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Should you use Canvas or SVG? It depends! Let’s walk through all the scenarios where Canvas and SVG are an option and work out which is the best choice.
HTML5 Canvas and SVG are both standards-based HTML5 technologies that you can use to create amazing graphics and visual experiences. The question I’m asking in this article is the following: Should it matter which one you use in your project? In other words, are there any use cases for preferring HTML5 Canvas over SVG?
First, let’s spend a few words introducing HTML5 Canvas and SVG.
Here’s how the WHATWG specification introduces the canvas element:
The
canvas
element provides scripts with a resolution-dependent bitmap canvas, which can be used for rendering graphs, game graphics, art, or other visual images on the fly.
In other words, the <canvas>
tag exposes a surface where you can create and manipulate rasterized images pixel by pixel using a JavaScript programmable interface.
SVG stands for Scalable Vector Graphics. According to the specification:
SVG is a language for describing two-dimensional graphics. As a standalone format or when mixed with other XML, it uses the XML syntax. When mixed with HTML5, it uses the HTML5 syntax. …
SVG drawings can be interactive and dynamic. Animations can be defined and triggered either declaratively (i.e., by embedding SVG animation elements in SVG content) or via scripting.
SVG is an XML file format designed to create vector graphics. Being scalable has the advantage of letting you increase or decrease a vector image while maintaining its crispness and high quality. (This can’t be done with HTML5 Canvas-generated images.)
#html #web-development #programming #developer
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If you are undertaking a mobile app development for your start-up or enterprise, you are likely wondering whether to use React Native. As a popular development framework, React Native helps you to develop near-native mobile apps. However, you are probably also wondering how close you can get to a native app by using React Native. How native is React Native?
In the article, we discuss the similarities between native mobile development and development using React Native. We also touch upon where they differ and how to bridge the gaps. Read on.
Let’s briefly set the context first. We will briefly touch upon what React Native is and how it differs from earlier hybrid frameworks.
React Native is a popular JavaScript framework that Facebook has created. You can use this open-source framework to code natively rendering Android and iOS mobile apps. You can use it to develop web apps too.
Facebook has developed React Native based on React, its JavaScript library. The first release of React Native came in March 2015. At the time of writing this article, the latest stable release of React Native is 0.62.0, and it was released in March 2020.
Although relatively new, React Native has acquired a high degree of popularity. The “Stack Overflow Developer Survey 2019” report identifies it as the 8th most loved framework. Facebook, Walmart, and Bloomberg are some of the top companies that use React Native.
The popularity of React Native comes from its advantages. Some of its advantages are as follows:
Are you wondering whether React Native is just another of those hybrid frameworks like Ionic or Cordova? It’s not! React Native is fundamentally different from these earlier hybrid frameworks.
React Native is very close to native. Consider the following aspects as described on the React Native website:
Due to these factors, React Native offers many more advantages compared to those earlier hybrid frameworks. We now review them.
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Responsibilities:
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1598030820
Implementing SRE practices and culture can be challenging. Fortunately, there are a variety of tools for each aspect of SRE: monitoring, SLOs and error budgeting, incident management, incident retrospectives, alerting, chaos engineering, and more. In this blog, we’ll talk about what to look for in an SRE tool, and how they’ll help you on your journey to reliability excellence.
At the heart of all SRE decision-making is data. Without logging latency, availability, and other reliability metrics throughout your system, you’ll have no way of knowing where to invest your development efforts. Several monitoring tools such as AppDynamics, Datadog, Grafana, and Prometheus are available to help collect this data and display it in efficient ways.
Monitoring can be broken down into four main categories:
To get a full picture of your service, you’ll want to incorporate elements of all four of these categories. Most monitoring tools will provide options for multiple categories. Look for ones that integrate well with your existing tool stack, as you’ll need the monitoring tool to be able to gather and interpret data directly from your existing sources.
Try to find tools that can generate visualizations and reports that your team will find useful. For example, if you’re trying to see which services generate the most network traffic, look for a tool that can create pie charts of overall network usage.
#tools #devops #sre #tools and methods #tools 2020
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Fabric.js is a framework that makes it easy to work with HTML5 canvas element. It is an interactive object model on top of canvas element. It is also an SVG-to-canvas parser.
Using Fabric.js, you can create and populate objects on canvas; objects like simple geometrical shapes — rectangles, circles, ellipses, polygons, or more complex shapes consisting of hundreds or thousands of simple paths. You can then scale, move, and rotate these objects with the mouse; modify their properties — color, transparency, z-index, etc. You can also manipulate these objects altogether — grouping them with a simple mouse selection.
Fabric.js allows you to easily create simple shapes like rectangles, circles, triangles and other polygons or more complex shapes made up of many paths, onto the HTML <canvas>
element on a webpage using JavaScript. Fabric.js will then allow you to manipulate the size, position and rotation of these objects with a mouse. It’s also possible to change some of the attributes of these objects such as their color, transparency, depth position on the webpage or selecting groups of these objects using the Fabric.js library. Fabric.js will also allow you to convert an SVG image into JavaScript data that can be used for putting it onto the <canvas>
element.
