Stephanie  Auer

Stephanie Auer

1626557940

Firebase Cloud Firestore Tutorial in Unity Save & Load Data From Firebase Cloud Firestore

Fast and simple to implement Remote Config for your Unity games for the Android platform. Engage your players and keep their support!!

Don’t Click This :http://bit.ly/3lE0onp

Support Me On Patreon: https://bit.ly/3gmkv95

Official Website Link: https://bit.ly/3b1Icjj

Firebase RealTime DataBase Tutorial in Unity | Save & Load Data From Firebase Realtime Database
https://youtu.be/mo4GFKyPz1c

Google Play Games Services Tutorial in Unity (Part-1) - LOGIN and ACHIEVEMENTS and LEADERBOARDS
https://youtu.be/R6ysRGWQLko

Firebase Authentication in unity with Google Provider
https://youtu.be/pqJLHWFGhH4

Google Play Games Services Tutorial in Unity (Part-2) - LOGIN and ACHIEVEMENTS and LEADERBOARDS
https://youtu.be/jjPtqqc4cVA

TimeStamp
00:00 Intro
00:30 Installing Packages
05:40 Save Data
10:43 Read Data

#FusionPrix#Unity#CloudFirestore

#fusionprix #unity #cloudfirestore

What is GEEK

Buddha Community

Firebase Cloud Firestore Tutorial in Unity  Save & Load Data From Firebase Cloud Firestore

Dotnet Script: Run C# Scripts From The .NET CLI

dotnet script

Run C# scripts from the .NET CLI, define NuGet packages inline and edit/debug them in VS Code - all of that with full language services support from OmniSharp.

NuGet Packages

NameVersionFramework(s)
dotnet-script (global tool)Nugetnet6.0, net5.0, netcoreapp3.1
Dotnet.Script (CLI as Nuget)Nugetnet6.0, net5.0, netcoreapp3.1
Dotnet.Script.CoreNugetnetcoreapp3.1 , netstandard2.0
Dotnet.Script.DependencyModelNugetnetstandard2.0
Dotnet.Script.DependencyModel.NugetNugetnetstandard2.0

Installing

Prerequisites

The only thing we need to install is .NET Core 3.1 or .NET 5.0 SDK.

.NET Core Global Tool

.NET Core 2.1 introduced the concept of global tools meaning that you can install dotnet-script using nothing but the .NET CLI.

dotnet tool install -g dotnet-script

You can invoke the tool using the following command: dotnet-script
Tool 'dotnet-script' (version '0.22.0') was successfully installed.

The advantage of this approach is that you can use the same command for installation across all platforms. .NET Core SDK also supports viewing a list of installed tools and their uninstallation.

dotnet tool list -g

Package Id         Version      Commands
---------------------------------------------
dotnet-script      0.22.0       dotnet-script
dotnet tool uninstall dotnet-script -g

Tool 'dotnet-script' (version '0.22.0') was successfully uninstalled.

Windows

choco install dotnet.script

We also provide a PowerShell script for installation.

(new-object Net.WebClient).DownloadString("https://raw.githubusercontent.com/filipw/dotnet-script/master/install/install.ps1") | iex

Linux and Mac

curl -s https://raw.githubusercontent.com/filipw/dotnet-script/master/install/install.sh | bash

If permission is denied we can try with sudo

curl -s https://raw.githubusercontent.com/filipw/dotnet-script/master/install/install.sh | sudo bash

Docker

A Dockerfile for running dotnet-script in a Linux container is available. Build:

cd build
docker build -t dotnet-script -f Dockerfile ..

And run:

docker run -it dotnet-script --version

Github

You can manually download all the releases in zip format from the GitHub releases page.

Usage

Our typical helloworld.csx might look like this:

Console.WriteLine("Hello world!");

That is all it takes and we can execute the script. Args are accessible via the global Args array.

dotnet script helloworld.csx

Scaffolding

Simply create a folder somewhere on your system and issue the following command.

dotnet script init

This will create main.csx along with the launch configuration needed to debug the script in VS Code.

.
├── .vscode
│   └── launch.json
├── main.csx
└── omnisharp.json

We can also initialize a folder using a custom filename.

dotnet script init custom.csx

Instead of main.csx which is the default, we now have a file named custom.csx.

