_frequency

Returns a sorted (unstable) two-dimensional array where each element is a token and its frequency. The array is sorted by frequency in descending order.

counter.token_frequency

[
  ["the", 2],
  ["are", 2],
  ["we",  1],
  # ...
  ["all", 1]
]

#most_frequent_tokens

Returns a hash where each key-value pair is a token and its frequency.

counter.most_frequent_tokens

{ "are" => 2, "the" => 2 }

#token_lengths

Returns a sorted (unstable) two-dimentional array where each element contains a token and its length. The array is sorted by length in descending order.

counter.token_lengths

[
  ["looking", 7],
  ["gutter",  6],
  ["stars",   5],
  # ...
  ["in",      2]
]

#longest_tokens

Returns a hash where each key-value pair is a token and its length.

counter.longest_tokens

{ "looking" => 7 }

#token_density([ precision: 2 ])

Returns a sorted (unstable) two-dimentional array where each element contains a token and its density as a float, rounded to a precision of two. The array is sorted by density in descending order. It accepts a precision argument, which must be a float.

counter.token_density

[
  ["are",     0.13],
  ["the",     0.13],
  ["but",     0.07 ],
  # ...
  ["we",      0.07 ]
]

#char_count

Returns the char count of tokens.

counter.char_count #=> 76

#average_chars_per_token([ precision: 2 ])

Returns the average char count per token rounded to two decimal places. Accepts a precision argument which defaults to two. Precision must be a float.

counter.average_chars_per_token #=> 4

#uniq_token_count

Returns the number of unique tokens.

counter.uniq_token_count #=> 13

Excluding tokens from the tokeniser

You can exclude anything you want from the input by passing the exclude option. The exclude option accepts a variety of filters and is extremely flexible.

  1. A space-delimited string. The filter will normalise the string.
  2. A regular expression.
  3. A lambda.
  4. A symbol that names a predicate method. For example :odd?.
  5. An array of any combination of the above.
tokeniser =
  WordsCounted::Tokeniser.new(
    "Magnificent! That was magnificent, Trevor."
  )

# Using a string
tokeniser.tokenise(exclude: "was magnificent")
# => ["that", "trevor"]

# Using a regular expression
tokeniser.tokenise(exclude: /trevor/)
# => ["magnificent", "that", "was", "magnificent"]

# Using a lambda
tokeniser.tokenise(exclude: ->(t) { t.length < 4 })
# => ["magnificent", "that", "magnificent", "trevor"]

# Using symbol
tokeniser = WordsCounted::Tokeniser.new("Hello! محمد")
tokeniser.tokenise(exclude: :ascii_only?)
# => ["محمد"]

# Using an array
tokeniser = WordsCounted::Tokeniser.new(
  "Hello! اسماءنا هي محمد، كارولينا، سامي، وداني"
)
tokeniser.tokenise(
  exclude: [:ascii_only?, /محمد/, ->(t) { t.length > 6}, "و"]
)
# => ["هي", "سامي", "وداني"]

Passing in a custom regexp

The default regexp accounts for letters, hyphenated tokens, and apostrophes. This means twenty-one is treated as one token. So is Mohamad's.

/[\p{Alpha}\-']+/

You can pass your own criteria as a Ruby regular expression to split your string as desired.

For example, if you wanted to include numbers, you can override the regular expression:

counter = WordsCounted.count("Numbers 1, 2, and 3", pattern: /[\p{Alnum}\-']+/)
counter.tokens
#=> ["numbers", "1", "2", "and", "3"]

Opening and reading files

Use the from_file method to open files. from_file accepts the same options as .count. The file path can be a URL.

counter = WordsCounted.from_file("url/or/path/to/file.text")

Gotchas

A hyphen used in leu of an em or en dash will form part of the token. This affects the tokeniser algorithm.

counter = WordsCounted.count("How do you do?-you are well, I see.")
counter.token_frequency

[
  ["do",   2],
  ["how",  1],
  ["you",  1],
  ["-you", 1], # WTF, mate!
  ["are",  1],
  # ...
]

In this example -you and you are separate tokens. Also, the tokeniser does not include numbers by default. Remember that you can pass your own regular expression if the default behaviour does not fit your needs.

