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In this C++ article, we will learn together what is File Handling in C++? | How to open, write, read, close files in C++. File handling in C++ is a mechanism to store the output of a program in a file and help perform various operations on it. Files help store these data permanently on a storage device.
The term “Data” is commonly referred to as known facts or information. In the present era, data plays a vital role. It helps to describe, diagnose, predict or prescribe. But to achieve all this, we need to store it somewhere. You all would argue that there are so many text editors like ‘Notepad’ and ‘MS Office’, which help us store data in the form of text. You are right! But here we are discussing at a level of programming. In contrast, text editors like ‘Notepad’ and ‘MS Office’ are pre-built and cannot be accessed at the programming level to store data. File Handling is a hot topic when it comes to storing such programming data.
Almost every programming language has a ‘File Handling’ method to deal with the storage of data. In this article, we will learn about file handling in C++. But, before that, if you are a newbie at C++, you could check out this free course on C++ to learn the basics.
Now, This topic of file handling is further divided into sub-topics:
Before diving into each sub-topics, let us first learn about the header file we will be using to gain access to the file handling method. In C++, fstream library is used to handle files, and it is dealt with the help of three classes known as ofstream, ifstream and fstream.
This class helps create and write the data to the file obtained from the program’s output. It is also known as the input stream.
We use this class to read data from files and also known as the input stream.
This class is the combination of both ofstream and ifstream. It provides the capability of creating, writing and reading a file.
To access the following classes, you must include the fstream as a header file like how we declare iostream in the header.
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|
After including the header file, there comes a question saying do we need to create the file within the program or else do we need to use an existing file. But this isn’t that difficult to answer because, in C++, we get four different methods to handle files. Let’s discuss them one by one.
C++ provides us with four different operations for file handling. They are:
We will look into each of these and try to understand them better.
To read or enter data to a file, we need to open it first. This can be performed with the help of ‘ifstream’ for reading and ‘fstream’ or ‘ofstream’ for writing or appending to the file. All these three objects have open() function pre-built in them.
1 | open( FileName , Mode ); |
Here:
FileName – It denotes the name of file which has to be opened.
Mode – There different mode to open a file and it explained in this article.
Mode | Description |
iso::in | File opened in reading mode |
iso::out | File opened in write mode |
iso::app | File opened in append mode |
iso::ate | File opened in append mode but read and write performed at the end of the file. |
iso::binary | File opened in binary mode |
iso::trunc | File opened in truncate mode |
iso::nocreate | The file opens only if it exists |
iso::noreplace | The file opens only if it doesn’t exist |
In C++, we can use two modes simultaneously with the help of | (OR) operator.
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File created successfully
Till now, we learned how to create the file using C++. Now, we will learn how to write data to file which we created before. We will use fstream or ofstream object to write data into the file and to do so; we will use stream insertion operator (<<) along with the text enclosed within the double-quotes.
With the help of open() function, we will create a new file named ‘FileName’ and then we will set the mode to ‘ios::out’ as we have to write the data to file.
1 | FileName<<"Insert the text here"; |
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|
File created and data got written to file
Getting the data from the file is an essential thing to perform because without getting the data, we cannot perform any task. But don’t worry, C++ provides that option too. We can perform the reading of data from a file with the CIN to get data from the user, but then we use CIN to take inputs from the user’s standard console. Here we will use fstream or ifstream.
1 | FileName>>Variable; |
Hello World, Thank You for Visiting Great Learning.
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Hello World, Thank You for Visiting Great Learning.
We can also use inFile to read from the file. Here, inFile >> S
takes in the file stream, which is your file data, and uses a space delimiter (breaks it up by whitespace) and then puts the contents in the variable S.
Example:
If we had a file that had the data:
“My Cat is Hungry”
and we used inFile >> S here, i.e.:
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|
We will get the output:
My
Cat
is
Hungry
The inFile >>
words will continue to return ‘true’ until there are no more items separated by whitespace.
Closing a file is a good practice, and it is must to close the file. Whenever the C++ program comes to an end, it clears the allocated memory, and it closes the file. We can perform the task with the help of close() function.
1 | FileName.close(); |
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We can reposition the file-position pointer in istream and ostream using its special member functions. These member functions are ‘seekg’ and ‘seekp’. ‘seekg’ or ‘seek get’ is used for istream and ‘seekp’ or ‘seek put’ is used for ostream.
Both these member functions take long integer as arguments. A second argument is used to specify the direction of seek. The seek directions can be ios::beg( for positioning in the beginning of a stream), ios::cur( for positioning relative to a current position of a stream) and ios::end( to position relative to the end of a stream).
This brings us to the end of the blog on the concept of File Handling in C++. We hope that you found this comprehensive and helpful and were able to gain the required knowledge. If you wish to up-skill and learn more such concepts, you can check out the pool of Free online courses on Great Learning Academy.
Original article source at: https://www.mygreatlearning.com
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The following is a collection of tips I find to be useful when working with the Swift language. More content is available on my Twitter account!
Property Wrappers allow developers to wrap properties with specific behaviors, that will be seamlessly triggered whenever the properties are accessed.
While their primary use case is to implement business logic within our apps, it's also possible to use Property Wrappers as debugging tools!
For example, we could build a wrapper called @History
, that would be added to a property while debugging and would keep track of all the values set to this property.
import Foundation
@propertyWrapper
struct History<Value> {
private var value: Value
private(set) var history: [Value] = []
init(wrappedValue: Value) {
self.value = wrappedValue
}
var wrappedValue: Value {
get { value }
set {
history.append(value)
value = newValue
}
}
var projectedValue: Self {
return self
}
}
// We can then decorate our business code
// with the `@History` wrapper
struct User {
@History var name: String = ""
}
var user = User()
// All the existing call sites will still
// compile, without the need for any change
user.name = "John"
user.name = "Jane"
// But now we can also access an history of
// all the previous values!
user.$name.history // ["", "John"]
String
interpolationSwift 5 gave us the possibility to define our own custom String
interpolation methods.
This feature can be used to power many use cases, but there is one that is guaranteed to make sense in most projects: localizing user-facing strings.
import Foundation
extension String.StringInterpolation {
mutating func appendInterpolation(localized key: String, _ args: CVarArg...) {
let localized = String(format: NSLocalizedString(key, comment: ""), arguments: args)
appendLiteral(localized)
}
}
/*
Let's assume that this is the content of our Localizable.strings:
"welcome.screen.greetings" = "Hello %@!";
*/
let userName = "John"
print("\(localized: "welcome.screen.greetings", userName)") // Hello John!
structs
If you’ve always wanted to use some kind of inheritance mechanism for your structs, Swift 5.1 is going to make you very happy!
Using the new KeyPath-based dynamic member lookup, you can implement some pseudo-inheritance, where a type inherits the API of another one 🎉
(However, be careful, I’m definitely not advocating inheritance as a go-to solution 🙃)
import Foundation
protocol Inherits {
associatedtype SuperType
var `super`: SuperType { get }
}
extension Inherits {
subscript<T>(dynamicMember keyPath: KeyPath<SuperType, T>) -> T {
return self.`super`[keyPath: keyPath]
}
}
struct Person {
let name: String
}
@dynamicMemberLookup
struct User: Inherits {
let `super`: Person
let login: String
let password: String
}
let user = User(super: Person(name: "John Appleseed"), login: "Johnny", password: "1234")
user.name // "John Appleseed"
user.login // "Johnny"
NSAttributedString
through a Function BuilderSwift 5.1 introduced Function Builders: a great tool for building custom DSL syntaxes, like SwiftUI. However, one doesn't need to be building a full-fledged DSL in order to leverage them.