.
├── .vscode
│   └── launch.json
├── custom.csx
└── omnisharp.json

Note: Executing dotnet script init inside a folder that already contains one or more script files will not create the main.csx file.

Running scripts

Scripts can be executed directly from the shell as if they were executables.

foo.csx arg1 arg2 arg3

OSX/Linux

Just like all scripts, on OSX/Linux you need to have a #! and mark the file as executable via chmod +x foo.csx. If you use dotnet script init to create your csx it will automatically have the #! directive and be marked as executable.

The OSX/Linux shebang directive should be #!/usr/bin/env dotnet-script

#!/usr/bin/env dotnet-script
Console.WriteLine("Hello world");

You can execute your script using dotnet script or dotnet-script, which allows you to pass arguments to control your script execution more.

foo.csx arg1 arg2 arg3
dotnet script foo.csx -- arg1 arg2 arg3
dotnet-script foo.csx -- arg1 arg2 arg3

Passing arguments to scripts

All arguments after -- are passed to the script in the following way:

dotnet script foo.csx -- arg1 arg2 arg3

Then you can access the arguments in the script context using the global Args collection:

foreach (var arg in Args)
{
    Console.WriteLine(arg);
}

All arguments before -- are processed by dotnet script. For example, the following command-line

dotnet script -d foo.csx -- -d

will pass the -d before -- to dotnet script and enable the debug mode whereas the -d after -- is passed to script for its own interpretation of the argument.

NuGet Packages

dotnet script has built-in support for referencing NuGet packages directly from within the script.

#r "nuget: AutoMapper, 6.1.0"

package

Note: Omnisharp needs to be restarted after adding a new package reference

Package Sources

We can define package sources using a NuGet.Config file in the script root folder. In addition to being used during execution of the script, it will also be used by OmniSharp that provides language services for packages resolved from these package sources.

As an alternative to maintaining a local NuGet.Config file we can define these package sources globally either at the user level or at the computer level as described in Configuring NuGet Behaviour

It is also possible to specify packages sources when executing the script.

dotnet script foo.csx -s https://SomePackageSource

Multiple packages sources can be specified like this:

dotnet script foo.csx -s https://SomePackageSource -s https://AnotherPackageSource

Creating DLLs or Exes from a CSX file

Dotnet-Script can create a standalone executable or DLL for your script.

SwitchLong switchdescription
-o--outputDirectory where the published executable should be placed. Defaults to a 'publish' folder in the current directory.
-n--nameThe name for the generated DLL (executable not supported at this time). Defaults to the name of the script.
 --dllPublish to a .dll instead of an executable.
-c--configurationConfiguration to use for publishing the script [Release/Debug]. Default is "Debug"
-d--debugEnables debug output.
-r--runtimeThe runtime used when publishing the self contained executable. Defaults to your current runtime.

The executable you can run directly independent of dotnet install, while the DLL can be run using the dotnet CLI like this:

dotnet script exec {path_to_dll} -- arg1 arg2

Caching

We provide two types of caching, the dependency cache and the execution cache which is explained in detail below. In order for any of these caches to be enabled, it is required that all NuGet package references are specified using an exact version number. The reason for this constraint is that we need to make sure that we don't execute a script with a stale dependency graph.

Dependency Cache

In order to resolve the dependencies for a script, a dotnet restore is executed under the hood to produce a project.assets.json file from which we can figure out all the dependencies we need to add to the compilation. This is an out-of-process operation and represents a significant overhead to the script execution. So this cache works by looking at all the dependencies specified in the script(s) either in the form of NuGet package references or assembly file references. If these dependencies matches the dependencies from the last script execution, we skip the restore and read the dependencies from the already generated project.assets.json file. If any of the dependencies has changed, we must restore again to obtain the new dependency graph.

Execution cache

In order to execute a script it needs to be compiled first and since that is a CPU and time consuming operation, we make sure that we only compile when the source code has changed. This works by creating a SHA256 hash from all the script files involved in the execution. This hash is written to a temporary location along with the DLL that represents the result of the script compilation. When a script is executed the hash is computed and compared with the hash from the previous compilation. If they match there is no need to recompile and we run from the already compiled DLL. If the hashes don't match, the cache is invalidated and we recompile.

You can override this automatic caching by passing --no-cache flag, which will bypass both caches and cause dependency resolution and script compilation to happen every time we execute the script.

