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Nowadays, web applications are being designed with REST API and front-end. For developing a UI application, now, we have so many popular JavaScript frameworks available, like Angular, React, Vue and many more. For developing REST API, we have multiple options too. If we select Java as a programming language, we have Spring boot; for .NET, we have REST API Framework; if we choose JavaScript, then we have ExpressJS, HapiJS, and NestJS etc. Here, I will walk you through Nest.js (https://docs.nestjs.com/). We will learn to build a web application using TypeScript for REST API.
First, install the Nest.js CLI on your local machine using the command:
npm i -g @nestjs/cli
Create a new application.
_nest new _
After this command, it will ask for some basic information, like description, author, and version. Then only the installation gets started.
The installation will take 3-5 minutes typically to complete.
cd sample-nestjs-app and npm run start
Using this command, we can easily start the application.
This application is running on default port 3000.
Now, let us try to understand what are the different files available and what is the application execution flow NestJS. For this purpose, we have to open the application in an IDE, like Visual Studio Code or Atom.
The above image is showing the list of files and folders in our Nest.js application. We will go through these one-by-one.
Package.json
Those who are aware of any node.js based application are already aware of the use of the package.json file. Here, we will try to understand the packages and commands related to NestJS.
"dependencies": {
"@nestjs/common": "^5.4.0",
"@nestjs/core": "^5.4.0",
"reflect-metadata": "^0.1.12",
"rimraf": "^2.6.2",
"rxjs": "^6.2.2",
"typescript": "^3.0.1"
}
nestjs/common and nestjs/core are basically for NestJS dependencies.
RxJS is a library for reactive programming used for Observables, to make it easier for composing asynchronous or callback-based code.
TypeScript mainly is required as NestJS builds a TypeScript based application.
"scripts": {
"build": "tsc -p tsconfig.build.json",
"format": "prettier --write \"src/**/*.ts\"",
"start": "ts-node -r tsconfig-paths/register src/main.ts",
"start:dev": "nodemon",
"start:debug": "nodemon --config nodemon-debug.json",
"prestart:prod": "rimraf dist && npm run build",
"start:prod": "node dist/main.js",
"lint": "tslint -p tsconfig.json -c tslint.json",
"test": "jest",
"test:watch": "jest --watch",
"test:cov": "jest --coverage",
"test:debug": "node --inspect-brk -r tsconfig-paths/register -r ts-node/register node_modules/.bin/jest --runInBand",
"test:e2e": "jest --config ./test/jest-e2e.json"
}
These scripts are optional to run multiple options like run the application, build the application, run the unit tests, or run the e2e test cases.
tsconfig.json is mainly used for TypeScript compilation into JavaScript.
Those not having an understanding of TypeScript must first go through https://www.typescriptlang.org/. Here, you will get detailed information about TypeScript.
nodemon.json
{
"watch": ["src"],
"ext": "ts",
"ignore": ["src/**/*.spec.ts"],
"exec": "ts-node -r tsconfig-paths/register src/main.ts" }
Nodemon is a utility that will monitor the changes, if any, in your source and automatically restart your server.
Exec command calling main.ts
We have so many files available inside the src folder. This is a very important part of our application.
Main.ts
import { NestFactory } from '@nestjs/core';
import { AppModule } from './app.module';
async function bootstrap() {
const app = await NestFactory.create(AppModule);
await app.listen(3000);
}
bootstrap();
Here, bootstrap method contains 2 lines only.
First line : const app = await NestFactory.create(AppModule);
NestFactory.create needs to pass the AppModule.
Second line : await app.listen(3000);
Here, 3000 is the port number. In case one needs to change the application port, then change 3000 to any other port number.
app.module.ts
import { Module } from '@nestjs/common';
import { AppController } from './app.controller';
import { AppService } from './app.service';
@Module({
imports: [],
controllers: [AppController],
providers: [AppService],
})
export class AppModule {}
app.module is having three main components.
Imports
This is mainly having an array of all imported modules that need to get specified.
controllers Here, we need to add all controllers (We will have more information about controllers and services below).
Providers It is an array of services that need to be specified.
app.controller.ts
import { Controller, Get } from '@nestjs/common';
import { AppService } from './app.service';
@Controller()
export class AppController {
constructor(private readonly appService: AppService) {}
@Get()
getHello(): string {
return this.appService.getHello();
}
}
Controller is the main component which exposes all methods to the external world - like GET, POST, PUT, and Delete.
But we need to specify the actual logic in a service which we are importing in our controller and call the expected function. The service is injected in the constructor.
constructor(private readonly appService: AppService) {}
App.service.ts
import { Injectable } from '@nestjs/common';
@Injectable()
export class AppService {
getHello(): string {
return 'Hello World!';
}
}
Service class is where the actual functionality/validation or database call is specified.
getHello(): string {
return 'Hello World!';
}
This is a simple method which is returning a text value. But you can write any kind of complex logic and return the object as per your requirement.
