Thierry  Perret

Thierry Perret

1661149920

Implémenter L'authentification Facebook Pour L'application Flutter

L'authentification est un processus de sécurité par lequel un utilisateur doit fournir son identité pour accéder à une application, à un système particulier ou à une information ou ressource spécifique. En matière de sécurité informatique, l'authentification est le processus ou l'action de vérification de l'identité d'un utilisateur. Sans authentification, les réseaux informatiques sont ouverts aux attaques et un pirate peut vouloir accéder à des informations ou ressources confidentielles.

Flutter nous fournit un package appelé flutter_facebook_auth, où nous pouvons facilement ajouter une connexion Facebook à notre application Flutter. Il nous offre de nombreuses fonctionnalités, notamment:

  • Connectez-vous sur IOS, Android et Web
  • Connexion express sur Android
  • Fournissez un jeton d'accès pour faire une demande à l'API Graph et bien plus encore.

Pour la documentation complète, rendez-vous sur cette page .

Dans cet article, nous allons configurer une application pour montrer comment utiliser ce package dans notre application Flutter.

Création de notre application Flutter

Pour commencer, rendez-vous sur GitHub et clonez les fichiers de démarrage créés pour ce projet. Ouvrez le pubspec.yamlfichier et ajoutez flutter_facebook_auth-le sous cupertino_iconsou exécutez- flutter pub add flutter_facebook_authle sur votre terminal.

name: facebook_auth
description: A new Flutter project.

publish_to: `none 

version: 1.0.0+1

environment:
  sdk: ">=2.17.6 <3.0.0"

dependencies:
  flutter:
    sdk: flutter

  cupertino_icons: ^1.0.2
  flutter_facebook_auth: ^4.4.0+1 # Add This Line

dev_dependencies:
  flutter_test:
    sdk: flutter

  flutter_lints: ^2.0.0

flutter:
  uses-material-design: true

Ajouter des dépendances à notre application

Avant d'ajouter des fonctionnalités à notre application, nous devons configurer les fichiers racine du projet pour nous accorder l'accès à Facebook Login. Sur votre navigateur, rendez-vous sur Facebook Developer pour créer un compte Facebook Developer et commencer à créer notre application.

première

Cliquez sur le bouton de connexion. Cela vous demandera de vous connecter en utilisant vos informations Facebook.

2

Entrez vos informations de connexion et appuyez sur le bouton Connexion pour continuer.

3

Cliquez sur My Apps, et nous pourrons commencer à créer notre application sur Facebook.

4

Ici, aucune application n'a été créée. Appuyez sur le bouton Créer une application pour que nous puissions commencer à créer notre application

5

Ici, nous pouvons choisir n'importe quel type d'application. Je vais choisir Business pour ce tutoriel et cliquer sur Suivant.

6

Ajoutez un nom d'affichage de votre choix et cliquez sur créer une application pour continuer. Vous serez peut-être invité à entrer votre mot de passe, entrez votre mot de passe et cliquez sur Soumettre.

sept

Ici, vous pouvez voir que notre application a été créée. Nous avons notre nom d'application en haut à gauche et notre identifiant d'application. Cliquez sur Facebook Loginpour que nous puissions configurer la fonction de connexion Facebook sur notre application.

8

Je vais travailler sur la plate-forme Android pour ce tutoriel. Cliquez sur le logo Android pour continuer.

9

Dans votre project-level > build.gradlefichier, ajoutez le code aubuildscript{repositories{ }}

buildscript {
    ext.kotlin_version = '1.6.10'
    repositories {
        google()
        mavenCentral() // Add Here
    }

    dependencies {
        classpath 'com.android.tools.build:gradle:7.1.2'
        classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
    }
}

allprojects {
    repositories {
        google()
        mavenCentral() // Add Here
    }
}

rootProject.buildDir = '../build'
subprojects {
    project.buildDir = "${rootProject.buildDir}/${project.name}"
}
subprojects {
    project.evaluationDependsOn(':app')
}

task clean(type: Delete) {
    delete rootProject.buildDir
}

Et dans votre app-level>build.gradlefichier, ajoutez le code à la section des dépendances.

