Native Video Editing/trimming/compressing Library for React-Native

Native Video Editing/trimming/compressing Library for React-Native

react-native-video-processing Native Video Editing/trimming/compressing Library for React-Native


Getting Started

npm install react-native-video-processing --save
yarn add react-native-video-processing

You can check test by running

$ npm test or $ yarn test


Note: For RN 0.4x use 1.0 version, for RN 0.3x use 0.16


  • Open up android/app/src/main/java/[...]/

  • Add import com.shahenlibrary.RNVideoProcessingPackage; to the imports at the top of the file

  • Add new new RNVideoProcessingPackage() to the list returned by the getPackages() method

  • Append the following lines to android/settings.gradle:

include ':react-native-video-processing'
project(':react-native-video-processing').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-video-processing/android')
  • Insert the following lines inside the dependencies block in android/app/build.gradle:
    compile project(':react-native-video-processing')
  • Add the following lines to AndroidManifest.xml:
   <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
   <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>


  1. In Xcode, right click your Xcode project and create New Group called RNVideoProcessing.

  2. Go to node_modules/react-native-video-processing/ios/RNVideoProcessing and drag the .swift files under the group you just created. Press Create folder references option if not pressed.

  3. Repeat steps 1 & 2 for the subdirectories RNVideoTrimmer, RNTrimmerView, and ICGVideoTrimmer and all the files underneath them. Make sure you keep the folders hierarchy the same.

  4. Go to node_modules/react-native-video-processing/ios/GPUImage/framework and drag GPUImage.xcodeproj to your project's root directory in Xcode.

    Project Structure

  5. Under your project's Build Phases, make sure the .swift files you added appear under Compile Sources.

  6. Under your project's General tab, add the following frameworks to Linked Frameworks and Libraries :

  • CoreMedia
  • CoreVideo
  • OpenGLES
  • AVFoundation
  • QuartzCore
  • MobileCoreServices
  • GPUImage
  1. Add GPUImage.frameworkiOS to Embedded Binaries.

  2. Navigate to your project's bridging header file _<ProjectName-Bridging-Header.h>_ and add #import "RNVideoProcessing.h".

  3. Clean and run your project.

Check the following video for more setup reference.


Update ffmpeg binaries

  1. Clone mobile-ffmpeg
  2. Setup project, see Prerequisites in README.
  3. Modify build/ so it generates binaries (more info)
    1. Delete --disable-programs line
    2. Change --disable-static line to --enable-static
    3. Delete --enable-shared line
  4. Compile binaries: ./ --lts --disable-arm-v7a-neon --enable-x264 --enable-gpl --speed. The command might finish with failed. That's okay because we modified the build script. Make sure every build outputs: ffmpeg: ok.
  5. Find ffmpeg binaries in prebuilt/[android-arm|android-arm64|android-x86|android-x86_64]/ffmpeg/bin/ffmpeg
  6. Copy and rename binaries to android/src/main/jniLibs/[armeabi-v7a|arm64-v8a|x86|x86_64]/ Make sure you rename the binaries from ffmpeg to!

Example Usage

import React, { Component } from 'react';
import { View } from 'react-native';
import { VideoPlayer, Trimmer } from 'react-native-video-processing';

class App extends Component {
    trimVideo() {
        const options = {
            startTime: 0,
            endTime: 15,
            quality: VideoPlayer.Constants.quality.QUALITY_1280x720, // iOS only
            saveToCameraRoll: true, // default is false // iOS only
            saveWithCurrentDate: true, // default is false // iOS only
            .then((newSource) => console.log(newSource))

    compressVideo() {
        const options = {
            width: 720,
            height: 1280,
            bitrateMultiplier: 3,
            saveToCameraRoll: true, // default is false, iOS only
            saveWithCurrentDate: true, // default is false, iOS only
            minimumBitrate: 300000,
            removeAudio: true, // default is false
            .then((newSource) => console.log(newSource))

    getPreviewImageForSecond(second) {
        const maximumSize = { width: 640, height: 1024 }; // default is { width: 1080, height: 1080 } iOS only
        this.videoPlayerRef.getPreviewForSecond(second, maximumSize) // maximumSize is iOS only
        .then((base64String) => console.log('This is BASE64 of image', base64String))

    getVideoInfo() {
        .then((info) => console.log(info))

    render() {
        return (
            <View style={{ flex: 1 }}>
                    ref={ref => this.videoPlayerRef = ref}
                    startTime={30}  // seconds
                    endTime={120}   // seconds
                    play={true}     // default false
                    replay={true}   // should player play video again if it's ended
                    rotate={true}   // use this prop to rotate video if it captured in landscape mode iOS only
                    playerWidth={300} // iOS only
                    playerHeight={500} // iOS only
                    style={{ backgroundColor: 'black' }}
                    onChange={({ nativeEvent }) => console.log({ nativeEvent })} // get Current time on every second
                    onTrackerMove={(e) => console.log(e.currentTime)} // iOS only
                    currentTime={} // use this prop to set tracker position iOS only
                    themeColor={'white'} // iOS only
                    thumbWidth={30} // iOS only
                    trackerColor={'green'} // iOS only
                    onChange={(e) => console.log(e.startTime, e.endTime)}

Or you can use ProcessingManager without mounting VideoPlayer component:

import React, { Component } from 'react';
import { View } from 'react-native';
import { ProcessingManager } from 'react-native-video-processing';
export class App extends Component {
  componentWillMount() {
    const { source } = this.props;
      .then(({ duration, size, frameRate, bitrate }) => console.log(duration, size, frameRate, bitrate));

    // on iOS it's possible to trim remote files by using remote file as source
    ProcessingManager.trim(source, options) // like VideoPlayer trim options
          .then((data) => console.log(data));

    ProcessingManager.compress(source, options) // like VideoPlayer compress options
              .then((data) => console.log(data));

    ProcessingManager.reverse(source) // reverses the source video 
              .then((data) => console.log(data)); // returns the new file source

    ProcessingManager.boomerang(source) // creates a "boomerang" of the surce video (plays forward then plays backwards)
              .then((data) => console.log(data)); // returns the new file source

    const maximumSize = { width: 100, height: 200 };
    ProcessingManager.getPreviewForSecond(source, forSecond, maximumSize)
      .then((data) => console.log(data))
  render() {
    return <View />;

If this project was helpful to you, please Buy Me A Coffee


  1. Please follow the eslint style guide.
  2. Please commit with $ npm run commit


  1. Use FFMpeg instead of MP4Parser
  2. Add ability to add GLSL filters
  3. Android should be able to compress video
  4. More processing options
  5. Create native trimmer component for Android
  6. Provide Standalone API
  7. Describe API methods with parameters in README

Download Details:

Author: shahen94


Source Code:

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