A list of available architecture components.
nest generate service users or nest g s users
nest generate class employee or nest g c employee
This way we can directly create required components in our application
We can have both testing options available - Unit testing and e2e testing.
app.controller.spec.ts
This is a sample test class created. This includes unit test cases for app.controller and app.service.
import { Test, TestingModule } from '@nestjs/testing';
import { AppController } from './app.controller';
import { AppService } from './app.service';
describe('AppController', () => {
let appController: AppController;
beforeEach(async () => {
const app: TestingModule = await Test.createTestingModule({
controllers: [AppController],
providers: [AppService],
}).compile();
appController = app.get<AppController>(AppController);
});
describe('root', () => {
it('should return "Hello World!"', () => {
expect(appController.getHello()).toBe('Hello World!');
});
});
});
This is a jest test case. We can write multiple test cases as per the functionality and to run the unit test cases, npm test. For this purpose, the jest framework is used.
For e2e test, a separate test folder gets created and app.e2e-spec.ts is its sample file.
import { Test, TestingModule } from '@nestjs/testing';
import * as request from 'supertest';
import { AppModule } from './../src/app.module';
describe('AppController (e2e)', () => {
let app;
beforeEach(async () => {
const moduleFixture: TestingModule = await Test.createTestingModule({
imports: [AppModule],
}).compile();
app = moduleFixture.createNestApplication();
await app.init();
});
it('/ (GET)', () => {
return request(app.getHttpServer())
.get('/')
.expect(200)
.expect('Hello World!');
});
});
To run e2e tests, the command is
npm run test:e2e
In this article, we learned some basics of NestJS. When we are talking about NestJS, there are some advanced concepts involved too, like Middleware, Exception, Filters, Pipes, Guards, and Interceptors. Follow my upcoming article on these advanced topics.
I have uploaded the code on GitHub also.
Thank you !
#typescript #javascript #nestjs #restapi #front-end
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I’ve been working with Restful APIs for some time now and one thing that I love to do is to talk about APIs.
So, today I will show you how to build an API using the API-First approach and Design First with OpenAPI Specification.
First thing first, if you don’t know what’s an API-First approach means, it would be nice you stop reading this and check the blog post that I wrote to the Farfetchs blog where I explain everything that you need to know to start an API using API-First.
Before you get your hands dirty, let’s prepare the ground and understand the use case that will be developed.
If you desire to reproduce the examples that will be shown here, you will need some of those items below.
To keep easy to understand, let’s use the Todo List App, it is a very common concept beyond the software development community.
#api #rest-api #openai #api-first-development #api-design #apis #restful-apis #restful-api
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APIs can be as simple as 1 endpoint for use by 100s of users or as complex as the AWS APIs with 1000s of endpoints and 100s of thousands of users. Building them can mean spending a couple of hours using a low-code platform or months of work using a multitude of tools. Hosting them can be as simple as using one platform that does everything we need or as complex as setting up and managing ingress control, security, caching, failover, metrics, scaling etc.
What they all have in common are three basic steps to go from nothing to a running API.
Each of these steps has its own set of tools. Here are some I’ve used and popular alternatives.
REST is the most popular API interface and has the best tooling. Our design output for REST services always includes an OpenAPI specification. The specification language can be tricky to get right in JSON (how many curly brackets?) or YAML (how many spaces?) so a good editor saves a lot of time.
Four popular ones are:
I’ve only used Swagger and Postman but both Insomnia and Stoplight look interesting. All of them offer additional functionality like documentation, testing and collaboration so are much more than just specification generators.
#api #apis #api-development #restful-api #rest-api #development-tools #app-development-tools #developer-tools
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The REST acronym is defined as a “REpresentational State Transfer” and is designed to take advantage of existing HTTP protocols when used for Web APIs. It is very flexible in that it is not tied to resources or methods and has the ability to handle different calls and data formats. Because REST API is not constrained to an XML format like SOAP, it can return multiple other formats depending on what is needed. If a service adheres to this style, it is considered a “RESTful” application. REST allows components to access and manage functions within another application.
REST was initially defined in a dissertation by Roy Fielding’s twenty years ago. He proposed these standards as an alternative to SOAP (The Simple Object Access Protocol is a simple standard for accessing objects and exchanging structured messages within a distributed computing environment). REST (or RESTful) defines the general rules used to regulate the interactions between web apps utilizing the HTTP protocol for CRUD (create, retrieve, update, delete) operations.
An API (or Application Programming Interface) provides a method of interaction between two systems.
A RESTful API (or application program interface) uses HTTP requests to GET, PUT, POST, and DELETE data following the REST standards. This allows two pieces of software to communicate with each other. In essence, REST API is a set of remote calls using standard methods to return data in a specific format.