Cache Location

The temporary location used for caches is a sub-directory named dotnet-script under (in order of priority):

  1. The path specified for the value of the environment variable named DOTNET_SCRIPT_CACHE_LOCATION, if defined and value is not empty.
  2. Linux distributions only: $XDG_CACHE_HOME if defined otherwise $HOME/.cache
  3. macOS only: ~/Library/Caches
  4. The value returned by Path.GetTempPath for the platform.

 

Debugging

The days of debugging scripts using Console.WriteLine are over. One major feature of dotnet script is the ability to debug scripts directly in VS Code. Just set a breakpoint anywhere in your script file(s) and hit F5(start debugging)

debug

Script Packages

Script packages are a way of organizing reusable scripts into NuGet packages that can be consumed by other scripts. This means that we now can leverage scripting infrastructure without the need for any kind of bootstrapping.

Creating a script package

A script package is just a regular NuGet package that contains script files inside the content or contentFiles folder.

The following example shows how the scripts are laid out inside the NuGet package according to the standard convention .

└── contentFiles
    └── csx
        └── netstandard2.0
            └── main.csx

This example contains just the main.csx file in the root folder, but packages may have multiple script files either in the root folder or in subfolders below the root folder.

When loading a script package we will look for an entry point script to be loaded. This entry point script is identified by one of the following.

  • A script called main.csx in the root folder
  • A single script file in the root folder

If the entry point script cannot be determined, we will simply load all the scripts files in the package.

The advantage with using an entry point script is that we can control loading other scripts from the package.

Consuming a script package

To consume a script package all we need to do specify the NuGet package in the #loaddirective.

The following example loads the simple-targets package that contains script files to be included in our script.

#load "nuget:simple-targets-csx, 6.0.0"

using static SimpleTargets;
var targets = new TargetDictionary();

targets.Add("default", () => Console.WriteLine("Hello, world!"));

Run(Args, targets);

Note: Debugging also works for script packages so that we can easily step into the scripts that are brought in using the #load directive.

Remote Scripts

Scripts don't actually have to exist locally on the machine. We can also execute scripts that are made available on an http(s) endpoint.

This means that we can create a Gist on Github and execute it just by providing the URL to the Gist.

This Gist contains a script that prints out "Hello World"

We can execute the script like this

dotnet script https://gist.githubusercontent.com/seesharper/5d6859509ea8364a1fdf66bbf5b7923d/raw/0a32bac2c3ea807f9379a38e251d93e39c8131cb/HelloWorld.csx

That is a pretty long URL, so why don't make it a TinyURL like this:

dotnet script https://tinyurl.com/y8cda9zt

Script Location

A pretty common scenario is that we have logic that is relative to the script path. We don't want to require the user to be in a certain directory for these paths to resolve correctly so here is how to provide the script path and the script folder regardless of the current working directory.

public static string GetScriptPath([CallerFilePath] string path = null) => path;
public static string GetScriptFolder([CallerFilePath] string path = null) => Path.GetDirectoryName(path);

Tip: Put these methods as top level methods in a separate script file and #load that file wherever access to the script path and/or folder is needed.

REPL

This release contains a C# REPL (Read-Evaluate-Print-Loop). The REPL mode ("interactive mode") is started by executing dotnet-script without any arguments.

The interactive mode allows you to supply individual C# code blocks and have them executed as soon as you press Enter. The REPL is configured with the same default set of assembly references and using statements as regular CSX script execution.

Basic usage

Once dotnet-script starts you will see a prompt for input. You can start typing C# code there.

~$ dotnet script
> var x = 1;
> x+x
2

If you submit an unterminated expression into the REPL (no ; at the end), it will be evaluated and the result will be serialized using a formatter and printed in the output. This is a bit more interesting than just calling ToString() on the object, because it attempts to capture the actual structure of the object. For example:

~$ dotnet script
> var x = new List<string>();
> x.Add("foo");
> x
List<string>(1) { "foo" }
> x.Add("bar");
> x
List<string>(2) { "foo", "bar" }
>

Inline Nuget packages

REPL also supports inline Nuget packages - meaning the Nuget packages can be installed into the REPL from within the REPL. This is done via our #r and #load from Nuget support and uses identical syntax.