For example, it's possible to write a simple Function Builder, whose job will be to compose together individual instances of NSAttributedString
through a nicer syntax than the standard API.
import UIKit
@_functionBuilder
class NSAttributedStringBuilder {
static func buildBlock(_ components: NSAttributedString...) -> NSAttributedString {
let result = NSMutableAttributedString(string: "")
return components.reduce(into: result) { (result, current) in result.append(current) }
}
}
extension NSAttributedString {
class func composing(@NSAttributedStringBuilder _ parts: () -> NSAttributedString) -> NSAttributedString {
return parts()
}
}
let result = NSAttributedString.composing {
NSAttributedString(string: "Hello",
attributes: [.font: UIFont.systemFont(ofSize: 24),
.foregroundColor: UIColor.red])
NSAttributedString(string: " world!",
attributes: [.font: UIFont.systemFont(ofSize: 20),
.foregroundColor: UIColor.orange])
}
switch
and if
as expressionsContrary to other languages, like Kotlin, Swift does not allow switch
and if
to be used as expressions. Meaning that the following code is not valid Swift:
let constant = if condition {
someValue
} else {
someOtherValue
}
A common solution to this problem is to wrap the if
or switch
statement within a closure, that will then be immediately called. While this approach does manage to achieve the desired goal, it makes for a rather poor syntax.
To avoid the ugly trailing ()
and improve on the readability, you can define a resultOf
function, that will serve the exact same purpose, in a more elegant way.
import Foundation
func resultOf<T>(_ code: () -> T) -> T {
return code()
}
let randomInt = Int.random(in: 0...3)
let spelledOut: String = resultOf {
switch randomInt {
case 0:
return "Zero"
case 1:
return "One"
case 2:
return "Two"
case 3:
return "Three"
default:
return "Out of range"
}
}
print(spelledOut)
guard
statementsA guard
statement is a very convenient way for the developer to assert that a condition is met, in order for the execution of the program to keep going.
However, since the body of a guard
statement is meant to be executed when the condition evaluates to false
, the use of the negation (!
) operator within the condition of a guard
statement can make the code hard to read, as it becomes a double negative.
A nice trick to avoid such double negatives is to encapsulate the use of the !
operator within a new property or function, whose name does not include a negative.
import Foundation
extension Collection {
var hasElements: Bool {
return !isEmpty
}
}
let array = Bool.random() ? [1, 2, 3] : []
guard array.hasElements else { fatalError("array was empty") }
print(array)
init
without loosing the compiler-generated oneIt's common knowledge for Swift developers that, when you define a struct
, the compiler is going to automatically generate a memberwise init
for you. That is, unless you also define an init
of your own. Because then, the compiler won't generate any memberwise init
.
Yet, there are many instances where we might enjoy the opportunity to get both. As it turns out, this goal is quite easy to achieve: you just need to define your own init
in an extension
rather than inside the type definition itself.
import Foundation
struct Point {
let x: Int
let y: Int
}
extension Point {
init() {
x = 0
y = 0
}
}
let usingDefaultInit = Point(x: 4, y: 3)
let usingCustomInit = Point()
enum
Swift does not really have an out-of-the-box support of namespaces. One could argue that a Swift module can be seen as a namespace, but creating a dedicated Framework for this sole purpose can legitimately be regarded as overkill.
Some developers have taken the habit to use a struct
which only contains static
fields to implement a namespace. While this does the job, it requires us to remember to implement an empty private
init()
, because it wouldn't make sense for such a struct
to be instantiated.
It's actually possible to take this approach one step further, by replacing the struct
with an enum
. While it might seem weird to have an enum
with no case
, it's actually a very idiomatic way to declare a type that cannot be instantiated.
import Foundation
enum NumberFormatterProvider {
static var currencyFormatter: NumberFormatter {
let formatter = NumberFormatter()
formatter.numberStyle = .currency
formatter.roundingIncrement = 0.01
return formatter
}
static var decimalFormatter: NumberFormatter {
let formatter = NumberFormatter()
formatter.numberStyle = .decimal
formatter.decimalSeparator = ","
return formatter
}
}
NumberFormatterProvider() // ❌ impossible to instantiate by mistake
NumberFormatterProvider.currencyFormatter.string(from: 2.456) // $2.46
NumberFormatterProvider.decimalFormatter.string(from: 2.456) // 2,456
Never
to represent impossible code pathsNever
is quite a peculiar type in the Swift Standard Library: it is defined as an empty enum enum Never { }
.
While this might seem odd at first glance, it actually yields a very interesting property: it makes it a type that cannot be constructed (i.e. it possesses no instances).
This way, Never
can be used as a generic parameter to let the compiler know that a particular feature will not be used.
import Foundation
enum Result<Value, Error> {
case success(value: Value)
case failure(error: Error)
}
func willAlwaysSucceed(_ completion: @escaping ((Result<String, Never>) -> Void)) {
completion(.success(value: "Call was successful"))
}
willAlwaysSucceed( { result in
switch result {
case .success(let value):
print(value)
// the compiler knows that the `failure` case cannot happen
// so it doesn't require us to handle it.
}
})
Decodable
enum
Swift's Codable
framework does a great job at seamlessly decoding entities from a JSON stream. However, when we integrate web-services, we are sometimes left to deal with JSONs that require behaviors that Codable
does not provide out-of-the-box.
For instance, we might have a string-based or integer-based enum
, and be required to set it to a default value when the data found in the JSON does not match any of its cases.
We might be tempted to implement this via an extensive switch
statement over all the possible cases, but there is a much shorter alternative through the initializer init?(rawValue:)
:
import Foundation
enum State: String, Decodable {
case active
case inactive
case undefined
init(from decoder: Decoder) throws {
let container = try decoder.singleValueContainer()
let decodedString = try container.decode(String.self)
self = State(rawValue: decodedString) ?? .undefined
}
}
let data = """
["active", "inactive", "foo"]
""".data(using: .utf8)!
let decoded = try! JSONDecoder().decode([State].self, from: data)
print(decoded) // [State.active, State.inactive, State.undefined]
Dependency injection boils down to a simple idea: when an object requires a dependency, it shouldn't create it by itself, but instead it should be given a function that does it for him.
Now the great thing with Swift is that, not only can a function take another function as a parameter, but that parameter can also be given a default value.
When you combine both those features, you can end up with a dependency injection pattern that is both lightweight on boilerplate, but also type safe.
import Foundation
protocol Service {
func call() -> String
}
class ProductionService: Service {
func call() -> String {
return "This is the production"
}
}
class MockService: Service {
func call() -> String {
return "This is a mock"
}
}
typealias Provider<T> = () -> T
class Controller {
let service: Service
init(serviceProvider: Provider<Service> = { return ProductionService() }) {
self.service = serviceProvider()
}
func work() {
print(service.call())
}
}
let productionController = Controller()
productionController.work() // prints "This is the production"
let mockedController = Controller(serviceProvider: { return MockService() })
mockedController.work() // prints "This is a mock"
Singletons are pretty bad. They make your architecture rigid and tightly coupled, which then results in your code being hard to test and refactor. Instead of using singletons, your code should rely on dependency injection, which is a much more architecturally sound approach.
But singletons are so easy to use, and dependency injection requires us to do extra-work. So maybe, for simple situations, we could find an in-between solution?
One possible solution is to rely on one of Swift's most know features: protocol-oriented programming. Using a protocol
, we declare and access our dependency. We then store it in a private singleton, and perform the injection through an extension of said protocol
.
This way, our code will indeed be decoupled from its dependency, while at the same time keeping the boilerplate to a minimum.
import Foundation
protocol Formatting {
var formatter: NumberFormatter { get }
}
private let sharedFormatter: NumberFormatter = {
let sharedFormatter = NumberFormatter()
sharedFormatter.numberStyle = .currency
return sharedFormatter
}()
extension Formatting {
var formatter: NumberFormatter { return sharedFormatter }
}
class ViewModel: Formatting {
var displayableAmount: String?
func updateDisplay(to amount: Double) {
displayableAmount = formatter.string(for: amount)
}
}
let viewModel = ViewModel()
viewModel.updateDisplay(to: 42000.45)
viewModel.displayableAmount // "$42,000.45"
[weak self]
and guard
Callbacks are a part of almost all iOS apps, and as frameworks such as RxSwift
keep gaining in popularity, they become ever more present in our codebase.