The systems that interact in this manner can be very different. Each app may use a unique programming language, operating system, database, etc. So, how do we create a system that can easily communicate and understand other apps?? This is where the Rest API is used as an interaction system.
When using a RESTful API, we should determine in advance what resources we want to expose to the outside world. Typically, the RESTful API service is implemented, keeping the following ideas in mind:
The features of the REST API design style state:
For REST to fit this model, we must adhere to the following rules:
#tutorials #api #application #application programming interface #crud #http #json #programming #protocols #representational state transfer #rest #rest api #rest api graphql #rest api json #rest api xml #restful #soap #xml #yaml
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Perl script converts PDF files to Gerber format
Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.
The general workflow is as follows:
Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).
See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.
#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;
use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)
##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file
use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call
#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software. \nGerber files MAY CONTAIN ERRORS. Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG
use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC
use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)
#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1);
#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
.010, -.001, #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
.031, -.014, #used for vias
.041, -.020, #smallest non-filled plated hole
.051, -.025,
.056, -.029, #useful for IC pins
.070, -.033,
.075, -.040, #heavier leads
# .090, -.043, #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
.100, -.046,
.115, -.052,
.130, -.061,
.140, -.067,
.150, -.079,
.175, -.088,
.190, -.093,
.200, -.100,
.220, -.110,
.160, -.125, #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
.090, -.040, #want a .090 pad option, but use dummy hole size
.065, -.040, #.065 x .065 rect pad
.035, -.040, #.035 x .065 rect pad
#traces:
.001, #too thin for real traces; use only for board outlines
.006, #minimum real trace width; mainly used for text
.008, #mainly used for mid-sized text, not traces
.010, #minimum recommended trace width for low-current signals
.012,
.015, #moderate low-voltage current
.020, #heavier trace for power, ground (even if a lighter one is adequate)
.025,
.030, #heavy-current traces; be careful with these ones!
.040,
.050,
.060,
.080,
.100,
.120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);
#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size: parsed PDF diameter: error:
# .014 .016 +.002
# .020 .02267 +.00267
# .025 .026 +.001
# .029 .03167 +.00267
# .033 .036 +.003
# .040 .04267 +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};
#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
CIRCLE_ADJUST_MINX => 0,
CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
CIRCLE_ADJUST_MAXY => 0,
SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};
#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches
#line join/cap styles:
use constant
{
CAP_NONE => 0, #butt (none); line is exact length
CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
#number of elements in each shape type:
use constant
{
RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
rect => RECT_SHAPELEN,
line => LINE_SHAPELEN,
curve => CURVE_SHAPELEN,
circle => CIRCLE_SHAPELEN,
);
#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions
# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?
#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes.
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes
#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches
# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)
# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time
# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const
use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool
my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time
print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load
#############################################################################################
#junk/experiment:
#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html
#my $caller = "pdf2gerb::";
#sub cfg
#{
# my $proto = shift;
# my $class = ref($proto) || $proto;
# my $settings =
# {
# $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
# };
# bless($settings, $class);
# return $settings;
#}
#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;
#print STDERR "read cfg file\n";
#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names
#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }
Author: swannman
Source Code: https://github.com/swannman/pdf2gerb
License: GPL-3.0 license
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Opencart REST API extensions - V3.x | Rest API Integration : OpenCart APIs is fully integrated with the OpenCart REST API. This is interact with your OpenCart site by sending and receiving data as JSON (JavaScript Object Notation) objects. Using the OpenCart REST API you can register the customers and purchasing the products and it provides data access to the content of OpenCart users like which is publicly accessible via the REST API. This APIs also provide the E-commerce Mobile Apps.
Opencart REST API
OCRESTAPI Module allows the customer purchasing product from the website it just like E-commerce APIs its also available mobile version APIs.
Opencart Rest APIs List
Customer Registration GET APIs.
Customer Registration POST APIs.
Customer Login GET APIs.
Customer Login POST APIs.
Checkout Confirm GET APIs.
Checkout Confirm POST APIs.
If you want to know Opencart REST API Any information, you can contact us at -
Skype: jks0586,
Email: letscmsdev@gmail.com,
Website: www.letscms.com, www.mlmtrees.com
Call/WhatsApp/WeChat: +91–9717478599.
Download : https://www.opencart.com/index.php?route=marketplace/extension/info&extension_id=43174&filter_search=ocrest%20api
View Documentation : https://www.letscms.com/documents/api/opencart-rest-api.html
More Information : https://www.letscms.com/blog/Rest-API-Opencart
VEDIO : https://vimeo.com/682154292
#opencart_api_for_android #Opencart_rest_admin_api #opencart_rest_api #Rest_API_Integration #oc_rest_api #rest_api_ecommerce #rest_api_mobile #rest_api_opencart #rest_api_github #rest_api_documentation #opencart_rest_admin_api #rest_api_for_opencart_mobile_app #opencart_shopping_cart_rest_api #opencart_json_api