def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
    localPropertiesFile.withReader('UTF-8') { reader ->
        localProperties.load(reader)
    }
}

def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
    throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}

def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
    flutterVersionCode = '1'
}

def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
    flutterVersionName = '1.0'
}

apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"

android {
    compileSdkVersion flutter.compileSdkVersion
    ndkVersion flutter.ndkVersion

    compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_8
        targetCompatibility JavaVersion.VERSION_1_8
    }

    kotlinOptions {
        jvmTarget = '1.8'
    }

    sourceSets {
        main.java.srcDirs += 'src/main/kotlin'
    }

    defaultConfig {
        // TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
        applicationId "com.example.facebook_auth"
        // You can update the following values to match your application needs.
        // For more information, see: https://docs.flutter.dev/deployment/android#reviewing-the-build-configuration.
        minSdkVersion flutter.minSdkVersion
        targetSdkVersion flutter.targetSdkVersion
        versionCode flutterVersionCode.toInteger()
        versionName flutterVersionName
    }

    buildTypes {
        release {
            // TODO: Add your own signing config for the release build.
            // Signing with the debug keys for now, so `flutter run --release` works.
            signingConfig signingConfigs.debug
        }
    }
}

flutter {
    source '../..'
}

dependencies {
    implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
    implementation 'com.facebook.android:facebook-android-sdk:latest.release' // Add This Line Here.
}

Cliquez sur Suivant si vous l'avez fait avec succès.

Dix

À l'étape 3, saisissez le Package Nameet le Default Activity Class Namecomme indiqué ci-dessus. Vous pouvez obtenir le nom de votre package en accédant à votre android>app>build.gradlefichier dans votre projet Flutter.

Appuyez sur Enregistrer pour continuer à configurer l'application.

11

À l'étape 4, nous devons générer un hachage de clé de développement pour garantir l'authenticité de l'interaction entre notre application et Facebook. Je suis sur une machine windows, je vais donc cliquer sur le openssl-for-windowset télécharger et extraire le fichier zip spécifique à mon PC (32bit ou 64bit). Copiez le code ci-dessous et collez-le sur votre terminal.

keytool -exportcert -alias androiddebugkey -keystore "C:\Users\USERNAME\.android\debug.keystore" | "PATH_TO_OPENSSL_LIBRARY\bin\openssl" sha1 -binary | "PATH_TO_OPENSSL_LIBRARY\bin\openssl" base64

Remplacez le USERNAME par le vôtre et ajoutez le chemin d'accès au openss\bindossier. Dans mon cas, j'ai ceci :

douzième

Ici, j'ai changé le nom d'utilisateur en mon utilisateur système et ajouté le chemin d'accès au openssl\bindossier. Lorsque vous êtes invité à saisir un mot de passe, utilisez android. Cela générera une clé que vous pourrez copier et coller dans la section Key Hashes de votre page Web.

14

Appuyez sur Enregistrer et continuer.

14

Étape 5, activez l'authentification unique, cliquez sur Enregistrer et Suivant.

15

À l'étape 6, nous allons modifier le fichier Resources and Manifest. Sur votre app>src>main>res>values, créez un string.xmlfichier et ajoutez le code ci-dessous :

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <string name="app_name">App Name</string>
    <string name="facebook_app_id">App ID</string>
    <string name="fb_login_protocol_scheme">Login Protocol Scheme</string>
    <string name="facebook_client_token">Client Token</string>
</resources>

Votre facebook_app_idpeut être trouvé ci-dessus dans votre navigateur, et votre fb_login_protocol_schemeest votre identifiant d'application avec un préfixe fb(par exemple, si votre identifiant d'application est 1234, votre schéma de protocole sera fb1234). Pour obtenir votre facebook_client_token, Sur votre tableau de bord, accédez à Settings>Advanced>Security>Client Token. Dans mon cas:

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <string name="app_name">Auth Tutorial</string>
    <string name="facebook_app_id">1924520271082903</string>
    <string name="fb_login_protocol_scheme">fb1924520271082903</string>
    <string name="facebook_client_token">ab808c0a71a13009bcf8792433ff6b94</string>
</resources>

Enfin, allez dans votre AndroidManifest.xmlfichier et copiez le code ci-dessous :

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.example.facebook_auth">
    
    <!-- FACEBOOK CONFIGURATIONS -->
    <uses-permission android:name="android.permission.INTERNET"/>
    <!-- FACEBOOK CONFIGURATIONS ENDS HERE -->  


    <application
        android:label="facebook_auth"
        android:name="${applicationName}"
        android:icon="@mipmap/ic_launcher">
        <activity
            android:name=".MainActivity"
            android:exported="true"
            android:launchMode="singleTop"
            android:theme="@style/LaunchTheme"
            android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
            android:hardwareAccelerated="true"
            android:windowSoftInputMode="adjustResize">
            <meta-data
              android:name="io.flutter.embedding.android.NormalTheme"
              android:resource="@style/NormalTheme"
              />
            <intent-filter>
                <action android:name="android.intent.action.MAIN"/>
                <category android:name="android.intent.category.LAUNCHER"/>
            </intent-filter>
        </activity>
        <meta-data
            android:name="flutterEmbedding"
            android:value="2" />
        
            <!-- FACEBOOK CONFIGURATIONS -->
        <meta-data android:name="com.facebook.sdk.ApplicationId" android:value="@string/facebook_app_id"/>
        <meta-data android:name="com.facebook.sdk.ClientToken" android:value="@string/facebook_client_token"/>

        <activity android:name="com.facebook.FacebookActivity"
            android:configChanges=
                "keyboard|keyboardHidden|screenLayout|screenSize|orientation"
            android:label="@string/app_name" />
        <activity
            android:name="com.facebook.CustomTabActivity"
            android:exported="true">
            <intent-filter>
                <action android:name="android.intent.action.VIEW" />
                <category android:name="android.intent.category.DEFAULT" />
                <category android:name="android.intent.category.BROWSABLE" />
                <data android:scheme="@string/fb_login_protocol_scheme" />
            </intent-filter>
        </activity>
        <!--FACEBOOK CONFIGURATION ENDS HERE -->
    </application>
</manifest>

Remarque : J'ai commenté les lignes que vous êtes censé copier et coller. Vous avez terminé toutes les tâches relatives à Facebook. Ensuite, nous commencerons à ajouter des fonctionnalités à notre application.

Ajout des fonctionnalités

Une fois les configurations de la plate-forme terminées, configurons notre application. Dans notre fichier main.dart, nous allons ajouter des fonctionnalités à notre bouton. Sur le onPressedparamètre, ajoutez le code ci-dessous.

Navigator.push(
                context,
                MaterialPageRoute(
                  builder: (context) => const UserScreen(),
                ),
              );

Le code ci-dessus nous permet de passer à l'écran suivant (le UserScreen()) lorsque le bouton est cliqué. Créez un nouveau fichier Dart nommé user_screen.dartdans le dossier lib. Ce fichier sera utilisé pour afficher les données utilisateur obtenues de Facebook.

// user.dart

import 'package:flutter/material.dart';
import 'package:flutter_facebook_auth/flutter_facebook_auth.dart';

class UserScreen extends StatefulWidget {
  const UserScreen({Key? key}) : super(key: key);

  @override
  State<UserScreen> createState() => _UserScreenState();
}

class _UserScreenState extends State<UserScreen> {
  Map<String, dynamic>? _userData;
  AccessToken? _accessToken;
  bool? _checking = true;

  _ifUserIsLoggedIn() async {
    final accessToken = await FacebookAuth.instance.accessToken;

    setState(() {
      _checking = false;
    });

    if (accessToken != null) {
      final userData = await FacebookAuth.instance.getUserData();
      _accessToken = accessToken;
      setState(() {
        _userData = userData;
      });
    } else {
      _login();
    }
  }