Seasoned Swift developers are aware of the potential memory leaks that @escaping
callbacks can produce, so they make real sure to always use [weak self]
, whenever they need to use self
inside such a context. And when they need to have self
be non-optional, they then add a guard
statement along.
Consequently, this syntax of a [weak self]
followed by a guard
rapidly tends to appear everywhere in the codebase. The good thing is that, through a little protocol-oriented trick, it's actually possible to get rid of this tedious syntax, without loosing any of its benefits!
import Foundation
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
protocol Weakifiable: class { }
extension Weakifiable {
func weakify(_ code: @escaping (Self) -> Void) -> () -> Void {
return { [weak self] in
guard let self = self else { return }
code(self)
}
}
func weakify<T>(_ code: @escaping (T, Self) -> Void) -> (T) -> Void {
return { [weak self] arg in
guard let self = self else { return }
code(arg, self)
}
}
}
extension NSObject: Weakifiable { }
class Producer: NSObject {
deinit {
print("deinit Producer")
}
private var handler: (Int) -> Void = { _ in }
func register(handler: @escaping (Int) -> Void) {
self.handler = handler
DispatchQueue.main.asyncAfter(deadline: .now() + 1.0, execute: { self.handler(42) })
}
}
class Consumer: NSObject {
deinit {
print("deinit Consumer")
}
let producer = Producer()
func consume() {
producer.register(handler: weakify { result, strongSelf in
strongSelf.handle(result)
})
}
private func handle(_ result: Int) {
print("🎉 \(result)")
}
}
var consumer: Consumer? = Consumer()
consumer?.consume()
DispatchQueue.main.asyncAfter(deadline: .now() + 2.0, execute: { consumer = nil })
// This code prints:
// 🎉 42
// deinit Consumer
// deinit Producer
Asynchronous functions are a big part of iOS APIs, and most developers are familiar with the challenge they pose when one needs to sequentially call several asynchronous APIs.
This often results in callbacks being nested into one another, a predicament often referred to as callback hell.
Many third-party frameworks are able to tackle this issue, for instance RxSwift or PromiseKit. Yet, for simple instances of the problem, there is no need to use such big guns, as it can actually be solved with simple function composition.
import Foundation
typealias CompletionHandler<Result> = (Result?, Error?) -> Void
infix operator ~>: MultiplicationPrecedence
func ~> <T, U>(_ first: @escaping (CompletionHandler<T>) -> Void, _ second: @escaping (T, CompletionHandler<U>) -> Void) -> (CompletionHandler<U>) -> Void {
return { completion in
first({ firstResult, error in
guard let firstResult = firstResult else { completion(nil, error); return }
second(firstResult, { (secondResult, error) in
completion(secondResult, error)
})
})
}
}
func ~> <T, U>(_ first: @escaping (CompletionHandler<T>) -> Void, _ transform: @escaping (T) -> U) -> (CompletionHandler<U>) -> Void {
return { completion in
first({ result, error in
guard let result = result else { completion(nil, error); return }
completion(transform(result), nil)
})
}
}
func service1(_ completionHandler: CompletionHandler<Int>) {
completionHandler(42, nil)
}
func service2(arg: String, _ completionHandler: CompletionHandler<String>) {
completionHandler("🎉 \(arg)", nil)
}
let chainedServices = service1
~> { int in return String(int / 2) }
~> service2
chainedServices({ result, _ in
guard let result = result else { return }
print(result) // Prints: 🎉 21
})
Asynchronous functions are a great way to deal with future events without blocking a thread. Yet, there are times where we would like them to behave in exactly such a blocking way.
Think about writing unit tests and using mocked network calls. You will need to add complexity to your test in order to deal with asynchronous functions, whereas synchronous ones would be much easier to manage.
Thanks to Swift proficiency in the functional paradigm, it is possible to write a function whose job is to take an asynchronous function and transform it into a synchronous one.
import Foundation
func makeSynchrone<A, B>(_ asyncFunction: @escaping (A, (B) -> Void) -> Void) -> (A) -> B {
return { arg in
let lock = NSRecursiveLock()
var result: B? = nil
asyncFunction(arg) {
result = $0
lock.unlock()
}
lock.lock()
return result!
}
}
func myAsyncFunction(arg: Int, completionHandler: (String) -> Void) {
completionHandler("🎉 \(arg)")
}
let syncFunction = makeSynchrone(myAsyncFunction)
print(syncFunction(42)) // prints 🎉 42
Closures are a great way to interact with generic APIs, for instance APIs that allow to manipulate data structures through the use of generic functions, such as filter()
or sorted()
.
The annoying part is that closures tend to clutter your code with many instances of {
, }
and $0
, which can quickly undermine its readably.
A nice alternative for a cleaner syntax is to use a KeyPath
instead of a closure, along with an operator that will deal with transforming the provided KeyPath
in a closure.
import Foundation
prefix operator ^
prefix func ^ <Element, Attribute>(_ keyPath: KeyPath<Element, Attribute>) -> (Element) -> Attribute {
return { element in element[keyPath: keyPath] }
}
struct MyData {
let int: Int
let string: String
}
let data = [MyData(int: 2, string: "Foo"), MyData(int: 4, string: "Bar")]
data.map(^\.int) // [2, 4]
data.map(^\.string) // ["Foo", "Bar"]
userInfo
Dictionary
Many iOS APIs still rely on a userInfo
Dictionary
to handle use-case specific data. This Dictionary
usually stores untyped values, and is declared as follows: [String: Any]
(or sometimes [AnyHashable: Any]
.
Retrieving data from such a structure will involve some conditional casting (via the as?
operator), which is prone to both errors and repetitions. Yet, by introducing a custom subscript
, it's possible to encapsulate all the tedious logic, and end-up with an easier and more robust API.
import Foundation
typealias TypedUserInfoKey<T> = (key: String, type: T.Type)
extension Dictionary where Key == String, Value == Any {
subscript<T>(_ typedKey: TypedUserInfoKey<T>) -> T? {
return self[typedKey.key] as? T
}
}
let userInfo: [String : Any] = ["Foo": 4, "Bar": "forty-two"]
let integerTypedKey = TypedUserInfoKey(key: "Foo", type: Int.self)
let intValue = userInfo[integerTypedKey] // returns 4
type(of: intValue) // returns Int?
let stringTypedKey = TypedUserInfoKey(key: "Bar", type: String.self)
let stringValue = userInfo[stringTypedKey] // returns "forty-two"
type(of: stringValue) // returns String?
MVVM is a great pattern to separate business logic from presentation logic. The main challenge to make it work, is to define a mechanism for the presentation layer to be notified of model updates.
RxSwift is a perfect choice to solve such a problem. Yet, some developers don't feel confortable with leveraging a third-party library for such a central part of their architecture.
For those situation, it's possible to define a lightweight Variable
type, that will make the MVVM pattern very easy to use!
import Foundation
class Variable<Value> {
var value: Value {
didSet {
onUpdate?(value)
}
}
var onUpdate: ((Value) -> Void)? {
didSet {
onUpdate?(value)
}
}
init(_ value: Value, _ onUpdate: ((Value) -> Void)? = nil) {
self.value = value
self.onUpdate = onUpdate
self.onUpdate?(value)
}
}
let variable: Variable<String?> = Variable(nil)
variable.onUpdate = { data in
if let data = data {
print(data)
}
}
variable.value = "Foo"
variable.value = "Bar"
// prints:
// Foo
// Bar
typealias
to its fullestThe keyword typealias
allows developers to give a new name to an already existing type. For instance, Swift defines Void
as a typealias
of ()
, the empty tuple.