A note on case sensitivity

The program will normalise (downcase) all incoming strings for consistency and filters.

Roadmap

Ability to open URLs

def self.from_url
  # open url and send string here after removing html
end

Are you using WordsCounted to do something interesting? Please tell me about it.

Gem Version 

RubyDoc documentation.

Demo

Visit this website for one example of what you can do with WordsCounted.


Contributors

See contributors.

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

Author: Abitdodgy
Source Code: https://github.com/abitdodgy/words_counted 
License: MIT license

#ruby #nlp 

Words Counted: A Ruby Natural Language Processor.

WordsCounted

We are all in the gutter, but some of us are looking at the stars.

-- Oscar Wilde

WordsCounted is a Ruby NLP (natural language processor). WordsCounted lets you implement powerful tokensation strategies with a very flexible tokeniser class.

Are you using WordsCounted to do something interesting? Please tell me about it.

 

Demo

Visit this website for one example of what you can do with WordsCounted.

Features

  • Out of the box, get the following data from any string or readable file, or URL:
    • Token count and unique token count
    • Token densities, frequencies, and lengths
    • Char count and average chars per token
    • The longest tokens and their lengths
    • The most frequent tokens and their frequencies.
  • A flexible way to exclude tokens from the tokeniser. You can pass a string, regexp, symbol, lambda, or an array of any combination of those types for powerful tokenisation strategies.
  • Pass your own regexp rules to the tokeniser if you prefer. The default regexp filters special characters but keeps hyphens and apostrophes. It also plays nicely with diacritics (UTF and unicode characters): Bayrūt is treated as ["Bayrūt"] and not ["Bayr", "ū", "t"], for example.
  • Opens and reads files. Pass in a file path or a url instead of a string.

Installation

Add this line to your application's Gemfile:

gem 'words_counted'

And then execute:

$ bundle

Or install it yourself as:

$ gem install words_counted

Usage

Pass in a string or a file path, and an optional filter and/or regexp.

counter = WordsCounted.count(
  "We are all in the gutter, but some of us are looking at the stars."
)

# Using a file
counter = WordsCounted.from_file("path/or/url/to/my/file.txt")

.count and .from_file are convenience methods that take an input, tokenise it, and return an instance of WordsCounted::Counter initialized with the tokens. The WordsCounted::Tokeniser and WordsCounted::Counter classes can be used alone, however.

API

WordsCounted

WordsCounted.count(input, options = {})

Tokenises input and initializes a WordsCounted::Counter object with the resulting tokens.

counter = WordsCounted.count("Hello Beirut!")

Accepts two options: exclude and regexp. See Excluding tokens from the analyser and Passing in a custom regexp respectively.

WordsCounted.from_file(path, options = {})

Reads and tokenises a file, and initializes a WordsCounted::Counter object with the resulting tokens.

counter = WordsCounted.from_file("hello_beirut.txt")

Accepts the same options as .count.

Tokeniser

The tokeniser allows you to tokenise text in a variety of ways. You can pass in your own rules for tokenisation, and apply a powerful filter with any combination of rules as long as they can boil down into a lambda.

Out of the box the tokeniser includes only alpha chars. Hyphenated tokens and tokens with apostrophes are considered a single token.

#tokenise([pattern: TOKEN_REGEXP, exclude: nil])

tokeniser = WordsCounted::Tokeniser.new("Hello Beirut!").tokenise

# With `exclude`
tokeniser = WordsCounted::Tokeniser.new("Hello Beirut!").tokenise(exclude: "hello")

# With `pattern`
tokeniser = WordsCounted::Tokeniser.new("I <3 Beirut!").tokenise(pattern: /[a-z]/i)

See Excluding tokens from the analyser and Passing in a custom regexp for more information.

Counter

The WordsCounted::Counter class allows you to collect various statistics from an array of tokens.