~$ dotnet script
> #r "nuget: Automapper, 6.1.1"
> using AutoMapper;
> typeof(MapperConfiguration)
[AutoMapper.MapperConfiguration]
> #load "nuget: simple-targets-csx, 6.0.0";
> using static SimpleTargets;
> typeof(TargetDictionary)
[Submission#0+SimpleTargets+TargetDictionary]

Multiline mode

Using Roslyn syntax parsing, we also support multiline REPL mode. This means that if you have an uncompleted code block and press Enter, we will automatically enter the multiline mode. The mode is indicated by the * character. This is particularly useful for declaring classes and other more complex constructs.

~$ dotnet script
> class Foo {
* public string Bar {get; set;}
* }
> var foo = new Foo();

REPL commands

Aside from the regular C# script code, you can invoke the following commands (directives) from within the REPL:

CommandDescription
#loadLoad a script into the REPL (same as #load usage in CSX)
#rLoad an assembly into the REPL (same as #r usage in CSX)
#resetReset the REPL back to initial state (without restarting it)
#clsClear the console screen without resetting the REPL state
#exitExits the REPL

Seeding REPL with a script

You can execute a CSX script and, at the end of it, drop yourself into the context of the REPL. This way, the REPL becomes "seeded" with your code - all the classes, methods or variables are available in the REPL context. This is achieved by running a script with an -i flag.

For example, given the following CSX script:

var msg = "Hello World";
Console.WriteLine(msg);

When you run this with the -i flag, Hello World is printed, REPL starts and msg variable is available in the REPL context.

~$ dotnet script foo.csx -i
Hello World
>

You can also seed the REPL from inside the REPL - at any point - by invoking a #load directive pointed at a specific file. For example:

~$ dotnet script
> #load "foo.csx"
Hello World
>

Piping

The following example shows how we can pipe data in and out of a script.

The UpperCase.csx script simply converts the standard input to upper case and writes it back out to standard output.

using (var streamReader = new StreamReader(Console.OpenStandardInput()))
{
    Write(streamReader.ReadToEnd().ToUpper());
}

We can now simply pipe the output from one command into our script like this.

echo "This is some text" | dotnet script UpperCase.csx
THIS IS SOME TEXT

Debugging

The first thing we need to do add the following to the launch.config file that allows VS Code to debug a running process.

{
    "name": ".NET Core Attach",
    "type": "coreclr",
    "request": "attach",
    "processId": "${command:pickProcess}"
}

To debug this script we need a way to attach the debugger in VS Code and the simplest thing we can do here is to wait for the debugger to attach by adding this method somewhere.

public static void WaitForDebugger()
{
    Console.WriteLine("Attach Debugger (VS Code)");
    while(!Debugger.IsAttached)
    {
    }
}

To debug the script when executing it from the command line we can do something like

WaitForDebugger();
using (var streamReader = new StreamReader(Console.OpenStandardInput()))
{
    Write(streamReader.ReadToEnd().ToUpper()); // <- SET BREAKPOINT HERE
}

Now when we run the script from the command line we will get

$ echo "This is some text" | dotnet script UpperCase.csx
Attach Debugger (VS Code)

This now gives us a chance to attach the debugger before stepping into the script and from VS Code, select the .NET Core Attach debugger and pick the process that represents the executing script.

Once that is done we should see our breakpoint being hit.

Configuration(Debug/Release)

By default, scripts will be compiled using the debug configuration. This is to ensure that we can debug a script in VS Code as well as attaching a debugger for long running scripts.

There are however situations where we might need to execute a script that is compiled with the release configuration. For instance, running benchmarks using BenchmarkDotNet is not possible unless the script is compiled with the release configuration.

We can specify this when executing the script.

dotnet script foo.csx -c release

 

Nullable reference types

Starting from version 0.50.0, dotnet-script supports .Net Core 3.0 and all the C# 8 features. The way we deal with nullable references types in dotnet-script is that we turn every warning related to nullable reference types into compiler errors. This means every warning between CS8600 and CS8655 are treated as an error when compiling the script.

Nullable references types are turned off by default and the way we enable it is using the #nullable enable compiler directive. This means that existing scripts will continue to work, but we can now opt-in on this new feature.