But a less known feature of this mechanism is that it allows to assign concrete types for generic parameters, or to rename them. This can help make the semantics of generic types much clearer, when used in specific use cases.
import Foundation
enum Either<Left, Right> {
case left(Left)
case right(Right)
}
typealias Result<Value> = Either<Value, Error>
typealias IntOrString = Either<Int, String>
forEach
Iterating through objects via the forEach(_:)
method is a great alternative to the classic for
loop, as it allows our code to be completely oblivious of the iteration logic. One limitation, however, is that forEach(_:)
does not allow to stop the iteration midway.
Taking inspiration from the Objective-C implementation, we can write an overload that will allow the developer to stop the iteration, if needed.
import Foundation
extension Sequence {
func forEach(_ body: (Element, _ stop: inout Bool) throws -> Void) rethrows {
var stop = false
for element in self {
try body(element, &stop)
if stop {
return
}
}
}
}
["Foo", "Bar", "FooBar"].forEach { element, stop in
print(element)
stop = (element == "Bar")
}
// Prints:
// Foo
// Bar
reduce()
Functional programing is a great way to simplify a codebase. For instance, reduce
is an alternative to the classic for
loop, without most the boilerplate. Unfortunately, simplicity often comes at the price of performance.
Consider that you want to remove duplicate values from a Sequence
. While reduce()
is a perfectly fine way to express this computation, the performance will be sub optimal, because of all the unnecessary Array
copying that will happen every time its closure gets called.
That's when reduce(into:_:)
comes into play. This version of reduce
leverages the capacities of copy-on-write type (such as Array
or Dictionnary
) in order to avoid unnecessary copying, which results in a great performance boost.
import Foundation
func time(averagedExecutions: Int = 1, _ code: () -> Void) {
let start = Date()
for _ in 0..<averagedExecutions { code() }
let end = Date()
let duration = end.timeIntervalSince(start) / Double(averagedExecutions)
print("time: \(duration)")
}
let data = (1...1_000).map { _ in Int(arc4random_uniform(256)) }
// runs in 0.63s
time {
let noDuplicates: [Int] = data.reduce([], { $0.contains($1) ? $0 : $0 + [$1] })
}
// runs in 0.15s
time {
let noDuplicates: [Int] = data.reduce(into: [], { if !$0.contains($1) { $0.append($1) } } )
}
UI components such as UITableView
and UICollectionView
rely on reuse identifiers in order to efficiently recycle the views they display. Often, those reuse identifiers take the form of a static hardcoded String
, that will be used for every instance of their class.
Through protocol-oriented programing, it's possible to avoid those hardcoded values, and instead use the name of the type as a reuse identifier.
import Foundation
import UIKit
protocol Reusable {
static var reuseIdentifier: String { get }
}
extension Reusable {
static var reuseIdentifier: String {
return String(describing: self)
}
}
extension UITableViewCell: Reusable { }
extension UITableView {
func register<T: UITableViewCell>(_ class: T.Type) {
register(`class`, forCellReuseIdentifier: T.reuseIdentifier)
}
func dequeueReusableCell<T: UITableViewCell>(for indexPath: IndexPath) -> T {
return dequeueReusableCell(withIdentifier: T.reuseIdentifier, for: indexPath) as! T
}
}
class MyCell: UITableViewCell { }
let tableView = UITableView()
tableView.register(MyCell.self)
let myCell: MyCell = tableView.dequeueReusableCell(for: [0, 0])
The C language has a construct called union
, that allows a single variable to hold values from different types. While Swift does not provide such a construct, it provides enums with associated values, which allows us to define a type called Either
that implements a union
of two types.
import Foundation
enum Either<A, B> {
case left(A)
case right(B)
func either(ifLeft: ((A) -> Void)? = nil, ifRight: ((B) -> Void)? = nil) {
switch self {
case let .left(a):
ifLeft?(a)
case let .right(b):
ifRight?(b)
}
}
}
extension Bool { static func random() -> Bool { return arc4random_uniform(2) == 0 } }
var intOrString: Either<Int, String> = Bool.random() ? .left(2) : .right("Foo")
intOrString.either(ifLeft: { print($0 + 1) }, ifRight: { print($0 + "Bar") })
If you're interested by this kind of data structure, I strongly recommend that you learn more about Algebraic Data Types.
Most of the time, when we create a .xib
file, we give it the same name as its associated class. From that, if we later refactor our code and rename such a class, we run the risk of forgetting to rename the associated .xib
.
While the error will often be easy to catch, if the .xib
is used in a remote section of its app, it might go unnoticed for sometime. Fortunately it's possible to build custom test predicates that will assert that 1) for a given class, there exists a .nib
with the same name in a given Bundle
, 2) for all the .nib
in a given Bundle
, there exists a class with the same name.
import XCTest
public func XCTAssertClassHasNib(_ class: AnyClass, bundle: Bundle, file: StaticString = #file, line: UInt = #line) {
let associatedNibURL = bundle.url(forResource: String(describing: `class`), withExtension: "nib")
XCTAssertNotNil(associatedNibURL, "Class \"\(`class`)\" has no associated nib file", file: file, line: line)
}
public func XCTAssertNibHaveClasses(_ bundle: Bundle, file: StaticString = #file, line: UInt = #line) {
guard let bundleName = bundle.infoDictionary?["CFBundleName"] as? String,
let basePath = bundle.resourcePath,
let enumerator = FileManager.default.enumerator(at: URL(fileURLWithPath: basePath),
includingPropertiesForKeys: nil,
options: [.skipsHiddenFiles, .skipsSubdirectoryDescendants]) else { return }
var nibFilesURLs = [URL]()
for case let fileURL as URL in enumerator {
if fileURL.pathExtension.uppercased() == "NIB" {
nibFilesURLs.append(fileURL)
}
}
nibFilesURLs.map { $0.lastPathComponent }
.compactMap { $0.split(separator: ".").first }
.map { String($0) }
.forEach {
let associatedClass: AnyClass? = bundle.classNamed("\(bundleName).\($0)")
XCTAssertNotNil(associatedClass, "File \"\($0).nib\" has no associated class", file: file, line: line)
}
}
XCTAssertClassHasNib(MyFirstTableViewCell.self, bundle: Bundle(for: AppDelegate.self))
XCTAssertClassHasNib(MySecondTableViewCell.self, bundle: Bundle(for: AppDelegate.self))
XCTAssertNibHaveClasses(Bundle(for: AppDelegate.self))
Many thanks Benjamin Lavialle for coming up with the idea behind the second test predicate.
Seasoned Swift developers know it: a protocol with associated type (PAT) "can only be used as a generic constraint because it has Self or associated type requirements". When we really need to use a PAT to type a variable, the goto workaround is to use a type-erased wrapper.
While this solution works perfectly, it requires a fair amount of boilerplate code. In instances where we are only interested in exposing one particular function of the PAT, a shorter approach using function types is possible.
import Foundation
import UIKit
protocol Configurable {
associatedtype Model
func configure(with model: Model)
}
typealias Configurator<Model> = (Model) -> ()
extension UILabel: Configurable {
func configure(with model: String) {
self.text = model
}
}
let label = UILabel()
let configurator: Configurator<String> = label.configure
configurator("Foo")
label.text // "Foo"
UIKit
exposes a very powerful and simple API to perform view animations. However, this API can become a little bit quirky to use when we want to perform animations sequentially, because it involves nesting closure within one another, which produces notoriously hard to maintain code.