  _login() async {
    final LoginResult loginResult = await FacebookAuth.instance.login();

    if (loginResult.status == LoginStatus.success) {
      _accessToken = loginResult.accessToken;
      final userInfo = await FacebookAuth.instance.getUserData();
      _userData = userInfo;
    } else {
      print('ResultStatus: ${loginResult.status}');
      print('Message: ${loginResult.message}');
    }
  }

  _logOut() async {
    await FacebookAuth.instance.logOut();
    _accessToken = null;
    _userData = null;
  }

  @override
  void initState() {
    super.initState();
    _ifUserIsLoggedIn();
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
        body: _checking!
            ? const Center(
                child: CircularProgressIndicator(),
              )
            : Center(
                child: Column(
                  mainAxisAlignment: MainAxisAlignment.center,
                  crossAxisAlignment: CrossAxisAlignment.center,
                  children: [
                    const Text('Welcome'),
                    _userData != null
                        ? Text(
                            '${_userData!['name']}',
                            style: TextStyle(
                                fontWeight: FontWeight.bold, fontSize: 28),
                          )
                        : Container(),
                    _userData != null
                        ? Container(
                            child: Image.network(
                                _userData!\['picture'\]['data']['url']),
                          )
                        : Container(),
                    const SizedBox(
                      height: 20,
                    ),
                    ElevatedButton(
                      onPressed: () {
                        _logOut();
                        Navigator.pop(context);
                      },
                      child: const Text('Log Out'),
                    ),
                  ],
                ),
              ));
  }
}

Décomposons le code ci-dessus.

Map<String, dynamic>? _userData;
  AccessToken? _accessToken;
  bool? _checking = true;

Dans le code ci-dessus, nous avons trois variables nullables :

  • _userData: Cela contient les informations de l'utilisateur lorsqu'il est connecté.
  • _accessToken: Une fois connecté, un jeton d'accès sera généré automatiquement ; cette variable contiendra ce jeton d'accès pour nous.
  • _checking: Cela vérifie si l'utilisateur est connecté avant ou non.
_ifUserIsLoggedIn() async {
    final accessToken = await FacebookAuth.instance.accessToken;

    setState(() {
      _checking = false;
    });

    if (accessToken != null) {
      final userData = await FacebookAuth.instance.getUserData();
      _accessToken = accessToken;
      setState(() {
        _userData = userData;
      });
    } else {
      _login();
    }
  }

  _login() async {
    final LoginResult loginResult = await FacebookAuth.instance.login();

    if (loginResult.status == LoginStatus.success) {
      _accessToken = loginResult.accessToken;
      final userInfo = await FacebookAuth.instance.getUserData();
      _userData = userInfo;
    } else {
      print('ResultStatus: ${loginResult.status}');
      print('Message: ${loginResult.message}');
    }
  }

  _logOut() async {
    await FacebookAuth.instance.logOut();
    _accessToken = null;
    _userData = null;
  }

En regardant le code ci-dessus, nous avons trois fonctions asynchrones :

  • _ifUserIsLoggedIn(): Cela vérifie si l'utilisateur est connecté et obtient le jeton d'accès et les données de l'utilisateur.
  • _login(): La fonction de connexion nous permet de nous connecter, et si l'état de connexion a réussi, elle devrait obtenir les données de l'utilisateur et le jeton d'accès généré.
  • _logOut(): Cela définit les données utilisateur et le jeton d'accès sur null, puis nous ramène à la première page.
Scaffold(
        body: _checking!
            ? const Center(
                child: CircularProgressIndicator(),
              )
            : Center(
                child: Column(
                  mainAxisAlignment: MainAxisAlignment.center,
                  crossAxisAlignment: CrossAxisAlignment.center,
                  children: [
                    const Text('Welcome'),
                    _userData != null
                        ? Text(
                            '${_userData!['name']}',
                            style: TextStyle(
                                fontWeight: FontWeight.bold, fontSize: 28),
                          )
                        : Container(),
                    _userData != null
                        ? Container(
                            child: Image.network(
                                _userData!\['picture'\]['data']['url']),
                          )
                        : Container(),
                    const SizedBox(
                      height: 20,
                    ),
                    ElevatedButton(
                      onPressed: () {
                        _logOut();
                        Navigator.pop(context);
                      },
                      child: const Text('Log Out'),
                    ),
                  ],
                ),
              ));