#!/usr/bin/env dotnet-script

#nullable enable

string name = null;

Trying to execute the script will result in the following error

main.csx(5,15): error CS8625: Cannot convert null literal to non-nullable reference type.

We will also see this when working with scripts in VS Code under the problems panel.

image

Download Details:
Author: filipw
Source Code: https://github.com/filipw/dotnet-script
License: MIT License

#dotnet  #aspdotnet  #csharp 

Adaline  Kulas

Adaline Kulas

1594162500

Multi-cloud Spending: 8 Tips To Lower Cost

A multi-cloud approach is nothing but leveraging two or more cloud platforms for meeting the various business requirements of an enterprise. The multi-cloud IT environment incorporates different clouds from multiple vendors and negates the dependence on a single public cloud service provider. Thus enterprises can choose specific services from multiple public clouds and reap the benefits of each.

Given its affordability and agility, most enterprises opt for a multi-cloud approach in cloud computing now. A 2018 survey on the public cloud services market points out that 81% of the respondents use services from two or more providers. Subsequently, the cloud computing services market has reported incredible growth in recent times. The worldwide public cloud services market is all set to reach $500 billion in the next four years, according to IDC.

By choosing multi-cloud solutions strategically, enterprises can optimize the benefits of cloud computing and aim for some key competitive advantages. They can avoid the lengthy and cumbersome processes involved in buying, installing and testing high-priced systems. The IaaS and PaaS solutions have become a windfall for the enterprise’s budget as it does not incur huge up-front capital expenditure.

However, cost optimization is still a challenge while facilitating a multi-cloud environment and a large number of enterprises end up overpaying with or without realizing it. The below-mentioned tips would help you ensure the money is spent wisely on cloud computing services.

  • Deactivate underused or unattached resources

Most organizations tend to get wrong with simple things which turn out to be the root cause for needless spending and resource wastage. The first step to cost optimization in your cloud strategy is to identify underutilized resources that you have been paying for.

Enterprises often continue to pay for resources that have been purchased earlier but are no longer useful. Identifying such unused and unattached resources and deactivating it on a regular basis brings you one step closer to cost optimization. If needed, you can deploy automated cloud management tools that are largely helpful in providing the analytics needed to optimize the cloud spending and cut costs on an ongoing basis.

  • Figure out idle instances

Another key cost optimization strategy is to identify the idle computing instances and consolidate them into fewer instances. An idle computing instance may require a CPU utilization level of 1-5%, but you may be billed by the service provider for 100% for the same instance.

Every enterprise will have such non-production instances that constitute unnecessary storage space and lead to overpaying. Re-evaluating your resource allocations regularly and removing unnecessary storage may help you save money significantly. Resource allocation is not only a matter of CPU and memory but also it is linked to the storage, network, and various other factors.

  • Deploy monitoring mechanisms

The key to efficient cost reduction in cloud computing technology lies in proactive monitoring. A comprehensive view of the cloud usage helps enterprises to monitor and minimize unnecessary spending. You can make use of various mechanisms for monitoring computing demand.

For instance, you can use a heatmap to understand the highs and lows in computing visually. This heat map indicates the start and stop times which in turn lead to reduced costs. You can also deploy automated tools that help organizations to schedule instances to start and stop. By following a heatmap, you can understand whether it is safe to shut down servers on holidays or weekends.

#cloud computing services #all #hybrid cloud #cloud #multi-cloud strategy #cloud spend #multi-cloud spending #multi cloud adoption #why multi cloud #multi cloud trends #multi cloud companies #multi cloud research #multi cloud market

 iOS App Dev

iOS App Dev

1620466520

Your Data Architecture: Simple Best Practices for Your Data Strategy

If you accumulate data on which you base your decision-making as an organization, you should probably think about your data architecture and possible best practices.

If you accumulate data on which you base your decision-making as an organization, you most probably need to think about your data architecture and consider possible best practices. Gaining a competitive edge, remaining customer-centric to the greatest extent possible, and streamlining processes to get on-the-button outcomes can all be traced back to an organization’s capacity to build a future-ready data architecture.

In what follows, we offer a short overview of the overarching capabilities of data architecture. These include user-centricity, elasticity, robustness, and the capacity to ensure the seamless flow of data at all times. Added to these are automation enablement, plus security and data governance considerations. These points from our checklist for what we perceive to be an anticipatory analytics ecosystem.