Contributions are very much welcome!
You can run automated unit tests right in the browser.
Fabric.js started as a foundation for design editor on printio.ru — interactive online store with ability to create your own designs. The idea was to create Javascript-based editor, which would make it easy to manipulate vector shapes and images on T-Shirts. Since performance was one of the most critical requirements, we chose canvas over SVG. While SVG is excellent with static shapes, it's not as performant as canvas when it comes to dynamic manipulation of objects (movement, scaling, rotation, etc.). Fabric.js was heavily inspired by Ernest Delgado's canvas experiment. In fact, code from Ernest's experiment was the foundation of an entire framework. Later, Fabric.js grew into a collection of distinct object types and got an SVG-to-canvas parser.
$ bower install fabric
Note: If you are using Fabric.js in a Node.js script, you will depend from node-canvas.node-canvas
is an html canvas replacement that works on top of native libraries. Please follow the instructions located here in order to get it up and running.
$ npm install fabric --save
After this, you can import fabric like so:
const fabric = require("fabric").fabric;
Or you can use this instead if your build pipeline supports ES6 imports:
import { fabric } from "fabric";
NOTE: es6 imports won't work in browser or with bundlers which expect es6 module like vite. Use commonjs syntax instead.
See the example section for usage examples.
Build distribution file [~77K minified, ~20K gzipped]
$ node build.js
2.1 Or build a custom distribution file, by passing (comma separated) module names to be included.
$ node build.js modules=text,serialization,parser
// or
$ node build.js modules=text
// or
$ node build.js modules=parser,text
// etc.
By default (when none of the modules are specified) only basic functionality is included. See the list of modules below for more information on each one of them. Note that default distribution has support for static canvases only.
To get minimal distribution with interactivity, make sure to include corresponding module:
$ node build.js modules=interaction
2.2 You can also include all modules like so:
$ node build.js modules=ALL
2.3 You can exclude a few modules like so:
$ node build.js modules=ALL exclude=gestures,image_filters
Create a minified distribution file
# Using YUICompressor (default option)
$ node build.js modules=... minifier=yui
# or Google Closure Compiler
$ node build.js modules=... minifier=closure
Enable AMD support via require.js (requires uglify)
$ node build.js requirejs modules=...
Create source map file for better productive debugging (requires uglify or google closure compiler).
More information about source maps.
$ node build.js sourcemap modules=...
If you use google closure compiler you have to add sourceMappingURL
manually at the end of the minified file all.min.js (see issue https://code.google.com/p/closure-compiler/issues/detail?id=941).
//# sourceMappingURL=fabric.min.js.map
Ensure code guidelines are met (prerequisite: npm -g install eslint
)
$ npm run lint && npm run lint_tests
Install NPM packages
$ npm install
Run test suite
Make sure testem is installed
$ npm install -g testem
Run tests Chrome and Node (by default):
$ testem
See testem docs for more info: https://github.com/testem/testem
Documentation is always available at http://fabricjs.com/docs/.
Also see official 4-part intro series, presentation from BK.js and presentation from Falsy Values for an overview of fabric.js, how it works, and its features.
These are the optional modules that could be specified for inclusion, when building custom version of fabric:
fabric.Text
)fabric.IText
, fabric.Textbox
)loadFromJSON
, loadFromDatalessJSON
, and clone
methods on fabric.Canvas
fabric.parseSVGDocument
, fabric.loadSVGFromURL
, and fabric.loadSVGFromString
fabric.util.animate
, fabric.util.requestAnimFrame
, fabric.Object#animate
, fabric.Canvas#fxCenterObjectH/#fxCenterObjectV/#fxRemove
)Additional flags for build script are:
dist/fabric.js
. Note: an unminified, requirejs-compatible version is always created in dist/fabric.require.js
sourceMappingURL
(only if uglifyjs is used) to dist/fabric.min.js
For example:
node build.js modules=ALL exclude=json no-strict no-svg-export
<!DOCTYPE html>
<html>
<head>
</head>
<body>
<canvas id="canvas" width="300" height="300"></canvas>
<script src="lib/fabric.js"></script>
<script>
var canvas = new fabric.Canvas('canvas');
var rect = new fabric.Rect({
top : 100,
left : 100,
width : 60,
height : 70,
fill : 'red'
});
canvas.add(rect);
</script>
</body>
</html>
Follow @fabric.js, @kangax or @AndreaBogazzi on twitter.
Questions, suggestions — fabric.js on Google Groups.
See Fabric questions on Stackoverflow, Fabric snippets on jsfiddle or codepen.io.
Fabric on LibKnot.
Get help in Fabric's IRC channel — irc://irc.freenode.net/#fabric.js
Author: fabricjs
Source Code: https://github.com/fabricjs/fabric.js
License: View license
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For this week’s latest data science job openings, we have come up with a curated list of job openings for data scientists and analysts from last week.
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