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In this video, we will understand how Node.js works and then we will understand the difference between the blocking and non-blocking architecture. Node.js as we know is asynchronous and non-blocking and we will understand why this architecture that Node.js uses is better than a conventional blocking architecture. The code for the video (if any) can be found on GitHub.
🐱💻 🐱💻 Course Links:
Complete Code - https://github.com/The-Nerdy-Dev
Visual Studio Code - https://code.visualstudio.com
Git - https://git-scm.com/downloads
#node #web-development
1622719015
Front-end web development has been overwhelmed by JavaScript highlights for quite a long time. Google, Facebook, Wikipedia, and most of all online pages use JS for customer side activities. As of late, it additionally made a shift to cross-platform mobile development as a main technology in React Native, Nativescript, Apache Cordova, and other crossover devices.
Throughout the most recent couple of years, Node.js moved to backend development as well. Designers need to utilize a similar tech stack for the whole web project without learning another language for server-side development. Node.js is a device that adjusts JS usefulness and syntax to the backend.
Node.js isn’t a language, or library, or system. It’s a runtime situation: commonly JavaScript needs a program to work, however Node.js makes appropriate settings for JS to run outside of the program. It’s based on a JavaScript V8 motor that can run in Chrome, different programs, or independently.
The extent of V8 is to change JS program situated code into machine code — so JS turns into a broadly useful language and can be perceived by servers. This is one of the advantages of utilizing Node.js in web application development: it expands the usefulness of JavaScript, permitting designers to coordinate the language with APIs, different languages, and outside libraries.
Of late, organizations have been effectively changing from their backend tech stacks to Node.js. LinkedIn picked Node.js over Ruby on Rails since it took care of expanding responsibility better and decreased the quantity of servers by multiple times. PayPal and Netflix did something comparative, just they had a goal to change their design to microservices. We should investigate the motivations to pick Node.JS for web application development and when we are planning to hire node js developers.
The principal thing that makes Node.js a go-to environment for web development is its JavaScript legacy. It’s the most well known language right now with a great many free devices and a functioning local area. Node.js, because of its association with JS, immediately rose in ubiquity — presently it has in excess of 368 million downloads and a great many free tools in the bundle module.
Alongside prevalence, Node.js additionally acquired the fundamental JS benefits:
In addition, it’s a piece of a well known MEAN tech stack (the blend of MongoDB, Express.js, Angular, and Node.js — four tools that handle all vital parts of web application development).
This is perhaps the most clear advantage of Node.js web application development. JavaScript is an unquestionable requirement for web development. Regardless of whether you construct a multi-page or single-page application, you need to know JS well. On the off chance that you are now OK with JavaScript, learning Node.js won’t be an issue. Grammar, fundamental usefulness, primary standards — every one of these things are comparable.
In the event that you have JS designers in your group, it will be simpler for them to learn JS-based Node than a totally new dialect. What’s more, the front-end and back-end codebase will be basically the same, simple to peruse, and keep up — in light of the fact that they are both JS-based.
There’s another motivation behind why Node.js got famous so rapidly. The environment suits well the idea of microservice development (spilling stone monument usefulness into handfuls or many more modest administrations).
Microservices need to speak with one another rapidly — and Node.js is probably the quickest device in information handling. Among the fundamental Node.js benefits for programming development are its non-obstructing algorithms.
Node.js measures a few demands all at once without trusting that the first will be concluded. Many microservices can send messages to one another, and they will be gotten and addressed all the while.
Node.js was worked in view of adaptability — its name really says it. The environment permits numerous hubs to run all the while and speak with one another. Here’s the reason Node.js adaptability is better than other web backend development arrangements.
Node.js has a module that is liable for load adjusting for each running CPU center. This is one of numerous Node.js module benefits: you can run various hubs all at once, and the environment will naturally adjust the responsibility.
Node.js permits even apportioning: you can part your application into various situations. You show various forms of the application to different clients, in light of their age, interests, area, language, and so on. This builds personalization and diminishes responsibility. Hub accomplishes this with kid measures — tasks that rapidly speak with one another and share a similar root.
What’s more, Node’s non-hindering solicitation handling framework adds to fast, letting applications measure a great many solicitations.
Numerous designers consider nonconcurrent to be one of the two impediments and benefits of Node.js web application development. In Node, at whatever point the capacity is executed, the code consequently sends a callback. As the quantity of capacities develops, so does the number of callbacks — and you end up in a circumstance known as the callback damnation.
In any case, Node.js offers an exit plan. You can utilize systems that will plan capacities and sort through callbacks. Systems will associate comparable capacities consequently — so you can track down an essential component via search or in an envelope. At that point, there’s no compelling reason to look through callbacks.
