I need to start this article by admitting that I am an advocate of Graphical User Interfaces and everything that provides a way to speed up the way we do things and be more productive.
So when we talk about how to manage our Kubernetes cluster mainly for development purposes, you can imagine that I am one of those people who tries any available tool to make that journey easier. The ones who’ve started using Portainer to manage their local Docker engine or are a fan of the new dashboard in Docker for Windows/Mac. But that is far from reality.
In terms of Kubernetes management, I got used to typing all the commands to check the pods, the logs, the status of the cluster to do the port-forwards, etc. Any task I did was with a terminal, and I felt that it was the right thing to do. I did not even use a Kubernetes dashboard to have a web page for my Kubernetes environment. All of that changed last week when I met with a colleague who showed me what Lens could do.
Lens is a totally different story. I am not praising it because I am being paid to do so. This is an open source project that you can find on GitHub. But the way that it does the job is just awesome!
Last year, we provided a list of Kubernetes tools that proved so popular we have decided to curate another list of some useful additions for working with the platform—among which are many tools that we personally use here at Caylent. Check out the original tools list here in case you missed it.
According to a recent survey done by Stackrox, the dominance Kubernetes enjoys in the market continues to be reinforced, with 86% of respondents using it for container orchestration.
And as you can see below, more and more companies are jumping into containerization for their apps. If you’re among them, here are some tools to aid you going forward as Kubernetes continues its rapid growth.
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With more of us using smartphones, the popularity of mobile applications has exploded. In the digital era, the number of people looking for products and services online is growing rapidly. Smartphone owners look for mobile applications that give them quick access to companies’ products and services. As a result, mobile apps provide customers with a lot of benefits in just one device.
Likewise, companies use mobile apps to increase customer loyalty and improve their services. Mobile Developers are in high demand as companies use apps not only to create brand awareness but also to gather information. For that reason, mobile apps are used as tools to collect valuable data from customers to help companies improve their offer.
There are many types of mobile applications, each with its own advantages. For example, native apps perform better, while web apps don’t need to be customized for the platform or operating system (OS). Likewise, hybrid apps provide users with comfortable user experience. However, you may be wondering how long it takes to develop an app.
To give you an idea of how long the app development process takes, here’s a short guide.
_Average time spent: two to five weeks _
This is the initial stage and a crucial step in setting the project in the right direction. In this stage, you brainstorm ideas and select the best one. Apart from that, you’ll need to do some research to see if your idea is viable. Remember that coming up with an idea is easy; the hard part is to make it a reality.
All your ideas may seem viable, but you still have to run some tests to keep it as real as possible. For that reason, when Web Developers are building a web app, they analyze the available ideas to see which one is the best match for the targeted audience.
Targeting the right audience is crucial when you are developing an app. It saves time when shaping the app in the right direction as you have a clear set of objectives. Likewise, analyzing how the app affects the market is essential. During the research process, App Developers must gather information about potential competitors and threats. This helps the app owners develop strategies to tackle difficulties that come up after the launch.
The research process can take several weeks, but it determines how successful your app can be. For that reason, you must take your time to know all the weaknesses and strengths of the competitors, possible app strategies, and targeted audience.
The outcomes of this stage are app prototypes and the minimum feasible product.
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In the search for trends, more and more geo-dependent mobile applications have been appearing on the market. Some of them cannot work without locating the user, while others are taking advantage of the geolocation feature to make their services more accessible. Navigators, guides, social networks with geotagged photos, fitness applications with route tracking belong to so-called Location-Based Services.
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Location-Based App Development Helps In:
A location-based app needs an interactive UI along with strong backend server functionalities such as:
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Location-based apps are a great mobile development segment. It is still possible to come up with an innovative idea and become a giant in this enterprise.
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For a developer, becoming a team leader can be a trap or open up opportunities for creating software. Two years ago, when I was a developer, I was thinking, “I want to be a team leader. It’s so cool, he’s in charge of everything and gets more money. It’s the next step after a senior.” Back then, no one could tell me how wrong I was. I had to find it out myself.
I’m naturally very organized. Whatever I do, I try to put things in order, create systems and processes. So I’ve always been inclined to take on more responsibilities than just coding. My first startup job, let’s call it T, was complete chaos in terms of development processes.
Now I probably wouldn’t work in a place like that, but at the time, I enjoyed the vibe. Just imagine it — numerous clients and a team leader who set tasks to the developers in person (and often privately). We would often miss deadlines and had to work late. Once, my boss called and asked me to come back to work at 8 p.m. to finish one feature — all because the deadline was “the next morning.” But at T, we were a family.
We also did everything ourselves — or at least tried to. I’ll never forget how I had to install Ubuntu on a rack server that we got from one of our investors. When I would turn it on, it sounded like a helicopter taking off!
At T, I became a CTO and managed a team of 10 people. So it was my first experience as a team leader.
Then I came to work at D — as a developer. And it was so different in every way when it came to processes.
They employed classic Scrum with sprints, burndown charts, demos, story points, planning, and backlog grooming. I was amazed by the quality of processes, but at first, I was just coding and minding my own business. Then I became friends with the Scrum master. I would ask him lots of questions, and he would willingly answer them and recommend good books.
My favorite was Scrum and XP from the Trenches by Henrik Kniberg. The process at D was based on its methods. As a result, both managers and sellers knew when to expect the result.
Then I joined Skyeng, also as a developer. Unlike my other jobs, it excels at continuous integration with features shipped every day. Within my team, we used a Kanban-like method.
We were also lucky to have our team leader, Petya. At our F2F meetings, we could discuss anything, from missing deadlines to setting up a task tracker. Sometimes I would just give feedback or he would give me advice.
That’s how Petya got to know I’d had some management experience at T and learned Scrum at D.
So one day, he offered me to host a stand-up.
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