Le code ci-dessus affiche nos valeurs à l'écran. Nous utilisons un opérateur ternaire, qui est une instruction if et else simplifiée dans dart. Il vérifie si la valeur de la variable _checkingest vraie, puis affiche un indicateur de progression ; sinon, afficher les données de l'utilisateur. Nous avons également un bouton de déconnexion qui reprend la _logOutfonction et nous ramène à l'écran d'accueil.

Tester l'application

Une fois la configuration et l'installation terminées, testons notre application. Exécutez l'application sur un émulateur ou un appareil réel à l'aide de la commande dans un terminal. La commande flutter runcréera l'application et l'installera sur votre appareil.

vidéo

Conclusion

L'authentification est nécessaire pour notre application. Sans cela, vous gardez les données vulnérables aux violations et aux accès non autorisés.

Lien : https://blog.openreplay.com/implementing-facebook-authentication-for-flutter

#flutter #auth

What is GEEK

Buddha Community

Implémenter L'authentification Facebook Pour L'application Flutter

Google's Flutter 1.20 stable announced with new features - Navoki

Flutter Google cross-platform UI framework has released a new version 1.20 stable.

Flutter is Google’s UI framework to make apps for Android, iOS, Web, Windows, Mac, Linux, and Fuchsia OS. Since the last 2 years, the flutter Framework has already achieved popularity among mobile developers to develop Android and iOS apps. In the last few releases, Flutter also added the support of making web applications and desktop applications.

Last month they introduced the support of the Linux desktop app that can be distributed through Canonical Snap Store(Snapcraft), this enables the developers to publish there Linux desktop app for their users and publish on Snap Store.  If you want to learn how to Publish Flutter Desktop app in Snap Store that here is the tutorial.

Flutter 1.20 Framework is built on Google’s made Dart programming language that is a cross-platform language providing native performance, new UI widgets, and other more features for the developer usage.

Here are the few key points of this release:

Performance improvements for Flutter and Dart

In this release, they have got multiple performance improvements in the Dart language itself. A new improvement is to reduce the app size in the release versions of the app. Another performance improvement is to reduce junk in the display of app animation by using the warm-up phase.

sksl_warm-up

If your app is junk information during the first run then the Skia Shading Language shader provides for pre-compilation as part of your app’s build. This can speed it up by more than 2x.

Added a better support of mouse cursors for web and desktop flutter app,. Now many widgets will show cursor on top of them or you can specify the type of supported cursor you want.

Autofill for mobile text fields

Autofill was already supported in native applications now its been added to the Flutter SDK. Now prefilled information stored by your OS can be used for autofill in the application. This feature will be available soon on the flutter web.

flutter_autofill

A new widget for interaction

InteractiveViewer is a new widget design for common interactions in your app like pan, zoom drag and drop for resizing the widget. Informations on this you can check more on this API documentation where you can try this widget on the DartPad. In this release, drag-drop has more features added like you can know precisely where the drop happened and get the position.

Updated Material Slider, RangeSlider, TimePicker, and DatePicker

In this new release, there are many pre-existing widgets that were updated to match the latest material guidelines, these updates include better interaction with Slider and RangeSliderDatePicker with support for date range and time picker with the new style.

flutter_DatePicker

New pubspec.yaml format

Other than these widget updates there is some update within the project also like in pubspec.yaml file format. If you are a flutter plugin publisher then your old pubspec.yaml  is no longer supported to publish a plugin as the older format does not specify for which platform plugin you are making. All existing plugin will continue to work with flutter apps but you should make a plugin update as soon as possible.

