What’s New for Firebase LiveOps

What’s New for Firebase LiveOps

What’s new for Firebase LiveOps - Find out how Crashlytics made it easier than ever to track and fix whether you used C++ or a game engine like Unity and how new AppConfig features lets you dynamically and automatically adapt your game to your players to maximize your key performance indicators. This means that you can realize the best possible version of your game, improve your retention, optimize your apps revenue, and generally build a better experience for you and your players.

It’s called game development, not game finishing -- and with the proliferation of service-based games it’s more important than ever that you maintain and operate your game long after your first release. Find out how Crashlytics made it easier than ever to track and fix whether you used C++ or a game engine like Unity and how new AppConfig features lets you dynamically and automatically adapt your game to your players to maximize your key performance indicators. This means that you can realize the best possible version of your game, improve your retention, optimize your apps revenue, and generally build a better experience for you and your players.

Resources: Learn more about how Firebase can help level up you games → https://goo.gle/3AtUgVV Learn more about NDK crash reports → https://goo.gle/3ydQkq7 Learn more about getting started with remote config → https://goo.gle/3qN7YP1

Speaker: Patrick Martin

Watch more: Next level mobile → https://goo.gle/gamedevsummit_mobile Firebase at Google for Games Developer Summit → https://goo.gle/gamedevsummit_firebase All Google for Games Developer Summit Sessions → https://goo.gle/gamedevsummit_allsessions

Subscribe to Firebase → https://goo.gle/Firebase

#GoogleforGames #Firebase

product: Firebase - Crashlytics, Firebase - A/B Testing, Firebase - Remote Config; event: Google for Games 2021; fullname: Patrick Martin; re_ty: Premiere;

firebase game-development unity

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