Nonetheless, it's possible to define a rather simple class, that will expose a really nicer API for this particular use case 👌
import Foundation
import UIKit
class AnimationSequence {
typealias Animations = () -> Void
private let current: Animations
private let duration: TimeInterval
private var next: AnimationSequence? = nil
init(animations: @escaping Animations, duration: TimeInterval) {
self.current = animations
self.duration = duration
}
@discardableResult func append(animations: @escaping Animations, duration: TimeInterval) -> AnimationSequence {
var lastAnimation = self
while let nextAnimation = lastAnimation.next {
lastAnimation = nextAnimation
}
lastAnimation.next = AnimationSequence(animations: animations, duration: duration)
return self
}
func run() {
UIView.animate(withDuration: duration, animations: current, completion: { finished in
if finished, let next = self.next {
next.run()
}
})
}
}
var firstView = UIView()
var secondView = UIView()
firstView.alpha = 0
secondView.alpha = 0
AnimationSequence(animations: { firstView.alpha = 1.0 }, duration: 1)
.append(animations: { secondView.alpha = 1.0 }, duration: 0.5)
.append(animations: { firstView.alpha = 0.0 }, duration: 2.0)
.run()
Debouncing is a very useful tool when dealing with UI inputs. Consider a search bar, whose content is used to query an API. It wouldn't make sense to perform a request for every character the user is typing, because as soon as a new character is entered, the result of the previous request has become irrelevant.
Instead, our code will perform much better if we "debounce" the API call, meaning that we will wait until some delay has passed, without the input being modified, before actually performing the call.
import Foundation
func debounced(delay: TimeInterval, queue: DispatchQueue = .main, action: @escaping (() -> Void)) -> () -> Void {
var workItem: DispatchWorkItem?
return {
workItem?.cancel()
workItem = DispatchWorkItem(block: action)
queue.asyncAfter(deadline: .now() + delay, execute: workItem!)
}
}
let debouncedPrint = debounced(delay: 1.0) { print("Action performed!") }
debouncedPrint()
debouncedPrint()
debouncedPrint()
// After a 1 second delay, this gets
// printed only once to the console:
// Action performed!
Optional
booleansWhen we need to apply the standard boolean operators to Optional
booleans, we often end up with a syntax unnecessarily crowded with unwrapping operations. By taking a cue from the world of three-valued logics, we can define a couple operators that make working with Bool?
values much nicer.
import Foundation
func && (lhs: Bool?, rhs: Bool?) -> Bool? {
switch (lhs, rhs) {
case (false, _), (_, false):
return false
case let (unwrapLhs?, unwrapRhs?):
return unwrapLhs && unwrapRhs
default:
return nil
}
}
func || (lhs: Bool?, rhs: Bool?) -> Bool? {
switch (lhs, rhs) {
case (true, _), (_, true):
return true
case let (unwrapLhs?, unwrapRhs?):
return unwrapLhs || unwrapRhs
default:
return nil
}
}
false && nil // false
true && nil // nil
[true, nil, false].reduce(true, &&) // false
nil || true // true
nil || false // nil
[true, nil, false].reduce(false, ||) // true
Sequence
Transforming a Sequence
in order to remove all the duplicate values it contains is a classic use case. To implement it, one could be tempted to transform the Sequence
into a Set
, then back to an Array
. The downside with this approach is that it will not preserve the order of the sequence, which can definitely be a dealbreaker. Using reduce()
it is possible to provide a concise implementation that preserves ordering:
import Foundation
extension Sequence where Element: Equatable {
func duplicatesRemoved() -> [Element] {
return reduce([], { $0.contains($1) ? $0 : $0 + [$1] })
}
}
let data = [2, 5, 2, 3, 6, 5, 2]
data.duplicatesRemoved() // [2, 5, 3, 6]
Optional strings are very common in Swift code, for instance many objects from UIKit
expose the text they display as a String?
. Many times you will need to manipulate this data as an unwrapped String
, with a default value set to the empty string for nil
cases.
While the nil-coalescing operator (e.g. ??
) is a perfectly fine way to a achieve this goal, defining a computed variable like orEmpty
can help a lot in cleaning the syntax.
import Foundation
import UIKit
extension Optional where Wrapped == String {
var orEmpty: String {
switch self {
case .some(let value):
return value
case .none:
return ""
}
}
}
func doesNotWorkWithOptionalString(_ param: String) {
// do something with `param`
}
let label = UILabel()
label.text = "This is some text."
doesNotWorkWithOptionalString(label.text.orEmpty)
Every seasoned iOS developers knows it: objects from UIKit
can only be accessed from the main thread. Any attempt to access them from a background thread is a guaranteed crash.
Still, running a costly computation on the background, and then using it to update the UI can be a common pattern.
In such cases you can rely on asyncUI
to encapsulate all the boilerplate code.
import Foundation
import UIKit
func asyncUI<T>(_ computation: @autoclosure @escaping () -> T, qos: DispatchQoS.QoSClass = .userInitiated, _ completion: @escaping (T) -> Void) {
DispatchQueue.global(qos: qos).async {
let value = computation()
DispatchQueue.main.async {
completion(value)
}
}
}
let label = UILabel()
func costlyComputation() -> Int { return (0..<10_000).reduce(0, +) }
asyncUI(costlyComputation()) { value in
label.text = "\(value)"
}
A debug view, from which any controller of an app can be instantiated and pushed on the navigation stack, has the potential to bring some real value to a development process. A requirement to build such a view is to have a list of all the classes from a given Bundle
that inherit from UIViewController
. With the following extension
, retrieving this list becomes a piece of cake 🍰
import Foundation
import UIKit
import ObjectiveC
extension Bundle {
func viewControllerTypes() -> [UIViewController.Type] {
guard let bundlePath = self.executablePath else { return [] }
var size: UInt32 = 0
var rawClassNames: UnsafeMutablePointer<UnsafePointer<Int8>>!
var parsedClassNames = [String]()
rawClassNames = objc_copyClassNamesForImage(bundlePath, &size)
for index in 0..<size {
let className = rawClassNames[Int(index)]
if let name = NSString.init(utf8String:className) as String?,
NSClassFromString(name) is UIViewController.Type {
parsedClassNames.append(name)
}
}
return parsedClassNames
.sorted()
.compactMap { NSClassFromString($0) as? UIViewController.Type }
}
}
// Fetch all view controller types in UIKit
Bundle(for: UIViewController.self).viewControllerTypes()
I share the credit for this tip with Benoît Caron.
Update As it turns out, map
is actually a really bad name for this function, because it does not preserve composition of transformations, a property that is required to fit the definition of a real map
function.
Surprisingly enough, the standard library doesn't define a map()
function for dictionaries that allows to map both keys
and values
into a new Dictionary
. Nevertheless, such a function can be helpful, for instance when converting data across different frameworks.
import Foundation
extension Dictionary {
func map<T: Hashable, U>(_ transform: (Key, Value) throws -> (T, U)) rethrows -> [T: U] {
var result: [T: U] = [:]
for (key, value) in self {
let (transformedKey, transformedValue) = try transform(key, value)
result[transformedKey] = transformedValue
}
return result
}
}
let data = [0: 5, 1: 6, 2: 7]
data.map { ("\($0)", $1 * $1) } // ["2": 49, "0": 25, "1": 36]
nil
valuesSwift provides the function compactMap()
, that can be used to remove nil
values from a Sequence
of optionals when calling it with an argument that just returns its parameter (i.e. compactMap { $0 }
). Still, for such use cases it would be nice to get rid of the trailing closure.
The implementation isn't as straightforward as your usual extension
, but once it has been written, the call site definitely gets cleaner 👌
import Foundation
protocol OptionalConvertible {
associatedtype Wrapped
func asOptional() -> Wrapped?
