How to control the game board of 2048

How to control the game board of 2048

In this article, we will finish implementing the minimax algorithm for playing the 2048 game, and then we will use this implementation to automatically play a web version of this game which can be found on this Github page.

In this article, we will finish implementing the minimax algorithm for playing the 2048 game, and then we will use this implementation to automatically play a web version of this game which can be found on this Github page.

Here is the previous article about this subject, in which I showed how to represent the game state of 2048.

For that, we will first create the GameDriver class which will act as a middleman between our minimax implementation and the game found on this webpage. The GameDriver class is responsible for interacting with the game. We’ll need 2 operations to be handled: getting data about the current state of the game, and making one of the moves: up, down, left, right. These 2 operations are implemented in the following methods:

  • .getGrid() — this will get the game state data and return it as a Grid object.
  • .move() — this will take as parameter a move direction code and emulate a keypress of the appropriate arrow key.

The move direction codes that we chose in our implementation are:

  • 0 = Up
  • 1 = Down
  • 2 = Left
  • 3 = Right

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