Preview of embedded Dart DevTools in Visual Studio Code

Visual Studio code flutter extension got an update in this release. You get a preview of new features where you can analyze that Dev tools in your coding workspace. Enable this feature in your vs code by _dart.previewEmbeddedDevTools_setting. Dart DevTools menu you can choose your favorite page embed on your code workspace.

Network tracking

The updated the Dev tools comes with the network page that enables network profiling. You can track the timings and other information like status and content type of your** network calls** within your app. You can also monitor gRPC traffic.

Generate type-safe platform channels for platform interop

Pigeon is a command-line tool that will generate types of safe platform channels without adding additional dependencies. With this instead of manually matching method strings on platform channel and serializing arguments, you can invoke native class and pass nonprimitive data objects by directly calling the Dartmethod.

There is still a long list of updates in the new version of Flutter 1.2 that we cannot cover in this blog. You can get more details you can visit the official site to know more. Also, you can subscribe to the Navoki newsletter to get updates on these features and upcoming new updates and lessons. In upcoming new versions, we might see more new features and improvements.

You can get more free Flutter tutorials you can follow these courses:

#dart #developers #flutter #app developed #dart devtools in visual studio code #firebase local emulator suite in flutter #flutter autofill #flutter date picker #flutter desktop linux app build and publish on snapcraft store #flutter pigeon #flutter range slider #flutter slider #flutter time picker #flutter tutorial #flutter widget #google flutter #linux #navoki #pubspec format #setup flutter desktop on windows

Terry  Tremblay

Terry Tremblay

1598396940

What is Flutter and why you should learn it?

Flutter is an open-source UI toolkit for mobile developers, so they can use it to build native-looking** Android and iOS** applications from the same code base for both platforms. Flutter is also working to make Flutter apps for Web, PWA (progressive Web-App) and Desktop platform (Windows,macOS,Linux).

flutter-mobile-desktop-web-embedded_min

Flutter was officially released in December 2018. Since then, it has gone a much stronger flutter community.

There has been much increase in flutter developers, flutter packages, youtube tutorials, blogs, flutter examples apps, official and private events, and more. Flutter is now on top software repos based and trending on GitHub.

Flutter meaning?

What is Flutter? this question comes to many new developer’s mind.

humming_bird_dart_flutter

Flutter means flying wings quickly, and lightly but obviously, this doesn’t apply in our SDK.

So Flutter was one of the companies that were acquired by **Google **for around $40 million. That company was based on providing gesture detection and recognition from a standard webcam. But later when the Flutter was going to release in alpha version for developer it’s name was Sky, but since Google already owned Flutter name, so they rename it to Flutter.

Where Flutter is used?

Flutter is used in many startup companies nowadays, and even some MNCs are also adopting Flutter as a mobile development framework. Many top famous companies are using their apps in Flutter. Some of them here are

Dream11

Dream11

NuBank

NuBank

Reflectly app

Reflectly app

Abbey Road Studios

Abbey Road Studios

and many more other apps. Mobile development companies also adopted Flutter as a service for their clients. Even I was one of them who developed flutter apps as a freelancer and later as an IT company for mobile apps.

Flutter as a service

#dart #flutter #uncategorized #flutter framework #flutter jobs #flutter language #flutter meaning #flutter meaning in hindi #google flutter #how does flutter work #what is flutter

Punith Raaj

1644991598

The Ultimate Guide To Tik Tok Clone App With Firebase - Ep 2

The Ultimate Guide To Tik Tok Clone App With Firebase - Ep 2
In this video, I'm going to show you how to make a Cool Tik Tok App a new Instagram using Flutter,firebase and visual studio code.

In this tutorial, you will learn how to Upload a Profile Pic to Firestore Data Storage.