#token_count

Returns the token count of a given string.

counter.token_count #=> 15

#token_frequency

Returns a sorted (unstable) two-dimensional array where each element is a token and its frequency. The array is sorted by frequency in descending order.

counter.token_frequency

[
  ["the", 2],
  ["are", 2],
  ["we",  1],
  # ...
  ["all", 1]
]

#most_frequent_tokens

Returns a hash where each key-value pair is a token and its frequency.

counter.most_frequent_tokens

{ "are" => 2, "the" => 2 }

#token_lengths

Returns a sorted (unstable) two-dimentional array where each element contains a token and its length. The array is sorted by length in descending order.

counter.token_lengths

[
  ["looking", 7],
  ["gutter",  6],
  ["stars",   5],
  # ...
  ["in",      2]
]

#longest_tokens

Returns a hash where each key-value pair is a token and its length.

counter.longest_tokens

{ "looking" => 7 }

#token_density([ precision: 2 ])

Returns a sorted (unstable) two-dimentional array where each element contains a token and its density as a float, rounded to a precision of two. The array is sorted by density in descending order. It accepts a precision argument, which must be a float.

counter.token_density

[
  ["are",     0.13],
  ["the",     0.13],
  ["but",     0.07 ],
  # ...
  ["we",      0.07 ]
]

#char_count

Returns the char count of tokens.

counter.char_count #=> 76

#average_chars_per_token([ precision: 2 ])

Returns the average char count per token rounded to two decimal places. Accepts a precision argument which defaults to two. Precision must be a float.

counter.average_chars_per_token #=> 4

#uniq_token_count

Returns the number of unique tokens.

counter.uniq_token_count #=> 13

Excluding tokens from the tokeniser

You can exclude anything you want from the input by passing the exclude option. The exclude option accepts a variety of filters and is extremely flexible.

  1. A space-delimited string. The filter will normalise the string.
  2. A regular expression.
  3. A lambda.
  4. A symbol that names a predicate method. For example :odd?.
  5. An array of any combination of the above.
tokeniser =
  WordsCounted::Tokeniser.new(
    "Magnificent! That was magnificent, Trevor."
  )

# Using a string
tokeniser.tokenise(exclude: "was magnificent")
# => ["that", "trevor"]

# Using a regular expression
tokeniser.tokenise(exclude: /trevor/)
# => ["magnificent", "that", "was", "magnificent"]

# Using a lambda
tokeniser.tokenise(exclude: ->(t) { t.length < 4 })
# => ["magnificent", "that", "magnificent", "trevor"]

# Using symbol
tokeniser = WordsCounted::Tokeniser.new("Hello! محمد")
tokeniser.tokenise(exclude: :ascii_only?)
# => ["محمد"]

# Using an array
tokeniser = WordsCounted::Tokeniser.new(
  "Hello! اسماءنا هي محمد، كارولينا، سامي، وداني"
)
tokeniser.tokenise(
  exclude: [:ascii_only?, /محمد/, ->(t) { t.length > 6}, "و"]
)
# => ["هي", "سامي", "وداني"]

Passing in a custom regexp

The default regexp accounts for letters, hyphenated tokens, and apostrophes. This means twenty-one is treated as one token. So is Mohamad's.

/[\p{Alpha}\-']+/

You can pass your own criteria as a Ruby regular expression to split your string as desired.

For example, if you wanted to include numbers, you can override the regular expression:

counter = WordsCounted.count("Numbers 1, 2, and 3", pattern: /[\p{Alnum}\-']+/)
counter.tokens
#=> ["numbers", "1", "2", "and", "3"]

Opening and reading files

Use the from_file method to open files. from_file accepts the same options as .count. The file path can be a URL.

counter = WordsCounted.from_file("url/or/path/to/file.text")

Gotchas

A hyphen used in leu of an em or en dash will form part of the token. This affects the tokeniser algorithm.

counter = WordsCounted.count("How do you do?-you are well, I see.")
counter.token_frequency

[
  ["do",   2],
  ["how",  1],
  ["you",  1],
  ["-you", 1], # WTF, mate!
  ["are",  1],
  # ...
]

In this example -you and you are separate tokens. Also, the tokeniser does not include numbers by default. Remember that you can pass your own regular expression if the default behaviour does not fit your needs.

A note on case sensitivity

The program will normalise (downcase) all incoming strings for consistency and filters.