}
extension Optional: OptionalConvertible {
func asOptional() -> Wrapped? {
return self
}
}
extension Sequence where Element: OptionalConvertible {
func compacted() -> [Element.Wrapped] {
return compactMap { $0.asOptional() }
}
}
let data = [nil, 1, 2, nil, 3, 5, nil, 8, nil]
data.compacted() // [1, 2, 3, 5, 8]
It might happen that your code has to deal with values that come with an expiration date. In a game, it could be a score multiplier that will only last for 30 seconds. Or it could be an authentication token for an API, with a 15 minutes lifespan. In both instances you can rely on the type Expirable
to encapsulate the expiration logic.
import Foundation
struct Expirable<T> {
private var innerValue: T
private(set) var expirationDate: Date
var value: T? {
return hasExpired() ? nil : innerValue
}
init(value: T, expirationDate: Date) {
self.innerValue = value
self.expirationDate = expirationDate
}
init(value: T, duration: Double) {
self.innerValue = value
self.expirationDate = Date().addingTimeInterval(duration)
}
func hasExpired() -> Bool {
return expirationDate < Date()
}
}
let expirable = Expirable(value: 42, duration: 3)
sleep(2)
expirable.value // 42
sleep(2)
expirable.value // nil
I share the credit for this tip with Benoît Caron.
map()
Almost all Apple devices able to run Swift code are powered by a multi-core CPU, consequently making a good use of parallelism is a great way to improve code performance. map()
is a perfect candidate for such an optimization, because it is almost trivial to define a parallel implementation.
import Foundation
extension Array {
func parallelMap<T>(_ transform: (Element) -> T) -> [T] {
let res = UnsafeMutablePointer<T>.allocate(capacity: count)
DispatchQueue.concurrentPerform(iterations: count) { i in
res[i] = transform(self[i])
}
let finalResult = Array<T>(UnsafeBufferPointer(start: res, count: count))
res.deallocate(capacity: count)
return finalResult
}
}
let array = (0..<1_000).map { $0 }
func work(_ n: Int) -> Int {
return (0..<n).reduce(0, +)
}
array.parallelMap { work($0) }
🚨 Make sure to only use parallelMap()
when the transform
function actually performs some costly computations. Otherwise performances will be systematically slower than using map()
, because of the multithreading overhead.
During development of a feature that performs some heavy computations, it can be helpful to measure just how much time a chunk of code takes to run. The time()
function is a nice tool for this purpose, because of how simple it is to add and then to remove when it is no longer needed.
import Foundation
func time(averagedExecutions: Int = 1, _ code: () -> Void) {
let start = Date()
for _ in 0..<averagedExecutions { code() }
let end = Date()
let duration = end.timeIntervalSince(start) / Double(averagedExecutions)
print("time: \(duration)")
}
time {
(0...10_000).map { $0 * $0 }
}
// time: 0.183973908424377
Concurrency is definitely one of those topics were the right encapsulation bears the potential to make your life so much easier. For instance, with this piece of code you can easily launch two computations in parallel, and have the results returned in a tuple.
import Foundation
func parallel<T, U>(_ left: @autoclosure () -> T, _ right: @autoclosure () -> U) -> (T, U) {
var leftRes: T?
var rightRes: U?
DispatchQueue.concurrentPerform(iterations: 2, execute: { id in
if id == 0 {
leftRes = left()
} else {
rightRes = right()
}
})
return (leftRes!, rightRes!)
}
let values = (1...100_000).map { $0 }
let results = parallel(values.map { $0 * $0 }, values.reduce(0, +))
Swift exposes three special variables #file
, #line
and #function
, that are respectively set to the name of the current file, line and function. Those variables become very useful when writing custom logging functions or test predicates.
import Foundation
func log(_ message: String, _ file: String = #file, _ line: Int = #line, _ function: String = #function) {
print("[\(file):\(line)] \(function) - \(message)")
}
func foo() {
log("Hello world!")
}
foo() // [MyPlayground.playground:8] foo() - Hello world!
Swift 4.1 has introduced a new feature called Conditional Conformance, which allows a type to implement a protocol only when its generic type also does.
With this addition it becomes easy to let Optional
implement Comparable
only when Wrapped
also implements Comparable
:
import Foundation
extension Optional: Comparable where Wrapped: Comparable {
public static func < (lhs: Optional, rhs: Optional) -> Bool {
switch (lhs, rhs) {
case let (lhs?, rhs?):
return lhs < rhs
case (nil, _?):
return true // anything is greater than nil
case (_?, nil):
return false // nil in smaller than anything
case (nil, nil):
return true // nil is not smaller than itself
}
}
}
let data: [Int?] = [8, 4, 3, nil, 12, 4, 2, nil, -5]
data.sorted() // [nil, nil, Optional(-5), Optional(2), Optional(3), Optional(4), Optional(4), Optional(8), Optional(12)]
Any attempt to access an Array
beyond its bounds will result in a crash. While it's possible to write conditions such as if index < array.count { array[index] }
in order to prevent such crashes, this approach will rapidly become cumbersome.
A great thing is that this condition can be encapsulated in a custom subscript
that will work on any Collection
:
import Foundation
extension Collection {
subscript (safe index: Index) -> Element? {
return indices.contains(index) ? self[index] : nil
}
}
let data = [1, 3, 4]
data[safe: 1] // Optional(3)
data[safe: 10] // nil
Subscripting a string with a range can be very cumbersome in Swift 4. Let's face it, no one wants to write lines like someString[index(startIndex, offsetBy: 0)..<index(startIndex, offsetBy: 10)]
on a regular basis.
Luckily, with the addition of one clever extension, strings can be sliced as easily as arrays 🎉
import Foundation
extension String {
public subscript(value: CountableClosedRange<Int>) -> Substring {
get {
return self[index(startIndex, offsetBy: value.lowerBound)...index(startIndex, offsetBy: value.upperBound)]
}
}
public subscript(value: CountableRange<Int>) -> Substring {
get {
return self[index(startIndex, offsetBy: value.lowerBound)..<index(startIndex, offsetBy: value.upperBound)]
}
}
public subscript(value: PartialRangeUpTo<Int>) -> Substring {
get {
return self[..<index(startIndex, offsetBy: value.upperBound)]
}
}
public subscript(value: PartialRangeThrough<Int>) -> Substring {
get {
return self[...index(startIndex, offsetBy: value.upperBound)]
}
}
public subscript(value: PartialRangeFrom<Int>) -> Substring {
get {
return self[index(startIndex, offsetBy: value.lowerBound)...]
}
}
}
let data = "This is a string!"
data[..<4] // "This"
data[5..<9] // "is a"
data[10...] // "string!"
By using a KeyPath
along with a generic type, a very clean and concise syntax for sorting data can be implemented:
import Foundation
extension Sequence {
func sorted<T: Comparable>(by attribute: KeyPath<Element, T>) -> [Element] {
return sorted(by: { $0[keyPath: attribute] < $1[keyPath: attribute] })
}
}
let data = ["Some", "words", "of", "different", "lengths"]
data.sorted(by: \.count) // ["of", "Some", "words", "lengths", "different"]
If you like this syntax, make sure to checkout KeyPathKit!
By capturing a local variable in a returned closure, it is possible to manufacture cache-efficient versions of pure functions. Be careful though, this trick only works with non-recursive function!
import Foundation
func cached<In: Hashable, Out>(_ f: @escaping (In) -> Out) -> (In) -> Out {
var cache = [In: Out]()
return { (input: In) -> Out in
if let cachedValue = cache[input] {
return cachedValue
} else {
let result = f(input)
cache[input] = result
return result
}
}
}
let cachedCos = cached { (x: Double) in cos(x) }
cachedCos(.pi * 2) // value of cos for 2π is now cached
When distinguishing between complex boolean conditions, using a switch
statement along with pattern matching can be more readable than the classic series of if {} else if {}
.
import Foundation
let expr1: Bool
let expr2: Bool
let expr3: Bool
if expr1 && !expr3 {
functionA()
} else if !expr2 && expr3 {
functionB()
} else if expr1 && !expr2 && expr3 {
functionC()
}
switch (expr1, expr2, expr3) {
case (true, _, false):
functionA()
case (_, false, true):
functionB()
case (true, false, true):
functionC()
default:
break
}
Using map()
on a range makes it easy to generate an array of data.
import Foundation
func randomInt() -> Int { return Int(arc4random()) }
let randomArray = (1...10).map { _ in randomInt() }
Using @autoclosure
enables the compiler to automatically wrap an argument within a closure, thus allowing for a very clean syntax at call sites.
import UIKit
extension UIView {
class func animate(withDuration duration: TimeInterval, _ animations: @escaping @autoclosure () -> Void) {
UIView.animate(withDuration: duration, animations: animations)
}
}
let view = UIView()
UIView.animate(withDuration: 0.3, view.backgroundColor = .orange)
When working with RxSwift, it's very easy to observe both the current and previous value of an observable sequence by simply introducing a shift using skip()
.
import RxSwift
let values = Observable.of(4, 8, 15, 16, 23, 42)
let newAndOld = Observable.zip(values, values.skip(1)) { (previous: $0, current: $1) }
.subscribe(onNext: { pair in
print("current: \(pair.current) - previous: \(pair.previous)")
})
//current: 8 - previous: 4
//current: 15 - previous: 8
//current: 16 - previous: 15
//current: 23 - previous: 16
//current: 42 - previous: 23
Using protocols such as ExpressibleByStringLiteral
it is possible to provide an init
that will be automatically when a literal value is provided, allowing for nice and short syntax. This can be very helpful when writing mock or test data.
import Foundation
extension URL: ExpressibleByStringLiteral {
public init(stringLiteral value: String) {
self.init(string: value)!