So, these are some of the top benefits of Nodejs in web application development. This is how Nodejs is contributing a lot to the field of web application development.
I hope now you are totally aware of the whole process of how Nodejs is really important for your web project. If you are looking to hire a node js development company in India then I would suggest that you take a little consultancy too whenever you call.
Good Luck!
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1616671994
If you look at the backend technology used by today’s most popular apps there is one thing you would find common among them and that is the use of NodeJS Framework. Yes, the NodeJS framework is that effective and successful.
If you wish to have a strong backend for efficient app performance then have NodeJS at the backend.
WebClues Infotech offers different levels of experienced and expert professionals for your app development needs. So hire a dedicated NodeJS developer from WebClues Infotech with your experience requirement and expertise.
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Do you want to make a Simple Tic-Tac-Toe game using JavaScript?
In this article you will learn how to create tic tac toe game using html css and javascript. If you are a beginner in JavaScript then Tic Tac Toe Game is perfect for you. This simple javascript game will help you improve your knowledge of javascript.
Earlier I shared another Simple Tic-Tac-Toe JavaScript game for beginners. So I made this design in a very advanced way. Here basically we will play with the computer that is we will play with the computer.
To create this tic-tac-toe javascript first I created the basic structure by html. Then I designed it with css and finally activated this project (tic tac toe javascript code against computer) with javascript.
JavaScript Tic Tac Toe is a simple game where two players take turns marking a grid of 3×3 squares, typically using X and O symbols. JavaScript is a programming language that can be used to create interactive websites and games, such as a Tic Tac Toe game.
A JavaScript implementation of Tic Tac Toe would involve creating a grid of squares using HTML and CSS, and then using JavaScript to handle the logic of the game, including determining the winner and allowing players to take turns.
As you can see above this is an advanced Tic Tac Toe game that I made with javascript. Like a normal JavaScript Tic Tac Toe game, there are 9 cells and two symbols.
Here I have defined symbol “0” for user and “X” for computer. But you can change it if you want. When you click in any one of those 9 cells, another cell will automatically be filled by the computer.
Besides, I have added different types of color FF in the project (tic tac toe javascript code against computer) to make this design more modern.
Now if you want to build it then you can follow the tutorial below. I have explained the complete codes step by step keeping the beginners in mind.
Hope you know the rules of this game. It is a simple javascript game where two players take turns marking the spaces in a 3×3 grid with X’s and O’s, with the goal of getting three of their marks in a row, either horizontally, vertically, or diagonally. The player who succeeds in placing three of their marks in a row is the winner.
First I created a basic structure of this project using the following HTML and CSS codes. Besides, I have added a heading here mainly to enhance the beauty. This heading is created by H1 tag in HTML.
<div class="container">
<h1>Tic-Tac-Toe</h1>
</div>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: Arial, Helvetica, sans-serif;
}
.container {
min-height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
background: #eee;
}
h1 {
font-size: 4rem;
margin-bottom: 0.5em;
}
Now create a small area for this tic tac toe javascript. Within this box are nine smaller boxes into which players can input their symbols. Also we designed this area by some css.
<div class="play-area">
</div>
.play-area {
display: grid;
box-shadow: 0 0 20px rgba(0,139,253,0.25);
grid-template-columns: auto auto auto;
background-color: #fff;
padding: 20px;
}
Now another heading we need to create is within this project(How to Build Tic Tac Toe with JavaScript, HTML and CSS). This heading is mainly for showing results.
Although this heading is currently not visible to us because there is no information in the heading. We will add this information via javascript. Results will be available automatically after Tic Tac Toe game is over.
<h2 id="winner"></h2>
h2 {
margin-top: 1em;
font-size: 2rem;
margin-bottom: 0.5em;
}
Now we have to create a button in this simple Tic-Tac-Toe game. This button will basically work as a reset button. When you click on this button, the game will restart from a new state.
<button onclick="reset_board()">RESET</button>
button {
outline: none;
background: rgb(8, 88, 208);
padding: 12px 40px;
font-size: 1rem;
font-weight: bold;
color: #fff;
border: none;
transition: all 0.2s ease-in-out;
}
button:hover {
cursor: pointer;
background: green;
color: white;
}
Above we have designed this project(How to create a tic tac toe grid in JavaScript?). Now it’s time to make it work using JavaScript. We have used quite a bit of JavaScript code to make this game work. But don’t worry I will tell you all the codes step by step.
const player = "O";
const computer = "X";
let board_full = false;
let play_board = ["", "", "", "", "", "", "", "", ""];
const board_container = document.querySelector(".play-area");
const winner_statement = document.getElementById("winner");
With these variables, you’ve defined the player and computer as “O” and “X” respectively, and created an empty board to play on. The board_full
variable will be used to check if the board is full and the game is over, and the play_board
array will hold the state of the game.