Roadmap

Ability to open URLs

def self.from_url
  # open url and send string here after removing html
end

Contributors

See contributors.

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

Author: abitdodgy
Source code: https://github.com/abitdodgy/words_counted
License: MIT license

#ruby  #ruby-on-rails 

aaron silva

aaron silva

1622197808

SafeMoon Clone | Create A DeFi Token Like SafeMoon | DeFi token like SafeMoon

SafeMoon is a decentralized finance (DeFi) token. This token consists of RFI tokenomics and auto-liquidity generating protocol. A DeFi token like SafeMoon has reached the mainstream standards under the Binance Smart Chain. Its success and popularity have been immense, thus, making the majority of the business firms adopt this style of cryptocurrency as an alternative.

A DeFi token like SafeMoon is almost similar to the other crypto-token, but the only difference being that it charges a 10% transaction fee from the users who sell their tokens, in which 5% of the fee is distributed to the remaining SafeMoon owners. This feature rewards the owners for holding onto their tokens.

Read More @ https://bit.ly/3oFbJoJ

#create a defi token like safemoon #defi token like safemoon #safemoon token #safemoon token clone #defi token

What is Balthazar (BZR) | What is Balthazar token | What is BZR token

In this article, we'll discuss information about the Balthazar project and BZR token. What is Balthazar (BZR) | What is Balthazar token | What is BZR token?

Visit website: https://bltzr.gg/

Balthazar DAO funds, and supports projects within its ecosystem. Balthazar DAO began by focusing on the distribution of assets between games and players and making this more democratised with its Guild project (Balthazar Guild). The Guild project taught Balthazar DAO about the dynamics of the web3 gaming landscape, particularly:

  • In game economies
  • Ownership of assets
  • Playability of a game and its longterm impact on the game's economy.
  • Value of community and governance

Through it's discovery, Balthazar DAO identified two core primitive problems:

  • Games are struggling with their go to market strategies due to volatile crypto markets resulting in less venture funding - and increased reliance on NFT sales.
  • Game studios are unable to effectively build on the blockchain due to a lack of knowledge, standardisation (for interoperability and efficiency) and resources - this inefficiency results in less focus on creating fun games (and ultimately adoption).

These problems can be solved through the following Balthazar product proposals:

  • Balthazar Research, Balthazar Guild, Balthazar Launchpad
  • Babylon SDK

Research

Our game research is led by our Chief Gaming Officer, Nicholas 'NicoThePico' Korsgård who was a former professional League of Legends player and coach for Fnatic, Origen, Ninjas in Pyjamas, PostFinance Helix, Enigma.

Our research reports have two categories, each with distinct key outcomes:

Unpaid Reports

  • Editorial Research: The purpose of these reports is to provide the gaming space, with deep insight into web 3 games. Our team is able to assess elements of games that are highly difficult to gauge (due to the specific set of skills required to do so - often unavailable in VC's or to the general public).

Paid Balthazar Alpha Team offerings

  • Project audit: To provide games with a stamp of approval, in the form of a "Balthazar Badge" which can assist with a games validity when raising capital, selling NFTs, or general user onboarding.
  • Quality Control Reports: To provide games with feedback and suggestions around the quality of a game. The goal here is to heighten the quality of games in the web 3 space, delivering a better experience for users.
  • Play testing and gameplay reviews: To show gamers what the actual footage of a game looks like, so they aren't relying on often overhyped trailers that don't deliver. Also, to provide games with honest feedback on their gameplay - and key content.

Infrastructure

A core driver of the innovation within Balthazar DAO is infrastructure. Infrastructure products are both decentralised, and scalable, and are pivotal in driving BZR token value. The DAO will continue to fund projects, including backing products proposed and voted on by the community. The DAO community will also be rewarded for voting/implementing key products that result in token growth and revenue.