}
}
let url: URL = "http://www.google.fr"
NSURLConnection.canHandle(URLRequest(url: "http://www.google.fr"))
Through some clever use of Swift private
visibility it is possible to define a container that holds any untrusted value (such as a user input) from which the only way to retrieve the value is by making it successfully pass a validation test.
import Foundation
struct Untrusted<T> {
private(set) var value: T
}
protocol Validator {
associatedtype T
static func validation(value: T) -> Bool
}
extension Validator {
static func validate(untrusted: Untrusted<T>) -> T? {
if self.validation(value: untrusted.value) {
return untrusted.value
} else {
return nil
}
}
}
struct FrenchPhoneNumberValidator: Validator {
static func validation(value: String) -> Bool {
return (value.count) == 10 && CharacterSet(charactersIn: value).isSubset(of: CharacterSet.decimalDigits)
}
}
let validInput = Untrusted(value: "0122334455")
let invalidInput = Untrusted(value: "0123")
FrenchPhoneNumberValidator.validate(untrusted: validInput) // returns "0122334455"
FrenchPhoneNumberValidator.validate(untrusted: invalidInput) // returns nil
With the addition of keypaths in Swift 4, it is now possible to easily implement the builder pattern, that allows the developer to clearly separate the code that initializes a value from the code that uses it, without the burden of defining a factory method.
import UIKit
protocol With {}
extension With where Self: AnyObject {
@discardableResult
func with<T>(_ property: ReferenceWritableKeyPath<Self, T>, setTo value: T) -> Self {
self[keyPath: property] = value
return self
}
}
extension UIView: With {}
let view = UIView()
let label = UILabel()
.with(\.textColor, setTo: .red)
.with(\.text, setTo: "Foo")
.with(\.textAlignment, setTo: .right)
.with(\.layer.cornerRadius, setTo: 5)
view.addSubview(label)
🚨 The Swift compiler does not perform OS availability checks on properties referenced by keypaths. Any attempt to use a KeyPath
for an unavailable property will result in a runtime crash.
I share the credit for this tip with Marion Curtil.
When a type stores values for the sole purpose of parametrizing its functions, it’s then possible to not store the values but directly the function, with no discernable difference at the call site.
import Foundation
struct MaxValidator {
let max: Int
let strictComparison: Bool
func isValid(_ value: Int) -> Bool {
return self.strictComparison ? value < self.max : value <= self.max
}
}
struct MaxValidator2 {
var isValid: (_ value: Int) -> Bool
init(max: Int, strictComparison: Bool) {
self.isValid = strictComparison ? { $0 < max } : { $0 <= max }
}
}
MaxValidator(max: 5, strictComparison: true).isValid(5) // false
MaxValidator2(max: 5, strictComparison: false).isValid(5) // true
Functions are first-class citizen types in Swift, so it is perfectly legal to define operators for them.
import Foundation
let firstRange = { (0...3).contains($0) }
let secondRange = { (5...6).contains($0) }
func ||(_ lhs: @escaping (Int) -> Bool, _ rhs: @escaping (Int) -> Bool) -> (Int) -> Bool {
return { value in
return lhs(value) || rhs(value)
}
}
(firstRange || secondRange)(2) // true
(firstRange || secondRange)(4) // false
(firstRange || secondRange)(6) // true
Typealiases are great to express function signatures in a more comprehensive manner, which then enables us to easily define functions that operate on them, resulting in a nice way to write and use some powerful API.
import Foundation
typealias RangeSet = (Int) -> Bool
func union(_ left: @escaping RangeSet, _ right: @escaping RangeSet) -> RangeSet {
return { left($0) || right($0) }
}
let firstRange = { (0...3).contains($0) }
let secondRange = { (5...6).contains($0) }
let unionRange = union(firstRange, secondRange)
unionRange(2) // true
unionRange(4) // false
By returning a closure that captures a local variable, it's possible to encapsulate a mutable state within a function.
import Foundation
func counterFactory() -> () -> Int {
var counter = 0
return {
counter += 1
return counter
}
}
let counter = counterFactory()
counter() // returns 1
counter() // returns 2
⚠️ Since Swift 4.2,
allCases
can now be synthesized at compile-time by simply conforming to the protocolCaseIterable
. The implementation below should no longer be used in production code.
Through some clever leveraging of how enums are stored in memory, it is possible to generate an array that contains all the possible cases of an enum. This can prove particularly useful when writing unit tests that consume random data.
import Foundation
enum MyEnum { case first; case second; case third; case fourth }
protocol EnumCollection: Hashable {
static var allCases: [Self] { get }
}
extension EnumCollection {
public static var allCases: [Self] {
var i = 0
return Array(AnyIterator {
let next = withUnsafePointer(to: &i) {
$0.withMemoryRebound(to: Self.self, capacity: 1) { $0.pointee }
}
if next.hashValue != i { return nil }
i += 1
return next
})
}
}
extension MyEnum: EnumCollection { }
MyEnum.allCases // [.first, .second, .third, .fourth]
The if-let syntax is a great way to deal with optional values in a safe manner, but at times it can prove to be just a little bit to cumbersome. In such cases, using the Optional.map()
function is a nice way to achieve a shorter code while retaining safeness and readability.
import UIKit
let date: Date? = Date() // or could be nil, doesn't matter
let formatter = DateFormatter()
let label = UILabel()
if let safeDate = date {
label.text = formatter.string(from: safeDate)
}
label.text = date.map { return formatter.string(from: $0) }
label.text = date.map(formatter.string(from:)) // even shorter, tough less readable
📣 NEW 📣 Swift Tips are now available on YouTube 👇
Summary
String
interpolationstructs
NSAttributedString
through a Function Builderswitch
and if
as expressionsguard
statementsinit
without loosing the compiler-generated oneenum
Never
to represent impossible code pathsDecodable
enum
[weak self]
and guard
userInfo
Dictionary
typealias
to its fullestforEach
reduce()
Optional
booleansSequence
nil
valuesmap()
Tips
Author: vincent-pradeilles
Source code: https://github.com/vincent-pradeilles/swift-tips
License: MIT license
#swift
1671269358
In this Selenium article, we will learn about What Is Selenium? | Cross-Browser Testing with Selenium. Does Selenium support cross browser testing?. When it comes to an application, there are two kinds of user activity: the kind you can control and the
When it comes to an application, there are two kinds of user activity: the kind you can control and the kind you can’t. Irrespective of these actions, you need to build your application to work for all valid cases. The users’ choice of browsers is something that’s out of your control. You have to make sure that your application works perfectly on all browsers; otherwise, you might lose business. And cross-browser testing is a way to identify issues in your application when accessed from different browsers.
