Zara  Bryant

Zara Bryant

1611712081

Exploring Mixed Reality in Games| Learn with Dr G

In a previous episode of Learn with Dr G, Emilia Lazer-Walker introduced the Flight Simulator and April Speight introduced the Mixed Reality Toolkit.

In this episode join Dr G as she explores these toolkits and plays around with game development and mixed reality. This stream is casual and will include live coding and demos!

#game-development #programming #developer

What is GEEK

Buddha Community

Exploring Mixed Reality in Games| Learn with Dr G

Augmented Reality | Virtual Reality | Mixed Reality - Mobile & Web App Development

AppClues Infotech is a high-end mobile app development company creating AR/VR/​MR, Mobile and Web applications for digital agencies, startups, and enterprises. We have 120+ dedicated designers & developers teams who can help to develop a perfect mobile & web application for your specific business needs.

If you have any** mobile and web app development** project ideas kindly share your requirement with us.

Why Choose AppClues Infotech For AR/VR/MR App Development?

  • Strong Technical Skill
  • Vast Experience
  • Agile Methodology
  • Creative and Flexible Solutions
  • Customer-centric Approach
  • Seamless Communication
  • Competitive Price
  • 100 % customer satisfaction
  • 24/7 Technical Support

For more info:
Website: https://www.appcluesinfotech.com/
Email: info@appcluesinfotech.com
Call: +1-978-309-9910

#augmented reality app development usa #virtual reality app development usa #mixed reality app development usa #hire augmented reality app developers #hire virtual reality app developers #hire mixed reality app developers

Ray  Patel

Ray Patel

1623940680

Snake game mixed with Conway's Game of Life for python

SnakeOfLife

Snake game mixed with Conway’s Game of Life

The rules are the same than a normal snake game but you have to avoid cells created by Conway’s Game of Life. New pattern are added every 3, 2 or 1 food eaten (depending the chosen level). However, if one of these cell is in contact with food it turns to food.

Requirements

  • numpy
  • pygame

Usage

You can pass the level (1 to 3) as argument, by default it will be 1.

python snakeoflife.py 3

#games #snake game mixed with conway's game of life for python #snake game mixed #conway's game of life #python #conway's

Tia  Gottlieb

Tia Gottlieb

1595573880

Deep Reinforcement Learning for Video Games Made Easy

In this post, we will investigate how easily we can train a Deep Q-Network (DQN) agent (Mnih et al., 2015) for Atari 2600 games using the Google reinforcement learning library Dopamine. While many RL libraries exist, this library is specifically designed with four essential features in mind:

  • Easy experimentation
  • Flexible development
  • Compact and reliable
  • Reproducible

_We believe these principles makes __Dopamine _one of the best RL learning environment available today. Additionally, we even got the library to work on Windows, which we think is quite a feat!

In my view, the visualization of any trained RL agent is an absolute must in reinforcement learning! Therefore, we will (of course) include this for our own trained agent at the very end!

We will go through all the pieces of code required (which is** minimal compared to other libraries**), but you can also find all scripts needed in the following Github repo.

1. Brief Introduction to Reinforcement Learning and Deep Q-Learning

The general premise of deep reinforcement learning is to

“derive efficient representations of the environment from high-dimensional sensory inputs, and use these to generalize past experience to new situations.”

  • Mnih et al. (2015)

As stated earlier, we will implement the DQN model by Deepmind, which only uses raw pixels and game score as input. The raw pixels are processed using convolutional neural networks similar to image classification. The primary difference lies in the objective function, which for the DQN agent is called the optimal action-value function

Image for post

where_ rₜ is the maximum sum of rewards at time t discounted by γ, obtained using a behavior policy π = P(a_∣_s)_ for each observation-action pair.

There are relatively many details to Deep Q-Learning, such as Experience Replay (Lin, 1993) and an _iterative update rule. _Thus, we refer the reader to the original paper for an excellent walk-through of the mathematical details.

One key benefit of DQN compared to previous approaches at the time (2015) was the ability to outperform existing methods for Atari 2600 games using the same set of hyperparameters and only pixel values and game score as input, clearly a tremendous achievement.

2. Installation

This post does not include instructions for installing Tensorflow, but we do want to stress that you can use both the CPU and GPU versions.

Nevertheless, assuming you are using Python 3.7.x, these are the libraries you need to install (which can all be installed via pip):

tensorflow-gpu=1.15   (or tensorflow==1.15  for CPU version)
cmake
dopamine-rl
atari-py
matplotlib
pygame
seaborn
pandas

#reinforcement-learning #q-learning #games #machine-learning #deep-learning #deep learning

Swati patel

1625050825

What is Game Based Learning (GBL) - Benefit & Example of Game Base Learning

“Game Based Learning is the future of EdTech and eLearning. Explore its many benefits and examples to unlock its true potential and transform your learning best experience.”

https://www.communicationcrafts.com/benefit-example-of-game-base-learning-gbl/?cc=com&?utm_source=morioh&utm_medium=SBM&utm_campaign=Game-Based-Learning:-The-Future-of-EdTech-in-eLearning

##gbl ##game based learning ##learning ##edtech ##edtech learning ##learning experience

Autumn  Blick

Autumn Blick

1602565700

Game Development with .NET

We’ve launched a new Game Development with .NET section on our site. It’s designed for current .NET developers to explore all the choices available to them when developing games. It’s also designed for new developers trying to learn how to use .NET by making games. We’ve also launched a new game development Learn portal for .NET filled with tutorials, videos, and documentation provided by Microsoft and others in the .NET game development community. Finally, we launched a step-by-step Unity get-started tutorial that will get you started with Unity and writing C## scripts for it in no time. We are excited to show you what .NET has to offer to you when making games. .NET is also part of Microsoft Game Stack, a comprehensive suite of tools and services just for game development.

A picture of a game controller

.NET for game developers

.NET is cross-platform. With .NET you can target over 25+ different platforms with a single code base. You can make games for, but not limited to, Windows, macOS, Linux, Android, iOS, Xbox, PlayStation, Nintendo, and mixed reality devices.

C## is the most popular programming language in game development. The wider .NET community is also big. There is no lack of expertise and support you can find from individuals and user groups, locally or online.

.NET does not just cover building your game. You can also use it to build your game’s website with ASP.NET, your mobile app using Xamarin, and even do remote rendering with Microsoft Azure. Your skills will transfer across the entire game development pipeline.

logos of some gaming platforms supported by .NET

Available game engines

The first step to developing games in .NET is to choose a game engine. You can think of engines as the frameworks and tools you use for developing your game. There are many game engines that use .NET and they differ widely. Some of the engines are commercial and some are completely royalty free and open source. I am excited to see some of them planning to adopt .NET 5 soon. Just choose the engine that better works for you and your game. Would you like to read a blog post to help you learn about .NET game engines, and which one would be best for you?

#.net #.net core #azure #c# #game development #azure #cryengine #game developers #game development #game development with .net #game engines #games #monogame #playfab #stride #unity #visual studio #waveengine