The two current primary infrastructure products are listed below:

1. Babylon SDK

NFT Gaming is poised to revolutionise the entire gaming industry with a new business model of player ownership of assets and games earning royalties for trading game assets. The blockchains which games have used have previously been a limiting factor to their usage, but now with the advancement of faster layer 1 and layer 2 blockchains this has created the ability for games to use this new business model$^2$. This proliferation of new blockchains has meant that games with assets located on 1 blockchain cannot easily port to another chain or game, ie. metaverses are not interoperable. The interface between games and blockchains is a custom coded system for each game, with no standardisation, and each game recoding the same features.

Today, we introduce the new system called “Babylon” that provides standardized NFT gaming infrastructure and a system for games to connect, manage and trade NFTs on blockchains, and enable players to ultimately play their games and own their in-game assets. Existing custom solutions create fragmentation and ultimately inhibit the creation of interoperable metaverses. Any game using their own custom infrastructure creates another isolated metaverse, making them disconnected and no more different to a traditional gaming environment. This defeats the promise of the open world metaverse becoming a reality.

In this paper we present Babylon Bridge, the NFT gaming presentation layer$^1$ (Layer 2) which sits in between the blockchain layer (Layer 1) and game application layer (Layer 3). We describe the components of the application infrastructure to manage in game NFTs (inventory management), launch and mint NFT assets and enable players to trade in game on marketplaces, with a clear set of standards. We present the connection points of the system with layer 1 and 2 blockchains and the games. We also describe a future of interoperable NFT game assets and metaverses that are enabled from Babylon Bridge, to create 1 global metaverse for players to enjoy. Finally, we describe the properties of the Babylon Bridge application features and possible future improvements including: Interoperability, single sign on in-game NFT wallets, lending and rental of game NFTs, multichain single orderbook liquidity and future feature plugins to extend the system. The nature of the product allows for creative, and useful utility in the token - that will be constantly improved and embedded in each component as it is released.

2. Launchpad

As part of the Babylon SDK, Balthazar will offer the infrastructure for a standardised launchpad to enable games to easily facilitate their own token launches. The fees will be less, and tied into the broader SDK pricing model.

Balthazar Launchpad

Games are incentivised to launch on Balthazar’s launchpad due to our large community with many interested buyers. Balthazar currently charges an establishment fee, and a fixed marketing cost with the funds being directed towards supporting the games through their launch.

Participation

Anyone can apply for a whitelisted allocation for a game launching on our launchpad. Generally, the allocation demand will exceed the allocation supply. Therefore, we take a randomised approach to allocating whitelisted spots.

Features

Blockchain compatibility

  • EVM (Ethereum, Polygon, etc)
  • Tezos

Benefit to BZR stakers

Users who stake BZR will have a higher probability of receiving a whitelisted spot. The more BZR you hold, the higher your probability of earning a whitelisted spot to participate.

Marketing

Our marketing efforts include:

  • Detailed project-specific content on the launchpad page
  • Interview with key team members
  • Alpha gameplay videos
  • "How to buy" and instructional videos

Who are the key beneficiaries of the model?

Players / Scholars

  • Democratising access to games with NFT rentals, training and long-term DAO incentives for participation. Allocating NFT assets to the best players. We offer loans of initial gaming assets to provide more access for players into NFT games. We reward performance and contributions to the community with DAO token incentives.

Digital Asset Owners

  • Most games require users to utilise digital assets to participate in games, so digital asset owners may enter into peer-to-peer arrangements with other users on Balthazar to work together to earn rewards from scholar play.

Game Studios

  • Go-to-market testing: access early players to iterate for alpha/beta testing.
  • Flywheel Catalyst of distribution to digital asset purchasers and gamers. Plug in large set of players to kick off flywheel of gaming economy.

Balthazar

  • Balthazar earns based on owned/borrowed assets as it's community of gamers plays with them. Balthazar also gains tremendous distribution power which it can use

BZR token

The native cryptographically-secure fungible protocol token of the Balthazar platform (ticker symbol BZR) is a transferable representation of attributed utility functions specified in the protocol/code of the Balthazar platform, and which is designed to be used solely as an interoperable utility token thereon.

Token utility

The BZR token has been designed to be utilised in all areas of the ever-growing range of Balthazar products and through a range of platform activities.