This post will look at what Selenium is and why using Selenium is beneficial for cross-browser testing. Then we’ll look at some Python Selenium examples and see cross-browser testing with Selenium in action. But before that, let’s understand why we need cross-browser testing.
We don’t write different application code for each browser. Then why do we need to test it on different browsers? Yes, the same code goes to all browsers, but not all browsers process the same way, nor do they use the same rendering engine. For example, Chrome uses WebKit, Firefox uses Gecko, and so on. The job of rendering engines is to visualize the application code. So even if the code is the same, the way it’s processed is different.
If your webpage is of a single HTML file with a couple of simple lines, then you won’t see any difference when it’s displayed on different browsers. But you might see some differences if you have a complex website. For example, the web elements aren’t aligned like they’re supposed to be, or the objects aren’t appearing. This could be because the browser is not rendering your code as expected. Cross-browser testing helps you understand how your application works on different browsers and identify issues, if any. Hence, it’s a part of improving your product.
There are different methods/tools for cross-browser testing. It all started with manual testing, but that’s antiquated now. Now, you can either use web automation frameworks or automated testing tools. In this post, we’ll focus on one such framework—Selenium.
Selenium is an open-source framework built for browser automation. The primary purpose of Selenium is to simulate the actions of users within the application. It helps you create and run test cases on applications. These test results help you identify any bugs in your application that you can fix to improve your application’s quality.
Selenium is among the most popular frameworks for automated testing. Selenium is not just a single software program; it’s a suite. It comes with different options:
When you use Selenium, you can automate the browser, giving you many options and features. And because of its flexibility, you can simulate almost everything that a user can do on the application. But because our focus is on cross-browser testing, let’s see how Selenium is beneficial for it.
I’m using Selenium WebDriver in these examples, and my choice of programming language is Python. Now we need an application to test how it behaves on different browsers. Not all applications allow you to crawl them or send automated requests. So make sure the application you’re using will enable you to do so. In most cases, you can get this information from the robots.txt file.
Firstly, we need to set up a few things. You need to install Python (2.x or 3.x). Following that, you need to install Selenium for Python. You can do that by running the following command:
pip install selenium
Next, we need to download webdrivers for different browsers. Make sure to download a webdriver that’s compatible with your browser. In this post, I’ll cover the following webdrivers:
The script I’ll use will open the website www.testim.io, wait for three seconds, click on the START TESTIM FREE button, wait for three more seconds, and close the browser.
For the clicking on the button part, we need to tell our code how to find the button. We can find an element using different methods, but I’ll do so by using XPath. To find the XPath of an element, right-click on the element and click Inspect.
You should now see the inspection tab with the code for the element highlighted. Right-click on the highlighted section, and under Copy, click Copy XPath.
And the XPath will be copied. Now we have all the requirements ready. Let’s see what the Python code looks like.
#Import required libraries
from selenium import webdriver
import time
driver = webdriver.Chrome(r'D:\chromedriver') #Mention location of chrome webdriver
driver.get("https://www.testim.io/") #Opens website
time.sleep(3)
elem = driver.find_element_by_xpath('//*[@id="main"]/div/div/div/div[2]/a[1]') #Find the button using XPath
elem.click() #Click the button
time.sleep(3)
driver.quit() #Close the browser
While executing any of these codes, you may see an error like this:
You see that there’s a compatibility issue between your browser and the webdriver you’re using. But don’t worry. To get past this, you need to download the compatible webdriver based on the browser version. This is something you’ll have to compromise with when using Selenium web drivers. If you update your browser, you might again have to download another webdriver. If you’re thinking of testing for different versions of a browser, you’d need to have multiple compatible web drivers.
If you don’t want the hassle, you can try different testing methods such as using an AI-powered testing tool like Testim. Testim is an excellent tool and has almost every feature you need to make application testing easy. It’s pretty straightforward to create tests and execute them. You also get many options to customize tests.
Now, let’s come back to Selenium.
#Import required libraries
from selenium import webdriver
import time
driver = webdriver.Chrome(r'D:\msedgedriver') #Mention location of Edge webdriver
driver.get("https://www.testim.io/") #Opens website
time.sleep(3)
elem = driver.find_element_by_xpath('//*[@id="main"]/div/div/div/div[2]/a[1]') #Find the button using XPath
elem.click() #Click the button
time.sleep(3)
driver.quit() #Close the browser
The only difference between these two scripts is the webdriver. You have to replace the webdriver for Chrome with the webdriver for Edge.
It’s a little different for Brave than the other two browsers. The Brave browser doesn’t have a separate webdriver, but it uses ChromeDriver because Chrome and Brave are built on Chromium. So we need to change some configurations to have Selenium use the Brave browser.
#Import required libraries
from selenium import webdriver
import time
options = webdriver.ChromeOptions()
options.binary_location = 'C:\\Program Files (x86)\\BraveSoftware\\Brave-Browser\\Application\\brave.exe' #
driver = webdriver.Chrome(chrome_options= options, executable_path = r'D:\chromedriver') #Mention location of chrome webdriver
driver.get("https://www.testim.io/") #Opens website
time.sleep(3)
elem = driver.find_element_by_xpath('//*[@id="main"]/div/div/div/div[2]/a[1]') #Find the button using XPath
elem.click() #Click the button
time.sleep(3)
driver.quit() #Close the browser
What we’re doing is updating the default webdriver configuration and exclusively specifying to use the Brave browser.
You might have observed that we’re not making significant changes to code, just changing the webdriver. The code is reusable for different browsers, and it saves time.
Cross-browser testing is an integral part of application testing. You don’t perform separate tests; instead, you perform the same tests on different browsers. So you need to reduce redundancies in the process. Automated testing is very useful in such cases, and the Selenium framework is a master of this. We’ve gone through different aspects of cross-browser testing with Selenium and some examples of how we can implement it.
As a better alternative, you can use Testim. Testim is an automated testing platform for fast authoring of tests. These are some of the features Testim provides:
Original article sourced at: https://www.testim.io
1620412140
C++ or ‘the New C,’ as it is based on C’s framework and additional features. C++ is also credited to influence several languages such as C## and other newer editions of C. It is also recognized with the introduction of Object-Oriented Programming. This establishes the fact about how essential C++ has been for the programming world.
This article is about one of the most basic yet crucial tasks, file handing in C++. Now, files are significant for programming as well as for other sectors as they are the storage sectors. This is where the entire data is assembled. The whole concept of file handling can be divided into four sections –
Before we embark on this journey of C++, let’s take a few moments to understand why do we need file handling. In simple terms, it offers a mechanism through which you can collect the output of a program in a file and then perform multiple operations on it.
There is one more term, “Stream,” which we’ll be using quite frequently. So, let’s get acquainted with it, as well. A stream is a process that indicates a device on which you are performing the input and output operations. In other words, the stream can be represented as an origin or target of characters of unspecified length based on its function.
#c++ #file handling #file handling in c++
1619530620
C++ or ‘the New C,’ as it is based on C’s framework and additional features. C++ is also credited to influence several languages such as C## and other newer editions of C. It is also recognized with the introduction of Object-Oriented Programming. This establishes the fact about how essential C++ has been for the programming world.
This article is about one of the most basic yet crucial tasks, file handing in C++. Now, files are significant for programming as well as for other sectors as they are the storage sectors. This is where the entire data is assembled. The whole concept of file handling can be divided into four sections –
#full stack development #c++ #file handling #file handling in c++
1599736140
C++ File Handling Example | File Handling In C++ Tutorial is today’s topic. Most computer programs work with files because it helps into stores the information permanently. The information and data stored under a special name on a storage device are called a file. Stream refers to a sequence of bytes. A file itself is the bunch of bytes stored on some storage devices like tape, magnetic disk, etc. The binary file is a file that contains information in the same format as it is stored in memory. In binary files, are used for a line and no translations occur here.
In C++ language, files are mainly dealt by using the three classes fstream, ifstream, ofstream available in fstream header file.
#c++ #file handling in c++