#big data #data science #big data analytics #data analysis #data architecture #data transformation #data platform #data strategy #cloud data platform #data acquisition

Sasha  Roberts

Sasha Roberts

1659500100

Reform: Form Objects Decoupled From Models In Ruby

Reform

Form objects decoupled from your models.

Reform gives you a form object with validations and nested setup of models. It is completely framework-agnostic and doesn't care about your database.

Although reform can be used in any Ruby framework, it comes with Rails support, works with simple_form and other form gems, allows nesting forms to implement has_one and has_many relationships, can compose a form from multiple objects and gives you coercion.

Full Documentation

Reform is part of the Trailblazer framework. Full documentation is available on the project site.

Reform 2.2

Temporary note: Reform 2.2 does not automatically load Rails files anymore (e.g. ActiveModel::Validations). You need the reform-rails gem, see Installation.

Defining Forms

Forms are defined in separate classes. Often, these classes partially map to a model.

class AlbumForm < Reform::Form
  property :title
  validates :title, presence: true
end

Fields are declared using ::property. Validations work exactly as you know it from Rails or other frameworks. Note that validations no longer go into the model.

The API

Forms have a ridiculously simple API with only a handful of public methods.

  1. #initialize always requires a model that the form represents.
  2. #validate(params) updates the form's fields with the input data (only the form, not the model) and then runs all validations. The return value is the boolean result of the validations.
  3. #errors returns validation messages in a classic ActiveModel style.
  4. #sync writes form data back to the model. This will only use setter methods on the model(s).
  5. #save (optional) will call #save on the model and nested models. Note that this implies a #sync call.
  6. #prepopulate! (optional) will run pre-population hooks to "fill out" your form before rendering.

In addition to the main API, forms expose accessors to the defined properties. This is used for rendering or manual operations.

Setup

In your controller or operation you create a form instance and pass in the models you want to work on.

class AlbumsController
  def new
    @form = AlbumForm.new(Album.new)
  end

This will also work as an editing form with an existing album.

def edit
  @form = AlbumForm.new(Album.find(1))
end

Reform will read property values from the model in setup. In our example, the AlbumForm will call album.title to populate the title field.

Rendering Forms

Your @form is now ready to be rendered, either do it yourself or use something like Rails' #form_for, simple_form or formtastic.

= form_for @form do |f|
  = f.input :title

Nested forms and collections can be easily rendered with fields_for, etc. Note that you no longer pass the model to the form builder, but the Reform instance.

Optionally, you might want to use the #prepopulate! method to pre-populate fields and prepare the form for rendering.

Validation

After form submission, you need to validate the input.

class SongsController
  def create
    @form = SongForm.new(Song.new)

    #=> params: {song: {title: "Rio", length: "366"}}

    if @form.validate(params[:song])

The #validate method first updates the values of the form - the underlying model is still treated as immutuable and remains unchanged. It then runs all validations you provided in the form.

It's the only entry point for updating the form. This is per design, as separating writing and validation doesn't make sense for a form.

This allows rendering the form after validate with the data that has been submitted. However, don't get confused, the model's values are still the old, original values and are only changed after a #save or #sync operation.

Syncing Back

After validation, you have two choices: either call #save and let Reform sort out the rest. Or call #sync, which will write all the properties back to the model. In a nested form, this works recursively, of course.

It's then up to you what to do with the updated models - they're still unsaved.

Saving Forms

The easiest way to save the data is to call #save on the form.

if @form.validate(params[:song])
  @form.save  #=> populates album with incoming data
              #   by calling @form.album.title=.
else
  # handle validation errors.
end

This will sync the data to the model and then call album.save.

Sometimes, you need to do saving manually.

Default values

Reform allows default values to be provided for properties.

class AlbumForm < Reform::Form
  property :price_in_cents, default: 9_95
end

Saving Forms Manually

Calling #save with a block will provide a nested hash of the form's properties and values. This does not call #save on the models and allows you to implement the saving yourself.

The block parameter is a nested hash of the form input.

  @form.save do |hash|
    hash      #=> {title: "Greatest Hits"}
    Album.create(hash)
  end

You can always access the form's model. This is helpful when you were using populators to set up objects when validating.