The board_container
variable is used to select the element on the page where the Tic Tac Toe board will be rendered, and the winner_statement
variable is used to select the element where the winner statement will be displayed.
check_board_complete = () => {
let flag = true;
play_board.forEach(element => {
if (element != player && element != computer) {
flag = false;
}
});
board_full = flag;
};
The function is using the forEach()
method to iterate over the play_board
array, and it checks if each element is not equal to the player or computer. If any element is not equal to the player or computer, it sets the flag variable to false and breaks out of the loop.
If the loop completes and the flag variable is still true, it means that all the elements are equal to the player or computer, and the board is full. Then the board_full
variable is updated to reflect that the board is full.
You can use this function at the end of the player’s turn and computer’s turn, to check if the board is full and the game is over.
const check_line = (a, b, c) => {
return (
play_board[a] == play_board[b] &&
play_board[b] == play_board[c] &&
(play_board[a] == player || play_board[a] == computer)
);
};
The function takes in 3 arguments, a
, b
, c
, which represent the indices of the 3 cells on the board that need to be checked for a winning line.
The function uses the ternary operator to check if the values at the indices a
, b
, c
in the play_board
array are the same and not empty. If the values are the same and not empty, the function returns true, otherwise it returns false.
You can use this function in a larger function that checks for all the possible winning combinations on the board.
const check_match = () => {
for (i = 0; i < 9; i += 3) {
if (check_line(i, i + 1, i + 2)) {
document.querySelector(`#block_${i}`).classList.add("win");
document.querySelector(`#block_${i + 1}`).classList.add("win");
document.querySelector(`#block_${i + 2}`).classList.add("win");
return play_board[i];
}
}
for (i = 0; i < 3; i++) {
if (check_line(i, i + 3, i + 6)) {
document.querySelector(`#block_${i}`).classList.add("win");
document.querySelector(`#block_${i + 3}`).classList.add("win");
document.querySelector(`#block_${i + 6}`).classList.add("win");
return play_board[i];
}
}
if (check_line(0, 4, 8)) {
document.querySelector("#block_0").classList.add("win");
document.querySelector("#block_4").classList.add("win");
document.querySelector("#block_8").classList.add("win");
return play_board[0];
}
if (check_line(2, 4, 6)) {
document.querySelector("#block_2").classList.add("win");
document.querySelector("#block_4").classList.add("win");
document.querySelector("#block_6").classList.add("win");
return play_board[2];
}
return "";
};
The check_match()
function uses two for loops to check for all the possible winning combinations on the board, both horizontally and vertically. It also includes two if statements to check for the two diagonal winning combinations.
The function uses the check_line
function you created earlier to check if a line is a winning line. If a winning line is found, the function highlights the winning cells by adding the “win” class to them. This class can be used in your CSS to change the appearance of the winning cells, for example by adding a different background color.
The function also returns the value of the first cell in the winning line, which should be either “X” or “O” depending on who won the game.
You can use this function in another function that checks for a win or a draw and updates the UI accordingly.
const check_for_winner = () => {
let res = check_match()
if (res == player) {
winner.innerText = "Winner is player!!";
winner.classList.add("playerWin");
board_full = true
} else if (res == computer) {
winner.innerText = "Winner is computer";
winner.classList.add("computerWin");
board_full = true
} else if (board_full) {
winner.innerText = "Draw!";
winner.classList.add("draw");
}
};
This code looks like it’s checking for a winner in a javascript Tic Tac Toe game. The check_line
function takes in 3 indices of the play_board array and checks if the values at those indices are equal to each other and if they are equal to either the player or computer.
The check_match
function uses the check_line
function to check for a winner across the rows, columns, and diagonals of the Tic Tac Toe board. If a winning line is found, the check_match
function adds a “win” class to the corresponding HTML elements of the Tic Tac Toe board and returns the winning player.
The check_for_winner
function calls the check_match
function and checks the returned value. If the returned value is the player, it sets the winner statement to “Winner is player!!” and adds playerWin class.
const render_board = () => {
board_container.innerHTML = ""
play_board.forEach((e, i) => {
board_container.innerHTML += `<div id="block_${i}" class="block" onclick="addPlayerMove(${i})">${play_board[i]}</div>`
if (e == player || e == computer) {
document.querySelector(`#block_${i}`).classList.add("occupied");
}
});
};
The render_board()
function creates a grid of divs in the HTML, each one representing a cell in the Tic-Tac-Toe board. The addPlayerMove()
function allows the player to make a move by clicking on a cell in the grid.