Buy and Burn of fees from products

Plugin fees have a 1% platform fee. 25% is used to buy and burn BZR. ****We want to encourage our community to build and contribute to the Babylon platform. The products that are built will be independently commercialised (developers set their own pricing). Plug-ins stake 50,000 BZR to post their software into the plugin marketplace.

Guild - use double protocol to enable lending fee of 1% split: 0.2% BZR buy and burn. 0.8% Babylon software development and operating costs.

Access to Babylon key storage - Access to hosted Babylon key storage hosted system for commercial usage requires $ (different plans available depending on player base) which 25% used to buy and burn BZR. 75% used to pay for software and hosting operating costs. Progressively decentralise this service to be hosted by nodes, stake X # of BZR tokens to be a node.

Promotion fees - 25% of fees earned are used to buy and burn BZR. Promotion fees come from the app, website, Launchpad and marketplace.

Marketplace

Use of the sdk for commercial reasons (Ie. building a game) is free but should encourage people to use our marketplace. Transactions on the marketplace have a 1% marketplace fee. 0.2% fee that buys BZR and burns it. All marketplace fees are capped at 1%. 0.8% goes to Babylon software improvement.

Games stake 50,000 BZR get a reduced Babylon marketplace fee and instead take 50% of that revenue. The other 50% goes 0.1% buys and burns BZR and 0.4% goes to Babylon software improvement.

Launchpad fees

0.5% of Launchpad fees buy and burn BZR. 2.0% goes to Babylon software development and operating costs.

Premium Research

Premium research requires 5,000 BZR to access it.

Lending fees

Lending fee of 1% split: 0.2% BZR buy and burn. 0.8% Babylon software development and operating costs.

Launchpad Staking of Tokens

The BZR token can also be staked to unlock unique launchpad opportunities including access to seed and private round SAFTs. Launchpad staking of BZR levels gives you earlier and bigger access to Launchpad INOs.

Token distribution

There will be 2,000,000,000 BZR minted in aggregate. The initial distribution is depicted below:

Strategic contributors (17.5% allocation)

Pre-seed participants 2.3%

  • 46,000,000 BZR tokens allocated
  • 5.0% TGE
  • 12 month cliff
  • 18 months linear vest

Seed round participants 10.0%

  • 200,000,000 BZR tokens allocated
  • 5.0% TGE
  • 12 month cliff
  • 18 months linear vest

Strategic partners 5.2%

  • 104,000,000 BZR tokens allocated
  • 5.0% TGE
  • 9 month cliff
  • 12 months linear vest

Public sale (7.5% allocation)

  • 150,000,000 BZR tokens allocated
  • Fully unlocked

Advisors (3.5% allocation)

  • 70,000,000 BZR tokens allocated
  • 12m cliff
  • 24m linear vest

Team (15% allocation)

  • 300,000,000 BZR tokens allocated
  • 12m cliff
  • 24m linear vest

Community rewards (40% allocation)

  • 800,000,000 BZR tokens allocated
  • No cliff
  • 24 months linear vest

DAO treasury (16.5% allocation)

  • 330,000,000 BZR tokens allocated

Notwithstanding the BZR distribution, users have no economic or legal right over or beneficial interest in the assets of the Company, the Distributor, or any of their affiliates after the token distribution. To the extent a secondary market or exchange for trading BZR does develop, it would be run and operated wholly independently of the Company, the Distributor, the distribution of BZR and the Balthazar platform. Neither the Company nor the Distributor will create such secondary markets nor will either entity act as an exchange for BZR.

Infrastructure

Babylon SDK

  • 100 games with the SDK installed
  • 100,000 monthly users playing games that use the SDK
  • A 50% increase in monthly active users after integrating the SDK
  • 1 tier-1 game studio trialling the SDK
  • 5 key 3rd party products or services integrated with the SDK to increase offering
  • 1 community-voted SDK development proposal

Launchpad

  • 4 monthly game launches on an EVM chain
  • 4 monthly game launches on Tezos
  • 4 monthly game launches on Solana

Research

  • Producing 1 institutional quality control report for 4 tier-1 funds or VCs, every month
  • Producing 4 high quality editorial research reports every month (and acquire 1% of each game's community)
  • Producing 10 audits for games each month

Guild

  • Grow number of gamers part of the Balthazar community to 100,000

How and Where to Buy token?