🚀 Nice, clean and modern TikTok Clone #App #UI made in #Flutter⚠️

Starter Project : https://github.com/Punithraaj/Flutter_Tik_Tok_Clone_App/tree/Episode1

► Timestamps 
0:00 Intro 0:20 
Upload Profile Screen 
16:35 Image Picker
20:06 Image Cropper 
24:25 Firestore Data Storage Configuration.

⚠️ IMPORTANT: If you want to learn, I strongly advise you to watch the video at a slow speed and try to follow the code and understand what is done, without having to copy the code, and then download it from GitHub.

► Social Media 
GitHub: https://github.com/Punithraaj/Flutter_Tik_Tok_Clone_App.git
LinkedIn: https://www.linkedin.com/in/roaring-r...
Twitter: https://twitter.com/roaringraaj
Facebook: https://www.facebook.com/flutterdartacademy

► Previous Episode : https://youtu.be/QnL3fr-XpC4
► Playlist: https://youtube.com/playlist?list=PL6vcAuTKAaYe_9KQRsxTsFFSx78g1OluK

I hope you liked it, and don't forget to like,comment, subscribe, share this video with your friends, and star the repository on GitHub!
⭐️ Thanks for watching the video and for more updates don't forget to click on the notification. 
⭐️Please comment your suggestion for my improvement. 
⭐️Remember to like, subscribe, share this video, and star the repo on Github :)

Hope you enjoyed this video!
If you loved it, you can Buy me a coffee : https://www.buymeacoffee.com/roaringraaj

LIKE & SHARE & ACTIVATE THE BELL Thanks For Watching :-)
 
https://youtu.be/F_GgZVD4sDk

#flutter tutorial - tiktok clone with firebase #flutter challenge @tiktokclone #fluttertutorial firebase #flutter firebase #flutter pageview #morioh #flutter

Punith Raaj

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Flutter Hotel Booking UI - Book your Stay At A New Hotel With Flutter - Ep1

https://youtu.be/-tHUmjIkGJ4
Flutter Hotel Booking UI - Book your Stay At A New Hotel With Flutter - Ep1
#flutter #fluttertravelapp #hotelbookingui #flutter ui design 

In this video, I'm going to show you how to make a Cool Hotel Booking App using Flutter and visual studio code. 

In this tutorial, you will learn how to create a Splash Screen and Introduction Screen, how to implement a SmoothPageIndicator in Flutter. 

🚀 Nice, clean and modern Hotel Booking #App #UI made in #Flutter 

⚠️ IMPORTANT: If you want to learn, I strongly advise you to watch the video at a slow speed and try to follow the code and understand what is done, without having to copy the code, and then download it from GitHub. 

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    GitHub: https://github.com/Punithraaj 

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I hope you liked it, and don't forget to like,comment, subscribe, share this video with your friends, and star the repository on GitHub! 

⭐️ Thanks for watching the video and for more updates don't forget to click on the notification.⭐️Please comment your suggestion for my improvement. ⭐️Remember to like, subscribe, share this video, and star the repo on Github :)Hope you enjoyed this video! If you loved it, you can Buy me a coffee : https://www.buymeacoffee.com/roaringraaj

#flutter riverpod #flutter travel app #appointment app flutter #morioh

Adobe XD plugin for Flutter with CodePen Tutorial

Recently Adobe XD releases a new version of the plugin that you can use to export designs directly into flutter widgets or screens. Yes, you read it right, now you can make and export your favorite design in Adobe XD and export all the design in the widget form or as a full-screen design, this can save you a lot of time required in designing.

What we will do?
I will make a simple design of a dialogue box with a card design with text over it as shown below. After you complete this exercise you can experiment with the UI. You can make your own components or import UI kits available with the Adobe XD.

#developers #flutter #adobe xd design export to flutter #adobe xd flutter code #adobe xd flutter code generator - plugin #adobe xd flutter plugin #adobe xd flutter plugin tutorial #adobe xd plugins #adobe xd to flutter #adobe xd tutorial #codepen for flutter.