YiXu Zhang

YiXu Zhang

1625816359

An Introduction To Figma Interactive Components

In this article, Emiliano explains why Figma Interactive Components (now in beta) will improve how we create prototypes. The new feature reduces the time and effort needed to create interactions by bringing down the cost of design exploration. There’s no need for previous Figma knowledge and experience — all you’ll need is a free Figma account if you’d like to try it out for yourself.

Recently, Figma rolled out the beta for the newest interactive components feature that allows defining interactions and animations directly into the variants and propagates them to every component instance. This means that it is now possible to create a component with states (hover, active, clicked, focus) and make it interactive so that every copy of the component will inherit those same interactions by default, helping a lot in the prototyping phase.

Here’s a comparison example of how the workflow will change:

Four devices connected with eight arrows showing that eight different interactions were needed to create a simple off and on effect.

Four screens and eight different interactions. (Large preview)

As you can see in the example above, it requires four screens and eight interactions to make the prototype work as a real product. And if I wanted to use three switches, I would have to add even more screens and interactions.

In the next example, it only requires one screen and one component with two variants for the interactions, and the switch is the same so it can be duplicated as many times as needed:

There’s an iPhone at the left and a group of two variants at the right, the variants are connected with two arrows to show that only one component is needed to reproduce the same off and on effect as before.

One single interactive component used twice inside a screen. (Large preview)

Using Interactive Components simplifies not only the final prototype but also the logic behind it, making it easier to learn how to build, maintain and update the prototypes.

Now, before we start:

#figma #web-development #web-design #ux #ui

What is GEEK

Buddha Community

An Introduction To Figma Interactive Components

Figma design kit built to integrate with Tailwind CSS

Hey everyone ✌🏻

Together with my friend, we developed a design kit in Figma specifically to be integrated with Tailwind CSS, a trending new utility first CSS framework.

You can check out and duplicate the project from the Figma community.

It’s open source 💙

#tailwind #figma #tailwind-figma #tailwind-ui #figma-ui #figma-ui-kit

YiXu Zhang

YiXu Zhang

1625816359

An Introduction To Figma Interactive Components

In this article, Emiliano explains why Figma Interactive Components (now in beta) will improve how we create prototypes. The new feature reduces the time and effort needed to create interactions by bringing down the cost of design exploration. There’s no need for previous Figma knowledge and experience — all you’ll need is a free Figma account if you’d like to try it out for yourself.

Recently, Figma rolled out the beta for the newest interactive components feature that allows defining interactions and animations directly into the variants and propagates them to every component instance. This means that it is now possible to create a component with states (hover, active, clicked, focus) and make it interactive so that every copy of the component will inherit those same interactions by default, helping a lot in the prototyping phase.

Here’s a comparison example of how the workflow will change:

Four devices connected with eight arrows showing that eight different interactions were needed to create a simple off and on effect.

Four screens and eight different interactions. (Large preview)

As you can see in the example above, it requires four screens and eight interactions to make the prototype work as a real product. And if I wanted to use three switches, I would have to add even more screens and interactions.

In the next example, it only requires one screen and one component with two variants for the interactions, and the switch is the same so it can be duplicated as many times as needed:

There’s an iPhone at the left and a group of two variants at the right, the variants are connected with two arrows to show that only one component is needed to reproduce the same off and on effect as before.

One single interactive component used twice inside a screen. (Large preview)

Using Interactive Components simplifies not only the final prototype but also the logic behind it, making it easier to learn how to build, maintain and update the prototypes.

Now, before we start:

#figma #web-development #web-design #ux #ui

Figma Interactive Components | Figma Variants Tutorial

In this video I go over how to create Interactive Components in Figma. Interactive Components is a new feature that is currently in beta (see beta link below). With this feature enabled you can add interactivity to components at the variant level, instead of relying on page level animations and transitions. In this tutorial I show you how I streamline my process of prototyping a Settings page, by replacing 8 frames to show all the possible states with only 1 frame. I create a switch component, create variant states and then add interactivity between these two states.

Figma Beta Program:
https://help.figma.com/hc/en-us/articles/360061175334-Create-interactive-components-with-variants

In this video I show you:

  • 0:00 - Intro
  • 0:15 - Starting Project
  • 2:35 - Creating Variants
  • 4:12 - Creating Interactive Components
  • 5:46 - Using Interactive Components

#figma

Shawn  Durgan

Shawn Durgan

1616486833

Practical Tips for Figma Interactive Components

Learn how to create and animate Interactive Components in Figma

Figma regularly introduces features that are extremely useful, amaze designers, and even boost their creativity.

It started with Variants. The feature helps to organize Components in a more efficient way. Finding components with Variants is much quicker. Modifying their appearance in a way similar to real solutions behavior is a real pleasure. When I work in Figma now, I cannot imagine my workflow without them.

This time I will show you how to get started with Interactive Components — revolutionary feature for prototyping. I will also share some additional tips for more advanced purposes.

Grab the mug of your favorite coffee ☕️, and let’s dive into Figma Interactive Components!

What are Interactive Components in Figma?

Interactive Components are features that allow you to create a prototype with UI elements that reacts to specific interactions.

It is worth mentioning that you may prepare interaction not only for “on click” action but also “on drag,” “while pressing,” “while hovering,” “keyboard clicks,” and things triggered automatically thanks to the “delay” feature. This gives you the ability to prepare a prototype that successfully imitates a real solution.

Practical Tips

Creating Interactive Component is fast and easy. However, if you want to make more professional Interactive Components, here are some additional practical tips for more advanced purposes:

  • Use for more interactions than “on click”
  • Use Smart Animate
  • Use Custom Easing

#figma

Basil  Rasool

Basil Rasool

1623213346

Building a Navigation with Figma's BETA Interactive Components

Today, we’re going to step into the world of UI/UX design and demonstrate a (currently) beta feature in Figma: interactive components. They make the life of a prototyper much simpler than the current status quo.

Apply for the beta here:

https://docs.google.com/forms/d/e/1FA…

https://figma.com

Subscribe: https://www.youtube.com/c/DesignCourse/featured

#figma