You will have to first buy one of the major cryptocurrencies, usually Bitcoin (BTC), Ethereum (ETH), Tether (USDT), Binance (BNB)…

We will use Binance Exchange here as it is one of the largest crypto exchanges that accept fiat deposits.

Once you finished the KYC process. You will be asked to add a payment method. Here you can either choose to provide a credit/debit card or use a bank transfer, and buy one of the major cryptocurrencies, usually either Bitcoin (BTC), Ethereum (ETH), Tether (USDT), Binance (BNB)…

☞ SIGN UP ON BINANCE

Once finished you will then need to make a BTC/ETH/USDT/BNB deposit to the exchange from Binance depending on the available market pairs. After the deposit is confirmed you may then purchase token from the exchange.

Top exchanges for token-coin trading. Follow instructions and make unlimited money

BinancePoloniexBitfinexHuobiMXCProBITGate.io

🔥 If you’re a beginner. I believe the article below will be useful to you ☞ What You Should Know Before Investing in Cryptocurrency - For Beginner

🔺DISCLAIMER: The Information in the post isn’t financial advice, is intended FOR GENERAL INFORMATION PURPOSES ONLY. Trading Cryptocurrency is VERY risky. Make sure you understand these risks and that you are responsible for what you do with your money.

I hope this post will help you. Don't forget to leave a like, comment and sharing it with others. Thank you!

#bitcoin #cryptocurrency #token #coin 

aaron silva

aaron silva

1621844791

SafeMoon Clone | SafeMoon Token Clone | SafeMoon Token Clone Development

The SafeMoon Token Clone Development is the new trendsetter in the digital world that brought significant changes to benefit the growth of investors’ business in a short period. The SafeMoon token clone is the most widely discussed topic among global users for its value soaring high in the marketplace. The SafeMoon token development is a combination of RFI tokenomics and the auto-liquidity generating process. The SafeMoon token is a replica of decentralized finance (DeFi) tokens that are highly scalable and implemented with tamper-proof security.

The SafeMoon tokens execute efficient functionalities like RFI Static Rewards, Automated Liquidity Provisions, and Automatic Token Burns. The SafeMoon token is considered the most advanced stable coin in the crypto market. It gained global audience attention for managing the stability of asset value without any fluctuations in the marketplace. The SafeMoon token clone is completely decentralized that eliminates the need for intermediaries and benefits the users with less transaction fee and wait time to overtake the traditional banking process.

Reasons to invest in SafeMoon Token Clone :

  • The SafeMoon token clone benefits the investors with Automated Liquidity Pool as a unique feature since it adds more revenue for their business growth in less time. The traders can experience instant trade round the clock for reaping profits with less investment towards the SafeMoon token.
  • It is integrated with high-end security protocols like two-factor authentication and signature process to prevent various hacks and vulnerable activities. The Smart Contract system in SafeMoon token development manages the overall operation of transactions without any delay,
  • The users can obtain a reward amount based on the volume of SafeMoon tokens traded in the marketplace. The efficient trading mechanism allows the users to trade the SafeMoon tokens at the best price for farming. The user can earn higher rewards based on the staking volume of tokens by users in the trade market.
  • It allows the token holders to gain complete ownership over their SafeMoon tokens after purchasing from DeFi exchanges. The SafeMoon community governs the token distribution, price fluctuations, staking, and every other token activity. The community boosts the value of SafeMoon tokens.
  • The Automated Burning tokens result in the community no longer having control over the SafeMoon tokens. Instead, the community can control the burn of the tokens efficiently for promoting its value in the marketplace. The transaction of SafeMoon tokens on the blockchain platform is fast, safe, and secure.

The SafeMoon Token Clone Development is a promising future for upcoming investors and startups to increase their business revenue in less time. The SafeMoon token clone has great demand in the real world among millions of users for its value in the market. Investors can contact leading Infinite Block Tech to gain proper assistance in developing a world-class SafeMoon token clone that increases the business growth in less time.

#safemoon token #safemoon token clone #safemoon token clone development #defi token