  @form.save do |hash|
    album = @form.model

    album.update_attributes(hash[:album])
  end

Nesting

Reform provides support for nested objects. Let's say the Album model keeps some associations.

class Album < ActiveRecord::Base
  has_one  :artist
  has_many :songs
end

The implementation details do not really matter here, as long as your album exposes readers and writes like Album#artist and Album#songs, this allows you to define nested forms.

class AlbumForm < Reform::Form
  property :title
  validates :title, presence: true

  property :artist do
    property :full_name
    validates :full_name, presence: true
  end

  collection :songs do
    property :name
  end
end

You can also reuse an existing form from elsewhere using :form.

property :artist, form: ArtistForm

Nested Setup

Reform will wrap defined nested objects in their own forms. This happens automatically when instantiating the form.

album.songs #=> [<Song name:"Run To The Hills">]

form = AlbumForm.new(album)
form.songs[0] #=> <SongForm model: <Song name:"Run To The Hills">>
form.songs[0].name #=> "Run To The Hills"

Nested Rendering

When rendering a nested form you can use the form's readers to access the nested forms.

= text_field :title,         @form.title
= text_field "artist[name]", @form.artist.name

Or use something like #fields_for in a Rails environment.

= form_for @form do |f|
  = f.text_field :title

  = f.fields_for :artist do |a|
    = a.text_field :name

Nested Processing

validate will assign values to the nested forms. sync and save work analogue to the non-nested form, just in a recursive way.

The block form of #save would give you the following data.

@form.save do |nested|
  nested #=> {title:  "Greatest Hits",
         #    artist: {name: "Duran Duran"},
         #    songs: [{title: "Hungry Like The Wolf"},
         #            {title: "Last Chance On The Stairways"}]
         #   }
  end

The manual saving with block is not encouraged. You should rather check the Disposable docs to find out how to implement your manual tweak with the official API.

Populating Forms

Very often, you need to give Reform some information how to create or find nested objects when validateing. This directive is called populator and documented here.

Installation

Add this line to your Gemfile:

gem "reform"

Reform works fine with Rails 3.1-5.0. However, inheritance of validations with ActiveModel::Validations is broken in Rails 3.2 and 4.0.

Since Reform 2.2, you have to add the reform-rails gem to your Gemfile to automatically load ActiveModel/Rails files.

gem "reform-rails"

Since Reform 2.0 you need to specify which validation backend you want to use (unless you're in a Rails environment where ActiveModel will be used).

To use ActiveModel (not recommended because very out-dated).

require "reform/form/active_model/validations"
Reform::Form.class_eval do
  include Reform::Form::ActiveModel::Validations
end

To use dry-validation (recommended).

require "reform/form/dry"
Reform::Form.class_eval do
  feature Reform::Form::Dry
end

Put this in an initializer or on top of your script.

Compositions

Reform allows to map multiple models to one form. The complete documentation is here, however, this is how it works.

class AlbumForm < Reform::Form
  include Composition

  property :id,    on: :album
  property :title, on: :album
  property :songs, on: :cd
  property :cd_id, on: :cd, from: :id
end

When initializing a composition, you have to pass a hash that contains the composees.

AlbumForm.new(album: album, cd: CD.find(1))

More

Reform comes many more optional features, like hash fields, coercion, virtual fields, and so on. Check the full documentation here.

Reform is part of the Trailblazer project. Please buy my book to support the development and learn everything about Reform - there's two chapters dedicated to Reform!

Security And Strong_parameters

By explicitly defining the form layout using ::property there is no more need for protecting from unwanted input. strong_parameter or attr_accessible become obsolete. Reform will simply ignore undefined incoming parameters.

This is not Reform 1.x!

Temporary note: This is the README and API for Reform 2. On the public API, only a few tiny things have changed. Here are the Reform 1.2 docs.

Anyway, please upgrade and report problems and do not simply assume that we will magically find out what needs to get fixed. When in trouble, join us on Gitter.

Full documentation for Reform is available online, or support us and grab the Trailblazer book. There is an Upgrading Guide to help you migrate through versions.

Attributions!!!

Great thanks to Blake Education for giving us the freedom and time to develop this project in 2013 while working on their project.


Author: trailblazer
Source code: https://github.com/trailblazer/reform
License:  MIT license

#ruby  #ruby-on-rails

Sid  Schuppe

Sid Schuppe

1618404240

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