The check_board_complete()
function checks if the board is full and the check_for_winner()
function checks for a winner or draw. It also uses the check_match()
function to check if any winning combination is formed.
const game_loop = () => {
render_board();
check_board_complete();
check_for_winner();
}
The game_loop
function combines all of these functions together to create the game loop that updates the game state and renders the game board to the user.
It calls the render_board
function to render the current state of the game board to the user, check_board_complete
to check if the board is full and check_for_winner
which checks if there is a winner or a draw, and updates the UI accordingly.
const addPlayerMove = e => {
if (!board_full && play_board[e] == "") {
play_board[e] = player;
game_loop();
addComputerMove();
}
};
The above code defines a Tic Tac Toe game in JavaScript that uses HTML and CSS for the game board and styling. The game’s state is maintained in the play_board
array, and the game_loop
function updates the state of the game, renders the board, and checks for a winner.
The addPlayerMove
function allows players to make a move by clicking on a block on the board, and the addComputerMove
function allows the computer to make a move. The check_match
, check_for_winner
, render_board
functions are also defined and used in the game loop to check for a winner or a draw, render the board and check if the game is complete.
const addComputerMove = () => {
if (!board_full) {
do {
selected = Math.floor(Math.random() * 9);
} while (play_board[selected] != "");
play_board[selected] = computer;
game_loop();
}
};
Great! Your code is now complete and should be able to run a game of javascript Tic-Tac-Toe between a player and the computer. The player can make moves by clicking on the blocks on the game board, and the computer will randomly select an available space to make its move. The code also checks for a winner or a draw after each move, and updates the game board and the winner statement accordingly.
const reset_board = () => {
play_board = ["", "", "", "", "", "", "", "", ""];
board_full = false;
winner.classList.remove("playerWin");
winner.classList.remove("computerWin");
winner.classList.remove("draw");
winner.innerText = "";
render_board();
};
This code defines a function called “reset_board” that sets the play_board array back to an empty array, sets the board_full variable to false, removes any classes related to winning or drawing from the winner element, sets the inner text of the winner element to an empty string, and then calls the render_board function to update the display. This function is likely intended to be used as a way to clear the game board and start a new game.
//initial render
render_board();
That’s it, you have created a complete Tic-Tac-Toe game using JavaScript. To start the game, the player can click on any of the empty blocks on the board and the computer will automatically make its move.
The game checks for a winner or a draw after each move and updates the board accordingly. The game can also be reset by calling the reset_board()
function.
Above we enabled Tic-tac-toe in JavaScript by JavaScript. Now we need to design it with some more CSS. We know there are 9 small boxes in this game that are currently too small for us to see. So a fixed size must be defined for each box.
.block {
display: flex;
width: 100px;
height: 100px;
align-items: center;
justify-content: center;
font-size: 3rem;
font-weight: bold;
border: 3px solid black;
transition: background 0.2s ease-in-out;
}
.block:hover {
cursor: pointer;
background: #0ff30f;
}
.occupied:hover {
background: #ff3a3a;
}
.win {
background: #0ff30f;
}
.win:hover {
background: #0ff30f;
}
As we can see in the above image there are 9 boxes created. But we want to hide some borders here. We will use the following CSS to hide those borders.
#block_0,
#block_1,
#block_2 {
border-top: none;
}
#block_0,
#block_3,
#block_6 {
border-left: none;
}
#block_6,
#block_7,
#block_8 {
border-bottom: none;
}
#block_2,
#block_5,
#block_8 {
border-right: none;
}
.playerWin {
color: green;
}
.computerWin {
color: red;
}
.draw {
color: orangered;
}
We’ll make this project(Create a Tic-Tac-Toe with HTML and JavaScript) responsive using a small amount of our own code. Here for Responsive only headings have been resized or reduced.
@media only screen and (max-width: 600px) {
h1 {
font-size: 3rem;
margin-bottom: 0.5em;
}
h2 {
margin-top: 1em;
font-size: 1.3rem;
}
}
Hope from this tutorial you got to know how I made this Simple Tic-Tac-Toe JavaScript game.
Not only this but earlier I have shared more advanced game tutorials. Earlier I shared another JavaScript Tic-Tac-Toe which is basically made by Simple Code. Where you can play with two users rather than with the computer. Be sure to comment how you like this project(How to Recreate Tic-Tac-Toe in Vanilla JavaScript).
Original article source at: https://foolishdeveloper.com/
1611828639
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